Searched refs:GL_LINEAR (Results 1 - 25 of 49) sorted by relevance

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/frameworks/native/libs/gui/tests/
H A DTextureRenderer.cpp97 GL_LINEAR);
100 GL_LINEAR);
H A DSRGB_test.cpp202 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
204 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
/frameworks/base/media/mca/filterfw/native/core/
H A Dgl_frame.cpp142 return tex_params_[GL_TEXTURE_MAG_FILTER] != GL_LINEAR
143 || tex_params_[GL_TEXTURE_MIN_FILTER] != GL_LINEAR
149 tex_params_[GL_TEXTURE_MAG_FILTER] = GL_LINEAR;
150 tex_params_[GL_TEXTURE_MIN_FILTER] = GL_LINEAR;
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DGLToolbox.java130 GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
132 GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
/frameworks/native/opengl/tests/fillrate/
H A Dfillrate.cpp70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
/frameworks/native/opengl/tests/textures/
H A Dtextures.cpp69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
/frameworks/base/libs/hwui/renderstate/
H A DTextureState.cpp82 mShadowLutTexture->setFilter(GL_LINEAR);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
/frameworks/base/libs/hwui/
H A DTexture.h167 GLenum mMagFilter = GL_LINEAR;
H A DTexture.cpp74 if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR;
101 mMagFilter = GL_LINEAR;
H A DSkiaShader.cpp251 data.bitmapTexture->setFilter(GL_LINEAR);
352 data.layer->setFilter(GL_LINEAR);
H A DGlopBuilder.cpp330 ? GL_LINEAR : PaintUtils::getFilter(paint);
457 GL_TEXTURE_2D, GL_LINEAR, GL_CLAMP_TO_EDGE, nullptr };
470 layer.getRenderTarget(), GL_LINEAR, GL_CLAMP_TO_EDGE, &layer.getTexTransform() };
485 GL_TEXTURE_EXTERNAL_OES, GL_LINEAR, GL_CLAMP_TO_EDGE,
H A DTextDropShadowCache.cpp185 texture->setFilter(GL_LINEAR);
/frameworks/base/libs/hwui/utils/
H A DPaintUtils.h50 return GL_LINEAR;
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
/frameworks/base/libs/hwui/font/
H A DCacheTexture.cpp169 mTexture.setFilter(linearFiltering ? GL_LINEAR : GL_NEAREST);
184 mTexture.setFilter(getLinearFiltering() ? GL_LINEAR : GL_NEAREST);
/frameworks/native/opengl/libagl/
H A DTextureObjectManager.cpp50 min_filter = GL_LINEAR;
51 mag_filter = GL_LINEAR;
/frameworks/native/opengl/tests/filter/
H A Dfilter.cpp81 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
82 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
H A DGenImage.java160 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
170 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
H A DImageFlipRenderThread.java42 import static android.opengl.GLES20.GL_LINEAR;
217 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
218 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
/frameworks/av/cmds/screenrecord/
H A DTextRenderer.cpp93 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
94 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLTextureViewActivity.java264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
/frameworks/base/cmds/bootanimation/
H A DBootAnimation.cpp658 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
659 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
726 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
727 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DGLES11RenderEngine.cpp210 filter = GL_LINEAR;
H A DGLES20RenderEngine.cpp178 filter = GL_LINEAR;

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