Searched refs:Texture (Results 1 - 25 of 182) sorted by relevance

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/external/replicaisland/src/com/replica/replicaisland/
H A DTexture.java22 * been loaded into vram. Objects can cache Texture objects but should *never* cache the texture
25 public class Texture extends AllocationGuard { class in inherits:AllocationGuard
32 public Texture() { method in class:Texture
H A DAnimationFrame.java28 public Texture texture;
33 public AnimationFrame(Texture textureObject, float animationHoldTime) {
39 public AnimationFrame(Texture textureObject, float animationHoldTime,
H A DDebugSystem.java27 private Texture mRedBoxTexture;
28 private Texture mBlueBoxTexture;
29 private Texture mOutlineBoxTexture;
30 private Texture mRedCircleTexture;
31 private Texture mBlueCircleTexture;
32 private Texture mOutlineCircleTexture;
70 Texture texture = getTexture(shapeType, colorType);
83 private final Texture getTexture(int shapeType, int colorType) {
84 Texture result = null;
H A DTextureLibrary.java33 * The Texture Library manages all textures in the game. Textures are pooled and handed out to
36 * a call to loadTexture() or loadAllTextures(). This allows Texture objects to be dispersed to
42 Texture[] mTextureHash;
50 mTextureHash = new Texture[DEFAULT_SIZE];
52 mTextureHash[x] = new Texture();
67 * Creates a Texture object that is mapped to the passed resource id. If a texture has already
68 * been allocated for this id, the previously allocated Texture object is returned.
72 public Texture allocateTexture(int resourceID) {
73 Texture texture = getTextureByResource(resourceID);
82 public Texture loadTextur
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H A DDrawableObject.java52 public Texture getTexture() {
H A DScrollableBitmap.java27 public ScrollableBitmap(Texture texture, int width, int height) {
H A DDrawableBitmap.java27 private Texture mTexture;
35 DrawableBitmap(Texture texture, int width, int height) {
102 final Texture texture = mTexture;
206 public void setTexture(Texture texture) {
211 public Texture getTexture() {
/external/deqp/external/vulkancts/modules/vulkan/image/
H A DvktImageTexture.hpp23 * \brief Texture utility class
34 //! Texture buffer/image abstraction. Helps managing size and number of layers.
35 class Texture class in namespace:vkt::image
38 Texture (const ImageType type, const tcu::IVec3& layerSize, const int layers);
40 ImageType type (void) const { return m_type; } //!< Texture type
54 inline bool isCube (const Texture& texture)
H A DvktImageTexture.cpp21 * \brief Texture utility class
31 Texture::Texture (const ImageType type_, const tcu::IVec3& layerSize_, const int layers) function in class:vkt::image::Texture
80 tcu::IVec3 Texture::size (void) const
104 int Texture::dimension (void) const
128 int Texture::layerDimension (void) const
H A DvktImageSizeTests.cpp54 Texture getTexture (const ImageType imageType, const tcu::IVec3& size)
60 return Texture(imageType, tcu::IVec3(size.x(), 1, 1), 1);
63 return Texture(imageType, tcu::IVec3(size.x(), 1, 1), size.y());
66 return Texture(imageType, tcu::IVec3(size.x(), size.y(), 1), 1);
69 return Texture(imageType, tcu::IVec3(size.x(), size.y(), 1), size.z());
72 return Texture(imageType, tcu::IVec3(size.x(), size.x(), 1), 6);
75 return Texture(imageType, tcu::IVec3(size.x(), size.x(), 1), 2*6);
78 return Texture(imageType, size, 1);
82 return Texture(IMAGE_TYPE_LAST, tcu::IVec3(), 0);
86 inline VkImageCreateInfo makeImageCreateInfo (const Texture
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/external/mesa3d/src/mesa/main/
H A Dtexstate.h3 * Texture state management.
46 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
47 return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
H A Dtexstate.c28 * Texture state handling.
74 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
75 dst->Texture._GenFlags = src->Texture._GenFlags;
76 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
77 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
81 dst->Texture
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H A Dsamplerobj.h34 if (ctx->Texture.Unit[unit].Sampler)
35 return ctx->Texture.Unit[unit].Sampler;
36 else if (ctx->Texture.Unit[unit]._Current)
37 return &ctx->Texture.Unit[unit]._Current->Sampler;
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_tex.c53 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
H A Dintel_span.c117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_span.c117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
/external/mesa3d/src/mesa/drivers/dri/intel/
H A Dintel_span.c117 if (!ctx->Texture.Unit[i]._ReallyEnabled)
119 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
158 if (ctx->Texture.Unit[i]._ReallyEnabled) {
159 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
188 if (ctx->Texture.Unit[i]._ReallyEnabled &&
190 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
208 if (ctx->Texture.Unit[i]._ReallyEnabled &&
210 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dradeon_span.c127 if (ctx->Texture.Unit[i]._ReallyEnabled) {
129 ctx->Texture.Unit[i]._Current);
130 radeon_swrast_map_texture_images(ctx, ctx->Texture.Unit[i]._Current);
146 if (ctx->Texture.Unit[i]._ReallyEnabled)
147 radeon_swrast_unmap_texture_images(ctx, ctx->Texture.Unit[i]._Current);
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_span.c127 if (ctx->Texture.Unit[i]._ReallyEnabled) {
129 ctx->Texture.Unit[i]._Current);
130 radeon_swrast_map_texture_images(ctx, ctx->Texture.Unit[i]._Current);
146 if (ctx->Texture.Unit[i]._ReallyEnabled)
147 radeon_swrast_unmap_texture_images(ctx, ctx->Texture.Unit[i]._Current);
/external/opencv3/modules/cudev/include/opencv2/cudev/expr/
H A Dbinary_op.hpp86 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<GpuMat_<T> >::ptr_type, typename PtrTraits<Texture<T> >::ptr_type, functor<T> > > \
87 operator op(const GpuMat_<T>& src1, const Texture<T>& src2) \
92 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<Texture<T> >::ptr_type, typename PtrTraits<GpuMat_<T> >::ptr_type, functor<T> > > \
93 operator op(const Texture<T>& src1, const GpuMat_<T>& src2) \
128 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<GlobPtrSz<T> >::ptr_type, typename PtrTraits<Texture<T> >::ptr_type, functor<T> > > \
129 operator op(const GlobPtrSz<T>& src1, const Texture<T>& src2) \
134 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<Texture<T> >::ptr_type, typename PtrTraits<GlobPtrSz<T> >::ptr_type, functor<T> > > \
135 operator op(const Texture<T>& src1, const GlobPtrSz<T>& src2) \
164 __host__ Expr<BinaryTransformPtrSz<typename PtrTraits<Texture<T> >::ptr_type, typename PtrTraits<Texture<
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H A Dunary_op.hpp77 __host__ Expr<UnaryTransformPtrSz<typename PtrTraits<Texture<T> >::ptr_type, functor<T> > > \
78 operator op(const Texture<T>& src) \
/external/opencv3/modules/cudev/include/opencv2/cudev/ptr2d/
H A Dtexture.hpp119 template <typename T> struct Texture : TexturePtr<T> struct in namespace:cv::cudev
124 __host__ explicit Texture(const GlobPtrSz<T>& mat, function in struct:cv::cudev::Texture
164 __host__ ~Texture()
179 template <typename T> struct PtrTraits< Texture<T> > : PtrTraitsBase<Texture<T>, TexturePtr<T> >
205 template <typename T> struct Texture : TexturePtr<T>
209 __host__ explicit Texture(const GlobPtrSz<T>& mat,
241 __host__ ~Texture()
248 template <typename T> struct PtrTraits< Texture<T> > : PtrTraitsBase<Texture<
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/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnv04_state_tex.c68 if (ctx->Texture.Unit[i]._ReallyEnabled) {
69 struct gl_texture_object *t = ctx->Texture.Unit[i]._Current;
84 lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias +
H A Dnouveau_span.c72 _swrast_map_texture(ctx, ctx->Texture.Unit[i]._Current);
74 _swrast_unmap_texture(ctx, ctx->Texture.Unit[i]._Current);
/external/mesa3d/src/mesa/swrast/
H A Ds_texrender.c77 if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
95 if (att->Texture->Target == GL_TEXTURE_3D ||
96 att->Texture->Target == GL_TEXTURE_2D_ARRAY_EXT) {
116 * att->Texture->Image[att->CubeMapFace][att->TextureLevel];

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