Searched defs:primIndex (Results 1 - 4 of 4) sorted by relevance
/frameworks/rs/driver/ |
H A D | rsdMesh.cpp | 41 void rsdMeshDraw(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len) { argument 49 drv->renderPrimitiveRange(rsc, primIndex, start, len);
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H A D | rsdMeshObj.cpp | 128 void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, argument 130 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) { 161 const Allocation *idxAlloc = mRSMesh->mHal.state.indexBuffers[primIndex]; 170 RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, 174 RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, 178 RSD_CALL_GL(glDrawArrays, mGLPrimitives[primIndex], start, len);
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/frameworks/rs/ |
H A D | rsMesh.cpp | 178 void Mesh::renderPrimitive(Context *rsc, uint32_t primIndex) const { 179 if (primIndex >= mHal.state.primitivesCount) { 184 if (mHal.state.indexBuffers[primIndex]) { 185 renderPrimitiveRange(rsc, primIndex, 0, mHal.state.indexBuffers[primIndex]->getType()->getDimX()); 189 renderPrimitiveRange(rsc, primIndex, 0, mHal.state.vertexBuffers[0]->getType()->getDimX()); 192 void Mesh::renderPrimitiveRange(Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const { argument 193 if (len < 1 || primIndex >= mHal.state.primitivesCount) { 198 mRSC->mHal.funcs.mesh.draw(mRSC, this, primIndex, start, len);
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H A D | rsScriptC_LibGL.cpp | 163 void rsrDrawMeshPrimitive(Context *rsc, Mesh *sm, uint32_t primIndex) { argument 168 sm->renderPrimitive(rsc, primIndex); 171 void rsrDrawMeshPrimitiveRange(Context *rsc, Mesh *sm, uint32_t primIndex, argument 177 sm->renderPrimitiveRange(rsc, primIndex, start, len);
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