/external/mesa3d/src/mesa/vbo/ |
H A D | vbo_save.c | 57 struct vbo_context *vbo = vbo_context(ctx); local 58 struct vbo_save_context *save = &vbo->save; 69 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS], 76 vbo->currval[VBO_ATTRIB_POS+i].BufferObj); 80 &vbo->currval[VBO_ATTRIB_GENERIC0], 88 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj); 98 struct vbo_context *vbo = vbo_context(ctx); local 99 struct vbo_save_context *save = &vbo->save;
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H A D | vbo_context.c | 33 #include "vbo.h" 49 struct vbo_context *vbo = vbo_context(ctx); local 50 struct gl_client_array *arrays = &vbo->currval[VBO_ATTRIB_POS]; 79 struct vbo_context *vbo = vbo_context(ctx); local 80 struct gl_client_array *arrays = &vbo->currval[VBO_ATTRIB_GENERIC0]; 106 struct vbo_context *vbo = vbo_context(ctx); local 108 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT]; 153 struct vbo_context *vbo = CALLOC_STRUCT(vbo_context); local 155 ctx->swtnl_im = (void *)vbo; 175 for (i = 0; i < Elements(vbo 209 struct vbo_context *vbo = vbo_context(ctx); local 234 struct vbo_context *vbo = vbo_context(ctx); local [all...] |
H A D | vbo_context.h | 55 #include "vbo.h" 130 vbo_draw_method(struct vbo_context *vbo, enum draw_method method) argument 132 if (vbo->last_draw_method != method) { 133 struct gl_context *ctx = vbo->exec.ctx; 137 ctx->Array._DrawArrays = vbo->exec.array.inputs; 140 ctx->Array._DrawArrays = vbo->exec.vtx.inputs; 143 ctx->Array._DrawArrays = vbo->save.inputs; 150 vbo->last_draw_method = method;
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H A D | vbo_exec_draw.c | 163 struct vbo_context *vbo = vbo_context(ctx); local 164 struct vbo_exec_context *exec = &vbo->exec; 177 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr]; 182 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr]; 184 map = vbo->map_vp_none; 193 exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr]; 198 &vbo->currval[VBO_ATTRIB_GENERIC0+attr]; 200 map = vbo->map_vp_arb;
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H A D | vbo_save_draw.c | 53 struct vbo_context *vbo = vbo_context(ctx); local 82 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; 90 if (node->attrtype[i] != vbo->currval[i].Type || 94 vbo->currval[i].Size = node->attrsz[i]; 95 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat); 96 vbo->currval[i].Type = node->attrtype[i]; 97 vbo->currval[i].Integer = 137 struct vbo_context *vbo = vbo_context(ctx); local 138 struct vbo_save_context *save = &vbo [all...] |
H A D | vbo_primitive_restart.c | 35 #include "vbo.h" 176 struct vbo_context *vbo = vbo_context(ctx); local 177 vbo_draw_func draw_prims_func = vbo->draw_prims;
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H A D | vbo_split_copy.c | 40 #include "vbo.h" 137 * Dump the parameters/info for a vbo->draw() call. 436 /* Make a list of varying attributes and their vbo's. Also 441 struct gl_buffer_object *vbo = copy->array[i]->BufferObj; local 454 if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) 455 ctx->Driver.MapBufferRange(ctx, 0, vbo->Size, GL_MAP_READ_BIT, vbo); 457 copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer, 574 struct gl_buffer_object *vbo local [all...] |
H A D | vbo_exec_array.c | 70 struct vbo_context *vbo = vbo_context(ctx); local 71 struct vbo_exec_context *exec = &vbo->exec; 352 struct vbo_context *vbo = vbo_context(ctx); local 353 struct vbo_exec_context *exec = &vbo->exec; 395 * Set the vbo->exec->inputs[] pointers to point to the enabled 405 struct vbo_context *vbo = vbo_context(ctx); local 406 struct vbo_exec_context *exec = &vbo->exec; 423 inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]; 430 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+i]; 438 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo 523 struct vbo_context *vbo = vbo_context(ctx); local 561 struct vbo_context *vbo = vbo_context(ctx); local 586 struct vbo_context *vbo = vbo_context(ctx); local 811 struct vbo_context *vbo = vbo_context(ctx); local 1137 struct vbo_context *vbo = vbo_context(ctx); local 1291 struct vbo_context *vbo = vbo_context(ctx); local [all...] |
H A D | vbo_exec_api.c | 154 struct vbo_context *vbo = vbo_context(ctx); local 162 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; 170 if (exec->vtx.attrtype[i] != vbo->currval[i].Type || 179 vbo->currval[i].Size = exec->vtx.attrsz[i]; 180 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat); 181 vbo->currval[i].Type = exec->vtx.attrtype[i]; 182 vbo->currval[i].Integer = 214 struct vbo_context *vbo = vbo_context(ctx); local 218 const GLfloat *current = (GLfloat *) vbo 242 struct vbo_context *vbo = vbo_context(ctx); local 1183 struct vbo_context *vbo = vbo_context(ctx); local [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nouveau_render.h | 30 #include "vbo/vbo_context.h" 45 struct nouveau_bo *vbo; member in struct:nouveau_swtnl_state
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/external/mesa3d/src/gallium/drivers/i915/ |
H A D | i915_prim_vbuf.c | 77 /* Stuff for the vbo */ 78 struct i915_winsys_buffer *vbo; member in struct:i915_vbuf_render 107 * If vbo state differs between renderer and context 109 * hw_offset to i915->vbo_offset and vbo to i915->vbo. 112 * May updates context vbo_offset and vbo fields. 120 if (i915->vbo != i915_render->vbo || 122 i915->vbo = i915_render->vbo; [all...] |
H A D | i915_context.h | 264 struct i915_winsys_buffer *vbo; member in struct:i915_context
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_draw.c | 38 #include "vbo/vbo_context.h" 406 /* May fail if out of video memory for texture or vbo upload, or on 595 struct vbo_context *vbo = vbo_context(ctx); local 600 vbo->draw_prims = brw_draw_prims;
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/external/mesa3d/src/mesa/main/ |
H A D | api_arrayelt.c | 67 struct gl_buffer_object *vbo[VERT_ATTRIB_MAX]; member in struct:__anon12768 1447 struct gl_buffer_object *vbo ) 1449 if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) { 1452 if (actx->vbo[i] == vbo) 1455 actx->vbo[actx->nr_vbos++] = vbo; 1606 actx->vbo[i]->Size, 1608 actx->vbo[ [all...] |
/external/mesa3d/src/gallium/drivers/r300/ |
H A D | r300_context.h | 463 struct pipe_resource* vbo; member in struct:r300_context
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/external/mesa3d/src/mesa/drivers/common/ |
H A D | meta.c | 2368 GLuint vbo; local 2497 _mesa_GenBuffersARB(1, &vbo); 2498 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo); 2577 _mesa_DeleteBuffersARB(1, &vbo);
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