Searched refs:GL_FRAMEBUFFER_COMPLETE (Results 1 - 10 of 10) sorted by relevance

/frameworks/rs/driver/
H A DrsdFrameBufferObj.cpp53 case GL_FRAMEBUFFER_COMPLETE:
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES20Header.java-if322 public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
/frameworks/base/libs/hwui/
H A DBakedOpRenderer.cpp70 LOG_ALWAYS_FATAL_IF(status != GL_FRAMEBUFFER_COMPLETE,
/frameworks/base/libs/hwui/debug/
H A Dnullgles.cpp139 return GL_FRAMEBUFFER_COMPLETE;
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java322 public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5; field in class:GLES20
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java883 if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) {
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h376 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h376 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
H A Dgl31.h376 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
H A Dgl32.h376 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro

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