Searched refs:GL_STENCIL_ATTACHMENT (Results 1 - 10 of 10) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | BakedOpRenderer.cpp | 86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); 317 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
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H A D | Layer.cpp | 149 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
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H A D | Layer.h | 192 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
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H A D | OpenGLRenderer.cpp | 169 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | GLES20Header.java-if | 320 public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 320 public static final int GL_STENCIL_ATTACHMENT = 0x8D20; field in class:GLES20
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 374 #define GL_STENCIL_ATTACHMENT 0x8D20 macro
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/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 374 #define GL_STENCIL_ATTACHMENT 0x8D20 macro
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H A D | gl31.h | 374 #define GL_STENCIL_ATTACHMENT 0x8D20 macro
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H A D | gl32.h | 374 #define GL_STENCIL_ATTACHMENT 0x8D20 macro
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