Searched refs:maxFragmentTextureImageUnits (Results 1 - 3 of 3) sorted by relevance

/frameworks/rs/driver/
H A DrsdGL.h53 int32_t maxFragmentTextureImageUnits; member in struct:RsdGLRec::__anon1645
H A DrsdGL.cpp145 dc->gl.gl.maxFragmentTextureImageUnits, dc->gl.gl.maxTextureImageUnits);
387 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxFragmentTextureImageUnits);
H A DrsdShader.cpp471 uint32_t numTexturesAvailable = dc->gl.gl.maxFragmentTextureImageUnits;

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