/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
H A D | conceal.cpp | 142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local 159 v2 = prevFrame + size + (size >> 2) + chrstart; 182 oscl_memcpy(v1, v2, B_SIZE); 184 v2 += width_C; 185 oscl_memcpy(v1, v2, B_SIZE); 187 v2 += width_C;
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/api/ |
H A D | armCOMM_s.h | 115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 120 _M_VARIANT $v2 167 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 173 _M_TRY1 $v2
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/api/ |
H A D | armCOMM_s.h | 115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 120 _M_VARIANT $v2 170 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 176 _M_TRY1 $v2
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES30.cpp | 2558 /* void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) */ 2561 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2) { 2566 (GLuint)v2 2570 /* void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) */ 2573 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) { 2578 (GLuint)v2, 2560 android_glUniform3ui__IIII(JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2) argument 2572 android_glUniform4ui__IIIII(JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) argument
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H A D | android_opengl_GLES31.cpp | 1022 /* void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) */ 1025 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) { 1031 (GLint)v2 1035 /* void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) */ 1038 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) { 1044 (GLint)v2, 1072 /* void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) */ 1075 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) { 1081 (GLuint)v2 1085 /* void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuin 1024 android_glProgramUniform3i__IIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) argument 1037 android_glProgramUniform4i__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument 1074 android_glProgramUniform3ui__IIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) argument 1087 android_glProgramUniform4ui__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument 1124 android_glProgramUniform3f__IIFFF(JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2) argument 1137 android_glProgramUniform4f__IIFFFF(JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2, jfloat v3) argument [all...] |
H A D | android_util_Process.cpp | 408 static int pid_compare(const void* v1, const void* v2) argument 410 //ALOGI("Compare %" PRId32 " vs %" PRId32 "\n", *((const jint*)v1), *((const jint*)v2)); 411 return *((const jint*)v1) - *((const jint*)v2);
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/frameworks/base/libs/androidfw/tests/ |
H A D | TypeWrappers_test.cpp | 57 Res_value v2; local 58 memset(&v2, 0, sizeof(v2)); 59 t.header.size += sizeof(v2); 73 memcpy(p, &v2, sizeof(v2)); 74 p += sizeof(v2);
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/frameworks/base/libs/hwui/ |
H A D | FontRenderer.cpp | 538 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 545 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, 550 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 558 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 573 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 576 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 537 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 549 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 572 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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H A D | LayerRenderer.cpp | 175 const float v2 = (height - r->bottom) * texY; local 179 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 180 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
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H A D | OpenGLRenderer.cpp | 1160 const float v2 = (height - r->bottom) * texY; local 1165 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 1166 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 2070 float v2 = float(y + 1) / meshHeight; local 2072 mapper.map(u1, v1, u2, v2); 2083 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 2084 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 2087 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 2169 float v2 = fmin(1.0f, srcBottom / height); local 2171 getMapper(texture).map(u1, v1, u2, v2); 3442 resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) argument [all...] |
H A D | Patch.cpp | 140 float v2 = fmax(0.0f, stepY - vOffset) / bitmapHeight; local 144 generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX, 172 float y1, float y2, float v1, float v2, float stretchX, float rescaleX, 196 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 207 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); 212 float u1, float v1, float u2, float v2, uint32_t& quadCount) { 226 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); 237 mUvMapper.map(u1, v1, u2, v2); 241 TextureVertex::set(vertex++, x1, y2, u1, v2); 171 generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, float y1, float y2, float v1, float v2, float stretchX, float rescaleX, float width, float bitmapWidth, uint32_t& quadCount) argument 211 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument [all...] |
/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 158 float x2, float y2, float u2, float v2, 162 TextureVertex::set(mesh++, x2, y2, u2, v2); 157 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
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H A D | Font.cpp | 174 float v2 = glyph->mBitmapMaxV; local 176 mState->appendMeshQuad(nPenX, nPenY, u1, v2, 177 nPenX + width, nPenY, u2, v2, 203 float v2 = glyph->mBitmapMaxV; local 206 p[0].x(), p[0].y(), u1, v2, 207 p[1].x(), p[1].y(), u2, v2, 269 const float v2 = glyph->mBitmapMaxV; local 273 position->y() + destination[0].y(), u1, v2, 275 position->y() + destination[1].y(), u2, v2,
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/frameworks/base/libs/hwui/utils/ |
H A D | MathUtils.h | 84 inline static float lerp(float v1, float v2, float t) { argument 85 return v1 + ((v2 - v1) * t);
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES30.java | 1084 // C function void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) 1090 int v2 1093 // C function void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) 1099 int v2, 1095 glUniform4ui( int location, int v0, int v1, int v2, int v3 ) argument
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H A D | GLES31.java | 417 // C function void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) 424 int v2 427 // C function void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) 434 int v2, 455 // C function void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) 462 int v2 465 // C function void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) 472 int v2, 493 // C function void glProgramUniform3f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) 500 float v2 429 glProgramUniform4i( int program, int location, int v0, int v1, int v2, int v3 ) argument 467 glProgramUniform4ui( int program, int location, int v0, int v1, int v2, int v3 ) argument 505 glProgramUniform4f( int program, int location, float v0, float v1, float v2, float v3 ) argument [all...] |
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
H A D | StatusBarHeaderView.java | 666 public void interpoloate(LayoutValues v1, LayoutValues v2, float t) { argument 667 timeScale = v1.timeScale * (1 - t) + v2.timeScale * t; 668 clockY = v1.clockY * (1 - t) + v2.clockY * t; 669 dateY = v1.dateY * (1 - t) + v2.dateY * t; 670 avatarScale = v1.avatarScale * (1 - t) + v2.avatarScale * t; 671 avatarX = v1.avatarX * (1 - t) + v2.avatarX * t; 672 avatarY = v1.avatarY * (1 - t) + v2.avatarY * t; 673 batteryX = v1.batteryX * (1 - t) + v2.batteryX * t; 674 batteryY = v1.batteryY * (1 - t) + v2.batteryY * t; 675 settingsTranslation = v1.settingsTranslation * (1 - t) + v2 [all...] |
/frameworks/base/tests/ActivityTests/src/com/google/android/test/activity/ |
H A D | ArrayMapTests.java | 111 private static boolean compare(Object v1, Object v2) { argument 113 return v2 == null; 115 if (v2 == null) { 118 return v1.equals(v2);
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | BlendComposite.java | 337 private static float hue2RGB(float v1, float v2, float vH) { argument 345 return (v1 + (v2 - v1) * 6.0f * vH); 348 return (v2); 351 return (v1 + (v2 - v1) * ((2.0f / 3.0f) - vH) * 6.0f);
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/frameworks/base/tools/split-select/ |
H A D | Abi.cpp | 24 static Vector<Variant> buildVariants(Variant v1, Variant v2) { argument 27 v.add(v2); 31 static Vector<Variant> buildVariants(Variant v1, Variant v2, Variant v3) { argument 34 v.add(v2);
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/frameworks/minikin/libs/minikin/ |
H A D | Layout.cpp | 420 const uint16_t v2 = chars[(*iter)++]; local 421 // test whether v2 in (0xdc00..0xdfff), trail surrogate 422 if ((v2 & 0xfc00) == 0xdc00) { 425 return (((hb_codepoint_t)v) << 10) + v2 - delta;
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/frameworks/native/include/ui/ |
H A D | mat4.h | 113 tmat44(const tvec4<A>& v0, const tvec4<B>& v1, const tvec4<C>& v2, const tvec4<D>& v3); 212 tmat44<T>::tmat44(const tvec4<A>& v0, const tvec4<B>& v1, const tvec4<C>& v2, const tvec4<D>& v3) { argument 215 mValue[2] = v2;
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/frameworks/native/opengl/libagl/ |
H A D | array.cpp | 659 vertex_t *v, *v0, *v1, *v2; 683 v2 = v++; 684 const uint32_t cc = v0->flags & v1->flags & v2->flags; 686 c->prims.renderTriangle(c, v0, v1, v2); 687 swap(((winding^=1) ? v1 : v0), v2); 872 vertex_t* v2; local 883 v2 = fetch_vertex(c, read_index(type, indices)); 884 const uint32_t cc = v0->flags & v1->flags & v2->flags; 886 c->prims.renderTriangle(c, v0, v1, v2); 889 consumed = v2; 919 vertex_t* const v2 = fetch_vertex(c, *p++); local 933 vertex_t* const v2 = fetch_vertex(c, *p++); local [all...] |
H A D | primitives.cpp | 40 vertex_t* v0, vertex_t* v1, vertex_t* v2); 45 vertex_t* v0, vertex_t* v1, vertex_t* v2); 48 vertex_t* v0, vertex_t* v1, vertex_t* v2); 51 vertex_t* v0, vertex_t* v1, vertex_t* v2); 54 vertex_t* v0, vertex_t* v1, vertex_t* v2); 57 vertex_t* v0, vertex_t* v1, vertex_t* v2); 60 vertex_t* v0, vertex_t* v1, vertex_t* v2); 63 vertex_t* v0, vertex_t* v1, vertex_t* v2); 74 vertex_t* v0, vertex_t* v1, vertex_t* v2) 88 if(!(v2 73 lightTriangleDarkSmooth(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 96 lightTriangleDarkFlat(ogles_context_t* c, vertex_t* , vertex_t* , vertex_t* v2) argument 109 lightTriangleSmooth(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 120 lightTriangleFlat(ogles_context_t* c, vertex_t* , vertex_t* , vertex_t* v2) argument 159 lightTriangleDarkSmoothFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 167 lightTriangleDarkFlatFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 177 lightTriangleSmoothFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 185 lightTriangleFlatFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 236 initTriangle( vertex_t const* v0, vertex_t const* v1, vertex_t const* v2) argument 390 fetch_texcoord_impl(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 435 fetch_texcoord(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 574 primitive_clip_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 614 triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 631 lerp_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 715 lerp_texcoords(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 759 lerp_texcoords_w(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument 850 clip_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument [all...] |
/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_api.cpp | 4751 void GLTrace_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { argument 4775 // copy argument v2 4779 arg_v2->add_floatvalue(v2); 4784 glContext->hooks->gl.glUniform3f(location, v0, v1, v2); 4838 void GLTrace_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { argument 4862 // copy argument v2 4866 arg_v2->add_intvalue(v2); 4871 glContext->hooks->gl.glUniform3i(location, v0, v1, v2); 4925 void GLTrace_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { argument 4949 // copy argument v2 5018 GLTrace_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) argument 8050 GLTrace_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) argument 8096 GLTrace_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) argument 11232 GLTrace_glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) argument 11284 GLTrace_glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) argument 11428 GLTrace_glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) argument 11480 GLTrace_glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) argument 11624 GLTrace_glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) argument 11676 GLTrace_glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) argument 18893 GLTrace_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) argument 18992 GLTrace_glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) argument 19091 GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) argument 19196 GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) argument 19614 GLTrace_glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) argument 19666 GLTrace_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) argument [all...] |