Searched defs:colors (Results 51 - 75 of 207) sorted by relevance

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/external/skia/samplecode/
H A DSampleFilter.cpp26 const SkPMColor colors[] = { local
30 SkColorTable* ctable = new SkColorTable(colors, 4);
H A DSampleLayers.cpp31 SkColor colors[] = { 0, SK_ColorWHITE }; local
33 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode,
/external/skia/src/core/
H A DSkImageGenerator.cpp124 SkPMColor* colors, int* colorCount) {
126 return this->onGetPixels(info, dst, rb, colors, colorCount);
122 onGetPixels(const SkImageInfo& info, void* dst, size_t rb, const Options& options, SkPMColor* colors, int* colorCount) argument
/external/skia/src/images/
H A DSkImageEncoder_argb.cpp101 const SkPMColor* colors = bitmap.getColorTable() ? bitmap.getColorTable()->readColors() : NULL; local
107 scanline_import(src + y * bitmap.rowBytes(), argb, bitmap.width(), colors);
/external/skia/src/opts/
H A DSkBitmapProcState_opts_mips_dsp.cpp17 int count, uint16_t* SK_RESTRICT colors) {
18 SkASSERT(count > 0 && colors != NULL);
30 sk_memset16(colors, dstValue, count);
80 "sh $t0, 0(%[colors]) \n\t"
81 "sh $t1, 2(%[colors]) \n\t"
82 "sh $t2, 4(%[colors]) \n\t"
83 "sh $t3, 6(%[colors]) \n\t"
84 "sh $t4, 8(%[colors]) \n\t"
85 "sh $t5, 10(%[colors]) \n\t"
86 "sh $t6, 12(%[colors]) \
15 SI8_D16_nofilter_DX_mips_dsp(const SkBitmapProcState& s, const uint32_t* SK_RESTRICT xy, int count, uint16_t* SK_RESTRICT colors) argument
147 SI8_opaque_D32_nofilter_DX_mips_dsp(const SkBitmapProcState& s, const uint32_t* SK_RESTRICT xy, int count, SkPMColor* SK_RESTRICT colors) argument
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H A DSkPMFloat_SSE2.h48 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], argument
51 *a = FromPMColor(colors[0]);
52 *b = FromPMColor(colors[1]);
53 *c = FromPMColor(colors[2]);
54 *d = FromPMColor(colors[3]);
59 SkPMColor colors[4]) {
61 RoundClampTo4PMColors(a,b,c,d, colors);
66 SkPMColor colors[4]) {
75 _mm_storeu_si128((__m128i*)colors, c3210);
76 SkPMColorAssert(colors[
57 RoundTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument
64 RoundClampTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument
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H A DSkPMFloat_SSSE3.h48 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], argument
51 *a = FromPMColor(colors[0]);
52 *b = FromPMColor(colors[1]);
53 *c = FromPMColor(colors[2]);
54 *d = FromPMColor(colors[3]);
59 SkPMColor colors[4]) {
61 colors[0] = a.round();
62 colors[1] = b.round();
63 colors[2] = c.round();
64 colors[
57 RoundTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument
67 RoundClampTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument
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/external/skia/src/utils/
H A DSkPatchGrid.cpp32 bool SkPatchGrid::setPatch(int x, int y, const SkPoint cubics[12], const SkColor colors[4], argument
40 // setup corners and colors
61 // set optional values (colors and texture coordinates)
62 if ((fModeFlags & kColors_VertexType) && colors) {
63 fCornerColors[cornerPos] = colors[0];
64 fCornerColors[cornerPos + 1] = colors[1];
65 fCornerColors[cornerPos + (fCols + 1)] = colors[3];
66 fCornerColors[cornerPos + (fCols + 1) + 1] = colors[2];
79 bool SkPatchGrid::getPatch(int x, int y, SkPoint cubics[12], SkColor colors[4], argument
86 // set the patch by building the array of points and colors wit
174 SkColor colors[4]; local
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/external/deqp/modules/glshared/
H A DglsRasterizationTestUtil.hpp68 tcu::Vec4 colors[3]; member in struct:deqp::gls::RasterizationTestUtil::TriangleSceneSpec::SceneTriangle
80 tcu::Vec4 colors[2]; member in struct:deqp::gls::RasterizationTestUtil::LineSceneSpec::SceneLine
122 * Triangle colors are not used. The triangle is expected to be white.
133 * Line colors are not used. The line is expected to be white.
144 * Point colors are not used. The point is expected to be white.
/external/skia/bench/
H A DChartBench.cpp127 SkColor colors[kNumGraphs]; variable
129 colors[i] = colorRand.nextU() | 0xff000000;
162 fillPaint.setColor((colors[i] & 0x00ffffff) | 0x80000000);
165 plotPaint.setColor(colors[i]);
H A DImageFilterCollapse.cpp65 SkColor colors[] = { local
70 pts, colors, NULL, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode
H A DPatchBench.cpp18 * (passing texture coordinates and colors, only textures coordinates, only colors or none).
58 const SkColor colors[SkPatchUtils::kNumCorners] = { local
61 memcpy(fColors, colors, SkPatchUtils::kNumCorners * sizeof(SkColor));
73 const SkColor colors[] = { local
79 return SkGradientShader::CreateLinear(pts, colors, NULL,
80 SK_ARRAY_COUNT(colors),
92 vertexMode.set("colors");
H A DPatchGridBench.cpp18 * (passing texture coordinates and colors, only textures coordinates, only colors or none).
120 SkColor colors[4]; local
121 colors[0] = cornerColors[i][j];
122 colors[1] = cornerColors[i][j + 1];
123 colors[3] = cornerColors[i + 1][j];
124 colors[2] = cornerColors[i + 1][j + 1];
137 fGrid.setPatch(j, i, points, colors, NULL);
143 fGrid.setPatch(j, i, points, colors, texs);
154 const SkColor colors[] local
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H A DRepeatTileBench.cpp54 SkPMColor* colors = storage; local
62 *colors++ = SkPreMultiplyARGB(0xFF, rr, gg, bb);
/external/skia/experimental/DrawingBoard/
H A DSkColorPalette.cpp61 SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, SK_ColorGREEN, local
66 SkShader* shader1 = SkGradientShader::CreateLinear(pts, colors, colorPositions,7,
/external/skia/gm/
H A Darithmode.cpp30 SkColor colors[] = { local
34 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
46 SkColor colors[] = { local
49 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
H A Dbitmapfilters.cpp14 const SkColor colors[4] = { local
19 for (size_t i = 0; i < SK_ARRAY_COUNT(colors); ++i) {
20 colorsPM[i] = SkPreMultiplyColor(colors[i]);
H A Dbitmaprect.cpp25 const SkColor colors[] = { SK_ColorWHITE, SK_ColorBLUE }; local
26 paint.setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
H A Dcolorcube.cpp21 static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE }; local
23 pts, colors, NULL, 2, SkShader::kRepeat_TileMode, 0, &SkMatrix::I());
H A Dcolormatrix.cpp88 SkColor colors[] = {0x00000000, 0xFFFFFFFF}; local
90 paint.setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
H A Dcolortypexfermode.cpp30 const SkColor colors[] = { local
36 SkShader* s = SkGradientShader::CreateSweep(0,0, colors, NULL,
37 SK_ARRAY_COUNT(colors), 0, &local);
H A Dconstcolorprocessor.cpp41 SkColor colors[] = { 0xFFFF0000, 0x2000FF00, 0xFF0000FF}; variable
43 fShader.reset(SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
H A Dgammatext.cpp104 SkColor colors[2]; local
105 colors[0] = c;
106 colors[1] = SkColorSetA(c, 0);
107 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
133 const SkColor colors[] = { SK_ColorBLACK, SK_ColorRED, SK_ColorBLUE }; local
136 fColors[i] = colors[i];
H A Dgiantbitmap.cpp33 const SkColor colors[] = { local
45 paint.setColor(colors[y/50 & 0x3]);
51 paint.setColor(colors[x/60 & 0x3]);
H A Dimagefilterscropexpand.cpp67 SkColor colors[2]; local
68 colors[0] = SK_ColorWHITE;
69 colors[1] = SK_ColorBLACK;
71 SkGradientShader::CreateRadial(SkPoint::Make(x, y), radius, colors, NULL, 2,

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