Searched refs:GL_REPEAT (Results 1 - 25 of 59) sorted by relevance

123

/external/deqp/modules/gles3/functional/
H A Des3fSamplerObjectTests.cpp64 { GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f },
65 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }
68 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f },
69 { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT,
[all...]
H A Des3fTextureFilteringTests.cpp1178 { "repeat", GL_REPEAT },
1298 deUint32 wrapS = GL_REPEAT;
1299 deUint32 wrapT = GL_REPEAT;
1325 deUint32 wrapS = GL_REPEAT;
1326 deUint32 wrapT = GL_REPEAT;
1348 deUint32 wrapS = GL_REPEAT;
1349 deUint32 wrapT = GL_REPEAT;
1414 deUint32 wrapS = GL_REPEAT;
1415 deUint32 wrapT = GL_REPEAT;
1446 deUint32 wrapS = GL_REPEAT;
[all...]
H A Des3fTextureShadowTests.cpp1039 const deUint32 wrapS = GL_REPEAT;
1040 const deUint32 wrapT = GL_REPEAT;
1069 const deUint32 wrapS = GL_REPEAT;
1070 const deUint32 wrapT = GL_REPEAT;
1098 const deUint32 wrapS = GL_REPEAT;
1099 const deUint32 wrapT = GL_REPEAT;
/external/deqp/modules/gles2/functional/
H A Des2fTextureCompletenessTests.cpp278 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
279 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
347 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
400 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
401 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
506 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
507 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
556 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
557 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
[all...]
H A Des2fTextureStateQueryTests.cpp239 const GLenum wrapValues[] = {GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT};
241 m_verifier->verifyInteger(m_testCtx, m_textureTarget, m_valueName, GL_REPEAT);
H A Des2fTextureWrapTests.cpp243 { "repeat", GL_REPEAT },
292 bool is_repeat_mirror = (wrapModes[wrapS].mode == GL_REPEAT && wrapModes[wrapT].mode == GL_MIRRORED_REPEAT);
H A Des2fNegativeTextureApiTests.cpp1739 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT);
1765 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT);
1792 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT);
1818 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT);
1847 params[0] = GL_REPEAT;
1878 params[0] = GL_REPEAT;
1910 params[0] = GL_REPEAT;
1941 params[0] = GL_REPEAT;
H A Des2fTextureFilteringTests.cpp632 { "repeat", GL_REPEAT },
708 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT;
764 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT;
/external/deqp/modules/gles2/performance/
H A Des2pTextureFilteringTests.cpp88 deUint32 wrapS = GL_REPEAT;
89 deUint32 wrapT = GL_REPEAT;
/external/deqp/modules/gles3/performance/
H A Des3pTextureFilteringTests.cpp88 deUint32 wrapS = GL_REPEAT;
89 deUint32 wrapT = GL_REPEAT;
/external/deqp/modules/glshared/
H A DglsLongStressTestUtil.cpp172 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT,
240 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT,
410 true, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT,
584 true, GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT,
H A DglsStateChangePerfTestCases.cpp365 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
367 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/external/deqp/framework/opengl/
H A DgluStateReset.cpp140 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
141 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
173 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT);
174 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT);
203 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT);
204 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT);
230 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
231 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
232 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
280 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT);
[all...]
/external/deqp/modules/gles31/functional/
H A Des31fTextureFilteringTests.cpp435 { "repeat", GL_REPEAT },
515 const deUint32 wrapS = GL_REPEAT;
516 const deUint32 wrapT = GL_REPEAT;
544 const deUint32 wrapS = GL_REPEAT;
545 const deUint32 wrapT = GL_REPEAT;
607 GL_REPEAT, GL_REPEAT,
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_gldefs.h227 case GL_REPEAT:
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_tex.c79 case GL_REPEAT:
113 case GL_REPEAT:
149 case GL_REPEAT:
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Di915_texstate.c113 case GL_REPEAT:
295 wt = GL_REPEAT;
H A Di830_texstate.c97 case GL_REPEAT:
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_tex.c70 case GL_REPEAT:
104 case GL_REPEAT:
/external/mesa3d/src/mesa/state_tracker/
H A Dst_atom_sampler.c59 case GL_REPEAT:
/external/mesa3d/src/mesa/swrast/
H A Ds_texfilter.c139 * Used for GL_REPEAT wrap mode. Using A % B doesn't produce the
151 * wrapMode = GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER
167 case GL_REPEAT:
296 case GL_REPEAT:
1227 ASSERT(samp->WrapS == GL_REPEAT);
1228 ASSERT(samp->WrapT == GL_REPEAT);
1336 ASSERT(samp->WrapS == GL_REPEAT);
1337 ASSERT(samp->WrapT == GL_REPEAT);
1386 if (samp->WrapS == GL_REPEAT &&
1387 samp->WrapT == GL_REPEAT
[all...]
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_wm_sampler_state.c51 case GL_REPEAT:
259 * Override the wrap_t value here to GL_REPEAT to keep
/external/mesa3d/src/mesa/main/
H A Dsamplerobj.c118 sampObj->WrapS = GL_REPEAT;
119 sampObj->WrapT = GL_REPEAT;
120 sampObj->WrapR = GL_REPEAT;
292 case GL_REPEAT:
H A Dtexobj.c135 obj->Sampler.WrapS = GL_REPEAT;
136 obj->Sampler.WrapT = GL_REPEAT;
137 obj->Sampler.WrapR = GL_REPEAT;
/external/deqp/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp649 { "repeat", GL_REPEAT },
723 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT;
757 bool isRepeat = wrapModes[wrapMode].mode == GL_REPEAT;

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