/external/deqp/modules/gles2/functional/ |
H A D | es2fFboStateQueryTests.cpp | 89 GLuint textureID = 0; local 90 glGenTextures(1, &textureID); 91 glBindTexture(GL_TEXTURE_2D, textureID); 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 102 glDeleteTextures(1, &textureID); 145 GLuint textureID = 0; local 147 glGenTextures(1, &textureID); 148 glBindTexture(GL_TEXTURE_2D, textureID); 152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 182 GLuint textureID = 0; local [all...] |
/external/deqp/modules/gles2/stress/ |
H A D | es2sSpecialFloatTests.cpp | 259 GLuint textureID = 0; local 276 gl.genTextures(1, &textureID); 277 gl.bindTexture(GL_TEXTURE_2D, textureID); 301 if (textureID) 302 gl.deleteTextures(1, &textureID);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboStateQueryTests.cpp | 237 GLuint textureID = 0; local 238 glGenTextures(1, &textureID); 239 glBindTexture(GL_TEXTURE_2D, textureID); 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 250 glDeleteTextures(1, &textureID); 293 GLuint textureID = 0; local 294 glGenTextures(1, &textureID); 295 glBindTexture(GL_TEXTURE_2D, textureID); 299 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLeve 329 GLuint textureID = 0; local 376 GLuint textureID = 0; local 392 GLuint textureID = 0; local 539 GLuint textureID = 0; local 745 GLuint textureID = 0; local 853 GLuint textureID = 0; local 956 GLuint textureID = 0; local 973 GLuint textureID = 0; local [all...] |
/external/deqp/modules/gles3/stress/ |
H A D | es3sSpecialFloatTests.cpp | 267 GLuint textureID = 0; local 284 gl.genTextures(1, &textureID); 285 gl.bindTexture(GL_TEXTURE_2D, textureID); 309 if (textureID) 310 gl.deleteTextures(1, &textureID);
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/external/deqp/modules/glshared/ |
H A D | glsTextureStateQueryTests.cpp | 1431 GLuint textureID = 0; local 1433 gl.glGenTextures(1, &textureID); 1434 gl.glBindTexture(m_target, textureID); 1447 gl.glDeleteTextures(1, &textureID); 1455 GLuint textureID = 0; local 1457 gl.glGenTextures(1, &textureID); 1458 gl.glBindTexture(m_target, textureID); 1473 gl.glDeleteTextures(1, &textureID); 1500 GLuint textureID = 0; local 1502 gl.glGenTextures(1, &textureID); 1554 GLuint textureID = 0; local [all...] |
/external/skia/src/gpu/gl/ |
H A D | GrGLGpu.cpp | 520 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID())); 2197 uint32_t textureID = texture->getUniqueID(); local 2198 if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { 2200 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, texture->textureID())); 2201 fHWBoundTextureUniqueIDs[unitIdx] = textureID; 2583 GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); 2685 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, dstTex->textureID()));
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H A D | GrGLTexture.cpp | 54 return static_cast<GrBackendObject>(this->textureID());
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H A D | GrGLTexture.h | 53 GrGLuint textureID() const { return fTextureID; } function in class:GrGLTexture
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/external/skia/src/gpu/gl/debug/ |
H A D | GrGLCreateDebugInterface.cpp | 61 GrGLuint textureID) { 67 // a textureID of 0 is acceptable - it binds to the default texture target 68 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, 422 GrGLuint textureID, 435 // A textureID of 0 is allowed - it unbinds the currently bound texture 436 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, 60 debugGLBindTexture(GrGLenum target, GrGLuint textureID) argument 419 debugGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint textureID, GrGLint level) argument
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/external/skia/src/utils/ |
H A D | SkCanvasStateUtils.cpp | 72 int32_t textureID; member in struct:SkCanvasLayerState::__anon14087::__anon14089
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