Searched defs:colors (Results 1 - 25 of 207) sorted by last modified time

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/external/webp/src/enc/
H A Dalpha.c191 int colors = 0; local
202 if (color[j] > 0) ++colors;
204 return colors;
220 // For low number of colors, NONE yields better compression.
224 // For large number of colors, try FILTER_NONE in addition to the best
H A Dvp8l.c42 // If number of colors in the image is less than or equal to MAX_PALETTE_SIZE,
50 uint32_t colors[MAX_PALETTE_SIZE * 4]; local
66 colors[key] = last_pix;
73 } else if (colors[key] == last_pix) {
91 palette[num_colors] = colors[i];
/external/skia/bench/
H A DBitmapBench.cpp35 SkPMColor* colors = storage; local
43 *colors++ = SkPreMultiplyARGB(0xFF, rr, gg, bb);
H A DChartBench.cpp127 SkColor colors[kNumGraphs]; variable
129 colors[i] = colorRand.nextU() | 0xff000000;
162 fillPaint.setColor((colors[i] & 0x00ffffff) | 0x80000000);
165 plotPaint.setColor(colors[i]);
H A DColorCubeBench.cpp55 static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE }; local
57 pts, colors, NULL, 2, SkShader::kRepeat_TileMode, 0, &SkMatrix::I());
H A DGameBench.cpp272 SkColor colors[kNumAtlasedX][kNumAtlasedY]; local
276 colors[x][y] = rand.nextU() | 0xff000000;
299 *scanline = colors[colorX][colorY];
H A DGradientBench.cpp34 SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK, // 10 lines, 50 colors
39 // We have several special-cases depending on the number (and spacing) of colors, so
353 SkColor colors[] = { local
357 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL,
358 SK_ARRAY_COUNT(colors),
H A DImageFilterCollapse.cpp65 SkColor colors[] = { local
70 pts, colors, NULL, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode
H A DPMFloatBench.cpp44 SkPMColor colors[4]; variable
48 colors[i] = SkPreMultiplyColor(lcg_rand(&seed));
51 // But it's a lot faster not to, and this code won't really mind the non-PM colors.
53 colors[0] = seed + 0;
54 colors[1] = seed + 1;
55 colors[2] = seed + 2;
56 colors[3] = seed + 3;
61 SkPMFloat::From4PMColors(colors, &fa, &fb, &fc, &fd);
63 fa = SkPMFloat::FromPMColor(colors[0]);
64 fb = SkPMFloat::FromPMColor(colors[
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H A DPatchBench.cpp18 * (passing texture coordinates and colors, only textures coordinates, only colors or none).
58 const SkColor colors[SkPatchUtils::kNumCorners] = { local
61 memcpy(fColors, colors, SkPatchUtils::kNumCorners * sizeof(SkColor));
73 const SkColor colors[] = { local
79 return SkGradientShader::CreateLinear(pts, colors, NULL,
80 SK_ARRAY_COUNT(colors),
92 vertexMode.set("colors");
H A DPatchGridBench.cpp18 * (passing texture coordinates and colors, only textures coordinates, only colors or none).
120 SkColor colors[4]; local
121 colors[0] = cornerColors[i][j];
122 colors[1] = cornerColors[i][j + 1];
123 colors[3] = cornerColors[i + 1][j];
124 colors[2] = cornerColors[i + 1][j + 1];
137 fGrid.setPatch(j, i, points, colors, NULL);
143 fGrid.setPatch(j, i, points, colors, texs);
154 const SkColor colors[] local
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H A DRepeatTileBench.cpp54 SkPMColor* colors = storage; local
62 *colors++ = SkPreMultiplyARGB(0xFF, rr, gg, bb);
H A Dnanobench.cpp697 SkPMColor colors[256]; local
700 info, storage.get(), rowBytes, NULL, colors,
/external/skia/dm/
H A DDMSrcSink.cpp112 SkPMColor colors[256]; local
113 colorTable.reset(SkNEW_ARGS(SkColorTable, (colors, maxColors)));
/external/skia/experimental/DrawingBoard/
H A DSkColorPalette.cpp61 SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, SK_ColorGREEN, local
66 SkShader* shader1 = SkGradientShader::CreateLinear(pts, colors, colorPositions,7,
/external/skia/experimental/PdfViewer/
H A DSkTrackDevice.h142 const SkColor colors[], SkXfermode* xmode,
146 INHERITED::drawVertices(dummy1, dummy2, vertexCount,verts, texs,colors, xmode, indices,
140 drawVertices(const SkDraw& dummy1, SkCanvas::VertexMode dummy2, int vertexCount, const SkPoint verts[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) argument
/external/skia/experimental/PdfViewer/src/
H A DSkPdfRenderer.cpp363 SkPMColor* colors = new SkPMColor[256]; local
365 colors[i] = SkPreMultiplyARGB(255, i, i, i);
367 grayColortable = new SkColorTable(colors, 256);
445 SkPMColor colors[256]; local
474 colors[i] = SkPreMultiplyARGB(0xff,
525 SkAutoTUnref<SkColorTable> colorTable(new SkColorTable(colors, cnt));
/external/skia/gm/
H A Dall_bitmap_configs.cpp111 const SkColor colors[] = { local
122 SkPMColor pmColors[SK_ARRAY_COUNT(colors)];
123 for (size_t i = 0; i < SK_ARRAY_COUNT(colors); ++i) {
124 pmColors[i] = premultiply_color(colors[i]);
H A Dalphagradients.cpp27 SkColor colors[] = { c0, c1 }; local
31 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
H A Darithmode.cpp30 SkColor colors[] = { local
34 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
46 SkColor colors[] = { local
49 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
H A Dbitmapfilters.cpp14 const SkColor colors[4] = { local
19 for (size_t i = 0; i < SK_ARRAY_COUNT(colors); ++i) {
20 colorsPM[i] = SkPreMultiplyColor(colors[i]);
H A Dbitmaprect.cpp25 const SkColor colors[] = { SK_ColorWHITE, SK_ColorBLUE }; local
26 paint.setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
H A Dblurquickreject.cpp44 SkColor colors[] = { variable
50 SkASSERT(SK_ARRAY_COUNT(colors) == SK_ARRAY_COUNT(blurRects));
69 blurPaint.setColor(colors[i]);
H A Dblurrect.cpp67 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, }; local
79 colors, pos, SK_ARRAY_COUNT(colors), tm,
H A Dblurroundrect.cpp105 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, }; local
117 colors, pos, SK_ARRAY_COUNT(colors), tm,

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