/frameworks/native/libs/gui/tests/ |
H A D | TextureRenderer.cpp | 97 GL_LINEAR); 100 GL_LINEAR);
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H A D | SRGB_test.cpp | 202 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 204 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | gl_frame.cpp | 142 return tex_params_[GL_TEXTURE_MAG_FILTER] != GL_LINEAR 143 || tex_params_[GL_TEXTURE_MIN_FILTER] != GL_LINEAR 149 tex_params_[GL_TEXTURE_MAG_FILTER] = GL_LINEAR; 150 tex_params_[GL_TEXTURE_MIN_FILTER] = GL_LINEAR;
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | GLToolbox.java | 130 GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); 132 GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
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/frameworks/native/opengl/tests/fillrate/ |
H A D | fillrate.cpp | 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/frameworks/native/opengl/tests/textures/ |
H A D | textures.cpp | 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/frameworks/base/libs/hwui/renderstate/ |
H A D | TextureState.cpp | 82 mShadowLutTexture->setFilter(GL_LINEAR);
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/frameworks/base/libs/hwui/ |
H A D | Texture.h | 167 GLenum mMagFilter = GL_LINEAR;
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H A D | Texture.cpp | 74 if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR; 101 mMagFilter = GL_LINEAR;
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H A D | SkiaShader.cpp | 251 data.bitmapTexture->setFilter(GL_LINEAR); 352 data.layer->setFilter(GL_LINEAR);
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H A D | GlopBuilder.cpp | 330 ? GL_LINEAR : PaintUtils::getFilter(paint); 457 GL_TEXTURE_2D, GL_LINEAR, GL_CLAMP_TO_EDGE, nullptr }; 470 layer.getRenderTarget(), GL_LINEAR, GL_CLAMP_TO_EDGE, &layer.getTexTransform() }; 485 GL_TEXTURE_EXTERNAL_OES, GL_LINEAR, GL_CLAMP_TO_EDGE,
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H A D | TextDropShadowCache.cpp | 185 texture->setFilter(GL_LINEAR);
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/frameworks/base/libs/hwui/utils/ |
H A D | PaintUtils.h | 50 return GL_LINEAR;
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.cpp | 169 mTexture.setFilter(linearFiltering ? GL_LINEAR : GL_NEAREST); 184 mTexture.setFilter(getLinearFiltering() ? GL_LINEAR : GL_NEAREST);
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/frameworks/native/opengl/libagl/ |
H A D | TextureObjectManager.cpp | 50 min_filter = GL_LINEAR; 51 mag_filter = GL_LINEAR;
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/frameworks/native/opengl/tests/filter/ |
H A D | filter.cpp | 81 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 82 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
H A D | GenImage.java | 160 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); 170 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
H A D | ImageFlipRenderThread.java | 42 import static android.opengl.GLES20.GL_LINEAR; 217 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 218 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/frameworks/av/cmds/screenrecord/ |
H A D | TextRenderer.cpp | 93 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 94 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.cpp | 658 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 659 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 726 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 727 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | GLES11RenderEngine.cpp | 210 filter = GL_LINEAR;
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H A D | GLES20RenderEngine.cpp | 178 filter = GL_LINEAR;
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