Searched refs:mCurrentTexture (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
H A DGLConsumer.cpp169 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
197 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
291 int buf = mCurrentTexture;
319 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
437 if (slot != mCurrentTexture) {
451 mCurrentTexture, mCurrentTextureImage != NULL ?
461 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
464 mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
465 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
473 pendingRelease->currentTexture = mCurrentTexture;
[all...]
/frameworks/native/include/gui/
H A DGLConsumer.h273 // This releases the buffer in the slot referenced by mCurrentTexture,
283 // mCurrentTexture if it's set, mCurrentTextureImage if not. If the
477 // mCurrentTexture is the buffer slot index of the buffer that is currently
482 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
483 int mCurrentTexture; member in class:android::GLConsumer

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