/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | GLES31.spec | 1 void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z ) 7 void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params ) 8 GLuint glGetProgramResourceIndex ( GLuint program, GLenum programInterface, const GLchar *name ) 9 void glGetProgramResourceName ( GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name ) 10 void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint inde [all...] |
H A D | GLES30.spec | 2 void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) 3 void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset ) 13 void glGenQueries ( GLsizei n, GLuint *ids ) 14 void glDeleteQueries ( GLsizei n, const GLuint *ids ) 15 GLboolean glIsQuery ( GLuint id ) 16 void glBeginQuery ( GLenum target, GLuint id ) 19 void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *param [all...] |
H A D | GLES31Ext.spec | 2 void glDebugMessageControlKHR ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled ) 3 void glDebugMessageInsertKHR ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf ) 5 GLuint glGetDebugMessageLogKHR ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) 6 void glPushDebugGroupKHR ( GLenum source, GLuint id, GLsizei length, const GLchar *message ) 8 void glObjectLabelKHR ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label ) 9 void glGetObjectLabelKHR ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label ) 15 void glCopyImageSubDataEXT ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstNam [all...] |
H A D | GLES32.spec | 2 void glCopyImageSubData ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth ) 3 void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled ) 4 void glDebugMessageInsert ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf ) 6 GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) 7 void glPushDebugGroup ( GLenum source, GLuint id, GLsizei length, const GLchar *message ) 9 void glObjectLabel ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label ) 10 void glGetObjectLabel ( GLenum identifier, GLuint nam [all...] |
H A D | GLES20.spec | 2 void glAttachShader ( GLuint program, GLuint shader ) 3 void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) 4 void glBindBuffer ( GLenum target, GLuint buffer ) 5 void glBindFramebuffer ( GLenum target, GLuint framebuffer ) 6 void glBindRenderbuffer ( GLenum target, GLuint renderbuffer ) 7 void glBindTexture ( GLenum target, GLuint texture ) 21 void glCompileShader ( GLuint shader ) 26 GLuint glCreateProgra [all...] |
/frameworks/base/libs/hwui/renderstate/ |
H A D | MeshState.h | 67 void bindMeshBuffer(GLuint buffer); 74 void genOrUpdateMeshBuffer(GLuint* buffer, GLsizeiptr size, const void* data, GLenum usage); 75 void deleteMeshBuffer(GLuint); 105 void bindIndicesBuffer(const GLuint buffer); 111 GLuint getUnitQuadVBO() { return mUnitQuadBuffer; } 112 GLuint getQuadListIBO() { return mQuadListIndices; } 116 GLuint mUnitQuadBuffer; 118 GLuint mCurrentBuffer; 119 GLuint mCurrentIndicesBuffer; 120 GLuint mCurrentPixelBuffe [all...] |
H A D | TextureState.h | 41 void activateTexture(GLuint textureUnit); 51 * bindTexture(GLenum, GLuint). 53 void bindTexture(GLuint texture); 58 * bindTexture(GLuint). 60 void bindTexture(GLenum target, GLuint texture); 67 void deleteTexture(GLuint texture); 78 void unbindTexture(GLuint texture); 88 GLuint mTextureUnit; 91 GLuint mBoundTextures[kTextureUnitsCount];
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H A D | PixelBufferState.h | 27 bool bind(GLuint buffer); 31 GLuint mCurrentPixelBuffer;
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/frameworks/base/libs/hwui/ |
H A D | FboCache.h | 45 GLuint get(); 54 bool put(GLuint fbo); 72 SortedVector<GLuint> mCache;
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H A D | FboCache.cpp | 55 const GLuint fbo = mCache.itemAt(i); 61 GLuint FboCache::get() { 62 GLuint fbo; 72 bool FboCache::put(GLuint fbo) {
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H A D | Dither.h | 43 void setupProgram(Program& program, GLuint* textureUnit); 50 GLuint mDitherTexture;
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H A D | Image.h | 48 GLuint getTexture() const { 60 GLuint mTexture;
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/frameworks/native/libs/gui/tests/ |
H A D | TextureRenderer.h | 30 TextureRenderer(GLuint texName, const sp<GLConsumer>& st); 36 GLuint mTexName; 38 GLuint mPgm;
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/frameworks/av/cmds/screenrecord/ |
H A D | Program.h | 56 status_t blit(GLuint texName, const float* texMatrix, 61 status_t drawTriangles(GLuint texName, const float* texMatrix, 71 status_t beforeDraw(GLuint texName, const float* texMatrix, 76 status_t createProgram(GLuint* outPgm, const char* vertexShader, 79 GLuint* outShader); 80 static status_t linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm); 83 GLuint mProgram;
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2ext.h | 91 typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); 133 typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 134 typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 136 typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 137 typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); 139 typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 140 typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 145 GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *id [all...] |
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glBindVertexBuffer.cpp | 1 /* void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride ) */ 10 (GLuint)bindingindex, 11 (GLuint)buffer,
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H A D | glGetStringi.cpp | 1 /* const GLubyte * glGetStringi ( GLenum name, GLuint index ) */ 5 const GLubyte* _chars = glGetStringi((GLenum)name, (GLuint)index);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.h | 49 GLuint getAttrib(const char* name) const; 59 GLuint buildShader(const char* source, GLenum type); 66 GLuint mProgram; 67 GLuint mVertexShader; 68 GLuint mFragmentShader;
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/frameworks/native/opengl/include/GLES3/ |
H A D | gl31.h | 74 typedef unsigned int GLuint; typedef 386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 387 typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 388 typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 389 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 390 typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 391 typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 405 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shade [all...] |
H A D | gl32.h | 74 typedef unsigned int GLuint; typedef 386 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 387 typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 388 typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 389 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 390 typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 391 typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 405 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shade [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
H A D | gl_buffer_interface.h | 30 virtual GLuint GetTextureId() const = 0; 46 virtual GLuint GetTextureTarget() const = 0; 54 virtual GLuint GetFboId() const = 0;
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H A D | vertex_frame.h | 49 GLuint GetVboId() const { 68 GLuint vbo_;
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/frameworks/native/opengl/libagl/ |
H A D | TokenManager.h | 40 status_t getToken(GLsizei n, GLuint *tokens); 41 void recycleTokens(GLsizei n, const GLuint *tokens); 42 bool isTokenValid(GLuint token) const;
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H A D | TokenManager.cpp | 35 status_t TokenManager::getToken(GLsizei n, GLuint *tokens) 43 void TokenManager::recycleTokens(GLsizei n, const GLuint *tokens) 47 const GLuint token = *tokens++; 54 bool TokenManager::isTokenValid(GLuint token) const
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/frameworks/base/libs/hwui/debug/ |
H A D | nullgles.cpp | 29 void glGenCommon(GLsizei n, GLuint *buffers) { 30 static GLuint nextId = 0; 37 void glGenBuffers(GLsizei n, GLuint *buffers) { 41 void glGenFramebuffers(GLsizei n, GLuint *framebuffers) { 45 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) { 49 void glGenTextures(GLsizei n, GLuint *textures) { 53 GLuint glCreateProgram(void) { 54 static GLuint nextProgram = 0; 58 GLuint glCreateShader(GLenum type) { 59 static GLuint nextShade [all...] |