1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16#ifndef ANIMATORMANAGER_H 17#define ANIMATORMANAGER_H 18 19#include <vector> 20 21#include <cutils/compiler.h> 22#include <utils/StrongPointer.h> 23 24#include "utils/Macros.h" 25 26namespace android { 27namespace uirenderer { 28 29class AnimationHandle; 30class BaseRenderNodeAnimator; 31class RenderNode; 32class TreeInfo; 33 34// Responsible for managing the animators for a single RenderNode 35class AnimatorManager { 36 PREVENT_COPY_AND_ASSIGN(AnimatorManager); 37public: 38 AnimatorManager(RenderNode& parent); 39 ~AnimatorManager(); 40 41 void addAnimator(const sp<BaseRenderNodeAnimator>& animator); 42 void removeAnimator(const sp<BaseRenderNodeAnimator>& animator); 43 44 void setAnimationHandle(AnimationHandle* handle); 45 bool hasAnimationHandle() { return mAnimationHandle; } 46 47 void pushStaging(); 48 void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator); 49 50 // Returns the combined dirty mask of all animators run 51 uint32_t animate(TreeInfo& info); 52 53 void animateNoDamage(TreeInfo& info); 54 55 // Hard-ends all animators. May only be called on the UI thread. 56 ANDROID_API void endAllStagingAnimators(); 57 58 // Hard-ends all animators that have been pushed. Used for cleanup if 59 // the ActivityContext is being destroyed 60 void endAllActiveAnimators(); 61 62 bool hasAnimators() { return mAnimators.size(); } 63 64private: 65 uint32_t animateCommon(TreeInfo& info); 66 67 RenderNode& mParent; 68 AnimationHandle* mAnimationHandle; 69 70 // To improve the efficiency of resizing & removing from the vector 71 std::vector< sp<BaseRenderNodeAnimator> > mNewAnimators; 72 std::vector< sp<BaseRenderNodeAnimator> > mAnimators; 73}; 74 75} /* namespace uirenderer */ 76} /* namespace android */ 77 78#endif /* ANIMATORMANAGER_H */ 79