History log of /frameworks/base/core/jni/android_view_GLES20Canvas.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
f29d5a5b211786248d0557157c304c5fff428bd4 03-Dec-2014 Derek Sollenberger <djsollen@google.com> Update AndroidPixelRef to prevent VM from cleaning up memory prematurely.

bug:18306529
Change-Id: I1ea94df1dcaf4fcf248b63dc8b0a13f36412570a
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
69e65019b0a6204f0ed9487d8fd7b3564eba6df8 21-Nov-2014 Chris Craik <ccraik@google.com> Revert "Add a way to override Xfermode DO NOT MERGE"

Feature no longer needed.

bug:18448377

This reverts commit 4678dcc5524258908eadc5fe1e5e1874768967eb.

Change-Id: Ib0a19946e966a54857165555827b5fa7b34b6bea
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
4678dcc5524258908eadc5fe1e5e1874768967eb 12-Nov-2014 Rob Tsuk <robtsuk@google.com> Add a way to override Xfermode DO NOT MERGE

Add a non-public API to Canvas/GLES20Canvas to provide a way to draw
the touch ripple animation without using a save layer.

Change-Id: I6e2095adffe515194f669fb75bb67abf813bd518
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
12f5e3433226f0a2886a98b0b8da8d5e947c5cde 07-Nov-2014 John Reck <jreck@google.com> Fix wrong-thread issue

Bug: 18259560

Change-Id: Ic63a86efba9c86f21defac0695a73db8b09ae284
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
0e89e2b7bcb2c035e8cee77f93120e7c5617f8d2 31-Oct-2014 John Reck <jreck@google.com> Layer changes

Bug: 17208461

* Switch Layer to be VirtualLightRefBase instead of
Caches' side-channel ref-counting
* Include active layers in gfxinfo dump
* Run gfxinfo dump on the correct thread
* Dump gfxinfo on Layer creation failure

Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
072707dfad1da6f49f4d3ce58ca104f6c46a7266 15-Sep-2014 Jorim Jaggi <jjaggi@google.com> Use RenderThread for navigation bar ripples

Bug: 17506181
Change-Id: Icf3b80f8c4bc29fe85313381d4019dda3ef85ea9
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
8afd0f245cc0c4a0366f39f41b5f78e47ee83be3 22-Aug-2014 Chris Craik <ccraik@google.com> Create z reordering boundaries around dispatchDraw

bug:16012254

This means rendernodes with a Z will no longer be drawn at the end of
their parent's DisplayList, but at the end of the associated reorder
region (DisplayListData::Chunk).

Change-Id: Ia033fee9d9a4db567b2a8d5e90fc57a4d0a64544
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
796475006f5d670e8383a2050f11719522437a43 06-Aug-2014 Chris Craik <ccraik@google.com> Move bitmap transforms out of bitmap ops

bug:11359533

This allows us to deduplicate a lot between the two ops, and fixes the
shader coordinate space for the left,top argument drawBitmap to match
software.

Change-Id: I53da05af9ee74c74e9e70b4ab8053190ca220b16
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
e21e2a2d1d85d422230c1115abba824338763a88 29-Jul-2014 Behdad Esfahbod <behdad@google.com> Clean up Minikin includes

Include headers where they are used. Add header guards to MinikinSkia.h

Change-Id: If341231625348290d28a7d625561fffc171a8407
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
63c5c78a72a21d57913e8601cc2a1ab72a424a02 25-Jul-2014 Behdad Esfahbod <behdad@google.com> Further centralize Minikin interaction

Part of the fix for bug 15246510 and others.

Change-Id: Ie99000989dfcd7a81aaa1233dec522344f852f31
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
6ba30b85ddfbe37c338ee8dde3dd33322eb38d47 15-Jul-2014 Behdad Esfahbod <behdad@google.com> Add android.Paint that inherits SkPaint

The idea is that extra paint parameters that only affect text layout
(not rendering) will go in android.Paint instead of going into
SkPaintOptionsAndroid. We will eventually move those out of SkPaint
too.

This is currently implemented in PaintImpl.cpp. Will be renamed when
current Paint.cpp that has JNI bits is moved to android_graphics_Paint.cpp.

Change-Id: Iba66c34dea5da503a13b9c864cb9f2211ac4ba7d
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
cce47eb580d666ead1f6095d1e3b65233592bbaa 17-Jul-2014 Chris Craik <ccraik@google.com> Add accessibility text contrast setting

b/14624452

Adds a feature which draws all text (in the HW accelerated standard
path) in a high contrast mode. Text is drawn at full alpha, and either
white or black (depending on its original color) with a starkly
contrasted outline beneath it.

Change-Id: I943f624b6367de35367cced3b2a8298f2bc62377
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
57ee620ced8caed1eb8651717f6a6d2d5f1f9a5b 05-Jun-2014 Leon Scroggins III <scroggo@google.com> Read premultiplied status from the SkBitmap.

Replace the Java variable with mRequestPremultiplied, to better
reflect what it represents. In both native and Java, the SkBitmap
is used as the decision maker of whether a Bitmap is premultiplied.
When changing other settings, mRequestedPremultiplied is used to
determine whether it should be premultiplied (if the new config/
hasAlpha-ness etc supports it).

ChooseFromColorProc now reads both the colortype (instead of the
deprecated Config) and alphatype on the SkBitmap. Same with
ChooseToColorProc. In the process, this caught a bug, where the
wrong procs were being used for Index8.

Replace instances of SkBitmap::Config with SkColorType where I
was already changing code.

Use the new versions of setConfig/allocPixels that take an SkImageInfo
as a parameter.

Document isPremultiplied's return value for ALPHA_8.

BUG:13618134
Change-Id: I91fc1f1e46e9294364b1af0ab4bdb37c68d7058e
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
f23b25abfb76e75f63103abc882bc91b8327a957 27-Jun-2014 Chris Craik <ccraik@google.com> Remove isRecording() method from renderers

DisplayListRenderer is all that's accessed from java, and is entirely
separate from OpenGLRenderer now.

Change-Id: Ie733be71520c13fdb55dfe3522bb445ae2b50ac1
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
3660789f06c5fbcb81e6c7c79612048bff8f0f66 26-Jun-2014 Raph Levien <raph@google.com> Switch all text layout to Minikin

This patch switches all text layout operations to use Minikin, removes
the USE_MINIKIN #ifdef, and deletes some of the code that was only used
in the old TextLayout path (although some more refactoring remains).

Change-Id: I51b5c4e2bb46cfd9d204c12b9f16f135c769f5b5
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
2ce932832e7caa1a6021539a9b7828ee5f49a610 24-Jun-2014 Chris Craik <ccraik@google.com> Fix xfermode usage in GLES20Canvas.drawColor

bug:15762917

Was previously casting the SkPorterDuff::Mode directly into
SkXfermode::Mode, which is incorrect. Now convert as a first step, as
Canvas does.

Change-Id: I66695b08866ca2008b17f2ff30a36d9ed4d2ed80
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
3b20251a355c88193c439f928a84ae69483fb488 23-Jun-2014 John Reck <jreck@google.com> No-fail invokeFunctor

Bug: 15513308
Bug: 15449247

Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
a7090e0cfd7c719a6d4c03aae34f5db98754cbdd 21-Jun-2014 Chris Craik <ccraik@google.com> Update 'DisplayList' vs 'RenderNode' naming in several places

Change-Id: I635c6627d098b661fb9b0ba1bd42fa6d7277d287
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
b933055cf3f7f8ea89bfd3bc9c37a3891ff7310a 16-Jun-2014 Mike Reed <reed@google.com> stop using (deprecated) SkBitmap::Config

Change-Id: Ic75b5fc6996578e9d95bd3a220439ec1541d7c3b
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
3f0d6167227d6d2cdd85f7718d92db859b443e92 18-Jun-2014 Raph Levien <raph@google.com> Simple implementation of drawPosText

The existing implementation of drawPosText is broken in various subtle
ways, in any case doesn't work with Minikin. This patch just implements
it by drawing a separate run for each Unicode character, which should
have the least surprising results for complex scripts such as Khmer.

Part of b/11750374 Resolve TODO items for Minikin

Change-Id: I874ae3c163f0cbe3cdf0160564fab04305aed5aa
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
9d2b5e1930bfc4b1da1c865843c247c708ea1565 16-Jun-2014 Raph Levien <raph@google.com> Implement drawTextOnPath with Minikin

This patch contains an implementation of drawTextOnPath for both
software and hardware Canvas using Minikin for text layout. One of the
steps for switching all remaining text operations to Minikin so the old
TextLayout and Skia fallback fonts mechanisms can be deleted.

Bug: 11750374 Resolve TODO items for Minikin
Change-Id: I06bfe74a101fa1dcdfc38f530f7194d71e522a85
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
051910b9f998030dacb8a0722588cc715813fde1 16-Jun-2014 Raph Levien <raph@google.com> Clean up dirFlags / bidiFlags confusion

The dirFlags and bidiFlags enums are distinct, and have different
meanings. The former is a determined direction for a run of text, while
the latter is a request for the bidi algorithm. They have been used
interchangeably, and this has caused some problems, notably running the
bidi algorithm needlessly when the direction for a run is already
determined.

This patch cleans up the confusion, by always naming each occurrence
explicitly "boolean isRtl" or "int bidiFlags" (the previous code often
just used "int flags", which added to the confusion), and converts
between the meanings when a function takes an isRtl argument but passes
it to another function expecting bidiFlags.

Fixes b/15089607 Clean up bidi flag mess

Change-Id: I410b6604376e853dd12c255e7f5a9d2b9a310dd9
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
1fc0fa87d42ce9268ece76b85b9edc834593e53a 07-Jun-2014 Raph Levien <raph@google.com> Support for fake bold in Minikin builds

Part of the fix for bug 15436379 Fake bold doesn't fully work (Minikin)

This patch queries the Minikin layout for when fake bold is needed,
and applies that to both shaping and drawing paint.

Also simplifies refcounting (the lifetime of all MinikinFont objects
is subsumed by the enclosing FontCollection).

Note: the fake bold flag set by the user is ignored in this patch.

Fake italics would be possible using the same mechanism, but it's
slightly more complicated (fake and user-set textSkewX values would need
to be combined, and the latter restored after drawing).

Change-Id: Ica2c4604846cbb37e5a783778b18d8993c9d4563
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
240047694338830521594688de194a1cde2d4537 05-Jun-2014 Raph Levien <raph@google.com> am e0ebf19c: Merge "Support for context in Minikin shaping" into lmp-preview-dev

* commit 'e0ebf19cbfa60ba3eb0891d5e8416b70b212bc36':
Support for context in Minikin shaping
6bfd7e7df3a9f9ea2f9e57a3552eed7f518be711 04-Jun-2014 Raph Levien <raph@google.com> Support for context in Minikin shaping

This patch uses the Minikin's new doLayout API that supports context,
and has some simple refactoring (pass css as string rather than setting
on the Layout object) to use this api.

Change-Id: I899474f81d377f3106e95ee3eb8d0fcc44c23ac2
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
c5dc0370086a7f1c9a2d0d34321580648a0836ea 04-Jun-2014 Raph Levien <raph@google.com> am aef648f4: Merge "Better Minikin integration" into lmp-preview-dev

* commit 'aef648f405a6f2ed2e523e69cd6f1da884f4b9dd':
Better Minikin integration
f2114d5646194100242206b267ddd6e7194b7da9 02-Jun-2014 Raph Levien <raph@google.com> Better Minikin integration

This patch improves the Minikin integration in a number of ways,
including:

Software rendering does text decorations and handles alignment
correctly. This fixes bug 15139067 "Centered text isn't working".

Paint implements getTextPath. This fixes bug 15143354 "Text rendering in
Maps Navigation wrong typeface?"

Also a bit of refactoring, since there was duplicated code for iterating
font runs that's now a static method in MinikinUtils.

Change-Id: I4cfdb2c0559982376348325a757d95235fab1768
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
84a4c887a07c1c2939443f4e0587d7f1ac109e4b 30-May-2014 John Reck <jreck@google.com> Remove GLRenderer

Change-Id: I180286417c1a354fc7eb1eadb1884ac6add0795c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
139088228faa7f3c446af7387e017933998a5570 10-Dec-2013 Derek Sollenberger <djsollen@google.com> Update HWUI matrix API

1. more closely mirror Skia API by using const ref instead of ptrs
2. store SkMatrix in the drawOp instead of the linear allocation heap

Change-Id: I4b9f6f76b9f7d19325e29303d27b793679fd4823
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
0fa2bd699ab5539c0ce6b79eb6b4b681734b8bb5 05-May-2014 Leon Scroggins III <scroggo@google.com> DO NOT MERGE Inspect SkShader to determine hw shader.

cherry-pick of Iaa7189178bda1c55f96da044d2a9fa602ba36034

Instead of duplicating internal info about SkShader, inspect the
SkShader installed on the SkPaint.

core/java/android/view/GLES20Canvas.java:
Remove setupModifiers, nResetModifiers, and nSetupShader.

core/jni/android/graphics/Shader.cpp:
Remove calls to create/destroy the (previously) attached SkiaShader.

core/jni/android_view_GLES20Canvas.cpp:
Remove native code for setupShader and resetModifiers.

graphics/java/android/graphics/BitmapShader.java:
graphics/java/android/graphics/ComposeShader.java:
graphics/java/android/graphics/LinearGradient.java:
graphics/java/android/graphics/RadialGradient.java:
graphics/java/android/graphics/Shader.java:
graphics/java/android/graphics/SweepGradient.java:
Remove code keeping track of native SkiaShader.

libs/hwui/Caches.h:
Include Extensions.h.

libs/hwui/DeferredDisplayList.cpp:
Compare shaders on the paint, instead of on DrawModifiers.

libs/hwui/DisplayList.cpp:
libs/hwui/DisplayList.h:
Remove vector of SkiaShaders.

libs/hwui/DisplayListOp.h:
Access the SkShader on mPaint.
Remove SetupShaderOp and ResetShaderOp.

libs/hwui/DisplayListRenderer.cpp:
libs/hwui/DisplayListRenderer.h:
Remove resetShader, setupShader, refShader, and mShaderMap.

libs/hwui/FontRenderer.cpp:
Pass SkShader to setupDrawShader and setupDrawShaderUniforms.

libs/hwui/OpenGLRenderer.cpp:
libs/hwui/OpenGLRenderer.h:
Add LayerShader, a class inheriting from SkShader, to mimic the
behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on
the SkPaint so it can be inspected later.
Set a LayerShader instead of a SkiaLayerShader.
setupDrawShader and setupDrawShaderUniforms now inspect an SkShader
passed in.
Inspect SkShader instead of mDrawModifiers.mShader.
Remove resetShader and setupShader.
setupDrawColorUniforms now takes a boolean indicating whether there is
a shader.
Add an inline function for accessing the SkShader on an SkPaint.
In setupDrawBlending(Layer*, bool), do not check the shader (which will
never be set), but do check whether the color filter may change the
alpha (newly fixed behavior).
In setupDrawBlending(SkPaint, ...), check the SkShader and whether the
color filter affects alpha (the latter is new behavior).

libs/hwui/Renderer.h:
Remove pure virtual functions setupShader and resetShader.

libs/hwui/ResourceCache.cpp:
libs/hwui/ResourceCache.h:
Remove functions for refing/unrefing shaders.

libs/hwui/SkiaShader.cpp:
libs/hwui/SkiaShader.h:
Much of this code was redundant and has been removed.
Convert structs into class with nothing but static functions for
calling describe/setupProgram.

libs/hwui/TextureCache.cpp:
libs/hwui/TextureCache.h:
Use the SkPixelRef as the key to the bitmap Lru cache, since shader
inspection will provide a different SkBitmap pointer (though it will
hold the correct SkPixelRef with the correct generation ID).

tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java:
tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java:
Update manual test to have more shaders: radial, sweep, compose,
invalid compose.

BUG:10650594
Change-Id: I2e7182b3fc28268e7ca82fac6780540b6b45365c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
d490aa426090fc358873821b47ef27ead0c97409 23-May-2014 Chris Craik <ccraik@google.com> Merge "Inspect SkShader to determine hw shader."
d1ad5e62fda248c6d185cde3cb6d9f01a223066c 05-May-2014 Leon Scroggins III <scroggo@google.com> Inspect SkShader to determine hw shader.

Instead of duplicating internal info about SkShader, inspect the
SkShader installed on the SkPaint.

core/java/android/view/GLES20Canvas.java:
Remove setupModifiers, nResetModifiers, and nSetupShader.

core/jni/android/graphics/Shader.cpp:
Remove calls to create/destroy the (previously) attached SkiaShader.

core/jni/android_view_GLES20Canvas.cpp:
Remove native code for setupShader and resetModifiers.

graphics/java/android/graphics/BitmapShader.java:
graphics/java/android/graphics/ComposeShader.java:
graphics/java/android/graphics/LinearGradient.java:
graphics/java/android/graphics/RadialGradient.java:
graphics/java/android/graphics/Shader.java:
graphics/java/android/graphics/SweepGradient.java:
Remove code keeping track of native SkiaShader.

libs/hwui/Caches.h:
Include Extensions.h.

libs/hwui/DeferredDisplayList.cpp:
Compare shaders on the paint, instead of on DrawModifiers.

libs/hwui/DisplayList.cpp:
libs/hwui/DisplayList.h:
Remove vector of SkiaShaders.

libs/hwui/DisplayListOp.h:
Access the SkShader on mPaint.
Remove SetupShaderOp and ResetShaderOp.

libs/hwui/DisplayListRenderer.cpp:
libs/hwui/DisplayListRenderer.h:
Remove resetShader, setupShader, refShader, and mShaderMap.

libs/hwui/FontRenderer.cpp:
Pass SkShader to setupDrawShader and setupDrawShaderUniforms.

libs/hwui/OpenGLRenderer.cpp:
libs/hwui/OpenGLRenderer.h:
Add LayerShader, a class inheriting from SkShader, to mimic the
behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on
the SkPaint so it can be inspected later.
Set a LayerShader instead of a SkiaLayerShader.
setupDrawShader and setupDrawShaderUniforms now inspect an SkShader
passed in.
Inspect SkShader instead of mDrawModifiers.mShader.
Remove resetShader and setupShader.
setupDrawColorUniforms now takes a boolean indicating whether there is
a shader.
Add an inline function for accessing the SkShader on an SkPaint.
In setupDrawBlending(Layer*, bool), do not check the shader (which will
never be set), but do check whether the color filter may change the
alpha (newly fixed behavior).
In setupDrawBlending(SkPaint, ...), check the SkShader and whether the
color filter affects alpha (the latter is new behavior).

libs/hwui/Renderer.h:
Remove pure virtual functions setupShader and resetShader.

libs/hwui/ResourceCache.cpp:
libs/hwui/ResourceCache.h:
Remove functions for refing/unrefing shaders.

libs/hwui/SkiaShader.cpp:
libs/hwui/SkiaShader.h:
Much of this code was redundant and has been removed.
Convert structs into class with nothing but static functions for
calling describe/setupProgram.

libs/hwui/TextureCache.cpp:
libs/hwui/TextureCache.h:
Use the SkPixelRef as the key to the bitmap Lru cache, since shader
inspection will provide a different SkBitmap pointer (though it will
hold the correct SkPixelRef with the correct generation ID).

tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java:
tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java:
Update manual test to have more shaders: radial, sweep, compose,
invalid compose.

BUG:10650594

Change-Id: Iaa7189178bda1c55f96da044d2a9fa602ba36034
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
d93ef9186189c2b521381eb05634298eabe822f8 15-May-2014 Raph Levien <raph@google.com> Remove SkFloatToScalar in GLES20Canvas (Minikin)

A recent Skia change removed the SkFloatToScalar macro, but it was being
used in the Minikin case for the GSES20Canvas (enabled only on
USE_MINIKIN builds). This patch removes it.

Change-Id: Ib64fd347f5db94fa6f3b3f79957d55a38f0328c9
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
1044a8211d86d4306ee7b075eb2bca9a43f3a492 15-May-2014 Raph Levien <raph@google.com> Merge "BiDi support for Minikin"
2836c4722a156ec78d7f4101b394885a354f5dd6 15-May-2014 Raph Levien <raph@google.com> Merge "Start of Minikin integration"
9d9ee3d666c63938311839002ec974673998c6d0 13-May-2014 Raph Levien <raph@google.com> BiDi support for Minikin

This patch plumbs the bidiFlags for the various text drawing and
measurement functions down to Minikin, so that the latter can do layout
in a BiDi-aware manner. With the corresponding changes to Minikin, it
is sufficient to correctly display RTL text in TextViews.

Change-Id: Ie904f297373b9ad418050a474506605c7c127b0f
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
1a73f732f91e97c9c66b808c245ddda36a10e987 31-Jan-2014 Raph Levien <raph@google.com> Start of Minikin integration

This is the current state of the Minikin integration. All changes are
hidden behind USE_MINIKIN #ifdef, so it should be safe to apply. To
play with the Minikin branch, set this in your BoardConfig.mk .

This change also merges in 64-bit changes that were happenening in
parallel.

Change-Id: Idd94553bcbe324c5875d0ff06495c966c3e95b7f
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
5b554f010358d8f47e31d92a42aa3edc4a71ec47 08-May-2014 Derek Sollenberger <djsollen@google.com> Merge "Avoid caching shadow properties in Java & HWUI."
832b151465ed81c43e59891d5eebe62128b21fbb 07-May-2014 John Reck <jreck@google.com> Cleanup attachFunctor

Bug: 13961296

Change-Id: Id48d11bfcc234afd1fd7e4fdd409a50e7208c81d
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
c29a0a4664a4b9871fadd668b632469a0db240b9 31-Mar-2014 Derek Sollenberger <djsollen@google.com> Avoid caching shadow properties in Java & HWUI.

bug: 10650594
Change-Id: I6f57df002710bb0567ed7e53fc0bfe96cfd504b8
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
52244fff29042926e21fa897ef5ab11148e35299 02-May-2014 John Reck <jreck@google.com> Add CanvasProperty for drawCircle

Change-Id: Icbcc030f5033d2094e567d7c519b9d672f2aac1c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
3f085429fd47ebd32ac2463b3eae2a5a6c17be25 16-Apr-2014 Chris Craik <ccraik@google.com> Clip TouchFeedbackDrawable effect to receiver Outline

Projected RenderNodes are now wrapped with a ClipRect or masked
SaveLayer, so that they are clipped to the outline of the projection
receiver surface.

Change-Id: I1d4afc1bb5d638d650bc0b1dac51a498f216773e
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
6f07a0dc875a9eac67312085a8e0133b9e2f4771 17-Apr-2014 John Reck <jreck@google.com> Add missing resume() call

Bug: 14087850

Change-Id: Ic555ca6027e617c7ed6e7e66b5cf713c36ed1c6c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
113e0824d6bddf4376240681f9cf6a2deded9498 18-Mar-2014 John Reck <jreck@google.com> Move RenderNode to own file

Change-Id: I9380d161fd3ddd7b569c262dd8e7aa0c96151b1e
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
e18264b079481a244b30e3f71012c53bbd861f92 12-Mar-2014 John Reck <jreck@google.com> Rename DisplayList->RenderNode

Change-Id: Id42e23c9a1a6eb6eaeafef707ced7fa6887b03d0
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
44fd8d24f761f82d21e9b00932648a1b6bf91449 26-Feb-2014 John Reck <jreck@google.com> DisplayList overhaul

Change-Id: I53418d580c98f706e971545cff81b9921c12cc5f
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
17ab38f8a87bc90eab11373f878f220ce3031de6 27-Jan-2014 Ashok Bhat <ashok.bhat@arm.com> AArch64: Make AssetAtlasService 64-bit compatible

Changes in this patch include

[x] Long(64-bit) is used to store native pointers in
AssetAtlasService and related classes as they can be 64-bit.

[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>

(cherry-picked from 4de3f481bc59ab4b766dc027e41aff7cda9d62f7)

Change-Id: If22daf40eef46f8df9f94d65ddcc52c45b3acf2a
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
04fc583c3dd3144bc6b718fcac4b3e1afdfdb067 06-Feb-2014 John Reck <jreck@google.com> Refactor HardwareLayer

Defer all the things!
Groundwork to allow hardware layers to work in a renderthread world

Change-Id: Ib3aa47525f393083621254a743dbaa6352f933bd
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
76d3a1b8d035d27bc80b0f2fc480a903bd001514 10-Dec-2013 Derek Sollenberger <djsollen@google.com> Removing SkiaColorFilter and inspecting the native object directly.

bug: 10650594
Change-Id: I4fcf66d008765afa0e35d011f58bc792183cb74f
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
8f52fee0609a4f273f87f4178865b0713c8114aa 07-Feb-2014 Narayan Kamath <narayan@google.com> Merge "Fix several bad function definitions."
593b19a49e899a1668755b5040162f2b31f95877 06-Feb-2014 John Reck <jreck@google.com> Remove overdraw counter

Change-Id: Iee05362b9080b28714a4cca5a571f19ce81eadfd
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
017546e65280a3389b6167f5fc3b5d1c3001154a 06-Feb-2014 Narayan Kamath <narayan@google.com> Fix several bad function definitions.

We claim these functions want jlong as input (8 bytes wide)
but the definitions use pointer types or jints
(4 bytes wide for 32 bit).

bug: 12890271
Change-Id: I6a167a4f3aac1e22ddea33d067caaef6a11b418c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
36bef0bf30d6bae48cf3837df351075ca4fce654 20-Jan-2014 Ashok Bhat <ashok.bhat@arm.com> AArch64: Make graphics classes 64-bit compatible

This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
be 64-bit.

[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
7023df08f14ec5dee76ac54c03e870f84e297636 27-Jan-2014 Narayan Kamath <narayan@google.com> Revert "AArch64: Make graphics classes 64-bit compatible"

This reverts commit 18b4cbeedef21c1fa666a110a157bab66edff976.

Change-Id: I0c52983a3ab1ace3ff743de546a43eca28e5cb0e
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
477d7d1be9340c4730663af7b748d67e85bc2951 27-Jan-2014 Narayan Kamath <narayan@google.com> Revert "Follow up for change 18b4cbeedef21c1fa666a110a157b."

This reverts commit c5b281c981d7290e3615d105cf2e23afc32c304d.

Change-Id: Id36f463e73068e14bc8fac0a289180be078ffbf9
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
c5b281c981d7290e3615d105cf2e23afc32c304d 27-Jan-2014 Narayan Kamath <narayan@google.com> Follow up for change 18b4cbeedef21c1fa666a110a157b.

Fix a few functions that were not converted correctly.

Change-Id: Ieb6bd9ea90af595080f1248a1d5892c460228290
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
18b4cbeedef21c1fa666a110a157bab66edff976 20-Jan-2014 Ashok Bhat <ashok.bhat@arm.com> AArch64: Make graphics classes 64-bit compatible

This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
be 64-bit.

[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
2114aef4eaa1c6539d4fe83bb130395dad7fbae7 15-Jan-2014 John Reck <jreck@google.com> Remove dead code

Change-Id: I9c96d3d21bd3faed91a5146f5a2b8916c634fdff
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
539394ec3aee7b5868c14e5e692684c8a875a3d4 30-Dec-2013 Chris Craik <ccraik@google.com> Merge "Create abstract base class for OpenGLRenderer"
9f66ea06ace80f60e049e3e7e778a8552cebe5b3 28-Dec-2013 Chris Craik <ccraik@google.com> Avoid implicit parameter/return value casting of pointers.

Change-Id: I88123a75c87bf9a88de9ef9fc3e9af70d6a18d7d
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
b458942bb6e6cf13c68341dda35ef5cee060f5ae 27-Dec-2013 Chris Craik <ccraik@google.com> Create abstract base class for OpenGLRenderer

This will eventually serve as a base class to allow
DisplayListRenderer to split off from OpenGLRenderer, and could
eventually support other rendering approaches, such as an
SkCanvas/SkPicture.

This will also be the main source of (implementation-independent)
documentation of the canvas/renderer methods.

Change-Id: I52047f338f5cf86a3b0b3002af7154bff5c3c227
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
ba9b613437c34873fa95800a25fc51720638267c 16-Dec-2013 Chris Craik <ccraik@google.com> Create private properties on GLCanvas for experimentation with 3d

Change-Id: I17772f61efce727cb4c1111f4d97f58c741786b8
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
630491973269da1b260e69d6a3f9490b97705037 11-Dec-2013 John Reck <jreck@google.com> Unbreak display list debug dumping

Change-Id: I1c6a79f047b29fa60907f6e128cb843a45b88bff
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
f0a590781b2c3e34132b2011d3956135add73ae0 20-Nov-2013 Chris Craik <ccraik@google.com> Clean up quick rejection, especially surrounding points + lines.

bug:4351353

quickReject and quickRejectNoScissor have been renamed and refactored:
- to make the scissor side effect clear and explicit
- dangerous methods no longer public
- to make the simple quick reject check logic const
- simple quick reject is now conservative

This CL also fixes several issues with line and point quickRejection -
sub-pixel and hairline lines are much less likely to be incorrectly
rejected, especially at small canvas scale.

Additionally, alpha modulation for AA points < 1px in size is now
correct, dumplicating SW behavior (similar to lines and stroked
shapes work).

Change-Id: Ibb0710c721b9fb415d05acf54dd3d2b4d602156a
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
a3402c33c61b55e8d068b8b4e06aae158fd1af4e 19-Sep-2013 Eino-Ville Talvala <etalvala@google.com> TextureView/GLES20Canvas: Support synchronous GLConsumers

Always update to the newest available frame from a GLConsumer.
Otherwise, with a synchronous queue, rendering can fall behind and
eventually deadlock with producer.

Bug: 10830400
Change-Id: I7f1d752c80ae5dac892a26d82e86806c27f5d955
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
1abf5d62429e5a9329520b2f7c2b5a5e7a8e72ec 16-Aug-2013 Chris Craik <ccraik@google.com> Add inPremutiplied option to BitmapFactory.Options, functionality in Bitmap

bug:2248948

Change-Id: I8fdd649332667598504a1076d5a447572bd53086
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
b15b446f420b3ec69424dabcbcbc8cf019d6c8d6 12-Aug-2013 Romain Guy <romainguy@google.com> Take text alignment into account to compue text bounds
Bug #10258621

Change-Id: I91abf1829a1814410ce8c0c2c17d888031987f18
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
0c20c3898a533b7b76f60827cb6ea02e17c5953d 02-Jul-2013 Chris Craik <ccraik@google.com> Use global references for Bitmap AndroidPixelRefs

bug:9621717

Because we're no longer holding onto Bitmaps Java side during
DisplayList lifetime, use global refs to keep the backing byte arrays
around.

Adds back bitmap buffer passing + native ref management removed by
3b748a44c6bd2ea05fe16839caf73dbe50bd7ae9

Adds back globalRef-ing removed by
f890fab5a6715548e520a6f010a3bfe7607ce56e

Change-Id: Ia59ba42f05bea6165aec2b800619221a8083d580
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
e3b0a0117a2ab4118f868a731b238fe8f2430276 27-Jun-2013 Romain Guy <romainguy@google.com> Refcount 9-patches and properly handle GC events

This change adds refcounting of Res_png_9patch instances, the native
data structure used to represent 9-patches. The Dalvik NinePatch class
now holds a native pointer instead of a Dalvik byte[]. This pointer
is used whenever we need to draw the 9-patch (software or hardware.)

Since we are now tracking garbage collection of NinePatch objects
libhwui's PatchCache must keep a list of free blocks in the VBO
used to store the meshes.

This change also removes unnecessary instances tracking from
GLES20DisplayList. Bitmaps and 9-patches are refcounted at the
native level and do not need to be tracked by the Dalvik layer.

Change-Id: Ib8682d573a538aaf1945f8ec5a9bd5da5d16f74b
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
49cc5d71192cbd776e237488218aea18a3ed14b1 18-Jun-2013 Chris Craik <ccraik@google.com> Merge "Handle all text bounds as post-translated"
f09b746acb266a849f3421df1604ebec161bb93d 18-Jun-2013 Chris Craik <ccraik@google.com> Handle all text bounds as post-translated

We were treating immediate mode bounds as pre translate, which is
inconsistent with using them for quickRejection.

This fixes the overdraw counter not drawing correctly (since it uses
immediate mode drawing.

Change-Id: I1c734d367a00942bd7d9b041822c0a9f284e70a8
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
e93482f5eac3df581d57e64c2a771a96aa868585 17-Jun-2013 Romain Guy <romainguy@google.com> Cancel layer update when a layer is about to be destroyed
Bug #9310706

Change-Id: I73eea6314c326f15a979617e3a05b525935f0d3f
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
39a908c1df89e1073627b0dcbce922d826b67055 13-Jun-2013 Chris Craik <ccraik@google.com> Fix various draw ops that may incorrectly not scissor

bug:8965976

Also consolidates quickReject scissor-ing and scissor-less paths.
Renamed plain 'quickReject' method, as it has sideEffects beyond what
the java and skia canvases do.

Change-Id: I4bdf874d3c8f469d283eae1e71c5e7ea53d47016
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
405436021da156fbe3c5d4de48bdefa564cf7fc0 13-Jun-2013 Romain Guy <romainguy@google.com> Restore buildLayer()'s old behavior; it's synchronous again
Bug #9193833

Change-Id: I4ee07e65c0a8967f0b55da030ecaad6dfc46136f
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
41541825bc90dac740e424cdd41a8c997e15cdb7 04-May-2013 Chris Craik <ccraik@google.com> Use individual glyph positions to determine text bounds.

bug:8766924

Previously text bounds were calculated to be from 0 to totalAdvance in
the X, and from the font's top to bottom. These are incorrect,
especially in light of the font fallback mechanism.

Now, we calculate the bounds of the text as we layout each glyph.
Since these are much tighter bounds in the common case, this
significantly reduces the amount of clipping required (which in turn
enables more aggressive text merging).

Change-Id: I172e5466bf5975bf837af894a9964c41db538746
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
78dd96d5af20f489f0e8b288617d57774ec284f7 03-May-2013 Romain Guy <romainguy@google.com> Add an on-screen overdraw counter

The counter can be enabled by setting the system property called
debug.hwui.overdraw to the string "count". If the string is set
to "show", overdraw will be highlighted on screen instead of
printing out a simple counter.

Change-Id: I9a9c970d54bffab43138bbb7682f6c04bc2c40bd
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
3b748a44c6bd2ea05fe16839caf73dbe50bd7ae9 18-Apr-2013 Romain Guy <romainguy@google.com> Pack preloaded framework assets in a texture atlas

When the Android runtime starts, the system preloads a series of assets
in the Zygote process. These assets are shared across all processes.
Unfortunately, each one of these assets is later uploaded in its own
OpenGL texture, once per process. This wastes memory and generates
unnecessary OpenGL state changes.

This CL introduces an asset server that provides an atlas to all processes.

Note: bitmaps used by skia shaders are *not* sampled from the atlas.
It's an uncommon use case and would require extra texture transforms
in the GL shaders.

WHAT IS THE ASSETS ATLAS

The "assets atlas" is a single, shareable graphic buffer that contains
all the system's preloaded bitmap drawables (this includes 9-patches.)
The atlas is made of two distinct objects: the graphic buffer that
contains the actual pixels and the map which indicates where each
preloaded bitmap can be found in the atlas (essentially a pair of
x and y coordinates.)

HOW IS THE ASSETS ATLAS GENERATED

Because we need to support a wide variety of devices and because it
is easy to change the list of preloaded drawables, the atlas is
generated at runtime, during the startup phase of the system process.

There are several steps that lead to the atlas generation:

1. If the device is booting for the first time, or if the device was
updated, we need to find the best atlas configuration. To do so,
the atlas service tries a number of width, height and algorithm
variations that allows us to pack as many assets as possible while
using as little memory as possible. Once a best configuration is found,
it gets written to disk in /data/system/framework_atlas

2. Given a best configuration (algorithm variant, dimensions and
number of bitmaps that can be packed in the atlas), the atlas service
packs all the preloaded bitmaps into a single graphic buffer object.

3. The packing is done using Skia in a temporary native bitmap. The
Skia bitmap is then copied into the graphic buffer using OpenGL ES
to benefit from texture swizzling.

HOW PROCESSES USE THE ATLAS

Whenever a process' hardware renderer initializes its EGL context,
it queries the atlas service for the graphic buffer and the map.

It is important to remember that both the context and the map will
be valid for the lifetime of the hardware renderer (if the system
process goes down, all apps get killed as well.)

Every time the hardware renderer needs to render a bitmap, it first
checks whether the bitmap can be found in the assets atlas. When
the bitmap is part of the atlas, texture coordinates are remapped
appropriately before rendering.

Change-Id: I8eaecf53e7f6a33d90da3d0047c5ceec89ea3af0
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
a4e16c58c9e3c983251e0475125a2a6f5bec2dbf 22-Mar-2013 Chris Craik <ccraik@google.com> Restore final canvas state after deferred flush

bug:8450062

- Fixes overdraw indication with DeferredDisplayList
- Fixes drawHardwareLayer called after flush

Additionally changes drawLayer to pass its paint to native via setLayerPaint

Wrap flush in save/restore so that reordering doesn't affect final
transform

Change-Id: I08befa42c28500da6387699eefd4be28aedf9f4c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
4494599e5a4931426d5649e1d1c4f9db83824ae8 20-Mar-2013 Chris Craik <ccraik@google.com> Merge "Use snapshot alpha for layers" into jb-mr2-dev
a08f95cfeca7217f9c533b03663bf0dceedd259a 16-Mar-2013 Chris Craik <ccraik@google.com> Use snapshot alpha for layers

Removes mMultipliedAlpha, using the snapshot alpha for all
non-overlapping display list alpha control.

Additionally, fixes opacity issues where children of
hasOverlappingRendering=false displaylists (both hw layer sublists and
other sublists with hasOverlappingRendering=false)

Change-Id: I6adc16da855835f9f518f8967628e5d0135c789b
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
da12f389eb4be0c08ca3fa9ca7663f4977858df5 15-Mar-2013 Fabrice Di Meglio <fdimeglio@google.com> Revert "Clean Paint.mBidiFlags as it is no longer used"

This reverts commit 6d9fe5bd22b531bfce69b146254a4791c76acddc.
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
846f5f238fd96a14197022baad86eab8882fe3bc 19-Feb-2013 Romain Guy <romainguy@google.com> am e91efaba: Merge "Expose display list APIs"

* commit 'e91efabaf2c51d017bf4c5bc4e06491c3511f4e5':
Expose display list APIs
52036b19a5f82bc4d75cfcbff99c65df8d25a99b 15-Feb-2013 Romain Guy <romainguy@google.com> Expose display list APIs

The exposed APIs are slightly simpler than the full APIs used internally.
Only APIs useful to applications are exposed.

Change-Id: Ie03014628d40ad5ef63dedbc52ce3def84429d54
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
c932760f667cf56ca7a1aeffde505745dc3632e1 14-Feb-2013 Chris Craik <ccraik@google.com> Merge "Revert "Merge remote-tracking branch 'goog/master-chromium' into 'goog/master'" DO NOT MERGE"
7c1a49f5f5ed6613d736464bf5001b777e89ced2 13-Feb-2013 Chris Craik <ccraik@google.com> Revert "Merge remote-tracking branch 'goog/master-chromium' into 'goog/master'" DO NOT MERGE

This reverts commit 6c0307dd0aefe9a08794b155fc03ee60ebd14f25, reversing
changes made to a2cd828b749c444d55c2c41c7dbb85088ff94b9f.

Conflicts:
packages/SystemUI/res/values-sv/strings.xml

Change-Id: Ia178efe8b14751583d47b2826bfe3d3d5463dd2e
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
6d9fe5bd22b531bfce69b146254a4791c76acddc 12-Feb-2013 Fabrice Di Meglio <fdimeglio@google.com> Clean Paint.mBidiFlags as it is no longer used

See bug #7623824

Change-Id: Ie2f9422821f6dcc73c99e8695f448e966b587b1d
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
da805b149fde3f7f8ef404c39ef74b2fbbf7af7f 01-Feb-2013 Romain Guy <romainguy@google.com> am c5801680: Merge "Tag HardwareRenderers with a name to help debugging"

# Via Android (Google) Code Review (1) and Romain Guy (1)
* commit 'c580168011334db756f5e68aa005d20bace69171':
Tag HardwareRenderers with a name to help debugging
ef35927abcd089652f87a985dd6dde7afde58b92 01-Feb-2013 Romain Guy <romainguy@google.com> Tag HardwareRenderers with a name to help debugging

The name of the renderer is the same as the window it belongs to.

Change-Id: Ie9adc0a1978afa026923ea41f5540eda6ba65a92
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
2dbd185fd0e5dfe9addb677f42716c442b7e62bd 30-Jan-2013 Derek Sollenberger <djsollen@google.com> resolved conflicts for merge of c93c6aa5 to master-chromium

Change-Id: I51429ed5359355025f873ccab11bfabbbe772a46
2af4635e4a9e448a65ff541252f8f94bc6ac48e0 27-Nov-2012 Chris Craik <ccraik@google.com> Object-based DisplayList recording

bug:8037003

Changes the DisplayList from using stream read/write commands to use an array of
objects manually allocated on a linear buffer.

Depends on frameworks/native change https://googleplex-android-review.googlesource.com/#/c/257695/ which adds LinearAllocator

Also changes drawRects to use float count instead of rect count, to be more like drawLines/drawPoints

Change-Id: Ia2e4a11acd8f0a757042a05cbc9e7563cb73ee47
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
616a87736d819a7fe4e1d60d4703aabc7b888cd7 15-Jan-2013 Romain Guy <romainguy@google.com> am 61840eb0: Merge "Preliminary Support for region clipping"

* commit '61840eb03882e1a964ae971725bd21229c3db42c':
Preliminary Support for region clipping
735738c4ddf3229caa5f6e634bf591953ac29944 03-Dec-2012 Romain Guy <romainguy@google.com> Preliminary Support for region clipping

Region clipping, using Canvas.clipPath or Canvas.clipRegion, requires
a stencil buffer to be always present. In addition, extra wiring is
required in JNI and display lists.

This change only adds the necessary JNI/C++ APIs and some extra
plumbing to start the real work on properly supporting region
clipping.

A new debug define called DEBUG_CLIP_REGIONS can be used to draw
the current clip region. It is off by default, as is region
clipping.

The default implementation of clipPath() and clipRegion(), now
in native, mimics the previous Dalvik implementation to prevent
regressions.

Change-Id: I7903e7cfd7412b9b9b622566d4dbfce7bdcec00c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
7bac55434caa9de7fc31f6fd8b0384042c700b4c 05-Jan-2013 Romain Guy <romainguy@google.com> am 9acd1b4f: Merge "Add visual profiling feature"

* commit '9acd1b4fa897f3a007dd23dc1f0471b151fa03ad':
Add visual profiling feature
672433d90fab7383cd28beac9d4485b566a90940 05-Jan-2013 Romain Guy <romainguy@google.com> Add visual profiling feature

When profiling is enabled with debug.hwui.profile set to true,
setting debug.hwui.profile_visualizer to true will display the
profiling data directly on screen.

Change-Id: I3d5fe3f0347090815087b1cbfce66b8e76d9347b
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
2fa54cef47887808d006f473a7d4f8dd5fb76704 19-Dec-2012 Derek Sollenberger <djsollen@google.com> Merge "Update framework to support r5967 of Skia." into master-chromium
d47f7d8b5fe3a3861d7cbdc5f912235407823c8e 18-Dec-2012 Andy McFadden <fadden@android.com> Rename ISurfaceTexture and SurfaceTexture

The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: I08e677faf2ebb418ef131d0a8008e01037db0e50
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
ca79cf69d09efa0c327e9b1237d86a119aea5da7 14-Aug-2012 Derek Sollenberger <djsollen@google.com> Update framework to support r5967 of Skia.

bug: 6906025
Change-Id: Iefdb830ec3aa2ab3472c1c142484a7aa21788a15
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
b2e2f2470693e78baed20617f989d9a166864ed4 18-Oct-2012 Romain Guy <romainguy@google.com> Take into account the texture layer's transform for clipping
Bug #7370212

Change-Id: Ibdc3161306f54a1cfe66e08458f05ee01a13b1df
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
ef09a210dd6ea481158b7028ec2424a7f5769ed2 25-Sep-2012 Romain Guy <romainguy@google.com> Don't destroy the same texture twice
Bug #7221449

SurfaceTexture already deletes the GL texture when detachFromContext
is invoked. The newly introduced refcount would casue the Layer
object to be destroyed later and attempt to delete the GL texture
again. By the time the second cleanup occurs, the texture name
might have been reused by somebody else, resulting in erroneous
behaviors.

Change-Id: I257c589fea64b34c00f46fbfaa7732e6854a5e41
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
87e2f757be9b24d369bab354e37c276e851b1fc7 24-Sep-2012 Romain Guy <romainguy@google.com> Add a property to disable libhwui's scissor optimization
Bug #7158326

When scissor optimization is enabled, OpenGLRenderer will attempt to
minimize the use of scissor by selectively enabling and disabling the
GL scissor test.
When the optimization is disabled, OpenGLRenderer will keep the GL
scissor test enabled and change the scissor rect as needed.
Some GPUs (for instance the SGX 540) perform better when changing
the scissor rect often than when enabling/disabling the scissor test
often.

Change-Id: Idb68862e287a23358f9188d577ae0f86161902fd
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
11cb642756093a4af901b1525375b1eb2b5c3e2b 21-Sep-2012 Romain Guy <romainguy@google.com> Update layers in a single batch at the beginning of a frame
Bug #7186819

Change-Id: Ice5926dfedfb3be3a3064e65008dafa2852407da
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
603f6de35f21d74ae242d52d501f4f5c25ff4f4c 15-Sep-2012 Chet Haase <chet@google.com> Fix occasional crash bug with layers

Launcher occasionally crashes with a stack trace indicating that the memory
of a Layer object is corrupt. It is possible for us to delete a Layer
structure and then, briefly, use it to draw a DisplayList again before
that DisplayList gets recreated (without the layer that got deleted).

When this happens, if the memory got corrupted, it's possible to crash.

The fix is to add Layer to the other objects which we currently refcount
(bitmaps, shaders, etc.). Then instead of deleting a Layer, we decrement the
refcount. We increment when creating it, then increment it again when it's
referenced from a DisplayList. Then we decrement the refcount instead of
deleting it, and decrement when we clear a DisplayList that refers to it.
Then when the refcount reaches 0, we delete it.

Issue #6994632 Native crash in launcher when trying to launch all apps screen

Change-Id: I0627be8d49bb2f9ba8d158a84b764bb4e7df934c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
d15ebf25c595b855f6978d0600218e3ea5f31e92 05-Sep-2012 Chet Haase <chet@google.com> Enable changing properties of layer paint

Previously, to draw a layered view with a changed Paint object for the
drawLayer operation, you'd have to invalidate the parent view, to get the
native DisplayList to pick up the new Paint properties. This change adds
API and functionality so that the developer can call setLayerPaint(), which
does the proper invalidation (lightweight, doesn't cause redrawing the view).

Issue #6923810 Make it easy to efficiently animate a layer's Paint

Change-Id: I7fea79788d50f6d9c86dd5e5b2a4490cb95142bb
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
0baaac5e9adf3ee280ae1239e2e58754a9d2b099 01-Sep-2012 Romain Guy <romainguy@google.com> Revert "Revert "Add more support for transformed clip rects and paths""

This reverts commit a8557d2169e14997637f57bc897640c8882d4a46.

Change-Id: I36d4883d548fc47ba6c0b4a42012107d0d2f85a6
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
a8557d2169e14997637f57bc897640c8882d4a46 01-Sep-2012 Mathias Agopian <mathias@google.com> Revert "Add more support for transformed clip rects and paths"

this introduced a dead lock in GradientCache's ctor.

This reverts commit dfe082f63e94cde9aee271c94d13de5e7217e036.

Bug: 7096001
Change-Id: I57b8bbab11fb7cb502fa58e3bbf5d19864db874f
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
dfe082f63e94cde9aee271c94d13de5e7217e036 01-Sep-2012 Romain Guy <romainguy@google.com> Add more support for transformed clip rects and paths

Change-Id: I41791b1e1bffef77d503dc9e52428395d2309688
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
c89b14bba0f6cc2c91629080617f7ed215f697f3 08-Aug-2012 Romain Guy <romainguy@google.com> It seems that apparently useless public APIs are actually useful
Bug #6953651

Change-Id: Ic47ce504e63262711f5d3edc76f7d2b9c12471ad
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
17112ad8a21a77620eb1ff14dcf8bdd6b7859712 07-Aug-2012 Romain Guy <romainguy@google.com> Cleanup of libhwui

Change-Id: Ib7f5771548462c00027a8ad57badfb68c50644f9
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
c25259519f1b74bb62a2b051b74537f073436b5c 28-Jul-2012 Romain Guy <romainguy@google.com> Rename drawGeneralText to drawText

Change-Id: I5062ea5b0605fc7af27f410fafc930d10f38e926
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
996e57c84368058be793897ebc355b917a59abc2 24-Jul-2012 Raph Levien <raph@google.com> Hardware implementation of glyph positioning (bug 5443796)

This implementation adds a drawGeneralText() method to the OpenGL
Renderer, which supports both a global x, y position, an array of
individual glyph positions, and also a length parameter (which enables
drawing of underline and strikethrough. It also adds the method to the
display list (with marshalling and unmarshalling).

With this change, the existing drawText() method is removed entirely, as
it's subsumed by the new method. It's easy enough to revert to the old
functionality if needed by passing in a NULL positions array.

Change-Id: I8c9e6ce4309fd51cc5511db85df99f6de8f4f6f5
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
f0af1d5cb255f136d2fff773be7518ffd7ae3b93 12-Jul-2012 Romain Guy <romainguy@google.com> Remove unused View.flushLayer() API

Change-Id: I5d4c7388afb5265964ab6b769cc0abfee9745c84
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
846a533945576e5cb1a66529ca3a52d71749f04f 12-Jul-2012 Romain Guy <romainguy@google.com> Update layers' opaque property when needed

Before this change, changing a View's opacity would not be reflected
by hardware layers. This could cause layers to retain their previous
opacity.

Change-Id: Iba2c8b4242deca021651df9324cc7c585a64653d
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
44b2fe3fc114ee5f7273c6b0fee2cc999bf244a2 07-Jun-2012 Chet Haase <chet@google.com> Track canvas clearing for swap buffers logic.

A previous fix made it necessary for a frame to render something to GL
in order to cause a call to eglSwapBuffers(). Besides the calls being
tracked as part of issuing a DisplayList, there is also a potential call
to clear the canvas (via glClear()) on non-opaque surfaces. This call is also
good to track, since a surface that gets cleared without any other drawing operations
is worth flipping to the screen (to erase old contents on that surface).

This fix tracks the status of the pre-draw operations to find out whether
glClear() was called and then sets the drawing status appropriately.

Issue #6606422 QuickContact dismissal is janky again (Tracking)

Change-Id: I5fcaccfdc9293dd46b83f2fc279730a5d2740ebf
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
df071486e0cf6241e7351efc786385cce38768f9 19-May-2012 Mathias Agopian <mathias@google.com> drop frame in case of error in updateTexImage

Bug: 6476587
Change-Id: I864a7d0997761150a3db2ddd5890ed820d792e56
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
49c5fc0b9e850497233e189ff9dcc71a78ebe6e7 15-May-2012 Romain Guy <romainguy@google.com> Avoid unnecessary copy when invoking drawBitmap(int[])
Bug #6483390

Change-Id: I4d2d725ef50c9401b4bd998b6160128102b40745
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
e651cc6239616a202f6e96ebc2ed93b4b8b3627c 15-May-2012 Romain Guy <romainguy@google.com> Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...)

Change-Id: Ie28538a2104d21154fdc78a56525e7403f08287d
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47 24-Apr-2012 Romain Guy <romainguy@google.com> Prevent WebView from crashing when detached from the window
Bug #6365056

WebView enqueues a functor in the hardware renderer to handle
animations and this functor is called at a later time by the
hardware renderer. However, the functor was not removed from
the queue when WebView was removed from the window. This could
cause the hardware renderer to attempt to execute an invalid
functor and lead to a crash.

Change-Id: I9d38e80f3fdc5e29d4d0cdfa1e893c251a954508
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
1271e2cc80b01d577e9db339459ef0222bb9320d 20-Apr-2012 Chet Haase <chet@google.com> Remove USE_DISPLAY_LIST_PROPERTIES flag

This flag was still hanging around pending any need to disable
DisplayList properties. But things seem stable, so it's time to clean up
and simplify the code.

At the same time, I reduced redundance in DisplayList dimensions. We
used to call drawDisplayList() with width/height parameters that were
used to do a clip reject. This is redundant with the DisplayList properties
that set the bounds of the DisplayList; the left/right and top/bottom properties
represent the same width/height properties formerly used in drawDisplayList().
The new approach is to not pass dimensions to drawDisplayList(), but to
instead pull those dimensions directly from the DisplayList when needed.

Change-Id: I8871beff03b1d4be95f7c6e079c31a71d31e0c56
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
8f3b8e32993d190a26c70c839a63d8ce4c3b16d9 28-Mar-2012 Romain Guy <romainguy@google.com> Allow fine-grained control over functors execution

Adds non-drawing execution mode

Change-Id: I82f92cf1b9a3b9ff2ca6d7427c4e02b73e04e6bf
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
244ada1d35419b7be9de0fc833bb03955b725ffa 29-Mar-2012 Romain Guy <romainguy@google.com> Refactor GLES20Canvas/HardwareRenderer JNI layers

GLES20Canvas defined several JNI functions used only by HardwareRenderer.
Now that we have a JNI layer dedicated to HardwareRenderer we should
host the renderer related methods there.

Change-Id: I0bcb4ad0bcc1c4a37290df10c1685f2cfe5504ca
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
6554943a1dd6854c0f4976900956e556767b49e1 27-Mar-2012 Romain Guy <romainguy@google.com> Use a status_t return type for GL functors

WebView needs more fine-grained control over the behavior of the
framework upon execution of the display lists. The new status_t
allows WebView to requests its functor to be re-executed directly
without causing a redraw of the entire hierarchy.

Change-Id: I97a8141dc5c6eeb6805b6024cc1e76fce07d24cc
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
bb0acdf9e1d862a7cf0e2533321fc1105c29b5e3 05-Mar-2012 Romain Guy <romainguy@google.com> Delete display list objects and resources on the UI thread
Bug #6073717
Bug #6065504
Bug #6026515
Bug #5971725

Prior to this patch, the destructor of DisplayList would always run
on the finalizer thread. This could cause a race condition if the UI
thread was busy rendering display lists at the same time leading to
various random native crashes.

Change-Id: Ie11108e3b1538d4b358a1a8b4cce1b2d33152d0c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
2bf68f063b0077ddef6ebfe54f2ae5e063c2c229 02-Mar-2012 Romain Guy <romainguy@google.com> Deferred layer updates

Change-Id: I83d9e564fe274db658dcee9e0cc5bbf9223ebb49
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
325740fb444af8fc7fb0119b2e30ce322c2ae134 25-Feb-2012 Romain Guy <romainguy@google.com> Add hooks to implement Canvas.drawTextOnPath() in GL

Change-Id: I165c9e05facf5365aa6850605688e538640c7fcc
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
b13b9bdad2baf6ad1ec2e56b6b7598fa20f55fc4 18-Feb-2012 Mathias Agopian <mathias@google.com> frameworks/base refactoring.

step 2: move libutils headers to their new home: androidfw

Change-Id: I14624ba23db92a81f2cb929f104386e1fab293ef
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
33f6beb10f98e8ba96250e284876d607055d278d 17-Feb-2012 Romain Guy <romainguy@google.com> Record possible clip rejects when recording display lists

This optimization allows us to quickly skip operations that lie
entirely outside of the known bounds of a display list. Because
of ViewGroup.setClipChildren, we must keep the operations recorded
in the display list. setClipChildren(false) is however a very
uncommon operation and we will therefore often benefit from this
new optimization.

Change-Id: I0942c864e55298e6dccd9977d15adefbce3ba3ad
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
13631f3da855f200a151e7837ed9f6b079622b58 31-Jan-2012 Romain Guy <romainguy@google.com> Add debug markers to OpenGLRenderer

These markers will be used to group the GL commands by View in the
OpenGL ES debugging tool. This will help correlate individual GL
calls to higher level components like Views.

Change-Id: I73607ba2e7224a80ac32527968261ee008f049c6
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
530041d3191ce817832a0108514617768e43cda6 26-Jan-2012 Romain Guy <romainguy@google.com> Add stencil buffer to the EGL config

Change-Id: If76c0cd6127534d90f9526b75c0f8e56259c6722
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
a731b082b2c43204e6e9f927ab82fb732934a83b 24-Jan-2012 Fabrice Di Meglio <fdimeglio@google.com> Code cleaning: centralize use of #if USE_TEXT_LAYOUT_CACHE

- also clean some destructors (was not quite compulsory because
they are related to some Singletons)

Change-Id: I3091cac7b38628cda593d72570ba7a5d7ea2a15c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
5ff9df658230d49e42c43586997a02d8e4dd417e 24-Jan-2012 Romain Guy <romainguy@google.com> Add full support for Canvas.setDrawFilter()

Change-Id: I0ad35d0603c4eeda469014803be14c1dcdde918c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
671d6cf460531825a321edb200523d0faa7792c9 18-Jan-2012 Romain Guy <romainguy@google.com> Full support for Canvas.drawPosText

This also introduces a small optimization when rendering text.

Change-Id: Iff620ac97bf878eaac406bccc6daa07052c93890
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
eb9a5367e8f0e970db8509ffb2584f5376bc62ed 18-Jan-2012 Romain Guy <romainguy@google.com> First pass at implementing Canvas.drawPosText() in GL

Change-Id: Ia3ac347e95d57eb86c63045156c8dbc0572b03cb
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
d1d4bb70704e8f37d0823837eacdae21ebe0ed05 18-Jan-2012 Romain Guy <romainguy@google.com> Free optimization

Using the TextLayoutCache with the GL renderer should help...

Change-Id: I73a19be040165212839e2a40d4183e998f9dfb7f
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
3762c311729fe9f3af085c14c5c1fb471d994c03 06-Jan-2012 Steve Block <steveblock@google.com> Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/#/c/157220

Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
5baa3a62a97544669fba6d65a11c07f252e654dd 20-Dec-2011 Steve Block <steveblock@google.com> Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/156016

Bug: 5449033
Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
b02d0ca5553300063e4332192632312600caf4b9 08-Dec-2011 Fabrice Di Meglio <fdimeglio@google.com> Clean TextLayout code and remove RTL_USE_HARFBUZZ

- remove dependencies on ICU
- use TextLayouCache
- remove RTL_USE_HARFBUZZ define (we *are* using Harfbuzz now)
- also fix compilation warning

Change-Id: I022e11703438d07032e49e42724184f6bf16653e
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
9c4b79af221b53f602f946faa9ff317a596a0c39 11-Nov-2011 Romain Guy <romainguy@google.com> Discard framebuffer rendering queues when discarding layers
Bug #5581817

Change-Id: Ie30700a29059d2ea60eb7bd3f8bd20ac48a149ab
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
4406345cd62d3687ce590c357854472f7f906e6c 01-Dec-2011 Jesse Hall <jessehall@google.com> Disable GLES20Canvas on emu w/o native GL

When the emulator is run without '-gpu on', GLES20 isn't supported,
so claiming GLES20Canvas is available will lead to catastrophic
failure. This change makes GLES20Canvas available when compiled in
and either not running on the emulator, or running on the emulator
with native GL acceleration enabled.

Change-Id: I89c944f9e3c9585224f5aa0877335ea48ea4a468
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
7077506f9945b87b02bdd47ffce75a5b813c821c 14-Nov-2011 Dave Burke <daveburke@google.com> Revert "Discard framebuffer rendering queues when discarding layers"

This reverts commit da96f8ac2c1c35a54f3f36e6d776cb386a251d03.
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
da96f8ac2c1c35a54f3f36e6d776cb386a251d03 11-Nov-2011 Romain Guy <romainguy@google.com> Discard framebuffer rendering queues when discarding layers
Bug #5581817

Change-Id: If612846ec5f7793710fc4df152791fb32c506551
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
8ff6b9ebeeb24a6161ec6098e6bfdf8790ee5695 10-Nov-2011 Romain Guy <romainguy@google.com> Terminate EGL when an app goes in the background

This does not happen on high end gfx devices. This happens
only if only one EGL context is initialized in the current
process.

Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
5c863f741e8e484bb39decd516c9fa4c6322e671 06-Oct-2011 Fabrice Di Meglio <fdimeglio@google.com> Fix bug #5371117 Regression : The Hebrew / Arabic text behavior in ICS latest build is wrong

- welcome back start / count
- goodbye log clusters
- clean Paint code
- make private some functions as they should be
- improve memory allocation (create only one Shaper and reuse it for for shaping the runs in
the same input text)

Change-Id: I89a320c7f041319851308c8c9a919fbeafa82cdd
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
79df5323e7ed541b854cea5684a89e8be8c2dfc9 20-Sep-2011 Fabrice Di Meglio <fdimeglio@google.com> Fix bug #5332081 TextLayoutCache needs to be able to have more cache hits

- makes TextLayoutCache not carring about start/count. Basically he will cache the result for
the full string and gives back the "chunk" corresponding to start/count
- changed the TextLayoutCacheValue API to take start/count parameters
- add Harfbuzz LogClusters in TextLayoutCacheValue as it is needed for extracting the start/count "chunk"

Change-Id: I4b38a4442428606de9a093303bbbe98181e1f89c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
9c418dbc56efd334c68872d281f75138e16eae46 18-Sep-2011 Fabrice Di Meglio <fdimeglio@google.com> Revert "Fix bug #5332081 TextLayoutCache needs to be able to have more cache hits"

This reverts commit d686d76814f18061e06995df0d5de9feb9f70a7e
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
d686d76814f18061e06995df0d5de9feb9f70a7e 14-Sep-2011 Fabrice Di Meglio <fdimeglio@google.com> Fix bug #5332081 TextLayoutCache needs to be able to have more cache hits

- makes TextLayoutCache not carring about start/count. Basically he will cache the result for
the full string and gives back the "chunk" corresponding to start/count
- changed the TextLayoutCacheValue API to take start/count parameters
- added the Harfbuzz LogClusters in TextLayoutCacheValue as it is needed for extracting the start/count "chunk"
- fix potential issue of cache key leaking

Change-Id: I9276f9bec744e8de36349acfba8429f7c6f83394
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
163268b3a8d4dd7e650e6c540f832bf60f6bf4c9 08-Sep-2011 Fabrice Di Meglio <fdimeglio@google.com> Fix bug #5274332 TextLayoutCache is having multiple instances

- also fix the missing LOG_TAG define

Change-Id: I25e96d1ba372e84768604f18702e0724fdecefb0
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
189887e0ae171c1b7601991442104a30e56c50ab 25-Aug-2011 Romain Guy <romainguy@google.com> Implement saveLayer*() correctly

When the Rect parameter is null, the layer's bounds must match the
clip rect.

Change-Id: Idbb3973af039bf319e840d1095b7037bf1015f35
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
067bb3b44357e09628ae63a8e7cf27f93b811b84 19-Aug-2011 Fabrice Di Meglio <fdimeglio@google.com> Merge "Update TextLayout logging"
abb0f299fdc72755a18cf8848d57919890f0cd42 19-Aug-2011 Fabrice Di Meglio <fdimeglio@google.com> Update TextLayout logging

- centralize logging into TextLayoutCache
- add offset logging

Change-Id: I52f229b2a8aed121715b37a5a42936875b23f3c9
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
302a9df1d50373c82923bb84ff665dfce584fb22 16-Aug-2011 Romain Guy <romainguy@google.com> Add an API to set the transform on a TextureView's surface texture.
Bug #5156689

Change-Id: I635a625885c9b832a60d44ece0de7613ceb84109
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
9d865512f1a39bac6bed612b24023213d5a1fb1d 12-Aug-2011 Romain Guy <romainguy@google.com> Remove unnecessary private API

Change-Id: I2ecb367528ec0691c07153a3d163b82a6ca33fdf
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
65b345fa22b878e141b8fd8ece9c208df00fa40f 28-Jul-2011 Romain Guy <romainguy@google.com> Reclaim more memory, more often.

Yay.

Change-Id: I04557ad575c307a55088549f48f0e9ad994b7275
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
162a0217563f4665da6eb183dfce0fef740f641f 22-Jul-2011 Jeff Brown <jeffbrown@google.com> Decouple GLES20RecordingCanvas lifetime from GLES20DisplayList.
Bug: 5062011

Previously, each GLES20DisplayList would hold onto an instance of
GLES20RecordingCanvas. In turn, each GLES20RecordingCanvas
held onto an SkWriter with a 16Kb buffer along with several other
objects. With one display list per view and hundreds of views,
the overhead could add up to a few megabytes.

Ensured that the GLES20RecordingCanvas is reset as soon as
the display list has been constructed, thereby promptly freeing
the 16Kb buffer.

Changed GLES20DisplayList so that it acquires a GLES20RecordingCanvas
from a pool as needed and recycles it when done.

Removed some dead code and cruft related to the construction of
GLES20Canvas objects in general. Some code was written with the
assumption that the underlying renderer object could change
behind the scenes or might be lazily constructed, but that isn't
actually the case so we can simplify things.

Removed an unnecessary weak reference from GLES20DisplayList
to the View. It isn't actually used anywhere.

Fixed a bug in GLES20DisplayList where isValid() would return
true while the display list was being recorded. This is incorrect
because the native display list might not actually exist. Worse,
even if the native display list does exist, it is stale and
potentially refers to old Bitmaps that have been GC'd (because the
mBitmaps list was cleared when recording started).

Change-Id: Ib12d5483688cb253478edeb0156d34c476c2566b
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
f40aa3834d92bfb516e0f865375103d81e3de71d 19-Jul-2011 Romain Guy <romainguy@google.com> Merge "Trim OpenGLRenderer's memory usage whenever possible"
6be3d5561cbeccf0a8257a4acb155657f868e548 15-Jul-2011 Romain Guy <romainguy@google.com> Add lock/unlockCanvas to TextureView

With this change, TextureView has feature parity with SurfaceView.

Change-Id: I4ef2da33420fc9590f868636ae72a5a6de61965b
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
bdf7609867a3f886455c51dba91623a86cceb6e2 19-Jul-2011 Romain Guy <romainguy@google.com> Trim OpenGLRenderer's memory usage whenever possible

Change-Id: I9225077184f374b1a43300add15cc1d5b6869d1c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
9ace8f5e79e76893fe4ca9e4d10f6c4056330485 08-Jul-2011 Romain Guy <romainguy@google.com> Use NEAREST filtering for layers whenever possible.

Change-Id: Id5bee1bd4a322cf93e8000b08e18f1e1b058648e
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
f61970fc79e9c5cf340fa942597628242361864a 07-Jul-2011 Romain Guy <romainguy@google.com> Add an API to query maximum bitmap/texture size on Canvas.

Change-Id: I2c576c9a4ecad9f33cc6636bcbc29786acdf052d
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
5c5050d9026f7e0ba52bec094f681e048cdd5d9a 24-Jun-2011 Grace Kloba <klobag@google.com> Make TextureView to use async SurfaceTexture.

With this, there is no synchronous destroy SurfaceTexture requirement any more.

Revert the previous change which only applies to the sync SurfaceTexture.

Change-Id: Id4790d38a27f2982d0c8ad471bc1107683d27ffc
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
a9489274d67b540804aafb587a226f7c2ae4464d 23-Jun-2011 Romain Guy <romainguy@google.com> Add the ability to specify the opacity of a TextureView

TextureView assumes its content is opaque by default.

Change-Id: Iba873423566a5b67c388081838bd910dceba32ba
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
c989d867f2580a99cde25fab0e49e445aea33f2f 22-Jun-2011 Romain Guy <romainguy@google.com> Collapse UI events in TextureView.

Change-Id: Ia6c0cef0f694edc4b685c1ade1a9ba509a51e541
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
0bc6eb30bc09b4c49193229cf3c0de28341be6f4 22-Jun-2011 Grace Kloba <klobag@google.com> Fix the issue where TextureView stuck if the producer side is too fast.

When SurfaceTexture is in sync mode, the consumer needs to pull the pending
frames. Otherwise the onFrameAvailable won't be called and no more update.

This simple fix is to skip frame to keep up with the producer side.

Change-Id: Ica833695dc0b0221d2543f46f0dd41aa55d1aa16
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
035f1010ebed7d420e74a4e9d830018ab8c8163a 16-Jun-2011 Romain Guy <romainguy@android.com> Correctly register native methods.

Change-Id: Ic82a2b9c5dd7fb5dc23650c4d5aa208ef8563a31
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
e5e0c50f7dfaccc220725c5595080e921ffda1e4 16-Jun-2011 Romain Guy <romainguy@android.com> Properly refcount SurfaceTexture in the JNI layer.

Change-Id: I4b4c8020c13b8d6ce0d302fe42410033bf5785a6
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
77a811610f99e21da7f88dafef60d09f345d0506 15-Jun-2011 Romain Guy <romainguy@google.com> Add TextureView.getBitmap()

This API can be used to get a Bitmap copy of the content of a
TextureView.

Change-Id: I07522216c353720fba5cab333174f58f484eb911
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
af033caf26ef4eca99c4024e59def7e42c3fa4cd 06-Jun-2011 Fabrice Di Meglio <fdimeglio@google.com> Fix USE_TEXT_LAYOUT_CACHE define

- fix compilation issues

Change-Id: I3358457d94d2278804e81e4ca96c9633ed76a147
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
6f7d9394ec69e9fb38ca5fc2caf6d2aef6f7442d 02-Jun-2011 Romain Guy <romainguy@google.com> Take advantage of EGL_BUFFER_PRESERVED on IMG.

The IMG architecture does not support the EGL_SWAP_BEHAVIOR_PRESERVED_BIT
in EGL configurations. This bit is used only to be able to change the
EGL_SWAP_BEHAVIOR, which matters when the default behavior is not the
one we want. However on IMG, the default swap behavior is the one we
desire.

Change-Id: Iff5980c97df9e41bc837e424baf83b8eadbb7161
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
726aeba80ffc6778a9bc3e0ee957b8d644183505 01-Jun-2011 Romain Guy <romainguy@google.com> Add support to OpenGLRendere to draw BiDi text.
Bug #4350336

Change-Id: I1cf31693f7ca9653fa3a41b5b91c27ef288d680f
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
2ea75880142152b3a9993cb245754d73c05749a7 13-May-2011 Fabrice Di Meglio <fdimeglio@google.com> Prepare OpenGLRenderer to use glyphs from TextLayoutCache

- add OpenGLRenderer.drawGlyph()
- refactor glypth logging code

Change-Id: I797e6f1304d3f3f8f6ed31e7f9965d336233d2a4
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
ed30fd8e9a2d65ee5c8520de55b0089c219f390c 23-Apr-2011 Chet Haase <chet@google.com> Add ability for hierarchyviewer to output displaylist info

Clicking on a node in hierarchyviewer1 and hierarchyviewer2 and then
clicking the new "Dump DisplayList" button will cause the display
list for the selected node (including its children) to be output into
logcat.

Change-Id: Iad05f5f6cca0f8b465dccd962b501dc18fe6e053
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
a17de9b493123f0d6e6d0b842150bf29322b7a88 05-May-2011 Chet Haase <chet@google.com> Revert "Add ability for hierarchyviewer to output displaylist info"

This reverts commit b2a4b52e8d5e499d33e2765e8c47851bf0266299.
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
b2a4b52e8d5e499d33e2765e8c47851bf0266299 23-Apr-2011 Chet Haase <chet@google.com> Add ability for hierarchyviewer to output displaylist info

Clicking on a node in hierarchyviewer1 and hierarchyviewer2 and then
clicking the new "Dump DisplayList" button will cause the display
list for the selected node (including its children) to be output into
logcat.

Change-Id: Id32f62569ad1ab4d533bc62987f3a7390c1bb4e6
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
8f0095cd33558e9cc8a440047908e53b68906f5f 03-May-2011 Romain Guy <romainguy@google.com> Allows to render with an OpenGL context inside a TextureView.

Change-Id: I59453f7fc3997f0502a1c5d325d37fed376fabc7
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
aa6c24c21c727a196451332448d4e3b11a80be69 29-Apr-2011 Romain Guy <romainguy@google.com> New widget: TextureView
Bug #4343984

TextureView can be used to render media content (video, OpenGL,
RenderScript) inside a View.

The key difference with SurfaceView is that TextureView does
not create a new Surface. This gives the ability to seamlessly
transform, animate, fade, etc. a TextureView, which was hard
if not impossible to do with a SurfaceView.
A TextureView also interacts perfectly with ScrollView,
ListView, etc. It allows application to embed media content
in a much more flexible way than before.

For instance, to render the camera preview at 50% opacity,
all you need to do is the following:

mTextureView.setAlpha(0.5f);
Camera c = Camera.open();
c.setPreviewTexture(mTextureView.getSurfaceTexture());
c.startPreview();

TextureView uses a SurfaceTexture to get the job done. More
APIs are required to make it easy to create OpenGL contexts
for a TextureView. It can currently be done with a bit of
JNI code.

Change-Id: Iaa7953097ab5beb8437bcbbfa03b2df5b7f80cd7
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
a3804cf77f0edd93f6247a055cdafb856b117eec 12-Apr-2011 Elliott Hughes <enh@google.com> You don't need to poke around inside FileDescriptor manually.

We can help you with that.

Note also that getParcelFileDescriptorFD did no such thing. All its callers
were passing in a regular java.io.FileDescriptor and expecting the int. No
ParcelFileDescriptors involved.

Change-Id: Idc233626f20c092e719f152562601f406cc1b64a
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
46e18c11d46a2bc1a46174f963d0ed1224d94cd2 06-Apr-2011 Brian Carlstrom <bdc@google.com> Don't use local ref for cached jclass reference in JNI code

Change-Id: Id45b2acb358a819f2fd332e99f3a095f6fc7299b
related-to-bug: 4241138
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
905787a7c91d23daa4efc3d16bd8cbf1a683e779 01-Apr-2011 Chet Haase <chet@google.com> Fix the build: break due to no OPENGL in some builds

Change-Id: Ibceb501d2361df9b74dc1964ff6b92ec8452f219
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
0865d33d976bb6c8ac34da9551ff62fbb60d715a 01-Apr-2011 Chet Haase <chet@google.com> Fix the build - change a reference to a namespace specification

Change-Id: I79c8b571e6555451611b825669963f042d901f1a
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
9c1e23baf5bfbebd1aebbd6d9a18c225325567ce 24-Mar-2011 Chet Haase <chet@google.com> Add logging of graphics acceleration info to bugreports

Change-Id: I9fa4cda6ccf92df9d1c644ccdc0e7274a30106e0
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
ed6fcb034b44d9a6ac2fc72fee6030417811f234 21-Mar-2011 Romain Guy <romainguy@google.com> Add support for drawPoint() and drawPoints().

Change-Id: I01bef50c08ec3160f8d40dc060b2cf6c2e4d7639
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
a168d7372132d6c87835878794b6ed43d0d282fd 19-Mar-2011 Romain Guy <romainguy@google.com> Correctly apply filters to Alpha8 bitmaps.

This change also removes unnecessary operations from display lists.

Change-Id: I627f85861982731f0ee7705b48b36d9c56f22f39
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
8329db39f2f55484352d58b1820eb31a22698f11 15-Mar-2011 Romain Guy <romainguy@google.com> am b245e31f: am ee7ace06: Merge "Fix rendering artifact in edge fades. Bug #4092053" into honeycomb-mr1

* commit 'b245e31fa8dd1ad6a59ccf858154f3c7b92e0eb8':
Fix rendering artifact in edge fades. Bug #4092053
7b5b6abf852c039983eded25ebe43a70fef5a4ab 15-Mar-2011 Romain Guy <romainguy@google.com> Fix rendering artifact in edge fades.
Bug #4092053

The problem always existed but was made visible by partial invalidation.
When saving a layer, the renderer would try to postpone glClear()
operations until the next drawing command. This however does not work
since the clip might have changed. The fix is rather simple and
simply gets rid of this "optimization" (that turned out to be
usless anyway given how View issues saveLayer() calls.)

This change also fixes an issue with gradients (color stops where
not properly computed when using a null stops array) and optimizes
display lists rendering (quickly rejects larger portions of the
tree to avoid executing unnecessary code.)

Change-Id: I0f5b5f6e1220d41a09cc2fa84c212b0b4afd9c46
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
9b8c5f61432b7f12a216567409fa7baed6b74452 09-Mar-2011 Carl Shapiro <cshapiro@google.com> Merge "Remove unused JNI global references."
cabfcc1364eb7e4de0b15b3574fba45027b45cfc 08-Mar-2011 Romain Guy <romainguy@google.com> Add support for partial invalidates in WebView
Bug #3461349

This change also fixes two bugs that prevented partial invalidates
from working with other views. Both bugs were in our EGL implementation:
they were preventing the caller from comparing the current context/surface
with another context/surface. This was causing HardwareRenderer to always
redraw the entire screen.

Change-Id: I33e096b304d4a0b7e6c8f92930f71d2ece9bebf5
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
17cc33a35729733aaa0a7706f38b1c45f0b1590a 06-Mar-2011 Carl Shapiro <cshapiro@google.com> Remove unused JNI global references.

Change-Id: Ie4886ab66538e293832c3bc3d6023e34304a2d21
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
2b1847ea60650a9f68372abe860415f18b55081d 26-Jan-2011 Romain Guy <romainguy@google.com> Remove unused API

Change-Id: I1714fd82a64b752f0350ef4ef9179ce19e089c6a
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
7d7b5490a0b0763e831b31bc11f17d8159b5914a 25-Jan-2011 Romain Guy <romainguy@google.com> Enable partial invalidates when rendering with OpenGL.

Change-Id: Ie8be06c4776b815e8737753eb8003b4fd8936130
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
daf98e941e140e8739458126640183b9f296a2ab 10-Jan-2011 Chet Haase <chet@google.com> Use optimized display lists for all hwaccelerated rendering

Previously, display lists were used only if hardware acceleration
was enabled for an application (hardwareAccelerated=true) *and* if
setDrawingCacheEnabled(true) was called. This change makes the framework
use display lists for all views in an application if hardware acceleration
is enabled.

In addition, display list renderering has been optimized so that
any view's recreation of its own display list (which is necessary whenever
the visuals of that view change) will not cause any other display list
in its parent hierarchy to change. Instead, when there are any visual
changes in the hierarchy, only those views which need to have new
display list content will recreate their display lists.

This optimization works by caching display list references in each
parent display list (so the container of some child will refer to its
child's display list by a reference to the child's display list). Then when
a view needs to recreate its display list, it will do so inside the same
display list object. This will cause the content to get refreshed, but not
the reference to that content. Then when the view hierarchy is redrawn,
it will automatically pick up the new content from the old reference.

This optimization will not necessarily improve performance when applications
need to update the entire view hierarchy or redraw the entire screen, but it does
show significant improvements when redrawing only a portion of the screen,
especially when the regions that are not refreshed are complex and time-
consuming to redraw.

Change-Id: I68d21cac6a224a05703070ec85253220cb001eb4
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
8b2f5267f16c295f12faab810527cd6311997e34 24-Jan-2011 Romain Guy <romainguy@google.com> Add support for arcs.

Change-Id: I96c057ff4eb1b464b03f132da0b85333777bee4f
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
c1cd9ba335b293f11e1082447ef08e474710a05f 23-Jan-2011 Romain Guy <romainguy@google.com> Add support for ovals and stroked rectangles.

Change-Id: I1292e241386763c82e6622c8f7ed90b0f5b7bd4f
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
5a7b466a2b4b7ced739bd5c31e022de61650545a 21-Jan-2011 Romain Guy <romainguy@google.com> Add support for drawBitmapMesh().

Change-Id: Ic77f9c534bb90dc7b9458299544bd50b8b6ae6a5
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
01d58e43ede5ca98cbebdd166f9b0c545032c01b 20-Jan-2011 Romain Guy <romainguy@google.com> Add rounded rects and circles support to OpenGLRenderer.

Change-Id: I6cedf2b495d58de7c0437096809fa9e4518a1b8c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
807daf7df615b60ce6fc41355aabe3aa353cebab 18-Jan-2011 Romain Guy <romainguy@google.com> Add support for skew()

Change-Id: Ia3a9a867f74fd78b61f75179e3788fdc2f0cacd0
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
ada830f639591b99c3e40de22b07296c7932a33f 13-Jan-2011 Romain Guy <romainguy@google.com> Cleanup implementation of hardware layers.

The new implementation relies on OpenGLRenderer's existing layer
code instead of duplicating it. The new code is much cleaner, with
simpler and better APIs and allows tracking of drawn regions inside
layers. Region tracking is not yet enabled but this will be done
in a future CL.

Change-Id: Ie826121a2227de8252c77b992a61218defea5143
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
57066eb64c9a190d1afc87bb060bbb2d31e5b86c 12-Jan-2011 Romain Guy <romainguy@google.com> Cleanup GL objects on the correct thread.

Change-Id: Iddfea6e08a6591a4fab147151098ef27005f373d
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
6c319ca1275c8db892c39b48fc54864c949f9171 11-Jan-2011 Romain Guy <romainguy@google.com> Better backend for hardware layers.

With this new backend, a hardware layer is only recreated when
its associated view is udpated. This offers fast composition
in GL and fast update of the layer in GL as well.

Change-Id: I97c43a612f5955c6bf1c192c8ca4af10fdf1d076
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
5977baa1fa24125c148a72699b53e62abaf08960 06-Jan-2011 Chet Haase <chet@google.com> Reuse of native display list objects

Change-Id: Ia4553e23930ad20e56c11faa7809be788a1ad4bb
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
e4ac2d6b5723c95e648c489b187ddde449452c13 01-Dec-2010 Patrick Dubroy <dubroy@google.com> Allocate bitmap backing buffers in the Java heap.

Change-Id: I60f6ccff13357c1c518e9d56b02fe0171637edd1
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
0fe478ea04720a57ef3919dbc23711bc7eba517f 08-Nov-2010 Romain Guy <romainguy@google.com> Support nested display lists.

Change-Id: I3815a2832fc0f722c668ba8f51c5f177edb77c94
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
5c13d89c1332fcc499379b9064b891187b75ca32 08-Oct-2010 Chet Haase <chet@google.com> Optimizing display lists by referencing pointers to resources instead of copying them

Change-Id: I81ad3551d74aa1e5bb64d69e33d2eb29a6c1eb6a
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
41030da16856c8869e1e51d4a0405432fa96614e 13-Oct-2010 Romain Guy <romainguy@google.com> Add a getNativeMatrix() API.

This API can be used by WebView to apply the appropriate transform
on its rendering.

Change-Id: I79aa39a29805f462fb08226370328815e74bdc52
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
4bb942083a0d4db746adf95349108dd8ef842e32 13-Oct-2010 Romain Guy <romainguy@google.com> Optimize 9patch rendering.

This change detects empty quads in 9patches and removes them from
the mesh to avoid unnecessary blending.

Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
6b7bd24659fb175fe1f0e97c86c18969918b496a 07-Oct-2010 Romain Guy <romainguy@google.com> Don't clear the framebuffer when not needed.
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
bdb801ca993bcccbf2a4c2401d1720c3fa523777 05-Oct-2010 Romain Guy <romainguy@google.com> Remove logs to reduce logcat spam.

Change-Id: I5fc295b05b5d82bb86827b88e94dd51e8bcdc7d3
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
b051e895ccb696604349c6c5efe7c4747e1d1ab6 29-Sep-2010 Romain Guy <romainguy@google.com> Add display lists caching.

Change-Id: Iac3a248a81ed8cb076a83ef9d186b8ebba685b4c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
4aa90573bbf86db0d33a3a790c5dbd0d93b95cfe 27-Sep-2010 Romain Guy <romainguy@google.com> Adding display lists to the GL renderer (checkpoint.)

Change-Id: Iaa49757600a53b39369dbb23f8c3feab282518e6
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
e2d345ea67e2960b37bfdc0fc8626d1bfa747404 25-Sep-2010 Romain Guy <romainguy@google.com> Add debug mode to measure performance.

Change-Id: I9d4c84034dc200b99c8266165942a7cdbcb5c0c5
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
759ea80dca64ad652110a129e0d8bf93fea79f61 17-Sep-2010 Romain Guy <romainguy@google.com> Add support for drawLines(), with anti-aliasing

Change-Id: I16c0593c5671490909dec13a85df601e1428a1a6
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
b025b9c8b4efefadb01937db61a1f8ee7d2452bf 16-Sep-2010 Romain Guy <romainguy@google.com> Better error handling in the OpenGL renderer.

Add a glGetError() check on every frame
Don't attempt to create textures larger than the maximum size allowed

Change-Id: Iee4afae16089406dbe8bf10fc93b674f1271a0ca
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
da8532c6f48b4c10b5e2ccb9e08690341efa1616 31-Aug-2010 Romain Guy <romainguy@google.com> Add hooks for hardware accelerated WebView.

Change-Id: I907cdec8a67594f87749ac46bda85f04af5a2003
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
fb8b763f762ae21923c58d64caa729b012f40e05 24-Aug-2010 Romain Guy <romainguy@google.com> Use only one GL context per process, share chaches.

Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
1e45aae5de003657e5d18f74d34998f5de5db5b7 14-Aug-2010 Romain Guy <romainguy@google.com> Add drop shadows.

Change-Id: Ic6a72409d4785968d1fbdff229f17ee5c00b240b
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
a48a1a87ba17f20f7006eaab21dcedf86c015c13 10-Aug-2010 Romain Guy <romainguy@google.com> Fast text selection drawing.

Change-Id: I93fb1312b47bc05345defa9b6cfe47c0658bb329
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
61c8c9c5b2006d18e9310b6521c65b36ffe75ce4 10-Aug-2010 Romain Guy <romainguy@google.com> Fix tons of bugs and add new text rendering support.

Change-Id: I326c66b10784006f6df2f12d38e120cef94cd0d7
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
163935113919a184122b8b3bd672ef08c8df65dc 08-Aug-2010 Romain Guy <romainguy@android.com> Make libhwui entirely optional.

The makefile variable USE_OPENGL_RENDERER must be set to true to compile
libhwui and the related code in the JNI layer.

This change also removes obsolete APIs from Canvas that must not be used
and would be confusing if left in. These APIs were remnants of our first
attempt at an OpenGL renderer for the view hierarchy and had not been
taken out before Android 1.0 was released.

Change-Id: I2475ff1307212bab26c926724f3c508681c7dae1
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
7fbcc0492fca03857e3c45064f4aa040af817d55 05-Aug-2010 Romain Guy <romainguy@google.com> Add support for paths.

Rendering is implementing by rasterizing the paths into A8 textures.
This cna be extremely inefficient if the path changes often.

Change-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
db1938e0e6ef816e228c815adccebd5cb05f2aa8 03-Aug-2010 Romain Guy <romainguy@google.com> Add support for ColorFilters.

Color filters are fully supported and can be used with shaders.

Change-Id: Id90ccf1c81cb462f2431f366f3f8f710d7971e04
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
06f96e2652e4855b6520ad9dd70583677605b79a 31-Jul-2010 Romain Guy <romainguy@google.com> Refactor Skia shaders handling.

With this change, Skia shaders can easily be applied to any mesh. This change also
supports ComposeShader. For instance, this can be used to blend a gradient and a
bitmap togehter and paint a string of text with the result.

Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
9226298891119acff6b5e8b65fb7074fb99dc0c0 26-Jul-2010 Romain Guy <romainguy@google.com> Fix text corruption when rendering RTL enabled text.

Change-Id: I5450fd9cad1c5a66875affdbcd34308aea4c36ac
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
e8e62a4a032a80409114a37908b5f18ab0080848 24-Jul-2010 Romain Guy <romainguy@google.com> Add text alignment support to drawText().

This change also integrates better support for RTL text.

Change-Id: I6da8f5cf5dc28ca7cf1b22e27b0d853c919e8481
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
694b519ac647fe998fd396fe0784cc8e179aadc4 22-Jul-2010 Romain Guy <romainguy@google.com> Add text rendering.

Change-Id: Ibe5a9fa844d531b31b55e43de403a98d49f659b9
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
a1db574036c9bc2d397b69f8200594027e1fff16 20-Jul-2010 Romain Guy <romainguy@google.com> Add preliminary support for text rendering.

Change-Id: I547eb631dbda24d13960d54b4144fb8908fd8a49
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
c0ac193b9415680f0a69e20a3f5f22d16f8053be 20-Jul-2010 Romain Guy <romainguy@google.com> Add support for linear gradients.

Change-Id: Id15329da065045b3f06fdaed615f33cd57608496
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
f9764a4f532561f6e2e985ff3b25112f1132ce44 17-Jul-2010 Romain Guy <romainguy@android.com> Add program for linear gradient.

This change adds a new DrawLinearGradientProgram class to enable the drawing
of linear gradients. Two new vertex and fragment shaders are introduced,
based on DrawTextureProgram's shaders.

Change-Id: I885afc076bb6cef8cd3962ae21a086fa6a03bf96
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
7fac2e18339f765320d759e8d4c090f92431959e 17-Jul-2010 Romain Guy <romainguy@android.com> Add plumbing to support gradients in OpenGL renderer.

The LinearGradient class keeps a copy of the various parameters that
define the gradient. The copies are native arrays to avoid copying
Java arrays on every draw call. The gradient code path is implemented
until OpenGLRenderer::drawRect() (see TODO.) The actual gradient
implementation will be added in a latter change.

Change-Id: I9300d250ef5e2e9c2e097c3116ee71dfc9d752d8
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
079ba2c85b15e882629b8d188f5fbdb42f7f8eea 16-Jul-2010 Romain Guy <romainguy@android.com> Improve clip support (add intersect, union and replace.)

This change also modifies the way the clip is stored. The clip is now
always stored in screen-space coordinates.

Change-Id: I96375784d82dfe975bc6477a159e6866e7052487
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895 15-Jul-2010 Romain Guy <romainguy@google.com> Add support for BitmapShader.

This change also fixes an issue with the clip and layers.

Change-Id: I5fd9832098d8cf7ae8eb781ff9bffe7defaea279
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
dbd77cd444f89d94ec5333223c1bc17dbe0c90cd 09-Jul-2010 Romain Guy <romainguy@google.com> Remove support for density compatibility in the hardware renderer.

Change-Id: I535e919986e5ccfb344ede8516ccd84c02642823
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
deba785f122a47915756ffd991f5540d952cf937 08-Jul-2010 Romain Guy <romainguy@google.com> Add support to draw 9patches in OpenGL.

This change only adds the necessary API and stubs. The implementation
will be added in another change.

Change-Id: Ie50b8aff5868e78796cee331df15bdbf990d2ea1
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640 01-Jul-2010 Romain Guy <romainguy@google.com> Don't use full screen FBOs, this dramatically increase performance.

The next step will be to add an FBO cache to avoid churning memory on every
frame we draw. This change also adds support for drawBitmap(Bitmap, Matrix, Paint).

Change-Id: I7825cdcf0cad9bffe6219e05d8328a53d4a6e583
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
8ba548f81d1ab5f1750cbf86098c4a14e0b8bead 01-Jul-2010 Romain Guy <romainguy@google.com> Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint)

Change-Id: I10904d2325a5431d15801aebcec1048715678e8c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
ce0537b80087a6225273040a987414b1dd081aa0 30-Jun-2010 Romain Guy <romainguy@google.com> Add hooks for drawBitmap().

Change-Id: I58e962c3a8b2bc75c2605fe369ad3002579d86e0

Add texture cache.

Change-Id: I1c0e5581d228869e114438258a1014e33e024ad7
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
bd6b79b40247aea7bfe13d0831c6c0472df6c636 26-Jun-2010 Romain Guy <romainguy@android.com> Add implementations for saveLayerAlpha() and textured rects.

Even though there's an implementation for textured rects, drawBitmap() is not
hooked up yet as it will require a good texture cache.

This method is implemented using FBOs. There's currently an issue either in the
driver or in the Canvas renderer that forces the FBO to be fullscreen, which is
extremely expensive and yields terrible performance.

Change-Id: I148419195e12d45653c60186938aa78c23a68e2c
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
7ae7ac48aa2b53453c9805075171ecd5bcafd7de 25-Jun-2010 Romain Guy <romainguy@android.com> Convert tabs to spaces.

Change-Id: I5d3ae48af79b19b6d293deff0521e4bb57d5114b
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6c 25-Jun-2010 Romain Guy <romainguy@android.com> Implement quickReject() and drawRect().

The OpenGL ES 2.0 renderer can now draw colored rectangles. At least there's
something on screen now.

Change-Id: I80a13ccc1dd56784edf74f2670a364f30700234a
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
9d5316e3f56d138504565ff311145ac01621dff4 25-Jun-2010 Romain Guy <romainguy@google.com> Add colored rectangles implementation in OpenGLRenderer.

Drawing two rectangles one after the other discards the second one because of
Z buffering issues. This will be fixed in another changelist.

Change-Id: Ida1b3cde8a78e60cacc07e477abc44def527ff67
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
f6a11b8a9e25ff9861bbba19251bea84d8a5daf2 24-Jun-2010 Romain Guy <romainguy@google.com> Add support for transformations.

This change adds partial support for the following transforms:
- scale()
- translate()
- rotate()
- setMatrix()
- getMatrix()

The transform is stored in a snapshot and saved/restored as needed.
The transform is currently not applied to the clip rect and is not
mapped to the vertex shader.

Change-Id: Id48993453311200804149917d0c126a4d0471226
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4 23-Jun-2010 Romain Guy <romainguy@google.com> Add implementations for clipRect(), save() and restore().

The current implementation of clipRect() does not apply local transformations
before setting the new clip.

Change-Id: I5997871bb638dfcd1a8ef96354846af52427e445
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
85bf02fc16784d935fb9eebfa9cb20fe46ff7951 22-Jun-2010 Romain Guy <romainguy@google.com> Fix the simulator build.

Change-Id: Ie404f7c2c308f0657f273af19a56e8c039b61898
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp
e4d011201cea40d46cb2b2eef401db8fddc5c9c6 17-Jun-2010 Romain Guy <romainguy@google.com> Add libhwui, to hardware accelerate the Canvas API using OpenGL ES 2.0.

This is the initial checkin to setup the library and turn on OEGL ES 2.0
in ViewRoot, not a functional renderer.

Change-Id: I6655c54166e2967da2e21e7d6dcfba78bf113b44
/frameworks/base/core/jni/android_view_GLES20Canvas.cpp