Searched refs:GL_TEXTURE_2D (Results 1 - 25 of 66) sorted by relevance

123

/frameworks/base/libs/hwui/
H A DDither.cpp38 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
39 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
41 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
42 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
47 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
57 glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
67 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
H A DReadback.cpp92 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
93 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
94 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
95 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
96 glTexImage2D(GL_TEXTURE_2D, 0, format, destWidth, destHeight,
99 GL_TEXTURE_2D, texture, 0);
126 // TODO: Can't use Image helper since it forces GL_TEXTURE_2D usage via
H A DTexture.h45 GLenum renderTarget = GL_TEXTURE_2D) {
50 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
53 GLenum renderTarget = GL_TEXTURE_2D) {
58 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
44 setWrap(GLenum wrap, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument
52 setFilter(GLenum filter, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) argument
H A DTexture.cpp113 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId);
115 glTexImage2D(GL_TEXTURE_2D, 0, mFormat, mWidth, mHeight, 0,
118 glTexSubImage2D(GL_TEXTURE_2D, 0, mFormat, mWidth, mHeight, 0,
135 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
137 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
159 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp);
161 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
255 glGenerateMipmap(GL_TEXTURE_2D);
H A DImage.cpp41 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mImage);
/frameworks/native/libs/gui/tests/
H A DMultiTextureConsumer_test.cpp89 glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
90 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
91 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
92 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
93 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
94 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
97 glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
98 glEnable(GL_TEXTURE_2D);
H A DSurfaceTextureFBO.h35 glBindTexture(GL_TEXTURE_2D, mFboTex);
36 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(),
38 glBindTexture(GL_TEXTURE_2D, 0);
43 GL_TEXTURE_2D, mFboTex, 0);
/frameworks/native/opengl/tests/textures/
H A Dtextures.cpp67 glBindTexture(GL_TEXTURE_2D, 0);
68 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
74 glEnable(GL_TEXTURE_2D);
105 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
108 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
111 glTexImage2D(GL_TEXTURE_2D,
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/frameworks/native/opengl/tests/finish/
H A Dfinish.cpp69 glBindTexture(GL_TEXTURE_2D, 0);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
73 glEnable(GL_TEXTURE_2D);
84 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
107 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
121 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
135 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
150 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
167 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OE
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/frameworks/native/opengl/tests/linetex/
H A Dlinetex.cpp68 glBindTexture(GL_TEXTURE_2D, 0);
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
76 glEnable(GL_TEXTURE_2D);
95 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DGLES11RenderEngine.cpp48 glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
49 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
50 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
51 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
52 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
53 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
187 glDisable(GL_TEXTURE_2D);
219 glDisable(GL_TEXTURE_2D);
224 glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
229 glEnable(GL_TEXTURE_2D);
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H A DGLES20RenderEngine.cpp53 glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
54 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
55 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
56 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
57 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
58 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
189 glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
215 glBindTexture(GL_TEXTURE_2D, tname);
216 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
221 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tnam
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/frameworks/base/media/mca/filterfw/native/core/
H A Dgl_frame.cpp48 texture_target_(GL_TEXTURE_2D),
112 glGenerateMipmap(GL_TEXTURE_2D);
121 glTexParameteri(GL_TEXTURE_2D, pname, value);
134 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, tex_params_[GL_TEXTURE_MAG_FILTER]);
135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, tex_params_[GL_TEXTURE_MIN_FILTER]);
136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, tex_params_[GL_TEXTURE_WRAP_S]);
137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tex_params_[GL_TEXTURE_WRAP_T]);
257 glBindTexture(GL_TEXTURE_2D, texture_id_);
306 glBindTexture(GL_TEXTURE_2D, texture_id_);
307 glTexImage2D(GL_TEXTURE_2D,
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
H A DGenImage.java157 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
160 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
167 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
170 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
178 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
182 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT);
186 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_MIRRORED_REPEAT);
195 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
199 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT);
203 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES2
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/frameworks/native/opengl/tests/filter/
H A Dfilter.cpp79 glBindTexture(GL_TEXTURE_2D, 0);
80 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
81 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
82 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
84 glEnable(GL_TEXTURE_2D);
116 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
120 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
124 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
128 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA,
132 glTexImage2D(GL_TEXTURE_2D,
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/frameworks/native/opengl/tests/fillrate/
H A Dfillrate.cpp69 glBindTexture(GL_TEXTURE_2D, 0);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
73 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
78 glEnable(GL_TEXTURE_2D);
110 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp246 glBindTexture(GL_TEXTURE_2D, 1);
247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
258 glBindTexture(GL_TEXTURE_2D, 2);
259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTE
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/frameworks/rs/driver/
H A DrsdFrameBufferObj.cpp79 GL_TEXTURE_2D, mDepthTarget->textureID, 0);
87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
97 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
107 GL_TEXTURE_2D, 0, 0);
/frameworks/base/cmds/bootanimation/
H A DBootAnimation.cpp129 glBindTexture(GL_TEXTURE_2D, texture->name);
133 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
137 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
141 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
145 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
152 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
153 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
154 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
155 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
156 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_
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/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp189 glBindTexture(GL_TEXTURE_2D, gTexture);
190 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
197 glBindTexture(GL_TEXTURE_2D, gBufferTexture);
198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTE
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DGLToolbox.java97 GLES20.GL_TEXTURE_2D,
129 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
131 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
133 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
135 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
H A DTextureSource.java37 return new TextureSource(texId, GLES20.GL_TEXTURE_2D, false);
41 return new TextureSource(GLToolbox.generateTexture(), GLES20.GL_TEXTURE_2D, true);
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DRawTexture.java71 return GL11.GL_TEXTURE_2D;
/frameworks/base/libs/hwui/renderstate/
H A DTextureState.cpp103 glBindTexture(GL_TEXTURE_2D, texture);
109 if (target == GL_TEXTURE_2D) {
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLDepthTestActivity.java150 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
228 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
230 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
232 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
236 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,
238 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
254 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);

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