Searched refs:textureState (Results 1 - 15 of 15) sorted by relevance

/frameworks/base/libs/hwui/
H A DDither.cpp36 mCaches.textureState().bindTexture(mDitherTexture);
73 mCaches.textureState().bindTexture(mDitherTexture);
79 mCaches.textureState().deleteTexture(mDitherTexture);
90 mCaches.textureState().activateTexture(textureSlot);
H A DImage.cpp40 Caches::getInstance().textureState().bindTexture(mTexture);
55 Caches::getInstance().textureState().deleteTexture(mTexture);
H A DReadback.cpp89 caches.textureState().activateTexture(0);
90 caches.textureState().bindTexture(texture);
145 Caches::getInstance().textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, sourceTexId);
183 caches.textureState().deleteTexture(texture);
H A DTexture.cpp55 mCaches.textureState().bindTexture(renderTarget, mId);
71 mCaches.textureState().bindTexture(renderTarget, mId);
82 mCaches.textureState().deleteTexture(mId);
113 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId);
235 mCaches.textureState().bindTexture(mId);
H A DLayer.cpp122 caches.textureState().activateTexture(0);
183 caches.textureState().bindTexture(renderTarget, texture.mId);
204 caches.textureState().unbindTexture(texture.mId);
H A DLayerRenderer.cpp198 caches.textureState().activateTexture(0);
283 Caches::getInstance().textureState().activateTexture(0);
411 caches.textureState().activateTexture(0);
412 caches.textureState().bindTexture(texture);
453 caches.textureState().deleteTexture(texture);
H A DCaches.h178 TextureState& textureState() { return *mTextureState; } function in class:android::uirenderer::Caches
H A DSkiaShader.cpp60 caches->textureState().bindTexture(texture->id());
186 caches.textureState().activateTexture(data.gradientSampler);
249 caches.textureState().activateTexture(data.bitmapSampler);
348 caches.textureState().activateTexture(data.bitmapSampler);
H A DOpenGLRenderer.cpp624 mCaches.textureState().activateTexture(0);
756 mCaches.textureState().activateTexture(0);
1493 mCaches.textureState().activateTexture(0);
1664 mCaches.textureState().activateTexture(0);
1810 mCaches.textureState().activateTexture(0);
1829 mCaches.textureState().activateTexture(0);
1875 mCaches.textureState().activateTexture(0);
1899 mCaches.textureState().activateTexture(0);
1934 mCaches.textureState().activateTexture(0);
1963 mCaches.textureState()
[all...]
H A DBakedOpRenderer.cpp108 mCaches.textureState().activateTexture(0);
109 mCaches.textureState().bindTexture(buffer->texture.id());
H A DFontRenderer.cpp282 Caches::getInstance().textureState().activateTexture(0);
395 Caches::getInstance().textureState().activateTexture(0);
441 caches.textureState().activateTexture(0);
442 caches.textureState().bindTexture(lastTextureId);
H A DGlopBuilder.cpp378 mCaches.textureState().getShadowLutTexture(), GL_TEXTURE_2D,
H A DBakedOpDispatcher.cpp203 renderer.caches().textureState().activateTexture(0);
/frameworks/base/libs/hwui/renderstate/
H A DRenderState.cpp176 mCaches->textureState().resetActiveTexture();
194 mCaches->textureState().activateTexture(0);
195 mCaches->textureState().resetBoundTextures();
305 mCaches->textureState().activateTexture(0);
307 mCaches->textureState().bindTexture(texture.target, texture.texture->id());
H A DOffscreenBufferPool.cpp46 caches.textureState().activateTexture(0);

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