Searched refs:invokeFunctor (Results 1 - 11 of 11) sorted by relevance

/frameworks/base/core/java/android/webkit/
H A DWebViewDelegate.java91 viewRootImpl.invokeFunctor(nativeDrawGLFunctor, waitForCompletion);
/frameworks/base/libs/hwui/
H A DRenderState.h52 void invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info);
H A DRenderState.cpp103 void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) { function in class:android::uirenderer::RenderState
H A DOpenGLRenderer.cpp383 mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.h92 static void invokeFunctor(RenderThread& thread, Functor* functor);
H A DRenderProxy.h80 ANDROID_API static void invokeFunctor(Functor* functor, bool waitForCompletion);
H A DRenderProxy.cpp222 CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
223 CanvasContext::invokeFunctor(*args->thread, args->functor);
227 void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) { function in class:android::uirenderer::renderthread::RenderProxy
230 SETUP_TASK(invokeFunctor);
H A DCanvasContext.cpp270 void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) { function in class:android::uirenderer::renderthread::CanvasContext
278 thread.renderState().invokeFunctor(functor, mode, NULL);
/frameworks/base/core/java/android/view/
H A DThreadedRenderer.java354 static void invokeFunctor(long functor, boolean waitForCompletion) { method in class:ThreadedRenderer
H A DViewRootImpl.java663 // Fence so that any pending invokeFunctor() messages will be processed
678 public void invokeFunctor(long functor, boolean waitForCompletion) { method in class:ViewRootImpl
679 ThreadedRenderer.invokeFunctor(functor, waitForCompletion);
/frameworks/base/core/jni/
H A Dandroid_view_ThreadedRenderer.cpp320 RenderProxy::invokeFunctor(functor, waitForCompletion);

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