Searched refs:GL_FALSE (Results 1 - 25 of 45) sorted by relevance

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/frameworks/base/libs/hwui/renderstate/
H A DStencil.cpp97 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
H A DMeshState.cpp121 glVertexAttribPointer(Program::kBindingPosition, 2, GL_FLOAT, GL_FALSE, stride, vertices);
132 glVertexAttribPointer(Program::kBindingTexCoords, 2, GL_FLOAT, GL_FALSE, stride, vertices);
H A DRenderState.cpp266 glUniformMatrix4fv(mCaches->program().getUniform("colorMatrix"), 1, GL_FALSE,
281 1, GL_FALSE, &state->matrix.data[0]);
317 GL_FALSE, &texture.textureTransform->data[0]);
332 glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, vertices.stride, vertices.color);
340 glVertexAttribPointer(alphaLocation, 1, GL_FLOAT, GL_FALSE, vertices.stride, alphaCoords);
/frameworks/native/cmds/flatland/
H A DRenderers.cpp101 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos);
102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
109 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, identity);
110 glUniformMatrix4fv(mUVToInterpUniformLoc, 1, GL_FALSE, identity);
H A DComposers.cpp77 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos);
78 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
82 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, screenToNdc);
83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix);
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.cpp71 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, m);
133 glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray());
142 glUniformMatrix4fv(mColorMatrixLoc, 1, GL_FALSE, desc.mColorMatrix.asArray());
145 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray());
H A DGLES20RenderEngine.cpp251 GL_FLOAT, GL_FALSE,
258 GL_FLOAT, GL_FALSE,
/frameworks/native/libs/gui/tests/
H A DTextureRenderer.cpp80 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0,
111 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
H A DSurfaceTextureMultiContextGL_test.cpp55 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID));
72 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID));
H A DGLTest.cpp315 GLint linkStatus = GL_FALSE;
/frameworks/av/cmds/screenrecord/
H A DProgram.cpp179 GLint linkStatus = GL_FALSE;
261 glVertexAttribPointer(maPositionLoc, 2, GL_FLOAT, GL_FALSE, 0, vertices);
262 glVertexAttribPointer(maTextureCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, texes);
266 glUniformMatrix4fv(muMVPMatrixLoc, 1, GL_FALSE, screenToNdc);
267 glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix);
/frameworks/base/libs/hwui/
H A DProgram.cpp157 glUniformMatrix4fv(projection, 1, GL_FALSE, &projectionMatrix.data[0]);
166 glUniformMatrix4fv(projection, 1, GL_FALSE, &p.data[0]);
174 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
H A DSkiaShader.cpp199 GL_FALSE, &data.screenSpace.data[0]);
254 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE,
356 GL_FALSE, &data.textureTransform.data[0]);
H A DPixelBuffer.cpp136 if (status == GL_FALSE) {
/frameworks/base/opengl/java/android/opengl/
H A DGLU.java145 * GL_FALSE indicates failure.
168 return GL10.GL_FALSE;
211 * of GL10.GL_FALSE indicates failure.
225 return GL10.GL_FALSE;
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp81 GLint linkStatus = GL_FALSE;
143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp81 GLint linkStatus = GL_FALSE;
143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
/frameworks/native/opengl/libagl/
H A DTextureObjectManager.cpp54 generate_mipmap = GL_FALSE;
55 direct = GL_FALSE;
136 generate_mipmap = GL_FALSE;
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp120 GLint linkStatus = GL_FALSE;
246 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
269 glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE,
272 glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE,
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp120 GLint linkStatus = GL_FALSE;
170 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
/frameworks/base/libs/hwui/debug/
H A Dnullgles.cpp111 setBooleanState(cap, GL_FALSE);
119 return GL_FALSE;
283 return GL_FALSE;
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp136 GLint linkStatus = GL_FALSE;
269 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
/frameworks/native/opengl/libs/GLES2/
H A Dgl2.cpp245 *data = num_exts > 0 ? GL_TRUE : GL_FALSE;
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES10Header.java-if70 public static final int GL_FALSE = 0;
H A DGLES20Header.java-if29 public static final int GL_FALSE = 0;

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