Searched refs:GL_SMOOTH (Results 1 - 9 of 9) sorted by relevance

/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
H A DCubeRenderer.java121 gl.glShadeModel(GL10.GL_SMOOTH);
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
H A DTriangleRenderer.java53 gl.glShadeModel(GL10.GL_SMOOTH);
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES10Header.java-if189 public static final int GL_SMOOTH = 0x1D01;
/frameworks/native/opengl/libagl/
H A Dlight.cpp104 c->rasterizer.procs.shadeModel(c, GL_SMOOTH);
105 c->lighting.shadeModel = GL_SMOOTH;
636 if (ggl_unlikely(mode != GL_SMOOTH && mode != GL_FLAT)) {
/frameworks/base/opengl/java/android/opengl/
H A DGLES10.java189 public static final int GL_SMOOTH = 0x1D01; field in class:GLES10
H A DGLLogWrapper.java337 case GL_SMOOTH:
338 return "GL_SMOOTH";
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL10.java187 int GL_SMOOTH = 0x1D01; field in interface:GL10
/frameworks/native/opengl/include/GLES/
H A Dgl.h380 #define GL_SMOOTH 0x1D01 macro
/frameworks/native/opengl/tests/angeles/include/GLES/
H A Dgl.h337 #define GL_SMOOTH 0x1D01 macro

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