Searched refs:GL_FALSE (Results 1 - 15 of 15) sorted by relevance

/development/perftests/panorama/feature_mos/src/mosaic_renderer/
H A DWarpRenderer.cpp133 GL_FALSE, VERTEX_STRIDE, g_vVertices);
137 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]);
143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine);
144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix);
145 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
H A DSurfaceTextureRenderer.cpp137 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
138 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix);
142 GL_FALSE, VERTEX_STRIDE, g_vVertices);
146 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]);
H A DYVURenderer.cpp102 GL_FALSE, VERTEX_STRIDE, g_vVertices);
106 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]);
H A DRenderer.cpp87 GLint linkStatus = GL_FALSE;
/development/ndk/platforms/android-18/samples/gles3jni/jni/
H A DRendererES3.cpp106 glVertexAttribPointer(POS_ATTRIB, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos));
112 glVertexAttribPointer(SCALEROT_ATTRIB, 4, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0);
117 glVertexAttribPointer(OFFSET_ATTRIB, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), 0);
H A DRendererES2.cpp132 glVertexAttribPointer(mPosAttrib, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos));
138 glUniformMatrix2fv(mScaleRotUniform, 1, GL_FALSE, mScaleRot + 4*i);
H A Dgles3jni.cpp49 GLint compiled = GL_FALSE;
76 GLint linked = GL_FALSE;
H A Dgl3stub.c233 return GL_FALSE;
/development/ndk/platforms/android-17/samples/Teapot/jni/
H A DTeapotRenderer.cpp160 glVertexAttribPointer( ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, iStride,
164 glVertexAttribPointer( ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, iStride,
189 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() );
190 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_view_.Ptr() );
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
H A Dgl_code.cpp101 GLint linkStatus = GL_FALSE;
163 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
H A DMoreTeapotsRenderer.cpp277 glVertexAttribPointer( ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, iStride, BUFFER_OFFSET( 0 ) );
280 glVertexAttribPointer( ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, iStride,
360 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() );
361 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_v.Ptr() );
/development/ndk/platforms/android-4/include/GLES/
H A Dgl.h52 #define GL_FALSE 0 macro
/development/ndk/platforms/android-5/include/GLES2/
H A Dgl2.h50 #define GL_FALSE 0 macro
/development/ndk/sources/android/ndk_helper/
H A Dgl3stub.c167 return GL_FALSE;
/development/ndk/platforms/android-18/include/GLES3/
H A Dgl3.h84 #define GL_FALSE 0 macro

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