/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
H A D | WarpRenderer.cpp | 133 GL_FALSE, VERTEX_STRIDE, g_vVertices); 137 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]); 143 glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine); 144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix); 145 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
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H A D | SurfaceTextureRenderer.cpp | 137 glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix); 138 glUniformMatrix4fv(muSTMatrixHandle, 1, GL_FALSE, mSTMatrix); 142 GL_FALSE, VERTEX_STRIDE, g_vVertices); 146 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]);
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H A D | YVURenderer.cpp | 102 GL_FALSE, VERTEX_STRIDE, g_vVertices); 106 GL_FALSE, VERTEX_STRIDE, &g_vVertices[4]);
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H A D | Renderer.cpp | 87 GLint linkStatus = GL_FALSE;
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
H A D | RendererES3.cpp | 106 glVertexAttribPointer(POS_ATTRIB, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos)); 112 glVertexAttribPointer(SCALEROT_ATTRIB, 4, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0); 117 glVertexAttribPointer(OFFSET_ATTRIB, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), 0);
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H A D | RendererES2.cpp | 132 glVertexAttribPointer(mPosAttrib, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos)); 138 glUniformMatrix2fv(mScaleRotUniform, 1, GL_FALSE, mScaleRot + 4*i);
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H A D | gles3jni.cpp | 49 GLint compiled = GL_FALSE; 76 GLint linked = GL_FALSE;
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H A D | gl3stub.c | 233 return GL_FALSE;
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/development/ndk/platforms/android-17/samples/Teapot/jni/ |
H A D | TeapotRenderer.cpp | 160 glVertexAttribPointer( ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, iStride, 164 glVertexAttribPointer( ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, iStride, 189 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() ); 190 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_view_.Ptr() );
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
H A D | gl_code.cpp | 101 GLint linkStatus = GL_FALSE; 163 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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/development/ndk/platforms/android-18/samples/MoreTeapots/jni/ |
H A D | MoreTeapotsRenderer.cpp | 277 glVertexAttribPointer( ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, iStride, BUFFER_OFFSET( 0 ) ); 280 glVertexAttribPointer( ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, iStride, 360 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() ); 361 glUniformMatrix4fv( shader_param_.matrix_view_, 1, GL_FALSE, mat_v.Ptr() );
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/development/ndk/platforms/android-4/include/GLES/ |
H A D | gl.h | 52 #define GL_FALSE 0 macro
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/development/ndk/platforms/android-5/include/GLES2/ |
H A D | gl2.h | 50 #define GL_FALSE 0 macro
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/development/ndk/sources/android/ndk_helper/ |
H A D | gl3stub.c | 167 return GL_FALSE;
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/development/ndk/platforms/android-18/include/GLES3/ |
H A D | gl3.h | 84 #define GL_FALSE 0 macro
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