Searched refs:Asset (Results 1 - 22 of 22) sorted by relevance

/frameworks/base/include/androidfw/
H A DAsset.h18 // Class providing access to a read-only asset. Asset objects are NOT
41 * "Asset" is the base class for all types of assets. The classes below
45 class Asset { class in namespace:android
47 virtual ~Asset(void);
122 Asset(void); // constructor; only invoked indirectly
134 Asset(const Asset& src);
135 Asset& operator=(const Asset& src);
143 static Asset* createFromFil
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H A DAssetManager.h18 // Asset management class. AssetManager objects are thread-safe.
23 #include <androidfw/Asset.h>
53 class Asset; // fwd decl for things that include Asset.h first
62 * The purpose of the AssetManager is to create Asset objects. To do
143 typedef Asset::AccessMode AccessMode; // typing shortcut
152 * be freed by calling Asset::close().
154 Asset* open(const char* fileName, AccessMode mode);
164 Asset* openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie = NULL);
170 Asset* openNonAsse
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H A DResourceTypes.h23 #include <androidfw/Asset.h>
1520 status_t add(Asset* asset, const int32_t cookie=-1, bool copyData=false);
1521 status_t add(Asset* asset, Asset* idmapAsset, const int32_t cookie=-1, bool copyData=false);
/frameworks/base/core/jni/android/graphics/
H A DUtils.h25 #include <androidfw/Asset.h>
32 // the passed in Asset will be deleted upon destruction.
39 // getMemoryBase will return the Asset's buffer.
45 AssetStreamAdaptor(Asset*, OwnAsset, HasMemoryBase);
58 Asset* fAsset;
69 SkMemoryStream* CopyAssetToStream(Asset*);
H A DUtils.cpp22 AssetStreamAdaptor::AssetStreamAdaptor(Asset* asset, OwnAsset ownAsset,
56 // would be modifying the Asset.
95 SkMemoryStream* android::CopyAssetToStream(Asset* asset) {
H A DFontFamily.cpp96 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER);
H A DMovie.cpp12 #include <androidfw/Asset.h>
85 android::Asset* asset = reinterpret_cast<android::Asset*>(native_asset);
H A DBitmapRegionDecoder.cpp40 #include <androidfw/Asset.h>
153 jlong native_asset, // Asset
155 Asset* asset = reinterpret_cast<Asset*>(native_asset);
H A DBitmapFactory.cpp19 #include <androidfw/Asset.h>
529 Asset* asset = reinterpret_cast<Asset*>(native_asset);
/frameworks/base/native/android/
H A Dasset_manager.cpp21 #include <androidfw/Asset.h>
49 Asset* mAsset;
51 AAsset(Asset* asset) : mAsset(asset) { }
70 * Asset Manager functionality
89 Asset::AccessMode amMode;
92 amMode = Asset::ACCESS_UNKNOWN;
95 amMode = Asset::ACCESS_RANDOM;
98 amMode = Asset::ACCESS_STREAMING;
101 amMode = Asset::ACCESS_BUFFER;
108 Asset* asse
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/frameworks/rs/
H A DrsFileA3D.h29 class Asset;
63 bool load(Asset *asset);
88 Asset *mAsset;
H A DrsFileA3D.cpp26 #include <androidfw/Asset.h>
94 bool FileA3D::load(Asset *asset) {
435 ALOGE("File load failed. Asset stream is NULL");
450 Asset *asset = static_cast<Asset *>(_asset);
/frameworks/base/libs/androidfw/
H A DAsset.cpp24 #include <androidfw/Asset.h>
50 static Asset* gHead = NULL;
51 static Asset* gTail = NULL;
53 int32_t Asset::getGlobalCount()
59 String8 Asset::getAssetAllocations()
63 Asset* cur = gHead;
79 Asset::Asset(void) function in class:Asset
92 //ALOGI("Creating Asset %p #%d\n", this, gCount);
95 Asset
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H A DAssetManager.cpp25 #include <androidfw/Asset.h>
81 static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
190 ALOGW("Asset path %s is neither a directory nor file (type=%d).",
206 ALOGV("In %p Asset %s path: %s", this,
210 Asset* manifestAsset = const_cast<AssetManager*>(this)->openNonAssetInPathLocked(
211 kAndroidManifest, Asset::ACCESS_BUFFER, ap);
254 Asset* idmap = NULL;
255 if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) {
313 Asset* as
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H A DAndroid.mk21 Asset.cpp \
H A DResourceTypes.cpp3317 status_t ResTable::add(Asset* asset, const int32_t cookie, bool copyData) {
3327 status_t ResTable::add(Asset* asset, Asset* idmapAsset, const int32_t cookie, bool copyData) {
/frameworks/base/core/jni/
H A Dandroid_util_AssetManager.cpp34 #include <androidfw/Asset.h>
207 if (mode != Asset::ACCESS_UNKNOWN && mode != Asset::ACCESS_RANDOM
208 && mode != Asset::ACCESS_STREAMING && mode != Asset::ACCESS_BUFFER) {
213 Asset* a = am->open(fileName8.c_str(), (Asset::AccessMode)mode);
220 //printf("Created Asset Stream: %p\n", a);
225 static jobject returnParcelFileDescriptor(JNIEnv* env, Asset* a, jlongArray outOffsets)
272 Asset*
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/frameworks/base/tools/split-select/
H A DMain.cpp131 Asset* asset = assetManager.openNonAsset(cookie, "AndroidManifest.xml", Asset::ACCESS_BUFFER);
/frameworks/base/rs/jni/
H A Dandroid_renderscript_RenderScript.cpp28 #include <androidfw/Asset.h>
828 Asset* asset = reinterpret_cast<Asset*>(native_asset);
844 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER);
912 Asset* asset = reinterpret_cast<Asset*>(native_asset);
932 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER);
/frameworks/base/cmds/bootanimation/
H A DBootAnimation.cpp110 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
/frameworks/base/tools/aapt/
H A DCommand.cpp4 // Android Asset Packaging Tool main entry point.
44 printf("Android Asset Packaging Tool, v0.2-" AAPT_VERSION "\n");
228 Asset* manifestAsset = assets.openNonAsset("AndroidManifest.xml",
229 Asset::ACCESS_BUFFER);
394 Asset* aidAsset = assets.openNonAsset(xmlPath, Asset::ACCESS_BUFFER);
635 Asset* asset = NULL;
655 asset = assets.openNonAsset(assetsCookie, resname, Asset::ACCESS_BUFFER);
681 asset = assets.openNonAsset(assetsCookie, resname, Asset::ACCESS_BUFFER);
699 asset = assets.openNonAsset(assetsCookie, "AndroidManifest.xml", Asset
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H A DResource.cpp1004 Asset* asset = assets.openNonAsset(cookie, "AndroidManifest.xml", Asset::ACCESS_STREAMING);

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