Searched refs:BufferQueue (Results 26 - 50 of 58) sorted by relevance
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/frameworks/native/libs/gui/tests/ |
H A D | BufferQueue_test.cpp | 20 #include <gui/BufferQueue.h> 62 BufferQueue::createBufferQueue(&mProducer, &mConsumer); 75 // XXX: Tests that fork a process to hold the BufferQueue must run before tests 76 // that use a local BufferQueue, or else Binder will get unhappy 88 BufferQueue::createBufferQueue(&producer, &consumer); 155 BufferQueue::BufferItem item; 189 BufferQueue::MAX_MAX_ACQUIRED_BUFFERS+1)); 205 BufferQueue::MAX_MAX_ACQUIRED_BUFFERS));
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H A D | Surface_test.cpp | 94 BufferQueue::createBufferQueue(&producer, &consumer); 144 BufferQueue::createBufferQueue(&producer, &consumer);
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H A D | MultiTextureConsumer_test.cpp | 39 BufferQueue::createBufferQueue(&producer, &consumer);
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H A D | SRGB_test.cpp | 73 BufferQueue::createBufferQueue(&producer, &consumer);
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H A D | CpuConsumer_test.cpp | 69 BufferQueue::createBufferQueue(&producer, &consumer); 113 class DisconnectWaiter : public BufferQueue::ConsumerListener {
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H A D | SurfaceTextureClient_test.cpp | 48 BufferQueue::createBufferQueue(&producer, &consumer); 719 BufferQueue::createBufferQueue(&producer, &consumer);
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/frameworks/native/libs/gui/ |
H A D | GLConsumer.cpp | 135 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), 162 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), 203 BufferQueue::BufferItem item; 210 if (err == BufferQueue::NO_BUFFER_AVAILABLE) { 259 if (buf != BufferQueue::INVALID_BUFFER_SLOT) { 286 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; 334 status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item, 356 // BufferQueue. This can happen, for example, when the producer of this 365 status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item) 419 if (mCurrentTexture != BufferQueue [all...] |
/frameworks/native/include/gui/ |
H A D | Surface.h | 21 #include <gui/BufferQueue.h> 36 * BufferQueue. 44 * to the BufferQueue's producer interface, providing the new frame to a 54 * implementation is a BufferQueue). 97 * permitted by the current BufferQueue configuration. It will use the 178 enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
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H A D | BufferQueueProducer.h | 30 friend class BufferQueue; // Needed to access binderDied 44 // the BufferQueue object (i.e. they are not owned by the producer or 109 // queueBuffer returns a filled buffer to the BufferQueue. 127 // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't 138 // connect attempts to connect a producer API to the BufferQueue. This 143 // BufferQueue and no corresponding disconnect call was made (i.e. if 150 // disconnect attempts to disconnect a producer API from the BufferQueue. 156 // This method will fail if the the BufferQueue is not currently 184 // the BufferQueue may succeed. 207 // the order that frames are queued. While the BufferQueue loc [all...] |
/frameworks/av/cmds/screenrecord/ |
H A D | Overlay.h | 24 #include <gui/BufferQueue.h> 56 // Returns a reference to the producer side of a new BufferQueue that will
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H A D | EglWindow.cpp | 23 #include <gui/BufferQueue.h>
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H A D | FrameOutput.cpp | 72 BufferQueue::createBufferQueue(&producer, &consumer);
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H A D | Overlay.cpp | 25 #include <gui/BufferQueue.h> 174 BufferQueue::createBufferQueue(&mProducer, &consumer);
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/frameworks/native/opengl/tests/EGLTest/ |
H A D | EGL_test.cpp | 112 BufferQueue::createBufferQueue(&producer, &consumer);
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
H A D | VirtualDisplaySurface.h | 63 * an internal BufferQueue that it uses as a scratch buffer pool. The GLES 165 sp<GraphicBuffer> mProducerBuffers[BufferQueue::NUM_BUFFER_SLOTS];
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H A D | VirtualDisplaySurface.cpp | 310 for (uint32_t i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { 438 BufferQueue::BufferItem item; 569 return BufferQueue::NUM_BUFFER_SLOTS - sslot - 1;
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/frameworks/av/services/camera/libcameraservice/device3/ |
H A D | Camera3InputStream.cpp | 208 BufferQueue::createBufferQueue(&producer, &consumer);
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H A D | Camera3ZslStream.cpp | 122 BufferQueue::createBufferQueue(&producer, &consumer);
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/frameworks/av/camera/ |
H A D | ProCamera.cpp | 254 BufferQueue::createBufferQueue(&producer, &consumer);
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/frameworks/av/services/camera/libcameraservice/api1/client2/ |
H A D | JpegProcessor.cpp | 87 BufferQueue::createBufferQueue(&producer, &consumer);
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H A D | StreamingProcessor.cpp | 244 if (count > BufferQueue::NUM_BUFFER_SLOTS) { 246 __FUNCTION__, mId, count, BufferQueue::NUM_BUFFER_SLOTS); 379 BufferQueue::createBufferQueue(&producer, &consumer);
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H A D | CallbackProcessor.cpp | 115 BufferQueue::createBufferQueue(&producer, &consumer);
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/frameworks/base/core/jni/android/graphics/ |
H A D | SurfaceTexture.cpp | 235 BufferQueue::createBufferQueue(&producer, &consumer);
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | gl_env.cpp | 167 BufferQueue::createBufferQueue(&producer, &consumer);
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/frameworks/native/cmds/flatland/ |
H A D | GLHelper.cpp | 206 BufferQueue::createBufferQueue(&producer, &consumer, mGraphicBufferAlloc);
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