Searched defs:saveCount (Results 1 - 11 of 11) sorted by relevance

/frameworks/base/libs/hwui/
H A DStatefulBaseRenderer.cpp100 void StatefulBaseRenderer::restoreToCount(int saveCount) { argument
101 if (saveCount < 1) saveCount = 1;
103 while (mSaveCount > saveCount) {
H A DDeferredDisplayList.cpp323 int saveCount = -1; local
324 mOp->applyState(renderer, saveCount);
352 * The count used here represents the flush() time saveCount. This is as opposed to the
354 * (saveCount + mCount) respectively). Since the count is different from the original
H A DDisplayListRenderer.cpp113 void DisplayListRenderer::restoreToCount(int saveCount) { argument
114 mRestoreSaveCount = saveCount;
116 StatefulBaseRenderer::restoreToCount(saveCount);
H A DRenderNode.cpp390 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
588 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { argument
589 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
612 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { argument
616 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
H A DDisplayListOp.h78 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
81 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
97 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, argument
100 applyState(deferStruct.mRenderer, saveCount);
107 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, argument
109 applyState(replayStruct.mRenderer, saveCount);
112 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
121 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, argument
130 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, argument
289 virtual void defer(DeferStateStruct& deferStruct, int saveCount, in argument
315 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument
353 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument
526 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument
1479 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument
1486 replay(ReplayStateStruct& replayStruct, int saveCount, int level, bool useQuickReject) argument
[all...]
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
H A DGcSnapshot.java369 * Restores the {@link GcSnapshot} to <var>saveCount</var>.
370 * @param saveCount the saveCount or -1 to only restore 1.
374 public GcSnapshot restoreTo(int saveCount) { argument
375 return doRestoreTo(size(), saveCount);
542 private GcSnapshot doRestoreTo(int size, int saveCount) { argument
543 if (size <= saveCount) {
550 if (size == saveCount + 1) { // this was the only one that needed restore.
553 return previous.doRestoreTo(size - 1, saveCount);
/frameworks/base/core/java/android/view/
H A DGLES20Canvas.java500 public void restoreToCount(int saveCount) { argument
501 nRestoreToCount(mRenderer, saveCount);
504 private static native void nRestoreToCount(long renderer, int saveCount); argument
/frameworks/base/core/jni/android/graphics/
H A DSkiaCanvas.cpp66 virtual void restoreToCount(int saveCount);
131 int saveCount; member in struct:android::SkiaCanvas::SaveRec
248 SkASSERT(NULL == rec || currentSaveCount >= rec->saveCount);
250 if (NULL == rec || rec->saveCount != currentSaveCount) {
327 rec->saveCount = mCanvas->getSaveCount() - 1;
/frameworks/base/core/jni/
H A Dandroid_view_GLES20Canvas.cpp198 jlong rendererPtr, jint saveCount) {
200 renderer->restoreToCount(saveCount);
197 android_view_GLES20Canvas_restoreToCount(JNIEnv* env, jobject clazz, jlong rendererPtr, jint saveCount) argument
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DCanvas_Delegate.java234 /*package*/ static void native_restoreToCount(long nativeCanvas, int saveCount) { argument
241 canvasDelegate.restoreTo(saveCount);
1033 * Restores the {@link GcSnapshot} to <var>saveCount</var>
1034 * @param saveCount the saveCount
1036 private void restoreTo(int saveCount) { argument
1037 mSnapshot = mSnapshot.restoreTo(saveCount);
1041 * Restores the {@link GcSnapshot} to <var>saveCount</var>
1042 * @param saveCount the saveCount
[all...]
/frameworks/base/graphics/java/android/graphics/
H A DCanvas.java567 * count reached saveCount. It is an error for saveCount to be less than 1.
576 * @param saveCount The save level to restore to.
578 public void restoreToCount(int saveCount) { argument
579 native_restoreToCount(mNativeCanvasWrapper, saveCount);
1981 int saveCount);
1980 native_restoreToCount(long canvasHandle, int saveCount) argument

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