Searched defs:colorLoc (Results 1 - 17 of 17) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fDepthRangeTests.cpp164 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); local
194 glUniform4f(colorLoc, 0.0f, 0.0f, 1.0f, 1.0f);
218 glUniform4f(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
314 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); local
339 glUniform4f(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
365 glUniform4fv(colorLoc, 1, color.getPtr());
H A Des2fDepthStencilClearTests.cpp279 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); local
346 gl.uniform4f (colorLoc, 0.0f, 0.0f, c, 1.0f);
382 gl.uniform4f (colorLoc, 0.0f, c, 0.0f, 1.0f);
H A Des2fPolygonOffsetTests.cpp370 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local
397 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
406 gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
498 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local
515 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
617 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local
645 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
651 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
662 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
668 gl.vertexAttrib4f (colorLoc, 1.
767 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local
880 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local
997 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local
1119 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local
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H A Des2fRasterizationTests.cpp194 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); local
203 gl.enableVertexAttribArray (colorLoc);
204 gl.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, 0, &colorData[0]);
208 gl.disableVertexAttribArray (colorLoc);
H A Des2fShaderInvarianceTests.cpp277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); local
286 gl.uniform4fv (colorLoc, 1, color.getPtr());
319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); local
330 gl.uniform4fv (colorLoc, 1, color.getPtr());
H A Des2fClippingTests.cpp544 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); local
554 ctx.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
682 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); local
690 ctx.enableVertexAttribArray (colorLoc);
692 ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_lines[0].c0);
696 ctx.disableVertexAttribArray (colorLoc);
910 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); local
918 ctx.enableVertexAttribArray (colorLoc);
920 ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_polys[0].c0);
923 ctx.disableVertexAttribArray (colorLoc);
1141 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); local
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/external/deqp/modules/gles3/functional/
H A Des3fDepthStencilClearTests.cpp282 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); local
349 gl.uniform4f (colorLoc, 0.0f, 0.0f, c, 1.0f);
385 gl.uniform4f (colorLoc, 0.0f, c, 0.0f, 1.0f);
H A Des3fFragDepthTests.cpp371 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); local
391 gl.uniform4fv(colorLoc, 1, color.getPtr());
H A Des3fPixelBufferObjectTests.cpp304 GLuint colorLoc = (GLuint)-1; local
315 colorLoc = glGetAttribLocation(m_program->getProgram(), "a_color");
316 TCU_CHECK(colorLoc != (GLuint)-1);
318 GLU_CHECK_CALL(glEnableVertexAttribArray(colorLoc));
322 GLU_CHECK_CALL(glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, colors));
326 GLU_CHECK_CALL(glDisableVertexAttribArray(colorLoc));
H A Des3fPolygonOffsetTests.cpp373 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local
400 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
409 gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
501 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local
518 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
620 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local
648 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
654 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
665 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
671 gl.vertexAttrib4f (colorLoc, 1.
770 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local
883 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local
1000 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local
1122 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local
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H A Des3fShaderInvarianceTests.cpp277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); local
286 gl.uniform4fv (colorLoc, 1, color.getPtr());
319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); local
330 gl.uniform4fv (colorLoc, 1, color.getPtr());
H A Des3fClippingTests.cpp547 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); local
557 ctx.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
685 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); local
693 ctx.enableVertexAttribArray (colorLoc);
695 ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_lines[0].c0);
699 ctx.disableVertexAttribArray (colorLoc);
914 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); local
922 ctx.enableVertexAttribArray (colorLoc);
924 ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_polys[0].c0);
927 ctx.disableVertexAttribArray (colorLoc);
1145 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); local
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/external/deqp/modules/gles31/functional/
H A Des31fAdvancedBlendTests.cpp409 const int colorLoc = gl.getAttribLocation(program, "a_color"); local
424 TCU_CHECK(posLoc >= 0 && colorLoc >= 0);
443 gl.enableVertexAttribArray(colorLoc);
444 gl.vertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
H A Des31fVertexAttributeBindingTests.cpp322 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); local
344 gl.glVertexAttribBinding(colorLoc, 3);
345 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, m_spec.colorAttrOffset);
346 gl.glEnableVertexAttribArray(colorLoc);
618 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); local
638 gl.glEnableVertexAttribArray(colorLoc);
642 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, 0);
646 gl.glVertexAttribBinding(colorLoc, colorOffsetBinding);
892 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); local
920 gl.glVertexAttribPointer(colorLoc,
1128 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); local
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/external/deqp/modules/gles31/stress/
H A Des31sVertexAttributeBindingTests.cpp316 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); local
338 gl.glVertexAttribBinding(colorLoc, 3);
339 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, m_spec.colorAttrOffset);
340 gl.glEnableVertexAttribArray(colorLoc);
/external/skia/src/effects/gradients/
H A DSkGradientShader.cpp668 SkColor* colorLoc; local
673 colorLoc = colorStorage.get();
675 FlipGradientColors(colorLoc, recLoc, fOrigColors, fRecs, fColorCount);
677 colorLoc = fOrigColors;
681 memcpy(info->fColors, colorLoc, fColorCount * sizeof(SkColor));
/external/deqp/modules/egl/
H A DteglImageFormatTests.cpp503 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); local
504 TCU_CHECK_MSG((int)colorLoc != (int)-1, "Couldn't find uniform u_color");
538 GLU_CHECK_GLW_CALL(gl, uniform4f(colorLoc, color.x(), color.y(), color.z(), color.w()));
627 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); local
628 TCU_CHECK_MSG((int)colorLoc != (int)-1, "Couldn't find uniform u_color");
659 GLU_CHECK_GLW_CALL(gl, uniform4f(colorLoc, color.x(), color.y(), color.z(), color.w()));

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