StackProtector.cpp revision b7c6ebcb4732302310cfaca81e1d26c3802c1646
1//===-- StackProtector.cpp - Stack Protector Insertion --------------------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This pass inserts stack protectors into functions which need them. A variable
11// with a random value in it is stored onto the stack before the local variables
12// are allocated. Upon exiting the block, the stored value is checked. If it's
13// changed, then there was some sort of violation and the program aborts.
14//
15//===----------------------------------------------------------------------===//
16
17#define DEBUG_TYPE "stack-protector"
18#include "llvm/CodeGen/Passes.h"
19#include "llvm/Constants.h"
20#include "llvm/DerivedTypes.h"
21#include "llvm/Function.h"
22#include "llvm/Instructions.h"
23#include "llvm/Intrinsics.h"
24#include "llvm/Module.h"
25#include "llvm/Pass.h"
26#include "llvm/Support/CommandLine.h"
27#include "llvm/Target/TargetData.h"
28#include "llvm/Target/TargetLowering.h"
29using namespace llvm;
30
31// SSPBufferSize - The lower bound for a buffer to be considered for stack
32// smashing protection.
33static cl::opt<unsigned>
34SSPBufferSize("stack-protector-buffer-size", cl::init(8),
35              cl::desc("The lower bound for a buffer to be considered for "
36                       "stack smashing protection."));
37
38namespace {
39  class VISIBILITY_HIDDEN StackProtector : public FunctionPass {
40    /// Level - The level of stack protection.
41    SSP::StackProtectorLevel Level;
42
43    /// TLI - Keep a pointer of a TargetLowering to consult for determining
44    /// target type sizes.
45    const TargetLowering *TLI;
46
47    Function *F;
48    Module *M;
49
50    /// InsertStackProtectors - Insert code into the prologue and epilogue of
51    /// the function.
52    ///
53    ///  - The prologue code loads and stores the stack guard onto the stack.
54    ///  - The epilogue checks the value stored in the prologue against the
55    ///    original value. It calls __stack_chk_fail if they differ.
56    bool InsertStackProtectors();
57
58    /// CreateFailBB - Create a basic block to jump to when the stack protector
59    /// check fails.
60    BasicBlock *CreateFailBB();
61
62    /// RequiresStackProtector - Check whether or not this function needs a
63    /// stack protector based upon the stack protector level.
64    bool RequiresStackProtector() const;
65  public:
66    static char ID;             // Pass identification, replacement for typeid.
67    StackProtector() : FunctionPass(&ID), Level(SSP::OFF), TLI(0) {}
68    StackProtector(SSP::StackProtectorLevel lvl, const TargetLowering *tli)
69      : FunctionPass(&ID), Level(lvl), TLI(tli) {}
70
71    virtual bool runOnFunction(Function &Fn);
72  };
73} // end anonymous namespace
74
75char StackProtector::ID = 0;
76static RegisterPass<StackProtector>
77X("stack-protector", "Insert stack protectors");
78
79FunctionPass *llvm::createStackProtectorPass(SSP::StackProtectorLevel lvl,
80                                             const TargetLowering *tli) {
81  return new StackProtector(lvl, tli);
82}
83
84bool StackProtector::runOnFunction(Function &Fn) {
85  F = &Fn;
86  M = F->getParent();
87
88  if (!RequiresStackProtector()) return false;
89
90  return InsertStackProtectors();
91}
92
93/// InsertStackProtectors - Insert code into the prologue and epilogue of the
94/// function.
95///
96///  - The prologue code loads and stores the stack guard onto the stack.
97///  - The epilogue checks the value stored in the prologue against the original
98///    value. It calls __stack_chk_fail if they differ.
99bool StackProtector::InsertStackProtectors() {
100  // Loop through the basic blocks that have return instructions. Convert this:
101  //
102  //   return:
103  //     ...
104  //     ret ...
105  //
106  // into this:
107  //
108  //   return:
109  //     ...
110  //     %1 = load __stack_chk_guard
111  //     %2 = load <stored stack guard>
112  //     %3 = cmp i1 %1, %2
113  //     br i1 %3, label %SP_return, label %CallStackCheckFailBlk
114  //
115  //   SP_return:
116  //     ret ...
117  //
118  //   CallStackCheckFailBlk:
119  //     call void @__stack_chk_fail()
120  //     unreachable
121  //
122  BasicBlock *FailBB = 0;       // The basic block to jump to if check fails.
123  AllocaInst *AI = 0;           // Place on stack that stores the stack guard.
124  Constant *StackGuardVar = 0;  // The stack guard variable.
125
126  for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
127    BasicBlock *BB = I;
128
129    if (isa<ReturnInst>(BB->getTerminator())) {
130      if (!FailBB) {
131        // Create the basic block to jump to when the guard check fails.
132        FailBB = CreateFailBB();
133
134        // Insert code into the entry block that stores the __stack_chk_guard
135        // variable onto the stack.
136        PointerType *PtrTy = PointerType::getUnqual(Type::Int8Ty);
137        StackGuardVar = M->getOrInsertGlobal("__stack_chk_guard", PtrTy);
138
139        BasicBlock &Entry = F->getEntryBlock();
140        Instruction *InsPt = &Entry.front();
141
142        AI = new AllocaInst(PtrTy, "StackGuardSlot", InsPt);
143        LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, InsPt);
144
145        Value *Args[] = { LI, AI };
146        CallInst::
147          Create(Intrinsic::getDeclaration(M, Intrinsic::stackprotector_create),
148                 &Args[0], array_endof(Args), "", InsPt);
149      }
150
151      ReturnInst *RI = cast<ReturnInst>(BB->getTerminator());
152      Function::iterator InsPt = BB; ++InsPt; // Insertion point for new BB.
153      ++I;
154
155      // Split the basic block before the return instruction.
156      BasicBlock *NewBB = BB->splitBasicBlock(RI, "SP_return");
157
158      // Move the newly created basic block to the point right after the old basic
159      // block so that it's in the "fall through" position.
160      NewBB->removeFromParent();
161      F->getBasicBlockList().insert(InsPt, NewBB);
162
163      // Generate the stack protector instructions in the old basic block.
164      LoadInst *LI1 = new LoadInst(StackGuardVar, "", false, BB);
165      CallInst *CI = CallInst::
166        Create(Intrinsic::getDeclaration(M, Intrinsic::stackprotector_check),
167               AI, "", BB);
168      ICmpInst *Cmp = new ICmpInst(CmpInst::ICMP_EQ, CI, LI1, "", BB);
169      BranchInst::Create(NewBB, FailBB, Cmp, BB);
170    }
171  }
172
173  // Return if we didn't modify any basic blocks. I.e., there are no return
174  // statements in the function.
175  if (!FailBB) return false;
176
177  return true;
178}
179
180/// CreateFailBB - Create a basic block to jump to when the stack protector
181/// check fails.
182BasicBlock *StackProtector::CreateFailBB() {
183  BasicBlock *FailBB = BasicBlock::Create("CallStackCheckFailBlk", F);
184  Constant *StackChkFail =
185    M->getOrInsertFunction("__stack_chk_fail", Type::VoidTy, NULL);
186  CallInst::Create(StackChkFail, "", FailBB);
187  new UnreachableInst(FailBB);
188  return FailBB;
189}
190
191/// RequiresStackProtector - Check whether or not this function needs a stack
192/// protector based upon the stack protector level. The heuristic we use is to
193/// add a guard variable to functions that call alloca, and functions with
194/// buffers larger than 8 bytes.
195bool StackProtector::RequiresStackProtector() const {
196  switch (Level) {
197  default: return false;
198  case SSP::ALL: return true;
199  case SSP::SOME: {
200    const TargetData *TD = TLI->getTargetData();
201
202    for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
203      BasicBlock *BB = I;
204
205      for (BasicBlock::iterator
206             II = BB->begin(), IE = BB->end(); II != IE; ++II)
207        if (AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
208          if (AI->isArrayAllocation())
209            // This is a call to alloca with a variable size. Emit stack
210            // protectors.
211            return true;
212
213          if (const ArrayType *AT = dyn_cast<ArrayType>(AI->getAllocatedType()))
214            // If an array has more than 8 bytes of allocated space, then we
215            // emit stack protectors.
216            if (SSPBufferSize <= TD->getABITypeSize(AT))
217              return true;
218        }
219    }
220
221    return false;
222  }
223  }
224}
225