/external/deqp/modules/gles3/functional/ |
H A D | es3fSamplerObjectTests.cpp | 64 { GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, 65 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } 68 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, 69 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, [all...] |
H A D | es3fTextureFilteringTests.cpp | 1178 { "repeat", GL_REPEAT }, 1298 deUint32 wrapS = GL_REPEAT; 1299 deUint32 wrapT = GL_REPEAT; 1325 deUint32 wrapS = GL_REPEAT; 1326 deUint32 wrapT = GL_REPEAT; 1348 deUint32 wrapS = GL_REPEAT; 1349 deUint32 wrapT = GL_REPEAT; 1414 deUint32 wrapS = GL_REPEAT; 1415 deUint32 wrapT = GL_REPEAT; 1446 deUint32 wrapS = GL_REPEAT; [all...] |
H A D | es3fTextureShadowTests.cpp | 1039 const deUint32 wrapS = GL_REPEAT; 1040 const deUint32 wrapT = GL_REPEAT; 1069 const deUint32 wrapS = GL_REPEAT; 1070 const deUint32 wrapT = GL_REPEAT; 1098 const deUint32 wrapS = GL_REPEAT; 1099 const deUint32 wrapT = GL_REPEAT;
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/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureCompletenessTests.cpp | 278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 279 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 401 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 506 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 507 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 556 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 557 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); [all...] |
H A D | es2fTextureStateQueryTests.cpp | 239 const GLenum wrapValues[] = {GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT}; 241 m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, GL_REPEAT);
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H A D | es2fTextureWrapTests.cpp | 243 { "repeat", GL_REPEAT }, 292 bool is_repeat_mirror = (wrapModes[wrapS].mode == GL_REPEAT && wrapModes[wrapT].mode == GL_MIRRORED_REPEAT);
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H A D | es2fNegativeTextureApiTests.cpp | 1739 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); 1765 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); 1792 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); 1818 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT); 1847 params[0] = GL_REPEAT; 1878 params[0] = GL_REPEAT; 1910 params[0] = GL_REPEAT; 1941 params[0] = GL_REPEAT;
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H A D | es2fTextureFilteringTests.cpp | 632 { "repeat", GL_REPEAT }, 708 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; 764 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT;
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/external/deqp/modules/gles2/performance/ |
H A D | es2pTextureFilteringTests.cpp | 88 deUint32 wrapS = GL_REPEAT; 89 deUint32 wrapT = GL_REPEAT;
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/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureFilteringTests.cpp | 88 deUint32 wrapS = GL_REPEAT; 89 deUint32 wrapT = GL_REPEAT;
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/external/deqp/modules/glshared/ |
H A D | glsLongStressTestUtil.cpp | 172 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, 240 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, 410 true, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, 584 true, GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT,
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H A D | glsStateChangePerfTestCases.cpp | 365 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 367 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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/external/deqp/framework/opengl/ |
H A D | gluStateReset.cpp | 140 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 141 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 173 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); 174 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); 203 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); 204 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); 230 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT); 231 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT); 232 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT); 280 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureFilteringTests.cpp | 435 { "repeat", GL_REPEAT }, 515 const deUint32 wrapS = GL_REPEAT; 516 const deUint32 wrapT = GL_REPEAT; 544 const deUint32 wrapS = GL_REPEAT; 545 const deUint32 wrapT = GL_REPEAT; 607 GL_REPEAT, GL_REPEAT,
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nouveau_gldefs.h | 227 case GL_REPEAT:
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | r200_tex.c | 79 case GL_REPEAT: 113 case GL_REPEAT: 149 case GL_REPEAT:
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | i915_texstate.c | 113 case GL_REPEAT: 295 wt = GL_REPEAT;
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H A D | i830_texstate.c | 97 case GL_REPEAT:
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_tex.c | 70 case GL_REPEAT: 104 case GL_REPEAT:
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_atom_sampler.c | 59 case GL_REPEAT:
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_texfilter.c | 139 * Used for GL_REPEAT wrap mode. Using A % B doesn't produce the 151 * wrapMode = GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER 167 case GL_REPEAT: 296 case GL_REPEAT: 1227 ASSERT(samp->WrapS == GL_REPEAT); 1228 ASSERT(samp->WrapT == GL_REPEAT); 1336 ASSERT(samp->WrapS == GL_REPEAT); 1337 ASSERT(samp->WrapT == GL_REPEAT); 1386 if (samp->WrapS == GL_REPEAT && 1387 samp->WrapT == GL_REPEAT [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_wm_sampler_state.c | 51 case GL_REPEAT: 259 * Override the wrap_t value here to GL_REPEAT to keep
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/external/mesa3d/src/mesa/main/ |
H A D | samplerobj.c | 118 sampObj->WrapS = GL_REPEAT; 119 sampObj->WrapT = GL_REPEAT; 120 sampObj->WrapR = GL_REPEAT; 292 case GL_REPEAT:
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H A D | texobj.c | 135 obj->Sampler.WrapS = GL_REPEAT; 136 obj->Sampler.WrapT = GL_REPEAT; 137 obj->Sampler.WrapR = GL_REPEAT;
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/external/deqp/modules/gles2/accuracy/ |
H A D | es2aTextureFilteringTests.cpp | 649 { "repeat", GL_REPEAT }, 723 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT; 757 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT;
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