/external/replicaisland/src/com/replica/replicaisland/ |
H A D | Texture.java | 22 * been loaded into vram. Objects can cache Texture objects but should *never* cache the texture 25 public class Texture extends AllocationGuard { class in inherits:AllocationGuard 32 public Texture() { method in class:Texture
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H A D | AnimationFrame.java | 28 public Texture texture; 33 public AnimationFrame(Texture textureObject, float animationHoldTime) { 39 public AnimationFrame(Texture textureObject, float animationHoldTime,
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H A D | DebugSystem.java | 27 private Texture mRedBoxTexture; 28 private Texture mBlueBoxTexture; 29 private Texture mOutlineBoxTexture; 30 private Texture mRedCircleTexture; 31 private Texture mBlueCircleTexture; 32 private Texture mOutlineCircleTexture; 70 Texture texture = getTexture(shapeType, colorType); 83 private final Texture getTexture(int shapeType, int colorType) { 84 Texture result = null;
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H A D | TextureLibrary.java | 33 * The Texture Library manages all textures in the game. Textures are pooled and handed out to 36 * a call to loadTexture() or loadAllTextures(). This allows Texture objects to be dispersed to 42 Texture[] mTextureHash; 50 mTextureHash = new Texture[DEFAULT_SIZE]; 52 mTextureHash[x] = new Texture(); 67 * Creates a Texture object that is mapped to the passed resource id. If a texture has already 68 * been allocated for this id, the previously allocated Texture object is returned. 72 public Texture allocateTexture(int resourceID) { 73 Texture texture = getTextureByResource(resourceID); 82 public Texture loadTextur [all...] |
H A D | DrawableObject.java | 52 public Texture getTexture() {
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H A D | ScrollableBitmap.java | 27 public ScrollableBitmap(Texture texture, int width, int height) {
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H A D | DrawableBitmap.java | 27 private Texture mTexture; 35 DrawableBitmap(Texture texture, int width, int height) { 102 final Texture texture = mTexture; 206 public void setTexture(Texture texture) { 211 public Texture getTexture() {
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/external/deqp/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageTexture.hpp | 23 * \brief Texture utility class 34 //! Texture buffer/image abstraction. Helps managing size and number of layers. 35 class Texture class in namespace:vkt::image 38 Texture (const ImageType type, const tcu::IVec3& layerSize, const int layers); 40 ImageType type (void) const { return m_type; } //!< Texture type 54 inline bool isCube (const Texture& texture)
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H A D | vktImageTexture.cpp | 21 * \brief Texture utility class 31 Texture::Texture (const ImageType type_, const tcu::IVec3& layerSize_, const int layers) function in class:vkt::image::Texture 80 tcu::IVec3 Texture::size (void) const 104 int Texture::dimension (void) const 128 int Texture::layerDimension (void) const
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H A D | vktImageSizeTests.cpp | 54 Texture getTexture (const ImageType imageType, const tcu::IVec3& size) 60 return Texture(imageType, tcu::IVec3(size.x(), 1, 1), 1); 63 return Texture(imageType, tcu::IVec3(size.x(), 1, 1), size.y()); 66 return Texture(imageType, tcu::IVec3(size.x(), size.y(), 1), 1); 69 return Texture(imageType, tcu::IVec3(size.x(), size.y(), 1), size.z()); 72 return Texture(imageType, tcu::IVec3(size.x(), size.x(), 1), 6); 75 return Texture(imageType, tcu::IVec3(size.x(), size.x(), 1), 2*6); 78 return Texture(imageType, size, 1); 82 return Texture(IMAGE_TYPE_LAST, tcu::IVec3(), 0); 86 inline VkImageCreateInfo makeImageCreateInfo (const Texture [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | texstate.h | 3 * Texture state management. 46 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit)); 47 return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
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H A D | texstate.c | 28 * Texture state handling. 74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit; 75 dst->Texture._GenFlags = src->Texture._GenFlags; 76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled; 77 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; 81 dst->Texture [all...] |
H A D | samplerobj.h | 34 if (ctx->Texture.Unit[unit].Sampler) 35 return ctx->Texture.Unit[unit].Sampler; 36 else if (ctx->Texture.Unit[unit]._Current) 37 return &ctx->Texture.Unit[unit]._Current->Sampler;
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_tex.c | 53 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
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H A D | intel_span.c | 117 if (!ctx->Texture.Unit[i]._ReallyEnabled) 119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current); 158 if (ctx->Texture.Unit[i]._ReallyEnabled) { 159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 188 if (ctx->Texture.Unit[i]._ReallyEnabled && 190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 208 if (ctx->Texture.Unit[i]._ReallyEnabled && 210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | intel_span.c | 117 if (!ctx->Texture.Unit[i]._ReallyEnabled) 119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current); 158 if (ctx->Texture.Unit[i]._ReallyEnabled) { 159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 188 if (ctx->Texture.Unit[i]._ReallyEnabled && 190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 208 if (ctx->Texture.Unit[i]._ReallyEnabled && 210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
H A D | intel_span.c | 117 if (!ctx->Texture.Unit[i]._ReallyEnabled) 119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current); 158 if (ctx->Texture.Unit[i]._ReallyEnabled) { 159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 188 if (ctx->Texture.Unit[i]._ReallyEnabled && 190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; 208 if (ctx->Texture.Unit[i]._ReallyEnabled && 210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | radeon_span.c | 127 if (ctx->Texture.Unit[i]._ReallyEnabled) { 129 ctx->Texture.Unit[i]._Current); 130 radeon_swrast_map_texture_images(ctx, ctx->Texture.Unit[i]._Current); 146 if (ctx->Texture.Unit[i]._ReallyEnabled) 147 radeon_swrast_unmap_texture_images(ctx, ctx->Texture.Unit[i]._Current);
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_span.c | 127 if (ctx->Texture.Unit[i]._ReallyEnabled) { 129 ctx->Texture.Unit[i]._Current); 130 radeon_swrast_map_texture_images(ctx, ctx->Texture.Unit[i]._Current); 146 if (ctx->Texture.Unit[i]._ReallyEnabled) 147 radeon_swrast_unmap_texture_images(ctx, ctx->Texture.Unit[i]._Current);
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/external/opencv3/modules/cudev/include/opencv2/cudev/expr/ |
H A D | binary_op.hpp | 86 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<GpuMat_<T> >::ptr_type, typename PtrTraits<Texture<T> >::ptr_type, functor<T> > > \ 87 operator op(const GpuMat_<T>& src1, const Texture<T>& src2) \ 92 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<Texture<T> >::ptr_type, typename PtrTraits<GpuMat_<T> >::ptr_type, functor<T> > > \ 93 operator op(const Texture<T>& src1, const GpuMat_<T>& src2) \ 128 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<GlobPtrSz<T> >::ptr_type, typename PtrTraits<Texture<T> >::ptr_type, functor<T> > > \ 129 operator op(const GlobPtrSz<T>& src1, const Texture<T>& src2) \ 134 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<Texture<T> >::ptr_type, typename PtrTraits<GlobPtrSz<T> >::ptr_type, functor<T> > > \ 135 operator op(const Texture<T>& src1, const GlobPtrSz<T>& src2) \ 164 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<Texture<T> >::ptr_type, typename PtrTraits<Texture< [all...] |
H A D | unary_op.hpp | 77 __host__ Expr<UnaryTransformPtrSz<typename PtrTraits<Texture<T> >::ptr_type, functor<T> > > \ 78 operator op(const Texture<T>& src) \
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/external/opencv3/modules/cudev/include/opencv2/cudev/ptr2d/ |
H A D | texture.hpp | 119 template <typename T> struct Texture : TexturePtr<T> struct in namespace:cv::cudev 124 __host__ explicit Texture(const GlobPtrSz<T>& mat, function in struct:cv::cudev::Texture 164 __host__ ~Texture() 179 template <typename T> struct PtrTraits< Texture<T> > : PtrTraitsBase<Texture<T>, TexturePtr<T> > 205 template <typename T> struct Texture : TexturePtr<T> 209 __host__ explicit Texture(const GlobPtrSz<T>& mat, 241 __host__ ~Texture() 248 template <typename T> struct PtrTraits< Texture<T> > : PtrTraitsBase<Texture< [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nv04_state_tex.c | 68 if (ctx->Texture.Unit[i]._ReallyEnabled) { 69 struct gl_texture_object *t = ctx->Texture.Unit[i]._Current; 84 lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias +
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H A D | nouveau_span.c | 72 _swrast_map_texture(ctx, ctx->Texture.Unit[i]._Current); 74 _swrast_unmap_texture(ctx, ctx->Texture.Unit[i]._Current);
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_texrender.c | 77 if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) { 95 if (att->Texture->Target == GL_TEXTURE_3D || 96 att->Texture->Target == GL_TEXTURE_2D_ARRAY_EXT) { 116 * att->Texture->Image[att->CubeMapFace][att->TextureLevel];
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