/external/skia/src/effects/ |
H A D | SkEmbossMask.h | 17 static void Emboss(SkMask* mask, const SkEmbossMaskFilter::Light&);
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H A D | SkEmbossMaskFilter.cpp | 16 SkEmbossMaskFilter* SkEmbossMaskFilter::Create(SkScalar blurSigma, const Light& light) { 48 SkEmbossMaskFilter::Light light; 68 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) 108 Light light = fLight; 128 Light light; 129 if (buffer.readByteArray(&light, sizeof(Light))) { 138 Light tmpLight = fLight;
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/external/skia/include/effects/ |
H A D | SkEmbossMaskFilter.h | 19 struct Light { struct in class:SkEmbossMaskFilter 26 static SkEmbossMaskFilter* Create(SkScalar blurSigma, const Light& light); 39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light); 43 Light fLight;
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/external/mesa3d/src/mesa/main/ |
H A D | light.c | 52 if (ctx->Light.ShadeModel == mode) 56 ctx->Light.ShadeModel = mode; 86 if (ctx->Light.ProvokingVertex == mode) 90 ctx->Light.ProvokingVertex = mode; 107 light = &ctx->Light.Light[lnum]; 347 COPY_4V( params, ctx->Light.Light[l].Ambient ); 350 COPY_4V( params, ctx->Light.Light[ [all...] |
H A D | state.h | 55 if (ctx->Light.Enabled && 56 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
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/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
H A D | AmbientLight.java | 15 public class AmbientLight extends Light {
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H A D | LightList.java | 47 public final class LightList implements Iterable<Light>, Savable, Cloneable { 49 private Light[] list, tlist; 56 private static final Comparator<Light> c = new Comparator<Light>() { 60 public int compare(Light l1, Light l2) { 83 list = new Light[DEFAULT_SIZE]; 98 Light[] temp = new Light[list.length * 2]; 112 public void add(Light [all...] |
H A D | Light.java | 45 public abstract class Light implements Savable, Cloneable { class in inherits:Savable,Cloneable 165 * @see Light#setEnabled(boolean) 174 public Light clone(){ 176 return (Light) super.clone();
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H A D | PointLight.java | 53 public class PointLight extends Light {
114 throw new IllegalArgumentException("Light radius cannot be negative");
133 public Light.Type getType() {
134 return Light.Type.Point;
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
H A D | LightNode.java | 34 import com.jme3.light.Light; 39 * <code>LightNode</code> is used to link together a {@link Light} object 54 public LightNode(String name, Light light) { 82 public void setLight(Light light) { 90 public Light getLight() {
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/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
H A D | ShadowCamera.java | 35 import com.jme3.light.Light;
48 private Light target;
50 public ShadowCamera(Light target) {
61 if (target.getType() == Light.Type.Directional) {
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nv10_state_tnl.c | 60 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); 63 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0); 185 en_lights |= get_light_mode(&ctx->Light.Light[i]) << 2 * i; 190 PUSH_DATAb(push, ctx->Light.Enabled); 199 struct gl_lightmodel *m = &ctx->Light.Model; 209 (!ctx->Light.Enabled && ctx->Fog.ColorSumEnabled ? 285 struct gl_light *l = &ctx->Light.Light[i]; 315 (ctx->Light [all...] |
H A D | nv20_state_tnl.c | 92 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); 95 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0); 179 struct gl_lightmodel *m = &ctx->Light.Model; 193 PUSH_DATAb(push, ctx->Light.Model.TwoSide); 201 struct gl_light *l = &ctx->Light.Light[i]; 231 (ctx->Light.ColorMaterialEnabled && \ 232 ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side))) 239 float (*mat)[4] = ctx->Light.Material.Attrib; 245 COPY_3V(c_factor, ctx->Light [all...] |
/external/mesa3d/src/mesa/program/ |
H A D | prog_statevars.c | 59 const struct gl_material *mat = &ctx->Light.Material; 98 COPY_4V(value, ctx->Light.Light[ln].Ambient); 101 COPY_4V(value, ctx->Light.Light[ln].Diffuse); 104 COPY_4V(value, ctx->Light.Light[ln].Specular); 107 COPY_4V(value, ctx->Light.Light[ln].EyePosition); 110 value[0] = ctx->Light [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/ |
H A D | LightControl.java | 37 import com.jme3.light.Light; 57 * Means, that the Light's transform is "copied" 67 private Light light; 79 public LightControl(Light light) { 86 public LightControl(Light light, ControlDirection controlDir) { 91 public Light getLight() { 95 public void setLight(Light light) { 122 private void spatialTolight(Light light) { 140 private void lightToSpatial(Light light) {
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/external/mesa3d/src/mesa/tnl/ |
H A D | t_vb_lighttmp.h | 53 GLfloat (*base)[3] = ctx->Light._BaseColor; 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 110 foreach (light, &ctx->Light.EnabledList) { 187 if (ctx->Light.Model.LocalViewer) { 237 GLfloat (*base)[3] = ctx->Light._BaseColor; 257 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 261 sumA[1] = ctx->Light [all...] |
H A D | t_vb_light.c | 178 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; 182 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0]; 234 if (ctx->Light.ColorMaterialEnabled) { 235 const GLuint bitmask = ctx->Light._ColorMaterialBitmask; 253 store->mat[j].current = ctx->Light.Material.Attrib[attr]; 334 if (!ctx->Light.Enabled || ctx->VertexProgram._Current) 369 if (ctx->Light.Model.TwoSide) 388 if (!ctx->Light.Enabled || ctx->VertexProgram._Current) 391 if (ctx->Light._NeedVertices) { 392 if (ctx->Light [all...] |
H A D | t_vb_rendertmp.h | 85 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 110 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 134 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 141 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 148 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 174 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 181 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 206 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) { 232 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 268 if (ctx->Light [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
H A D | BlenderModelLoader.java | 36 import com.jme3.light.Light; 69 }else if (object instanceof Light){ 70 modelRoot.addLight( (Light) object );
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/lights/ |
H A D | LightHelper.java | 36 import com.jme3.light.Light;
69 public Light toLight(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
70 Light result = (Light) blenderContext.getLoadedFeature(structure.getOldMemoryAddress(), LoadedFeatureDataType.LOADED_FEATURE);
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/external/mesa3d/src/mesa/x86/ |
H A D | gen_matypes.c | 98 OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled ); 99 OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel ); 100 OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace ); 101 OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode ); 102 OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask ); 103 OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled ); 104 OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList ); 105 OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices ); 106 OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | gen6_clip_state.c | 54 if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) {
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/external/mesa3d/src/mesa/tnl_dd/ |
H A D | t_dd_unfilled.h | 48 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { 86 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { 116 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { 149 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
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/external/roboto-fonts/ |
H A D | fonts.mk | 22 Roboto-Light.ttf \ 32 RobotoCondensed-Light.ttf \
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/external/skia/samplecode/ |
H A D | SampleEmboss.cpp | 29 SkEmbossMaskFilter::Light fLight;
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