/external/deqp/modules/glshared/ |
H A D | glsAttributeLocationTests.cpp | 885 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_1", Attribute::LOC_UNDEF, Cond("A", false))); 945 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); 1022 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); 1043 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); 1064 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); 1141 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); 1242 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); 1282 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); 1315 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); 1358 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fAttribLocationTests.cpp | 47 AttribType("vec4", 1, GL_FLOAT_VEC4), 81 AttribType("vec4", 1, GL_FLOAT_VEC4),
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H A D | es3fShaderStateQueryTests.cpp | 1627 { "vec4", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC4, 1, GL_FALSE },
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/external/deqp/modules/gles2/functional/ |
H A D | es2fAttribLocationTests.cpp | 54 AttribType("vec4", 1, GL_FLOAT_VEC4),
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H A D | es2fShaderStateQueryTests.cpp | 1329 { "vec4", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC4, 1, GL_FALSE },
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/external/mesa3d/src/glsl/ |
H A D | builtin_types.h | 55 glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
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/external/deqp/framework/opengl/ |
H A D | gluShaderUtil.cpp | 593 case GL_FLOAT_VEC4: return TYPE_FLOAT_VEC4;
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H A D | gluStrUtil.inl | 955 case GL_FLOAT_VEC4: return "GL_FLOAT_VEC4";
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/external/mesa3d/src/mesa/main/ |
H A D | uniforms.c | 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); 236 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4);
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H A D | uniform_query.cpp | 609 case GL_FLOAT_VEC4:
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 381 #define GL_FLOAT_VEC4 0x8B52 macro
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 826 #define GL_FLOAT_VEC4 0x8B52
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/external/mesa3d/include/GL/ |
H A D | glext.h | 414 #define GL_FLOAT_VEC4 0x8B52 macro
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/external/robolectric/lib/main/ |
H A D | android.jar | META-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ... |