Searched refs:render (Results 1 - 25 of 48) sorted by relevance

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/frameworks/native/libs/gui/tests/
H A DSurfaceTextureGLThreadToGL_test.cpp27 virtual void render() { function in class:android::PT
46 virtual void render() { function in class:android::PT
67 virtual void render() { function in class:android::PT
96 virtual void render() { function in class:android::PT
126 virtual void render() { function in class:android::PT
H A DSurfaceTextureGLThreadToGL.h36 * virtual void render() {
74 render();
81 virtual void render() = 0;
/frameworks/av/media/libstagefright/include/
H A DSoftwareRenderer.h35 void render(
/frameworks/rs/
H A DrsPath.h45 void render(Context *);
H A DrsMesh.h78 void render(Context *) const;
H A DrsPath.cpp59 void Path::render(Context *rsc) { function in class:Path
H A DrsScriptC_LibGL.cpp156 sm->render(rsc);
164 sm->render(rsc);
/frameworks/av/include/media/
H A DJetPlayer.h67 int render();
78 Mutex mMutex; // mutex to sync the render and playback thread with the JET calls
111 result = mPlayer->render();
/frameworks/base/libs/hwui/font/
H A DFont.h84 void render(const SkPaint* paint, const char* text, uint32_t start, uint32_t len,
87 void render(const SkPaint* paint, const char* text, uint32_t start, uint32_t len,
115 void render(const SkPaint* paint, const char *text, uint32_t start, uint32_t len,
H A DFont.cpp299 void Font::render(const SkPaint* paint, const char *text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font
301 render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL,
305 void Font::render(const SkPaint* paint, const char *text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font
362 render(paint, text, start, len, numGlyphs, 0, 0, MEASURE, NULL, 0, 0, bounds, positions);
386 void Font::render(const SkPaint* paint, const char* text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font
401 RenderGlyph render = gRenderGlyph[(mode << 1) + !mIdentityTransform]; local
424 (*this.*render)(cachedGlyph, penX, penY,
/frameworks/av/media/libmediaplayerservice/
H A DMidiFile.h70 int render();
102 result = mMidiFile->render();
/frameworks/native/cmds/flatland/
H A DFlatland.h66 virtual bool render(EGLSurface surface) = 0;
H A DMain.cpp341 bool render() { function in class:Layer
342 return mRenderer->render(mSurface);
517 result = mLayers[i].render();
H A DRenderers.cpp166 virtual bool render(EGLSurface surface) { function in class:android::NoRenderer
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DBidiRenderer.java106 * Perform Bidi Analysis on the text and then render it.
108 * To skip the analysis and render unidirectional text, see {@link
140 // We break the text into scripts and then select font based on it and then render each of
152 * Render a script run to the right of the bounds passed. Use the preferred font to render as
153 * much as possible. This also implements a fallback mechanism to render characters that cannot
167 render(start, limit, preferredFont, flag, advances, advancesIndex, draw);
172 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw);
187 render(start, start+charCount, font, flag, advances, advancesIndex, draw);
199 render(start, start + charCount, preferredFont, flag, advances, advancesIndex,
215 * @param font The font to render th
217 private void render(int start, int limit, Font font, int flag, float[] advances, method in class:BidiRenderer
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
H A DBridgeRenderSession.java89 public Result render(long timeout) { method in class:BridgeRenderSession
94 mLastResult = mSession.render(false /*freshRender*/);
/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp31 void render(int quads);
114 render(argc==2 ? atoi(argv[1]) : ITERATIONS);
229 void render(int quads) function
/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
H A DBlockingGLTextureView.java54 public void render() { method in class:BlockingGLTextureView
55 mRenderThread.render();
213 * Create an EGL surface we can render into.
253 * Display the current render surface.
361 public void render() { method in class:BlockingGLTextureView.RenderThread
/frameworks/native/opengl/tests/gl_basic/
H A Dgl_basic.cpp29 void render();
207 render();
337 void render()
/frameworks/av/include/ndk/
H A DNdkMediaCodec.h151 * video decoder you can optionally render the buffer.
153 media_status_t AMediaCodec_releaseOutputBuffer(AMediaCodec*, size_t idx, bool render);
157 * and return it to the codec to render it on the output surface. If you
/frameworks/base/tools/layoutlib/bridge/src/android/animation/
H A DAnimationThread.java156 if (mSession.render(false /*freshRender*/).isSuccess()) {
/frameworks/base/media/jni/
H A Dandroid_media_MediaCodec.h87 size_t index, bool render, bool updatePTS, int64_t timestampNs);
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
H A DRenderDrawable.java44 * Action to render a given Drawable provided through {@link DrawableParams#getDrawable()}.
46 * The class only provides a simple {@link #render()} method, but the full life-cycle of the
58 public Result render() { method in class:RenderDrawable
/frameworks/av/media/ndk/
H A DNdkMediaCodec.cpp339 media_status_t AMediaCodec_releaseOutputBuffer(AMediaCodec *mData, size_t idx, bool render) { argument
340 if (render) {
350 ALOGV("render @ %" PRId64, timestampNs);
/frameworks/av/media/libstagefright/colorconversion/
H A DSoftwareRenderer.cpp183 void SoftwareRenderer::render( function in class:android::SoftwareRenderer

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