Searched defs:v1 (Results 26 - 38 of 38) sorted by relevance

12

/frameworks/native/opengl/libagl/
H A Darray.cpp569 vertex_t *v, *v0, *v1;
589 v1 = v++;
590 const uint32_t cc = v0->flags & v1->flags;
592 c->prims.renderLine(c, v0, v1);
593 v0 = v1;
610 vertex_t* v1 = c->vc.vBuffer + 1; local
611 c->arrays.compileElement(c, v1, first);
612 const uint32_t cc = v0->flags & v1->flags;
614 c->prims.renderLine(c, v0, v1);
659 vertex_t *v, *v0, *v1, *v
789 vertex_t* v1; local
816 vertex_t* v1; local
848 vertex_t* const v1 = fetch_vertex(c, read_index(type, indices)); local
871 vertex_t* v1 = v+1; local
918 vertex_t* const v1 = fetch_vertex(c, *p++); local
932 vertex_t* const v1 = fetch_vertex(c, *p++); local
[all...]
H A Dprimitives.cpp38 static void primitive_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1);
40 vertex_t* v0, vertex_t* v1, vertex_t* v2);
43 static void primitive_nop_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1);
45 vertex_t* v0, vertex_t* v1, vertex_t* v2);
48 vertex_t* v0, vertex_t* v1, vertex_t* v2);
51 vertex_t* v0, vertex_t* v1, vertex_t* v2);
54 vertex_t* v0, vertex_t* v1, vertex_t* v2);
57 vertex_t* v0, vertex_t* v1, vertex_t* v2);
60 vertex_t* v0, vertex_t* v1, vertex_t* v2);
63 vertex_t* v0, vertex_t* v1, vertex_
73 lightTriangleDarkSmooth(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
109 lightTriangleSmooth(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
159 lightTriangleDarkSmoothFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
167 lightTriangleDarkFlatFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
177 lightTriangleSmoothFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
185 lightTriangleFlatFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
236 initTriangle( vertex_t const* v0, vertex_t const* v1, vertex_t const* v2) argument
246 initLine( vertex_t const* v0, vertex_t const* v1) argument
390 fetch_texcoord_impl(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
435 fetch_texcoord(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
532 primitive_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1) argument
574 primitive_clip_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
614 triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
631 lerp_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
715 lerp_texcoords(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
759 lerp_texcoords_w(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
850 clip_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
[all...]
/frameworks/native/opengl/tests/angeles/
H A Ddemo.c169 static void vector3Sub(VECTOR3 *dest, VECTOR3 *v1, VECTOR3 *v2) argument
171 dest->x = v1->x - v2->x;
172 dest->y = v1->y - v2->y;
173 dest->z = v1->z - v2->z;
244 VECTOR3 v1, v2, n; local
258 vector3Sub(&v1, &pb, &pa);
263 * v1.x v1.y v1.z | v1
[all...]
/frameworks/rs/driver/runtime/
H A Drs_cl.c71 extern float2 __attribute__((overloadable)) fnc(float2 v1, float2 v2) { \
73 r.x = fnc(v1.x, v2.x); \
74 r.y = fnc(v1.y, v2.y); \
77 extern float3 __attribute__((overloadable)) fnc(float3 v1, float3 v2) { \
79 r.x = fnc(v1.x, v2.x); \
80 r.y = fnc(v1.y, v2.y); \
81 r.z = fnc(v1.z, v2.z); \
84 extern float4 __attribute__((overloadable)) fnc(float4 v1, float4 v2) { \
86 r.x = fnc(v1.x, v2.x); \
87 r.y = fnc(v1
1267 min(double v1, double v2) argument
1271 min(double2 v1, double2 v2) argument
1278 min(double3 v1, double3 v2) argument
1286 min(double4 v1, double4 v2) argument
1295 min(long v1, long v2) argument
1298 min(long2 v1, long2 v2) argument
1304 min(long3 v1, long3 v2) argument
1311 min(long4 v1, long4 v2) argument
1320 min(ulong v1, ulong v2) argument
1323 min(ulong2 v1, ulong2 v2) argument
1329 min(ulong3 v1, ulong3 v2) argument
1336 min(ulong4 v1, ulong4 v2) argument
1345 max(double v1, double v2) argument
1349 max(double2 v1, double2 v2) argument
1356 max(double3 v1, double3 v2) argument
1364 max(double4 v1, double4 v2) argument
1373 max(long v1, long v2) argument
1376 max(long2 v1, long2 v2) argument
1382 max(long3 v1, long3 v2) argument
1389 max(long4 v1, long4 v2) argument
1398 max(ulong v1, ulong v2) argument
1401 max(ulong2 v1, ulong2 v2) argument
1407 max(ulong3 v1, ulong3 v2) argument
1414 max(ulong4 v1, ulong4 v2) argument
1486 native_distance(float v1, float v2) argument
1487 native_distance(float2 v1, float2 v2) argument
1488 native_distance(float3 v1, float3 v2) argument
1489 native_distance(float4 v1, float4 v2) argument
1496 native_divide(float v1, float v2) argument
1497 native_divide(float2 v1, float2 v2) argument
1498 native_divide(float3 v1, float3 v2) argument
1499 native_divide(float4 v1, float4 v2) argument
[all...]
/frameworks/rs/
H A DrsFont.cpp101 float v1 = glyph->mBitmapMinV; local
109 nPenX + width, nPenY - height, 0, u2, v1,
110 nPenX, nPenY - height, 0, u1, v1);
669 float u1, float v1,
694 (*currentPos++) = v1;
668 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES31.cpp1010 /* void glProgramUniform2i ( GLuint program, GLint location, GLint v0, GLint v1 ) */
1013 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1) {
1018 (GLint)v1
1022 /* void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) */
1025 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) {
1030 (GLint)v1,
1035 /* void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) */
1038 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) {
1043 (GLint)v1,
1060 /* void glProgramUniform2ui ( GLuint program, GLint location, GLuint v0, GLuint v1 ) */
1012 android_glProgramUniform2i__IIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1) argument
1024 android_glProgramUniform3i__IIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) argument
1037 android_glProgramUniform4i__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument
1062 android_glProgramUniform2ui__IIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1) argument
1074 android_glProgramUniform3ui__IIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) argument
1087 android_glProgramUniform4ui__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument
1112 android_glProgramUniform2f__IIFF(JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1) argument
1124 android_glProgramUniform3f__IIFFF(JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2) argument
1137 android_glProgramUniform4f__IIFFFF(JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2, jfloat v3) argument
[all...]
H A Dandroid_opengl_GLES30.cpp2547 /* void glUniform2ui ( GLint location, GLuint v0, GLuint v1 ) */
2550 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1) {
2554 (GLuint)v1
2558 /* void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) */
2561 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2) {
2565 (GLuint)v1,
2570 /* void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) */
2573 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) {
2577 (GLuint)v1,
2549 android_glUniform2ui__III(JNIEnv *_env, jobject _this, jint location, jint v0, jint v1) argument
2560 android_glUniform3ui__IIII(JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2) argument
2572 android_glUniform4ui__IIIII(JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) argument
/frameworks/native/services/inputflinger/
H A DEventHub.cpp73 static inline int max(int v1, int v2) argument
75 return (v1 > v2) ? v1 : v2;
/frameworks/base/opengl/java/android/opengl/
H A DGLES31.java408 // C function void glProgramUniform2i ( GLuint program, GLint location, GLint v0, GLint v1 )
414 int v1
417 // C function void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 )
423 int v1,
427 // C function void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 )
433 int v1,
446 // C function void glProgramUniform2ui ( GLuint program, GLint location, GLuint v0, GLuint v1 )
452 int v1
455 // C function void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 )
461 int v1,
419 glProgramUniform3i( int program, int location, int v0, int v1, int v2 ) argument
429 glProgramUniform4i( int program, int location, int v0, int v1, int v2, int v3 ) argument
457 glProgramUniform3ui( int program, int location, int v0, int v1, int v2 ) argument
467 glProgramUniform4ui( int program, int location, int v0, int v1, int v2, int v3 ) argument
495 glProgramUniform3f( int program, int location, float v0, float v1, float v2 ) argument
505 glProgramUniform4f( int program, int location, float v0, float v1, float v2, float v3 ) argument
[all...]
H A DGLES30.java1076 // C function void glUniform2ui ( GLint location, GLuint v0, GLuint v1 )
1081 int v1
1084 // C function void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 )
1089 int v1,
1093 // C function void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
1098 int v1,
1086 glUniform3ui( int location, int v0, int v1, int v2 ) argument
1095 glUniform4ui( int location, int v0, int v1, int v2, int v3 ) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp305 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument
327 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
/frameworks/base/libs/hwui/
H A DOpenGLRenderer.cpp1158 const float v1 = (height - r->top) * texY; local
1163 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1164 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
2069 float v1 = float(y) / meshHeight; local
2072 mapper.map(u1, v1, u2, v2);
2085 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2088 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2089 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2167 float v1 = fmax(0.0f, srcTop / height); local
2171 getMapper(texture).map(u1, v1, u
3442 resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) argument
[all...]
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.cpp4589 void GLTrace_glUniform2f(GLint location, GLfloat v0, GLfloat v1) { argument
4607 // copy argument v1
4611 arg_v1->add_floatvalue(v1);
4616 glContext->hooks->gl.glUniform2f(location, v0, v1);
4670 void GLTrace_glUniform2i(GLint location, GLint v0, GLint v1) { argument
4688 // copy argument v1
4692 arg_v1->add_intvalue(v1);
4697 glContext->hooks->gl.glUniform2i(location, v0, v1);
4751 void GLTrace_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { argument
4769 // copy argument v1
4838 GLTrace_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) argument
4925 GLTrace_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) argument
5018 GLTrace_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) argument
8010 GLTrace_glUniform2ui(GLint location, GLuint v0, GLuint v1) argument
8050 GLTrace_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) argument
8096 GLTrace_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) argument
11186 GLTrace_glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) argument
11232 GLTrace_glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) argument
11284 GLTrace_glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) argument
11382 GLTrace_glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) argument
11428 GLTrace_glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) argument
11480 GLTrace_glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) argument
11578 GLTrace_glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) argument
11624 GLTrace_glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) argument
11676 GLTrace_glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) argument
18707 GLTrace_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1) argument
18800 GLTrace_glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1) argument
18893 GLTrace_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) argument
18992 GLTrace_glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) argument
19091 GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) argument
19196 GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) argument
19568 GLTrace_glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1) argument
19614 GLTrace_glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) argument
19666 GLTrace_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) argument
[all...]

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