/frameworks/base/include/androidfw/ |
H A D | Asset.h | 18 // Class providing access to a read-only asset. Asset objects are NOT 41 * "Asset" is the base class for all types of assets. The classes below 45 class Asset { class in namespace:android 47 virtual ~Asset(void); 122 Asset(void); // constructor; only invoked indirectly 134 Asset(const Asset& src); 135 Asset& operator=(const Asset& src); 143 static Asset* createFromFil [all...] |
H A D | AssetManager.h | 18 // Asset management class. AssetManager objects are thread-safe. 23 #include <androidfw/Asset.h> 53 class Asset; // fwd decl for things that include Asset.h first 62 * The purpose of the AssetManager is to create Asset objects. To do 143 typedef Asset::AccessMode AccessMode; // typing shortcut 152 * be freed by calling Asset::close(). 154 Asset* open(const char* fileName, AccessMode mode); 164 Asset* openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie = NULL); 170 Asset* openNonAsse [all...] |
H A D | ResourceTypes.h | 23 #include <androidfw/Asset.h> 1520 status_t add(Asset* asset, const int32_t cookie=-1, bool copyData=false); 1521 status_t add(Asset* asset, Asset* idmapAsset, const int32_t cookie=-1, bool copyData=false);
|
/frameworks/base/core/jni/android/graphics/ |
H A D | Utils.h | 25 #include <androidfw/Asset.h> 32 // the passed in Asset will be deleted upon destruction. 39 // getMemoryBase will return the Asset's buffer. 45 AssetStreamAdaptor(Asset*, OwnAsset, HasMemoryBase); 58 Asset* fAsset; 69 SkMemoryStream* CopyAssetToStream(Asset*);
|
H A D | Utils.cpp | 22 AssetStreamAdaptor::AssetStreamAdaptor(Asset* asset, OwnAsset ownAsset, 56 // would be modifying the Asset. 95 SkMemoryStream* android::CopyAssetToStream(Asset* asset) {
|
H A D | FontFamily.cpp | 96 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER);
|
H A D | Movie.cpp | 12 #include <androidfw/Asset.h> 85 android::Asset* asset = reinterpret_cast<android::Asset*>(native_asset);
|
H A D | BitmapRegionDecoder.cpp | 40 #include <androidfw/Asset.h> 153 jlong native_asset, // Asset 155 Asset* asset = reinterpret_cast<Asset*>(native_asset);
|
H A D | BitmapFactory.cpp | 19 #include <androidfw/Asset.h> 529 Asset* asset = reinterpret_cast<Asset*>(native_asset);
|
/frameworks/base/native/android/ |
H A D | asset_manager.cpp | 21 #include <androidfw/Asset.h> 49 Asset* mAsset; 51 AAsset(Asset* asset) : mAsset(asset) { } 70 * Asset Manager functionality 89 Asset::AccessMode amMode; 92 amMode = Asset::ACCESS_UNKNOWN; 95 amMode = Asset::ACCESS_RANDOM; 98 amMode = Asset::ACCESS_STREAMING; 101 amMode = Asset::ACCESS_BUFFER; 108 Asset* asse [all...] |
/frameworks/rs/ |
H A D | rsFileA3D.h | 29 class Asset; 63 bool load(Asset *asset); 88 Asset *mAsset;
|
H A D | rsFileA3D.cpp | 26 #include <androidfw/Asset.h> 94 bool FileA3D::load(Asset *asset) { 435 ALOGE("File load failed. Asset stream is NULL"); 450 Asset *asset = static_cast<Asset *>(_asset);
|
/frameworks/base/libs/androidfw/ |
H A D | Asset.cpp | 24 #include <androidfw/Asset.h> 50 static Asset* gHead = NULL; 51 static Asset* gTail = NULL; 53 int32_t Asset::getGlobalCount() 59 String8 Asset::getAssetAllocations() 63 Asset* cur = gHead; 79 Asset::Asset(void) function in class:Asset 92 //ALOGI("Creating Asset %p #%d\n", this, gCount); 95 Asset [all...] |
H A D | AssetManager.cpp | 25 #include <androidfw/Asset.h> 81 static Asset* const kExcludedAsset = (Asset*) 0xd000000d; 190 ALOGW("Asset path %s is neither a directory nor file (type=%d).", 206 ALOGV("In %p Asset %s path: %s", this, 210 Asset* manifestAsset = const_cast<AssetManager*>(this)->openNonAssetInPathLocked( 211 kAndroidManifest, Asset::ACCESS_BUFFER, ap); 254 Asset* idmap = NULL; 255 if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) { 313 Asset* as [all...] |
H A D | Android.mk | 21 Asset.cpp \
|
H A D | ResourceTypes.cpp | 3317 status_t ResTable::add(Asset* asset, const int32_t cookie, bool copyData) { 3327 status_t ResTable::add(Asset* asset, Asset* idmapAsset, const int32_t cookie, bool copyData) {
|
/frameworks/base/core/jni/ |
H A D | android_util_AssetManager.cpp | 34 #include <androidfw/Asset.h> 207 if (mode != Asset::ACCESS_UNKNOWN && mode != Asset::ACCESS_RANDOM 208 && mode != Asset::ACCESS_STREAMING && mode != Asset::ACCESS_BUFFER) { 213 Asset* a = am->open(fileName8.c_str(), (Asset::AccessMode)mode); 220 //printf("Created Asset Stream: %p\n", a); 225 static jobject returnParcelFileDescriptor(JNIEnv* env, Asset* a, jlongArray outOffsets) 272 Asset* [all...] |
/frameworks/base/tools/split-select/ |
H A D | Main.cpp | 131 Asset* asset = assetManager.openNonAsset(cookie, "AndroidManifest.xml", Asset::ACCESS_BUFFER);
|
/frameworks/base/rs/jni/ |
H A D | android_renderscript_RenderScript.cpp | 28 #include <androidfw/Asset.h> 828 Asset* asset = reinterpret_cast<Asset*>(native_asset); 844 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); 912 Asset* asset = reinterpret_cast<Asset*>(native_asset); 932 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER);
|
/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.cpp | 110 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
|
/frameworks/base/tools/aapt/ |
H A D | Command.cpp | 4 // Android Asset Packaging Tool main entry point. 44 printf("Android Asset Packaging Tool, v0.2-" AAPT_VERSION "\n"); 228 Asset* manifestAsset = assets.openNonAsset("AndroidManifest.xml", 229 Asset::ACCESS_BUFFER); 394 Asset* aidAsset = assets.openNonAsset(xmlPath, Asset::ACCESS_BUFFER); 635 Asset* asset = NULL; 655 asset = assets.openNonAsset(assetsCookie, resname, Asset::ACCESS_BUFFER); 681 asset = assets.openNonAsset(assetsCookie, resname, Asset::ACCESS_BUFFER); 699 asset = assets.openNonAsset(assetsCookie, "AndroidManifest.xml", Asset [all...] |
H A D | Resource.cpp | 1004 Asset* asset = assets.openNonAsset(cookie, "AndroidManifest.xml", Asset::ACCESS_STREAMING);
|