Searched defs:v2 (Results 1 - 25 of 39) sorted by path

12

/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dconceal.cpp142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local
159 v2 = prevFrame + size + (size >> 2) + chrstart;
182 oscl_memcpy(v1, v2, B_SIZE);
184 v2 += width_C;
185 oscl_memcpy(v1, v2, B_SIZE);
187 v2 += width_C;
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/api/
H A DarmCOMM_s.h115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
120 _M_VARIANT $v2
167 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
173 _M_TRY1 $v2
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/api/
H A DarmCOMM_s.h115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
120 _M_VARIANT $v2
170 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
176 _M_TRY1 $v2
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES30.cpp2558 /* void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) */
2561 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2) {
2566 (GLuint)v2
2570 /* void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) */
2573 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) {
2578 (GLuint)v2,
2560 android_glUniform3ui__IIII(JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2) argument
2572 android_glUniform4ui__IIIII(JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) argument
H A Dandroid_opengl_GLES31.cpp1022 /* void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) */
1025 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) {
1031 (GLint)v2
1035 /* void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) */
1038 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) {
1044 (GLint)v2,
1072 /* void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) */
1075 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) {
1081 (GLuint)v2
1085 /* void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuin
1024 android_glProgramUniform3i__IIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) argument
1037 android_glProgramUniform4i__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument
1074 android_glProgramUniform3ui__IIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2) argument
1087 android_glProgramUniform4ui__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument
1124 android_glProgramUniform3f__IIFFF(JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2) argument
1137 android_glProgramUniform4f__IIFFFF(JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2, jfloat v3) argument
[all...]
H A Dandroid_util_Process.cpp408 static int pid_compare(const void* v1, const void* v2) argument
410 //ALOGI("Compare %" PRId32 " vs %" PRId32 "\n", *((const jint*)v1), *((const jint*)v2));
411 return *((const jint*)v1) - *((const jint*)v2);
/frameworks/base/libs/androidfw/tests/
H A DTypeWrappers_test.cpp57 Res_value v2; local
58 memset(&v2, 0, sizeof(v2));
59 t.header.size += sizeof(v2);
73 memcpy(p, &v2, sizeof(v2));
74 p += sizeof(v2);
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp538 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
545 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2,
550 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
558 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
573 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
576 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
537 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
549 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
572 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
H A DLayerRenderer.cpp175 const float v2 = (height - r->bottom) * texY; local
179 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
180 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
H A DOpenGLRenderer.cpp1160 const float v2 = (height - r->bottom) * texY; local
1165 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1166 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
2070 float v2 = float(y + 1) / meshHeight; local
2072 mapper.map(u1, v1, u2, v2);
2083 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2084 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2087 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2169 float v2 = fmin(1.0f, srcBottom / height); local
2171 getMapper(texture).map(u1, v1, u2, v2);
3442 resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) argument
[all...]
H A DPatch.cpp140 float v2 = fmax(0.0f, stepY - vOffset) / bitmapHeight; local
144 generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX,
172 float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
196 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
207 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
212 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
226 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
237 mUvMapper.map(u1, v1, u2, v2);
241 TextureVertex::set(vertex++, x1, y2, u1, v2);
171 generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, float y1, float y2, float v1, float v2, float stretchX, float rescaleX, float width, float bitmapWidth, uint32_t& quadCount) argument
211 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
[all...]
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h158 float x2, float y2, float u2, float v2,
162 TextureVertex::set(mesh++, x2, y2, u2, v2);
157 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
H A DFont.cpp174 float v2 = glyph->mBitmapMaxV; local
176 mState->appendMeshQuad(nPenX, nPenY, u1, v2,
177 nPenX + width, nPenY, u2, v2,
203 float v2 = glyph->mBitmapMaxV; local
206 p[0].x(), p[0].y(), u1, v2,
207 p[1].x(), p[1].y(), u2, v2,
269 const float v2 = glyph->mBitmapMaxV; local
273 position->y() + destination[0].y(), u1, v2,
275 position->y() + destination[1].y(), u2, v2,
/frameworks/base/libs/hwui/utils/
H A DMathUtils.h84 inline static float lerp(float v1, float v2, float t) { argument
85 return v1 + ((v2 - v1) * t);
/frameworks/base/opengl/java/android/opengl/
H A DGLES30.java1084 // C function void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 )
1090 int v2
1093 // C function void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
1099 int v2,
1095 glUniform4ui( int location, int v0, int v1, int v2, int v3 ) argument
H A DGLES31.java417 // C function void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 )
424 int v2
427 // C function void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 )
434 int v2,
455 // C function void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 )
462 int v2
465 // C function void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
472 int v2,
493 // C function void glProgramUniform3f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 )
500 float v2
429 glProgramUniform4i( int program, int location, int v0, int v1, int v2, int v3 ) argument
467 glProgramUniform4ui( int program, int location, int v0, int v1, int v2, int v3 ) argument
505 glProgramUniform4f( int program, int location, float v0, float v1, float v2, float v3 ) argument
[all...]
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
H A DStatusBarHeaderView.java666 public void interpoloate(LayoutValues v1, LayoutValues v2, float t) { argument
667 timeScale = v1.timeScale * (1 - t) + v2.timeScale * t;
668 clockY = v1.clockY * (1 - t) + v2.clockY * t;
669 dateY = v1.dateY * (1 - t) + v2.dateY * t;
670 avatarScale = v1.avatarScale * (1 - t) + v2.avatarScale * t;
671 avatarX = v1.avatarX * (1 - t) + v2.avatarX * t;
672 avatarY = v1.avatarY * (1 - t) + v2.avatarY * t;
673 batteryX = v1.batteryX * (1 - t) + v2.batteryX * t;
674 batteryY = v1.batteryY * (1 - t) + v2.batteryY * t;
675 settingsTranslation = v1.settingsTranslation * (1 - t) + v2
[all...]
/frameworks/base/tests/ActivityTests/src/com/google/android/test/activity/
H A DArrayMapTests.java111 private static boolean compare(Object v1, Object v2) { argument
113 return v2 == null;
115 if (v2 == null) {
118 return v1.equals(v2);
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DBlendComposite.java337 private static float hue2RGB(float v1, float v2, float vH) { argument
345 return (v1 + (v2 - v1) * 6.0f * vH);
348 return (v2);
351 return (v1 + (v2 - v1) * ((2.0f / 3.0f) - vH) * 6.0f);
/frameworks/base/tools/split-select/
H A DAbi.cpp24 static Vector<Variant> buildVariants(Variant v1, Variant v2) { argument
27 v.add(v2);
31 static Vector<Variant> buildVariants(Variant v1, Variant v2, Variant v3) { argument
34 v.add(v2);
/frameworks/minikin/libs/minikin/
H A DLayout.cpp420 const uint16_t v2 = chars[(*iter)++]; local
421 // test whether v2 in (0xdc00..0xdfff), trail surrogate
422 if ((v2 & 0xfc00) == 0xdc00) {
425 return (((hb_codepoint_t)v) << 10) + v2 - delta;
/frameworks/native/include/ui/
H A Dmat4.h113 tmat44(const tvec4<A>& v0, const tvec4<B>& v1, const tvec4<C>& v2, const tvec4<D>& v3);
212 tmat44<T>::tmat44(const tvec4<A>& v0, const tvec4<B>& v1, const tvec4<C>& v2, const tvec4<D>& v3) { argument
215 mValue[2] = v2;
/frameworks/native/opengl/libagl/
H A Darray.cpp659 vertex_t *v, *v0, *v1, *v2;
683 v2 = v++;
684 const uint32_t cc = v0->flags & v1->flags & v2->flags;
686 c->prims.renderTriangle(c, v0, v1, v2);
687 swap(((winding^=1) ? v1 : v0), v2);
872 vertex_t* v2; local
883 v2 = fetch_vertex(c, read_index(type, indices));
884 const uint32_t cc = v0->flags & v1->flags & v2->flags;
886 c->prims.renderTriangle(c, v0, v1, v2);
889 consumed = v2;
919 vertex_t* const v2 = fetch_vertex(c, *p++); local
933 vertex_t* const v2 = fetch_vertex(c, *p++); local
[all...]
H A Dprimitives.cpp40 vertex_t* v0, vertex_t* v1, vertex_t* v2);
45 vertex_t* v0, vertex_t* v1, vertex_t* v2);
48 vertex_t* v0, vertex_t* v1, vertex_t* v2);
51 vertex_t* v0, vertex_t* v1, vertex_t* v2);
54 vertex_t* v0, vertex_t* v1, vertex_t* v2);
57 vertex_t* v0, vertex_t* v1, vertex_t* v2);
60 vertex_t* v0, vertex_t* v1, vertex_t* v2);
63 vertex_t* v0, vertex_t* v1, vertex_t* v2);
74 vertex_t* v0, vertex_t* v1, vertex_t* v2)
88 if(!(v2
73 lightTriangleDarkSmooth(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
96 lightTriangleDarkFlat(ogles_context_t* c, vertex_t* , vertex_t* , vertex_t* v2) argument
109 lightTriangleSmooth(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
120 lightTriangleFlat(ogles_context_t* c, vertex_t* , vertex_t* , vertex_t* v2) argument
159 lightTriangleDarkSmoothFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
167 lightTriangleDarkFlatFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
177 lightTriangleSmoothFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
185 lightTriangleFlatFog(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
236 initTriangle( vertex_t const* v0, vertex_t const* v1, vertex_t const* v2) argument
390 fetch_texcoord_impl(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
435 fetch_texcoord(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
574 primitive_clip_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
614 triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
631 lerp_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
715 lerp_texcoords(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
759 lerp_texcoords_w(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
850 clip_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2) argument
[all...]
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.cpp4751 void GLTrace_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { argument
4775 // copy argument v2
4779 arg_v2->add_floatvalue(v2);
4784 glContext->hooks->gl.glUniform3f(location, v0, v1, v2);
4838 void GLTrace_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { argument
4862 // copy argument v2
4866 arg_v2->add_intvalue(v2);
4871 glContext->hooks->gl.glUniform3i(location, v0, v1, v2);
4925 void GLTrace_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { argument
4949 // copy argument v2
5018 GLTrace_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) argument
8050 GLTrace_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) argument
8096 GLTrace_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) argument
11232 GLTrace_glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) argument
11284 GLTrace_glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) argument
11428 GLTrace_glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) argument
11480 GLTrace_glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) argument
11624 GLTrace_glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) argument
11676 GLTrace_glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) argument
18893 GLTrace_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) argument
18992 GLTrace_glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) argument
19091 GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) argument
19196 GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) argument
19614 GLTrace_glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) argument
19666 GLTrace_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) argument
[all...]

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