StackProtector.cpp revision b7c2c1246f10972d5a8f55499226872608eb10f9
1//===-- StackProtector.cpp - Stack Protector Insertion --------------------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This pass inserts stack protectors into functions which need them. A variable
11// with a random value in it is stored onto the stack before the local variables
12// are allocated. Upon exiting the block, the stored value is checked. If it's
13// changed, then there was some sort of violation and the program aborts.
14//
15//===----------------------------------------------------------------------===//
16
17#define DEBUG_TYPE "stack-protector"
18#include "llvm/CodeGen/Passes.h"
19#include "llvm/Constants.h"
20#include "llvm/DerivedTypes.h"
21#include "llvm/Function.h"
22#include "llvm/Instructions.h"
23#include "llvm/Module.h"
24#include "llvm/Pass.h"
25#include "llvm/ADT/APInt.h"
26#include "llvm/Support/CommandLine.h"
27#include "llvm/Target/TargetData.h"
28#include "llvm/Target/TargetLowering.h"
29using namespace llvm;
30
31// Enable stack protectors.
32static cl::opt<unsigned>
33SSPBufferSize("stack-protector-buffer-size", cl::init(8),
34              cl::desc("The lower bound for a buffer to be considered for "
35                       "stack smashing protection."));
36
37namespace {
38  class VISIBILITY_HIDDEN StackProtector : public FunctionPass {
39    /// Level - The level of stack protection.
40    SSP::StackProtectorLevel Level;
41
42    /// TLI - Keep a pointer of a TargetLowering to consult for determining
43    /// target type sizes.
44    const TargetLowering *TLI;
45
46    /// FailBB - Holds the basic block to jump to when the stack protector check
47    /// fails.
48    BasicBlock *FailBB;
49
50    /// StackProtFrameSlot - The place on the stack that the stack protector
51    /// guard is kept.
52    AllocaInst *StackProtFrameSlot;
53
54    /// StackGuardVar - The global variable for the stack guard.
55    Constant *StackGuardVar;
56
57    Function *F;
58    Module *M;
59
60    /// InsertStackProtectorPrologue - Insert code into the entry block that
61    /// stores the __stack_chk_guard variable onto the stack.
62    void InsertStackProtectorPrologue();
63
64    /// InsertStackProtectorEpilogue - Insert code before the return
65    /// instructions checking the stack value that was stored in the
66    /// prologue. If it isn't the same as the original value, then call a
67    /// "failure" function.
68    void InsertStackProtectorEpilogue();
69
70    /// CreateFailBB - Create a basic block to jump to when the stack protector
71    /// check fails.
72    void CreateFailBB();
73
74    /// RequiresStackProtector - Check whether or not this function needs a
75    /// stack protector based upon the stack protector level.
76    bool RequiresStackProtector() const;
77  public:
78    static char ID;             // Pass identification, replacement for typeid.
79    StackProtector() : FunctionPass(&ID), Level(SSP::OFF), TLI(0), FailBB(0) {}
80    StackProtector(SSP::StackProtectorLevel lvl, const TargetLowering *tli)
81      : FunctionPass(&ID), Level(lvl), TLI(tli), FailBB(0) {}
82
83    virtual bool runOnFunction(Function &Fn);
84  };
85} // end anonymous namespace
86
87char StackProtector::ID = 0;
88static RegisterPass<StackProtector>
89X("stack-protector", "Insert stack protectors");
90
91FunctionPass *llvm::createStackProtectorPass(SSP::StackProtectorLevel lvl,
92                                             const TargetLowering *tli) {
93  return new StackProtector(lvl, tli);
94}
95
96bool StackProtector::runOnFunction(Function &Fn) {
97  F = &Fn;
98  M = F->getParent();
99
100  if (!RequiresStackProtector()) return false;
101
102  InsertStackProtectorPrologue();
103  InsertStackProtectorEpilogue();
104
105  // Cleanup.
106  FailBB = 0;
107  StackProtFrameSlot = 0;
108  StackGuardVar = 0;
109  return true;
110}
111
112/// InsertStackProtectorPrologue - Insert code into the entry block that stores
113/// the __stack_chk_guard variable onto the stack.
114void StackProtector::InsertStackProtectorPrologue() {
115  BasicBlock &Entry = F->getEntryBlock();
116  Instruction &InsertPt = Entry.front();
117
118  StackGuardVar = M->getOrInsertGlobal("__stack_chk_guard",
119                                       PointerType::getUnqual(Type::Int8Ty));
120  StackProtFrameSlot = new AllocaInst(PointerType::getUnqual(Type::Int8Ty),
121                                      "StackProt_Frame", &InsertPt);
122  LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, &InsertPt);
123  new StoreInst(LI, StackProtFrameSlot, false, &InsertPt);
124}
125
126/// InsertStackProtectorEpilogue - Insert code before the return instructions
127/// checking the stack value that was stored in the prologue. If it isn't the
128/// same as the original value, then call a "failure" function.
129void StackProtector::InsertStackProtectorEpilogue() {
130  // Create the basic block to jump to when the guard check fails.
131  CreateFailBB();
132
133  Function::iterator I = F->begin(), E = F->end();
134  std::vector<BasicBlock*> ReturnBBs;
135  ReturnBBs.reserve(F->size());
136
137  for (; I != E; ++I)
138    if (isa<ReturnInst>(I->getTerminator()))
139      ReturnBBs.push_back(I);
140
141  if (ReturnBBs.empty()) return; // Odd, but could happen. . .
142
143  // Loop through the basic blocks that have return instructions. Convert this:
144  //
145  //   return:
146  //     ...
147  //     ret ...
148  //
149  // into this:
150  //
151  //   return:
152  //     ...
153  //     %1 = load __stack_chk_guard
154  //     %2 = load <stored stack guard>
155  //     %3 = cmp i1 %1, %2
156  //     br i1 %3, label %SPRet, label %CallStackCheckFailBlk
157  //
158  //   SP_return:
159  //     ret ...
160  //
161  //   CallStackCheckFailBlk:
162  //     call void @__stack_chk_fail()
163  //     unreachable
164  //
165  for (std::vector<BasicBlock*>::iterator
166         II = ReturnBBs.begin(), IE = ReturnBBs.end(); II != IE; ++II) {
167    BasicBlock *BB = *II;
168    ReturnInst *RI = cast<ReturnInst>(BB->getTerminator());
169    Function::iterator InsPt = BB; ++InsPt; // Insertion point for new BB.
170
171    // Split the basic block before the return instruction.
172    BasicBlock *NewBB = BB->splitBasicBlock(RI, "SP_return");
173
174    // Move the newly created basic block to the point right after the old basic
175    // block.
176    NewBB->removeFromParent();
177    F->getBasicBlockList().insert(InsPt, NewBB);
178
179    // Generate the stack protector instructions in the old basic block.
180    LoadInst *LI2 = new LoadInst(StackGuardVar, "", false, BB);
181    LoadInst *LI1 = new LoadInst(StackProtFrameSlot, "", true, BB);
182    ICmpInst *Cmp = new ICmpInst(CmpInst::ICMP_EQ, LI1, LI2, "", BB);
183    BranchInst::Create(NewBB, FailBB, Cmp, BB);
184  }
185}
186
187/// CreateFailBB - Create a basic block to jump to when the stack protector
188/// check fails.
189void StackProtector::CreateFailBB() {
190  assert(!FailBB && "Failure basic block already created?!");
191  FailBB = BasicBlock::Create("CallStackCheckFailBlk", F);
192  std::vector<const Type*> Params;
193  Constant *StackChkFail =
194    M->getOrInsertFunction("__stack_chk_fail", Type::VoidTy, NULL);
195  CallInst::Create(StackChkFail, "", FailBB);
196  new UnreachableInst(FailBB);
197}
198
199/// RequiresStackProtector - Check whether or not this function needs a stack
200/// protector based upon the stack protector level.
201bool StackProtector::RequiresStackProtector() const {
202  switch (Level) {
203  default: return false;
204  case SSP::ALL: return true;
205  case SSP::SOME: {
206    // If the size of the local variables allocated on the stack is greater than
207    // SSPBufferSize, then we require a stack protector.
208    uint64_t StackSize = 0;
209    const TargetData *TD = TLI->getTargetData();
210
211    for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
212      BasicBlock *BB = I;
213
214      for (BasicBlock::iterator
215             II = BB->begin(), IE = BB->end(); II != IE; ++II)
216        if (AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
217          if (ConstantInt *CI = dyn_cast<ConstantInt>(AI->getArraySize())) {
218            uint64_t Bytes = TD->getTypeSizeInBits(AI->getAllocatedType()) / 8;
219            const APInt &Size = CI->getValue();
220            StackSize += Bytes * Size.getZExtValue();
221
222            if (SSPBufferSize <= StackSize)
223              return true;
224          }
225        }
226    }
227
228    return false;
229  }
230  }
231}
232