677d87ec50b9e8cdf88c61be07ad8c6d7f68f9dd |
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17-Jun-2014 |
Dan Albert <danalbert@google.com> |
Use openssl's SHA1 instead of bionic's. Bionic is removing its SHA1. Change-Id: I7d15986ebac9e0f0eb7ff93457780bd90a4f1d4f
/frameworks/native/services/inputflinger/EventHub.cpp
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5aa26b274595f12e98abaad364cf9e3061b2dfe7 |
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10-Jun-2014 |
Mark Salyzyn <salyzyn@google.com> |
inputflinger: 64-bit compile issues Change-Id: I9861f96a8234d5f57b664baead7a465771b63bd5
/frameworks/native/services/inputflinger/EventHub.cpp
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0516ed85c880733e906821a291e95223d9d34878 |
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02-Apr-2014 |
Michael Wright <michaelwr@google.com> |
Misc. buttons aren't gamepad keys. BUTTON_[1-9] are intended to be misc. buttons so the kernel will assign them to non-gamepad devices. As such, we shouldn't treat them as belonging to gamepads at all. Bug: 13432364 Change-Id: Ida52ec45dadb53df1a9d36ac3ab212a2d2b56359
/frameworks/native/services/inputflinger/EventHub.cpp
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37764c71a0ac79142f90bb112b6cabffb940b955 |
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27-Mar-2014 |
Narayan Kamath <narayan@google.com> |
Cherry pick parts of f5df700e6ce. This is logically a part of the merge conflict resolution for 22d07464 to master. These files moved across git repositories. Change-Id: Id95bfa0bf503295f2c02a201f4bec5243d169ec4
/frameworks/native/services/inputflinger/EventHub.cpp
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42f2c6a92ca54ff77003ac174e0771351fbe537c |
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12-Mar-2014 |
Michael Wright <michaelwr@google.com> |
Controllers must have buttons and a movement mechanism. Some devices have joystick axes or DPad keys, but no gamepad buttons (or vice versa). We shouldn't count these as gamepads since games can't really be expected to work with this setup in the general case. Instead, require that a device has a movement mechanism (joystick axes or DPad buttons), as well as at least one gamepad button before considering it a controller. Bug: 13432364 Change-Id: I64372e69d29c775094e2b1faa89714da8c29e2be
/frameworks/native/services/inputflinger/EventHub.cpp
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d02c5b6aace05d9fd938e2d03705ac4f60f8da19 |
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11-Feb-2014 |
Michael Wright <michaelwr@google.com> |
Move inputservice over to frameworks/native Add all of the underlying input system pieces, minux PointerController and SpriteController, to inputflinger. This is in preparation for moving input to its own process and the addition of the input HAL. Try 2. Change-Id: I5f571fe86eb570885ae994e1f0552fb558930346
/frameworks/native/services/inputflinger/EventHub.cpp
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1b1fe314c4e74ef85afe4dacd7ba1e87e6862aa3 |
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11-Feb-2014 |
Michael Wright <michaelwr@google.com> |
Revert "Move inputservice over to frameworks/native" This reverts commit 2dceb67f1f32bd2ec589c4ac3d83da0b8dbe4a5c.
/frameworks/native/services/inputflinger/EventHub.cpp
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2dceb67f1f32bd2ec589c4ac3d83da0b8dbe4a5c |
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10-Feb-2014 |
Michael Wright <michaelwr@google.com> |
Move inputservice over to frameworks/native Add all of the underlying input system pieces, minux PointerController and SpriteController, to inputflinger. This is in preparation for moving input to its own process and the addition of the input HAL. Change-Id: I1419a740b38756bd0d54fef5f5ca337e6815b1b0
/frameworks/native/services/inputflinger/EventHub.cpp
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