Searched defs:GL_TEXTURE_2D (Results 1 - 10 of 10) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | AssetAtlas.cpp | 101 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { 106 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { 100 setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument 105 setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument
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H A D | Texture.h | 39 GLenum renderTarget = GL_TEXTURE_2D) { 44 bool force = false, GLenum renderTarget = GL_TEXTURE_2D); 47 GLenum renderTarget = GL_TEXTURE_2D) { 52 bool force = false, GLenum renderTarget = GL_TEXTURE_2D); 38 setWrap(GLenum wrap, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument 46 setFilter(GLenum filter, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 127 #define GL_TEXTURE_2D 0x0DE1 macro
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/frameworks/native/opengl/tests/angeles/include/GLES/ |
H A D | gl.h | 159 #define GL_TEXTURE_2D 0x0DE1 macro 402 /* GL_TEXTURE_2D */
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES10.java | 206 public static final int GL_TEXTURE_2D = 0x0DE1; field in class:GLES10
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H A D | GLES20.java | 77 public static final int GL_TEXTURE_2D = 0x0DE1; field in class:GLES20
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
H A D | GL10.java | 204 int GL_TEXTURE_2D = 0x0DE1; field in interface:GL10
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/frameworks/native/opengl/include/GLES/ |
H A D | gl.h | 132 #define GL_TEXTURE_2D 0x0DE1 macro 446 /* GL_TEXTURE_2D */
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/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 127 #define GL_TEXTURE_2D 0x0DE1 macro
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H A D | gl31.h | 127 #define GL_TEXTURE_2D 0x0DE1 macro
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