Searched refs:invokeFunctor (Results 1 - 11 of 11) sorted by relevance
/frameworks/base/core/java/android/webkit/ |
H A D | WebViewDelegate.java | 91 viewRootImpl.invokeFunctor(nativeDrawGLFunctor, waitForCompletion);
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/frameworks/base/libs/hwui/ |
H A D | RenderState.h | 52 void invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info);
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H A D | RenderState.cpp | 103 void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) { function in class:android::uirenderer::RenderState
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H A D | OpenGLRenderer.cpp | 383 mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
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/frameworks/base/libs/hwui/renderthread/ |
H A D | CanvasContext.h | 92 static void invokeFunctor(RenderThread& thread, Functor* functor);
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H A D | RenderProxy.h | 80 ANDROID_API static void invokeFunctor(Functor* functor, bool waitForCompletion);
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H A D | RenderProxy.cpp | 222 CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) { 223 CanvasContext::invokeFunctor(*args->thread, args->functor); 227 void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) { function in class:android::uirenderer::renderthread::RenderProxy 230 SETUP_TASK(invokeFunctor);
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H A D | CanvasContext.cpp | 270 void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) { function in class:android::uirenderer::renderthread::CanvasContext 278 thread.renderState().invokeFunctor(functor, mode, NULL);
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/frameworks/base/core/java/android/view/ |
H A D | ThreadedRenderer.java | 354 static void invokeFunctor(long functor, boolean waitForCompletion) { method in class:ThreadedRenderer
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H A D | ViewRootImpl.java | 663 // Fence so that any pending invokeFunctor() messages will be processed 678 public void invokeFunctor(long functor, boolean waitForCompletion) { method in class:ViewRootImpl 679 ThreadedRenderer.invokeFunctor(functor, waitForCompletion);
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/frameworks/base/core/jni/ |
H A D | android_view_ThreadedRenderer.cpp | 320 RenderProxy::invokeFunctor(functor, waitForCompletion);
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