/external/skia/samplecode/ |
H A D | SampleFilter.cpp | 26 const SkPMColor colors[] = { local 30 SkColorTable* ctable = new SkColorTable(colors, 4);
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H A D | SampleLayers.cpp | 31 SkColor colors[] = { 0, SK_ColorWHITE }; local 33 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode,
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/external/skia/src/core/ |
H A D | SkImageGenerator.cpp | 124 SkPMColor* colors, int* colorCount) { 126 return this->onGetPixels(info, dst, rb, colors, colorCount); 122 onGetPixels(const SkImageInfo& info, void* dst, size_t rb, const Options& options, SkPMColor* colors, int* colorCount) argument
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/external/skia/src/images/ |
H A D | SkImageEncoder_argb.cpp | 101 const SkPMColor* colors = bitmap.getColorTable() ? bitmap.getColorTable()->readColors() : NULL; local 107 scanline_import(src + y * bitmap.rowBytes(), argb, bitmap.width(), colors);
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/external/skia/src/opts/ |
H A D | SkBitmapProcState_opts_mips_dsp.cpp | 17 int count, uint16_t* SK_RESTRICT colors) { 18 SkASSERT(count > 0 && colors != NULL); 30 sk_memset16(colors, dstValue, count); 80 "sh $t0, 0(%[colors]) \n\t" 81 "sh $t1, 2(%[colors]) \n\t" 82 "sh $t2, 4(%[colors]) \n\t" 83 "sh $t3, 6(%[colors]) \n\t" 84 "sh $t4, 8(%[colors]) \n\t" 85 "sh $t5, 10(%[colors]) \n\t" 86 "sh $t6, 12(%[colors]) \ 15 SI8_D16_nofilter_DX_mips_dsp(const SkBitmapProcState& s, const uint32_t* SK_RESTRICT xy, int count, uint16_t* SK_RESTRICT colors) argument 147 SI8_opaque_D32_nofilter_DX_mips_dsp(const SkBitmapProcState& s, const uint32_t* SK_RESTRICT xy, int count, SkPMColor* SK_RESTRICT colors) argument [all...] |
H A D | SkPMFloat_SSE2.h | 48 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], argument 51 *a = FromPMColor(colors[0]); 52 *b = FromPMColor(colors[1]); 53 *c = FromPMColor(colors[2]); 54 *d = FromPMColor(colors[3]); 59 SkPMColor colors[4]) { 61 RoundClampTo4PMColors(a,b,c,d, colors); 66 SkPMColor colors[4]) { 75 _mm_storeu_si128((__m128i*)colors, c3210); 76 SkPMColorAssert(colors[ 57 RoundTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument 64 RoundClampTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument [all...] |
H A D | SkPMFloat_SSSE3.h | 48 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], argument 51 *a = FromPMColor(colors[0]); 52 *b = FromPMColor(colors[1]); 53 *c = FromPMColor(colors[2]); 54 *d = FromPMColor(colors[3]); 59 SkPMColor colors[4]) { 61 colors[0] = a.round(); 62 colors[1] = b.round(); 63 colors[2] = c.round(); 64 colors[ 57 RoundTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument 67 RoundClampTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument [all...] |
/external/skia/src/utils/ |
H A D | SkPatchGrid.cpp | 32 bool SkPatchGrid::setPatch(int x, int y, const SkPoint cubics[12], const SkColor colors[4], argument 40 // setup corners and colors 61 // set optional values (colors and texture coordinates) 62 if ((fModeFlags & kColors_VertexType) && colors) { 63 fCornerColors[cornerPos] = colors[0]; 64 fCornerColors[cornerPos + 1] = colors[1]; 65 fCornerColors[cornerPos + (fCols + 1)] = colors[3]; 66 fCornerColors[cornerPos + (fCols + 1) + 1] = colors[2]; 79 bool SkPatchGrid::getPatch(int x, int y, SkPoint cubics[12], SkColor colors[4], argument 86 // set the patch by building the array of points and colors wit 174 SkColor colors[4]; local [all...] |
/external/deqp/modules/glshared/ |
H A D | glsRasterizationTestUtil.hpp | 68 tcu::Vec4 colors[3]; member in struct:deqp::gls::RasterizationTestUtil::TriangleSceneSpec::SceneTriangle 80 tcu::Vec4 colors[2]; member in struct:deqp::gls::RasterizationTestUtil::LineSceneSpec::SceneLine 122 * Triangle colors are not used. The triangle is expected to be white. 133 * Line colors are not used. The line is expected to be white. 144 * Point colors are not used. The point is expected to be white.
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/external/skia/bench/ |
H A D | ChartBench.cpp | 127 SkColor colors[kNumGraphs]; variable 129 colors[i] = colorRand.nextU() | 0xff000000; 162 fillPaint.setColor((colors[i] & 0x00ffffff) | 0x80000000); 165 plotPaint.setColor(colors[i]);
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H A D | ImageFilterCollapse.cpp | 65 SkColor colors[] = { local 70 pts, colors, NULL, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode
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H A D | PatchBench.cpp | 18 * (passing texture coordinates and colors, only textures coordinates, only colors or none). 58 const SkColor colors[SkPatchUtils::kNumCorners] = { local 61 memcpy(fColors, colors, SkPatchUtils::kNumCorners * sizeof(SkColor)); 73 const SkColor colors[] = { local 79 return SkGradientShader::CreateLinear(pts, colors, NULL, 80 SK_ARRAY_COUNT(colors), 92 vertexMode.set("colors");
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H A D | PatchGridBench.cpp | 18 * (passing texture coordinates and colors, only textures coordinates, only colors or none). 120 SkColor colors[4]; local 121 colors[0] = cornerColors[i][j]; 122 colors[1] = cornerColors[i][j + 1]; 123 colors[3] = cornerColors[i + 1][j]; 124 colors[2] = cornerColors[i + 1][j + 1]; 137 fGrid.setPatch(j, i, points, colors, NULL); 143 fGrid.setPatch(j, i, points, colors, texs); 154 const SkColor colors[] local [all...] |
H A D | RepeatTileBench.cpp | 54 SkPMColor* colors = storage; local 62 *colors++ = SkPreMultiplyARGB(0xFF, rr, gg, bb);
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/external/skia/experimental/DrawingBoard/ |
H A D | SkColorPalette.cpp | 61 SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, SK_ColorGREEN, local 66 SkShader* shader1 = SkGradientShader::CreateLinear(pts, colors, colorPositions,7,
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/external/skia/gm/ |
H A D | arithmode.cpp | 30 SkColor colors[] = { local 34 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors), 46 SkColor colors[] = { local 49 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
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H A D | bitmapfilters.cpp | 14 const SkColor colors[4] = { local 19 for (size_t i = 0; i < SK_ARRAY_COUNT(colors); ++i) { 20 colorsPM[i] = SkPreMultiplyColor(colors[i]);
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H A D | bitmaprect.cpp | 25 const SkColor colors[] = { SK_ColorWHITE, SK_ColorBLUE }; local 26 paint.setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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H A D | colorcube.cpp | 21 static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE }; local 23 pts, colors, NULL, 2, SkShader::kRepeat_TileMode, 0, &SkMatrix::I());
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H A D | colormatrix.cpp | 88 SkColor colors[] = {0x00000000, 0xFFFFFFFF}; local 90 paint.setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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H A D | colortypexfermode.cpp | 30 const SkColor colors[] = { local 36 SkShader* s = SkGradientShader::CreateSweep(0,0, colors, NULL, 37 SK_ARRAY_COUNT(colors), 0, &local);
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H A D | constcolorprocessor.cpp | 41 SkColor colors[] = { 0xFFFF0000, 0x2000FF00, 0xFF0000FF}; variable 43 fShader.reset(SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
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H A D | gammatext.cpp | 104 SkColor colors[2]; local 105 colors[0] = c; 106 colors[1] = SkColorSetA(c, 0); 107 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode); 133 const SkColor colors[] = { SK_ColorBLACK, SK_ColorRED, SK_ColorBLUE }; local 136 fColors[i] = colors[i];
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H A D | giantbitmap.cpp | 33 const SkColor colors[] = { local 45 paint.setColor(colors[y/50 & 0x3]); 51 paint.setColor(colors[x/60 & 0x3]);
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H A D | imagefilterscropexpand.cpp | 67 SkColor colors[2]; local 68 colors[0] = SK_ColorWHITE; 69 colors[1] = SK_ColorBLACK; 71 SkGradientShader::CreateRadial(SkPoint::Make(x, y), radius, colors, NULL, 2,
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