History log of /frameworks/base/core/java/android/view/IWindowSession.aidl
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
77bdfb512f963701082c5c78e9a9db00b167fcb6 03-May-2016 Robert Carr <racarr@google.com> Prepare to replace windows across recreate().

When the activity locally recreates itself, nothing
on the server side is able to prepare preserving windows,
or replacing windows. The activity was trying to defer
removing the old window, but it was just waiting
until the new one was created, not until it was drawn,
thus resulting in a flicker. It's easy to backpack on the
existing replacement infrastructure.

Bug: 28221875
Change-Id: I55fc4ca78e9e11809473fedd8b30b6a6350cf852
/frameworks/base/core/java/android/view/IWindowSession.aidl
0b10c335c72cb610e71432a61f315e7670b9af41 29-Mar-2016 Robert Carr <racarr@google.com> Ensure we change SurfaceView size from UI thread.

We need to change the SurfaceView size from the UI thread
so that we can appropriately deliver the SurfaceChanged
callback. We also need to not preserve geometry
in this case, as if we don't update the surface
and layout size together we could get scaling. This still has
some potential for holes, as transactions are not synced with
the parent renderer, but we have other methods to avoid
these in the case of resizing. This fixes the remaining
issues with content sizing and surface view "out of sync".

Bug: 27780983
Bug: 27687126
Bug: 27676101

Change-Id: Idd7864f00e5cf7a4eb32dd66c0b389292a788069
/frameworks/base/core/java/android/view/IWindowSession.aidl
6136273888c42faad74dce19ec49904a55affc15 22-Mar-2016 Chong Zhang <chz@google.com> Don't change geometry in relayout if preserve geometry is requested

This causes scaling to be applied in the relayout window since the
requested size won't match the window size. Apply the requested size
in repositionChild instead.

bug: 27676101
Change-Id: I03beee2b9fe118a6be329b5fd1338d54e48d9a22
/frameworks/base/core/java/android/view/IWindowSession.aidl
989b58a633ed6f2192a172855525d86477452884 10-Feb-2016 Vladislav Kaznacheev <kaznacheev@google.com> Update pointer icon when View.setPointerIcon is called

Currently the updated pointer icon is only displayed after
the next mouse move.

Bug:27107871
Change-Id: Ieed57b07fe44699735179cf57968a9bb08981396
/frameworks/base/core/java/android/view/IWindowSession.aidl
ba761124e624ffed2681a9e171cd3f7d8c6ed59e 22-Jan-2016 Vladislav Kaznacheev <kaznacheev@google.com> Change mouse pointer when drag and drop is active

Mouse pointer is set to STYLE_GRAB when the drag has started and
reset to STYLE_DEFAULT when the drag has ended.

Resetting the pointer shape to the one defined by an underlying
view will be handled in a separate patch.

Bug: 24415739
Change-Id: I8df0a08c5701a34a48f10ec6b43c2cf2e6362d61
/frameworks/base/core/java/android/view/IWindowSession.aidl
0102a8a8e957c38e8fe40e6cd184339ea9f38906 19-Jan-2016 Rob Carr <racarr@google.com> Merge "Replace SurfaceViews across resize trigerred relaunches."
23fa16b759f023ea18ab9f84e89df50d4b449dfd 13-Jan-2016 Robert Carr <racarr@google.com> Replace SurfaceViews across resize trigerred relaunches.

In resize modes where we are preserving the main application
window, we need to tell the WindowManager to prepare to replace
the child surfaces, or they will dissapear across relaunches.

Bug: 26070641
Change-Id: I864168688dc320e9280e651f9c5df614f52bc96c
/frameworks/base/core/java/android/view/IWindowSession.aidl
2e95a488e0a12d4263d101e888fdd89fd123aec3 15-Jan-2016 Jorim Jaggi <jjaggi@google.com> More optimization while dragging docked divider

- Make sure mPendingBackdropFrame gets also set when if the window
triggers a relayout on it's own, so it doesn't call into window manager
all the time.
- Set the insets of the docked divider to empty so we don't trigger a
layout when we are just moving it - it doesn't need it in any case.
- Send a window move message to the divider when it moved
- Update attach info in all move cases, update light center

The whole resize operation now only takes around 4ms per frame, and
leaves a lot more resources for the apps to do configuration changes.

Bug: 25015474
Change-Id: Ica48129570a0fc858a89c21f46abf3442efb0224
/frameworks/base/core/java/android/view/IWindowSession.aidl
82063913ae6d3b158cb0c599141e473b691363a8 20-Nov-2015 Vladislav Kaznacheev <kaznacheev@google.com> Implement View.cancelDragAndDrop

View.cancelDragAndDrop cancels a drag operation initiated by
View.startDragAndDrop.

It has to be called on a View in the same window (under the
same ViewRootImpl) that the view which started the drag.

Bug: 24415683
Change-Id: If9a265fd8cc4d26b207d582d0d02d5c9ae78eba1
/frameworks/base/core/java/android/view/IWindowSession.aidl
54d6b95e86e9b248dd313ab72f4db6a681480d1e 19-Nov-2015 Vladislav Kaznacheev <kaznacheev@google.com> Revert "Implement View.cancelDrag"

This reverts commit 93cf731b26e2ab4db49bd80f60675b03e40512f3.

This is required because adding View.cancelDrag conflicts with existing app code.

Change-Id: I323fc5d2144266781d3168fe033c53cb5b37050e
/frameworks/base/core/java/android/view/IWindowSession.aidl
93cf731b26e2ab4db49bd80f60675b03e40512f3 06-Nov-2015 Vladislav Kaznacheev <kaznacheev@google.com> Implement View.cancelDrag

View.cancelDrag cancels a drag operation initiated by
View.startDrag.

It has to be called on a View in the same window (under the
same ViewRootImpl) that the view which started the drag.

Bug: 24415683
Change-Id: Iae5ff3534b6c747ae174f170fdd01ff4d3b1c312
/frameworks/base/core/java/android/view/IWindowSession.aidl
64aadd08491172e90f6d6512d8affc9a4cfa04cc 06-Nov-2015 Robert Carr <racarr@google.com> Clarify geometry management for SurfaceView

In the hardware accelerated case, RenderThread needs
to be the authority of information on the geometry of
the SurfaceView (this will occur via moving the
repositionWindow call to RenderThread). In order
to support this we have to enable calling relayoutWindow
without geometry (so that it will not fight with
repositionWindow). Add such a mode to relayoutWindow
and use it from SurfaceView. Add size to repositionChild
while we are here.

Bug: 22802885
Change-Id: Ie45132c22f34cc6ecfe2446912b30bd1df414406
/frameworks/base/core/java/android/view/IWindowSession.aidl
7d73643f7a3fbd635ba1818d6f819e551b7ffcf6 06-Nov-2015 Bart Sears <bsears@google.com> Revert "Clarify geometry management for SurfaceView"

This reverts commit 78a45f2bd8794d7a85e7443820862d466edf2324.

Change-Id: I782f688f52a85df84d9facef2fbf88c28f4a7082
/frameworks/base/core/java/android/view/IWindowSession.aidl
78a45f2bd8794d7a85e7443820862d466edf2324 03-Nov-2015 Robert Carr <racarr@google.com> Clarify geometry management for SurfaceView

In the hardware accelerated case, RenderThread needs
to be the authority of information on the geometry of
the SurfaceView (this will occur via moving the
repositionWindow call to RenderThread). In order
to support this we have to enable calling relayoutWindow
without geometry (so that it will not fight with
repositionWindow). Add such a mode to relayoutWindow
and use it from SurfaceView. Add size to repositionChild
while we are here.

Change-Id: I12f85f586a38bf86367f3d964cb49f19003d441f
/frameworks/base/core/java/android/view/IWindowSession.aidl
64e516f5fa56d71bf6b5076e5620c30dc5810ba1 29-Oct-2015 Rob Carr <racarr@google.com> Sync SurfaceView position changes to parent render.

In order to provide pixel perfect movement of SurfaceViews
'within' other views (e.g. scrolling) we need to be able to
synchronize the attached (parent window) painting with the
movement of the SurfaceView (recall, SurfaceViews are positioned
behind their attached windows and the parent must render a
transparent region for the SurfaceView to appear). Provide
a new WindowManager method to reposition an attaching window
(that is to say, a window which has an attached window like
SurfaceView) and defer the transaction until the parent frame.
SurfaceView is hooked up to use this for movement. This is still
'racy' in the hardware accelerated case as the render thread
could be on either side of dequeing the frame we are working on.

Bug: 22802885
Change-Id: I025d2bdcbe15c1c11047cc0dbca2cf2b7d67c632
/frameworks/base/core/java/android/view/IWindowSession.aidl
7e1d861a9a3f76e1f79eb6806d4aa8bbeb560773 16-Oct-2015 Rob Carr <racarr@google.com> Revert "Sync SurfaceView position changes to parent render."

This reverts commit 6104dc95606b3399356dd011ca6d71fcd954154c.

Change-Id: If9d709bc65e7a817bd2c1b5768c7c33a9317638f
/frameworks/base/core/java/android/view/IWindowSession.aidl
6104dc95606b3399356dd011ca6d71fcd954154c 28-Sep-2015 Robert Carr <racarr@google.com> Sync SurfaceView position changes to parent render.

In order to provide pixel perfect movement of SurfaceViews
'within' other views (e.g. scrolling) we need to be able to
synchronize the attached (parent window) painting with the
movement of the SurfaceView (recall, SurfaceViews are positioned
behind their attached windows and the parent must render a
transparent region for the SurfaceView to appear). Provide
a new WindowManager method to reposition an attaching window
(that is to say, a window which has an attached window like
SurfaceView) and defer the transaction until the parent frame.
SurfaceView is hooked up to use this for movement. This is still
'racy' in the hardware accelerated case as the render thread
could be on either side of dequeing the frame we are working on.

Change-Id: Ic33915043380ab8cd9eb4920e224b35234ed867d
/frameworks/base/core/java/android/view/IWindowSession.aidl
8e89b31a62fb9ec5ad33908c5e8e9c7ab2fd949f 10-Sep-2015 Chong Zhang <chz@google.com> Move window moving and resizing handling to WindowManager

- add a startMoving API to initiate a window move from app, once
the move starts WindowManager will take over the event handling.

- detect touch events along window's outside border and start
a resize if necessary

Change-Id: Ic7e8baba34e0aa27a43173e044ffb46e93e219e0
/frameworks/base/core/java/android/view/IWindowSession.aidl
2987f616faca534a792686a53304c9932634310c 01-Jul-2015 Filip Gruszczynski <gruszczy@google.com> resolved conflicts for merge of 300ccf4a to mnc-dev

Change-Id: Ia315e314bfde0c066a2c25d93f8cbdc71fee0a14
0ec1328f85a08a610868856c688ebb8196c79c17 25-Jun-2015 Filip Gruszczynski <gruszczy@google.com> Calculate outset hint when adding window.

Outsets aren't dynamic so they are a great candidate for a hint when the
window is added through the window manager. Thanks to this during first
view hierarchy measure or wallpaper window layout they are immediately
available and don't require multiple measure/layout passes.

Bug: 21593814
Change-Id: I573c15ffbbe4fcd8a6ed9c5e4fcd6cfbbcd7434f
/frameworks/base/core/java/android/view/IWindowSession.aidl
2217f61e51ba4b19c56b19297c1e9cf74d7d860f 26-May-2015 Filip Gruszczynski <gruszczy@google.com> Revert "Revert "resolved conflicts for merge of 47249f2a to mnc-dev""

This includes the fix for the broken dialog windows. The outsets will
only be calculated and applied if the window is full screen, since
they don't make much sense otherwise.

This reverts commit 4bb6b751fbbb218e8a298db4aa008472a0aa8d31.

Change-Id: I977a85a78c990c1840784dc0be0dddd5a6d84e6b
/frameworks/base/core/java/android/view/IWindowSession.aidl
4bb6b751fbbb218e8a298db4aa008472a0aa8d31 23-May-2015 Dianne Hackborn <hackbod@google.com> Revert "resolved conflicts for merge of 47249f2a to mnc-dev"

This reverts commit c7becb7ee78881646251ff4846e63eb6b96bf7ec, reversing
changes made to 8562b08f04c1309cf40db1e749d612b6824f1d12.
/frameworks/base/core/java/android/view/IWindowSession.aidl
c7becb7ee78881646251ff4846e63eb6b96bf7ec 21-May-2015 Filip Gruszczynski <gruszczy@google.com> resolved conflicts for merge of 47249f2a to mnc-dev

This is a merge of chin support.

Change-Id: I436b751b3c4aaa6b46cfcdb475e02eedfa5a5635
3e11bf33a6094da92d97702213aa12c67b21c4d1 20-Apr-2015 Filip Gruszczynski <gruszczy@google.com> Support for devices with a chin.

Information about the chin is now part of the config.xml instead of the
theme. It is retrieved by WindowManagerService and passed to the clients
as insets. Clients can adjust their behavior in a way that makes it
invisible to the user, that part of the surface doesn't actually exist.

Bug: 19908853

Change-Id: Iedf57bf3c848201b854f91ffeb3b59187d375c1f
/frameworks/base/core/java/android/view/IWindowSession.aidl
1fb55286438967f82e305a8449c0528a7cd07fce 24-Feb-2015 Chad Jones <chadj@google.com> resolved conflicts for merge of 57bb5f5c to master

Change-Id: Id5dfe7fc919305658312771a031c0764cef5515c
c2932a1be3e320679034212698aff376d5104dbe 21-Nov-2014 Jeff Brown <jeffbrown@google.com> Hold a wake lock while dozing when display updates are pending.

When the display state is DOZE or DOZE_SUSPEND, assume this means
that the AP may go to sleep at any time so hold a wake lock for
a little while starting when traversals are scheduled to ensure
that the AP remains awake long enough to draw and post the frame
to the display hardware.

This patch is somewhat approximate but should be good enough for
most devices today.

Note that the implementation uses the window manager to ensure that
the window which wants to draw is actually visible before acquiring
the wake lock. There is a cost to this test (a round-trip) which
should not be significant today since we do not expect apps to draw
more than one frame or two while dozing. However, if we wanted to
support animations in general, we might want to optimize it or
eliminate the check altogether (since we can already account for
the app's use of the wake lock).

Another way to implement this functionality might be for the view
hierarchy to listen for the power manager to report that it has entered
a non-interactive power state before deciding to poke draw locks.
This would be somewhat more accurate than watching the display state.
Also, the draw lock timeout logic could be implemented more directly
instead of using an ordinary timed wake lock.

Bug: 18284212
Change-Id: I84b341c678303e8b7481bd1620e634fe82cc4350
/frameworks/base/core/java/android/view/IWindowSession.aidl
165be0c70d128f0ece876d54e1c7e95ef04c6960 28-Jan-2015 Craig Mautner <cmautner@google.com> Remove TYPE_UNIVERSE_BACKGROUND from system

An experiment that is over and has been occupying space.

Fixes bug 18088522 item #7

Change-Id: Ib0fcaa24243ed9b0581143e1d5114c1fd2b0aa6e
/frameworks/base/core/java/android/view/IWindowSession.aidl
37d7a68de7e353c31a3a4736054cd86f0e002eaf 06-Nov-2014 Adrian Roos <roosa@google.com> Fix inset hinting when adding window

Windows with FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS were
getting an incorrect content inset hint, because the
hinting didn't see the adjusted systemUiVisibility.

Also adds hinting for the stable insets.

Bug: 17508238
Change-Id: If9647277feb6811b15665b801accd896c51dbd12
/frameworks/base/core/java/android/view/IWindowSession.aidl
067e5f68b9216b233df1c6529db182ff9b2887ab 08-Sep-2014 Dianne Hackborn <hackbod@google.com> Add new wallpaper features for insets and offsets.

Issue #17394151: WallpaperService / Engines need to get notified
of WindowInsets

Issue #17394203 Wallpapers need a system API to be shifted in order
to support burn in protection

Adds a new API on WallpaperManager to set additional offsets to
make wallpapers extend beyond the display size.

Insets are now reported to wallpapers, to use as they may. This
includes information about the above offsets, so they can place
their content within the visible area. And to help with this, also
expose the stable offsets APIs in WindowInsets which is also very
useful information for the wallpaper.

Another new API on WallpaperManager to set a raw offset to apply
to the wallpaper window, forcing it to move on the screen regardless
of what the wallpaper is drawing.

Fix wallpapers when used with overscan enabled, so they still extend
out across the entire screen. Conveniently, the above new window
insets information is very useful for this case as well!

And a new wallpaper test app for all this stuff.

Change-Id: I287ee36581283dd34607609fcd3170d99d120d8e
/frameworks/base/core/java/android/view/IWindowSession.aidl
fa10423fa00f3495e451016acba9b6848eb995c9 21-Jun-2014 Adrian Roos <roosa@google.com> Add stable insets for stable system windows

Adds a new kind of inset that only accounts for stable system
windows like the system or navigation bar.

Bug: 15457292
Change-Id: I681b711f6f40a94c25b7acd3a44eb3539486afab
/frameworks/base/core/java/android/view/IWindowSession.aidl
f7174e87b6007000777b0124de9cef70d8618788 12-Jun-2014 Svetoslav <svetoslavganov@google.com> Fix backwards compatibility for introspected windows.

1. The APIs for introspecting interactive windows were reporting only
the touchable windows but were missing the focused window. The user
can interact with the latter by typing, hence it should always be
reported. Also this was breaking backwards compatibility as if the
focused window is covered by a modal one, the focused window was not
reporeted and this was putting the active window in a bad state as
the latter is either the focused window or the one the user is touching.

2. Window change events are too frequent as on window transition things
are chanign a lot. Now we are trottling the windows changed events
at the standard recurring accessibility event interval.

3. Fixed a wrong flag comparison and removed some unneded code.

buy:15434666
bug:15432989

Change-Id: I825b33067e8cbf26396a4d38642bde4907b6427a
/frameworks/base/core/java/android/view/IWindowSession.aidl
e3f23a36d86fedf6c8c6503378cd6d2190c5ab23 01-Mar-2013 Dianne Hackborn <hackbod@google.com> Add new WindowId for cross-process monitoring of focus.

This is a class representing a window and providing limited
interaction with it, which can be handed across processes.

Change-Id: I22885f2064a9cc8c68d690a5858c2e28bbb6a0f3
/frameworks/base/core/java/android/view/IWindowSession.aidl
c4aad01cbbb69c916ef323693e1fd0560b0eccba 23-Feb-2013 Dianne Hackborn <hackbod@google.com> Formalize overscan metrics.

The window manager now maintains and reports a new formal
"overscan insets" for each window, much like the existing
content and visible insets. This is used to correctly
position the various UI elements in the various combination
of layout options. In particular, this allows us to have
an activity that is using fitSystemWindows to have the content
of its UI extend out to the visible content part of the screen
while still positioning its fixed UI elements inside the
standard content rect (and the entire window extending all
the way into the overscan area to fill the screen as desired).

Okay, maybe that is not written so clearly. Well, it made
my head hurt too, so suffer!

The key thing is that windows now need to know about three
rectangles: the overall rectangle of the window, the rectangle
inside of the overscan area, and the rectangle inside of the
content area. The FLAG_LAYOUT_IN_OVERSCAN option controls
whether the second rectangle is pushed out to fill the entire
overscan area.

Also did some improvements to debug dumping in the window
manager.

Change-Id: Ib2368c4aff5709d00662c799507c37b6826929fd
/frameworks/base/core/java/android/view/IWindowSession.aidl
1cf70bbf96930662cab0e699d70b62865766ff52 06-Aug-2012 Svetoslav Ganov <svetoslavganov@google.com> Screen magnification - feature - framework.

This change is the initial check in of the screen magnification
feature. This feature enables magnification of the screen via
global gestures (assuming it has been enabled from settings)
to allow a low vision user to efficiently use an Android device.

Interaction model:

1. Triple tap toggles permanent screen magnification which is magnifying
the area around the location of the triple tap. One can think of the
location of the triple tap as the center of the magnified viewport.
For example, a triple tap when not magnified would magnify the screen
and leave it in a magnified state. A triple tapping when magnified would
clear magnification and leave the screen in a not magnified state.

2. Triple tap and hold would magnify the screen if not magnified and enable
viewport dragging mode until the finger goes up. One can think of this
mode as a way to move the magnified viewport since the area around the
moving finger will be magnified to fit the screen. For example, if the
screen was not magnified and the user triple taps and holds the screen
would magnify and the viewport will follow the user's finger. When the
finger goes up the screen will clear zoom out. If the same user interaction
is performed when the screen is magnified, the viewport movement will
be the same but when the finger goes up the screen will stay magnified.
In other words, the initial magnified state is sticky.

3. Pinching with any number of additional fingers when viewport dragging
is enabled, i.e. the user triple tapped and holds, would adjust the
magnification scale which will become the current default magnification
scale. The next time the user magnifies the same magnification scale
would be used.

4. When in a permanent magnified state the user can use two or more fingers
to pan the viewport. Note that in this mode the content is panned as
opposed to the viewport dragging mode in which the viewport is moved.

5. When in a permanent magnified state the user can use three or more
fingers to change the magnification scale which will become the current
default magnification scale. The next time the user magnifies the same
magnification scale would be used.

6. The magnification scale will be persisted in settings and in the cloud.

Note: Since two fingers are used to pan the content in a permanently magnified
state no other two finger gestures in touch exploration or applications
will work unless the uses zooms out to normal state where all gestures
works as expected. This is an intentional tradeoff to allow efficient
panning since in a permanently magnified state this would be the dominant
action to be performed.

Design:

1. The window manager exposes APIs for setting accessibility transformation
which is a scale and offsets for X and Y axis. The window manager queries
the window policy for which windows will not be magnified. For example,
the IME windows and the navigation bar are not magnified including windows
that are attached to them.

2. The accessibility features such a screen magnification and touch
exploration are now impemented as a sequence of transformations on the
event stream. The accessibility manager service may request each
of these features or both. The behavior of the features is not changed
based on the fact that another one is enabled.

3. The screen magnifier keeps a viewport of the content that is magnified
which is surrounded by a glow in a magnified state. Interactions outside
of the viewport are delegated directly to the application without
interpretation. For example, a triple tap on the letter 'a' of the IME
would type three letters instead of toggling magnified state. The viewport
is updated on screen rotation and on window transitions. For example,
when the IME pops up the viewport shrinks.

4. The glow around the viewport is implemented as a special type of window
that does not take input focus, cannot be touched, is laid out in the
screen coordiates with width and height matching these of the screen.
When the magnified region changes the root view of the window draws the
hightlight but the size of the window does not change - unless a rotation
happens. All changes in the viewport size or showing or hiding it are
animated.

5. The viewport is encapsulated in a class that knows how to show,
hide, and resize the viewport - potentially animating that.
This class uses the new animation framework for animations.

6. The magnification is handled by a magnification controller that
keeps track of the current trnasformation to be applied to the screen
content and the desired such. If these two are not the same it is
responsibility of the magnification controller to reconcile them by
potentially animating the transition from one to the other.

7. A dipslay content observer wathces for winodw transitions, screen
rotations, and when a rectange on the screen has been reqeusted. This
class is responsible for handling interesting state changes such
as changing the viewport bounds on IME pop up or screen rotation,
panning the content to make a requested rectangle visible on the
screen, etc.

8. To implement viewport updates the window manger was updated with APIs
to watch for window transitions and when a rectangle has been requested
on the screen. These APIs are protected by a signature level permission.
Also a parcelable and poolable window info class has been added with
APIs for getting the window info given the window token. This enables
getting some useful information about a window. There APIs are also
signature protected.

bug:6795382

Change-Id: Iec93da8bf6376beebbd4f5167ab7723dc7d9bd00
/frameworks/base/core/java/android/view/IWindowSession.aidl
98365d7663cbd82979a5700faf0050220b01084d 20-Aug-2012 Jeff Brown <jeffbrown@google.com> Refactor for multi-display support.

Split WindowManagerImpl into two parts, the WindowManager
interface implementation remains where it is but the global
communications with the window manager are now handled by
the WindowManagerGlobal class. This change greatly simplifies
the challenge of having separate WindowManager instances
for each Context.

Removed WindowManagerImpl.getDefault(). This represents the
bulk of this change. Most of the usages of this method were
either to perform global functions (now handled by WindowManagerGlobal)
or to obtain the default display (now handled by DisplayManager).

Explicitly associate each new window with a display and make
the Display object available to the View hierarchy.

Add stubs for some new display manager API features.

Start to split apart the concepts of display id and layer stack.
since they operate at different layers of abstraction.
While it's true that each logical display uniquely corresponds to a
surface flinger layer stack, it is not necessarily the case that
they must use the same ids. Added Display.getLayerStack()
and started using it in places where it was relatively easy to do.

Change-Id: I29ed909114dec86807c4d3a5059c3fa0358bea61
/frameworks/base/core/java/android/view/IWindowSession.aidl
6881a10557acf3b0270de54799d6f19437acf584 27-Jul-2012 Craig Mautner <cmautner@google.com> Small step towards supporting multiple displays

Change-Id: I353449c2b464394988c7e0203656b5851a0c9127
/frameworks/base/core/java/android/view/IWindowSession.aidl
a4b7f2f75e7803193429ec1179fb5e2eb1c6fbda 21-May-2012 Dianne Hackborn <hackbod@google.com> Use two fingers to work some magic...

Change-Id: Ibcb3dbd3d158c22da8277e544d81fb47eadccd49
/frameworks/base/core/java/android/view/IWindowSession.aidl
85afd1b6f871d471fdff1980134676a5f1690525 13-May-2012 Dianne Hackborn <hackbod@google.com> Implement new window cropping.

The window manager now performs the crop internally, evaluating
it every animation from, to be able to update it along with
the surface position.

Change-Id: I960a2161b9defb6fba4840fa35aee4e411c39b32
/frameworks/base/core/java/android/view/IWindowSession.aidl
5c58de3a523a384c47b0b1e0f5dd9728a74cd9f7 29-Apr-2012 Dianne Hackborn <hackbod@google.com> Add system insets to windows.

This will be used to determine which parts of a window a completely
hidden by system UI elements (status bar, nav bar, system bar) so
that they can be clipped out from rendering.

Change-Id: I2c6c6ac67dbdfeed82d2c089ef806fb483165bd9
/frameworks/base/core/java/android/view/IWindowSession.aidl
6d05fd3c795088ac60f86382df5a66d631e8a0cb 19-Nov-2011 Dianne Hackborn <hackbod@google.com> Fix issue #5588689: Black camera preview after coming back from gmail

Make surface management between SurfaceView and the window manager
much more controlled, to ensure that SurfaceView always gets to report
the current surface is destroyed before the window manager actually
destroys it.

Also a small tweak to allow windows that have a wallpaper background
to still have a preview window. This makes launching home after it
has been killed feel much more responsive.

Change-Id: I0d22cf178a499601a770cb1dbadef7487e392d85
/frameworks/base/core/java/android/view/IWindowSession.aidl
9a230e01a1237749a8a19a5de8d46531b0c8ca6a 06-Oct-2011 Dianne Hackborn <hackbod@google.com> Fix issue #5371530: SYSTEMUI_FLAG_HIDE_NAVIGATION reasserts itself immediately

This cleans up how ui flags are managed between the client and window manager.
It still reports the global UI mode state to the callback, but we now only clear
certain flags when the system goes out of a state (currently this just means the
hide nav bar mode), and don't corrupt other flags in the application when the
global state changes.

Also introduces a sequence number between the app and window manager, to avoid
using bad old data coming from the app during these transitions.

Change-Id: I40bbd12d9b7b69fc0ff1c7dc0cb58a933d4dfb23
/frameworks/base/core/java/android/view/IWindowSession.aidl
648251710162cdaf7371012a1cbb79b9bc5bc0e4 03-Mar-2011 Dianne Hackborn <hackbod@google.com> Fix issue #3485923: Gmail crash

Allow application to try to recover if a surface OOM error
happens on the client side.

Change-Id: I0308bd99647a35e4bcac448340b7fc6330a828f6
/frameworks/base/core/java/android/view/IWindowSession.aidl
fbf097732137a32930d151f7ba6816a5b870c32a 16-Jan-2011 Jeff Brown <jeffbrown@google.com> Support non-rectangular input regions.

This enables the system bar to carve out a region through which
events will be sent to the IME behind it.

Bug: 3238092
Change-Id: I69b855a8d9b5b3ee525266c0861826e53e5b5028
/frameworks/base/core/java/android/view/IWindowSession.aidl
02d2b3ba9ba830a8147db2739613f7bbb2d0fcbf 11-Jan-2011 Christopher Tate <ctate@google.com> API CHANGE: startDrag() now takes "int flags" instead of "boolean localOnly"

There will be, in the future, a flag (View.DRAG_FLAG_GLOBAL) that means
for the drag to be cross-application. For now that flag constant is @hide
and furthermore the server-side implementation strips it, enforcing
local-only drags.

Change-Id: I8db840480ab90e18a5b8ecf29d62b4e6eafd405e
/frameworks/base/core/java/android/view/IWindowSession.aidl
d4533f1469990582e4a2dd0898429093fe2690c0 20-Oct-2010 Chris Tate <ctate@google.com> Report drag success/fail in the DRAG_ENDED message

DragEvent.getResult() returns 'true' if the drop was ultimately accepted;
false otherwise. The validity of this datum is only guaranteed when the
DragEvent's action verb is ACTION_DRAG_ENDED.

Also fixes the drag-start timeout handling (though the offending app is
not yet officially declared ANR).

Implements bug 3097807

Change-Id: I6908ac628c72ff7d6193d87060d769a559a78d0e
/frameworks/base/core/java/android/view/IWindowSession.aidl
a53146c5569f8ff5f7eb55e9ad35d23ddacf2add 07-Sep-2010 Christopher Tate <ctate@google.com> Drag/drop APIs and infrastructure

A View initiates a drag-and-drop operation (hereafter just called a "drag")
by calling its startDrag(ClipData) method. Within the processing of that
call, two callbacks are made into the originating View. The first is to
onMeasureDragThumbnail(). Similarly to the core onMeasure() method, this
callback must respond by calling setDragThumbnailDimension(width, height) to
declare the size of the drag thumbnail image that should be used. Following
this, the View's onDrawDragThumbnail(canvas) method will be invoked to
actually produce the bits of the thumbnail image.

If all goes well, startDrag() will return 'true', and the drag is off and
running. (The other arguments to startDrag() provide reconciliation between
the current finger position and where the thumbnail should be placed on
the screen relative to it.)

Potential receipients of the ClipData behind the drag are notified by a
new dispatch mechanism, roughly parallel to motion event dispatch. The core
routine is the View's onDragEvent(event) callback, with the mechanics of
dispatch itself being routed through dispatchDragEvent(event) -- as in
the case of motion events, the dispatch logic is in ViewGroup, with leaf
View objects not needing to consider the dispatch flow.

Several different event 'actions' are delivered through this dispatch
mechanism:

ACTION_DRAG_STARTED: this event is propagated to every View in every window
(including windows created during the course of a drag). It serves as a
global notification that a drag has started with a payload whose matching
ClipDescription is supplied with the event. A View that is prepared to
consume the data described in this event should return 'true' from their
onDragEvent() method, and ideally will also make some visible on-screen
indication that they are a potential target of the drop.

ACTION_DRAG_ENTERED: this event is sent once when the drag point
enters the View's bounds. It is an opportunity for the View to set up
feedback that they are the one who will see the drop if the finger goes
up now.

ACTION_DRAG_LOCATION: when the drag point is over a given View, that
View will receive a stream of DRAG_LOCATION events, providing an
opportunity for the View to show visual feedback tied to the drag point.

ACTION_DRAG_EXITED: like DRAG_ENTERED, but called when the drag point
leaves the View's bounds. The View should undo any visuals meant to
emphasize their being the hovered-over target.

ACTION_DROP: when the drag ends at a given point, the View under that
point is sent this event, with the full ClipData of the payload.

ACTION_DRAG_ENDED: paralleling the DRAG_STARTED action, this is the global
broadcast that the drag has ended and all Views should return to their
normal visual state. This happens after the DROP event.

Change-Id: Ia8d0fb1516bce8c735d87ffd101af0976d7e84b6
/frameworks/base/core/java/android/view/IWindowSession.aidl
00fa7bdd69f0868fd17ea7c881c771d785b2fbbd 03-Jul-2010 Jeff Brown <jeffbrown@google.com> More native input dispatch work.

Removed old input dispatch code.
Refactored the policy callbacks.
Pushed a tiny bit of the power manager state down to native.
Fixed long press on MENU.
Made the virtual key detection and cancelation a bit more precise.

Change-Id: I5d8c1062f7ea0ab3b54c6fadb058c4d5f5a9e02e
/frameworks/base/core/java/android/view/IWindowSession.aidl
46b9ac0ae2162309774a7478cd9d4e578747bfc2 23-Apr-2010 Jeff Brown <jeffbrown@google.com> Native input dispatch rewrite work in progress.

The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.

Includes part of the new input event NDK API. Some details TBD.

To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.

There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.

End-to-end event dispatch mostly works!

To do: event injection, rate limiting, ANRs, testing, optimization, etc.

Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
/frameworks/base/core/java/android/view/IWindowSession.aidl
694f79b5d1196640d1beb680b7d1fc68e6e77cbd 18-Mar-2010 Dianne Hackborn <hackbod@google.com> Fix issue #2519590: Lock screen stuck in landscape mode

Well, mostly. There is still a problem here where the first time
you show the lock screen it just doesn't draw itself. I assume
this is something breaking in the view hierarchy as it floounders
around removing and adding new views as it is first being shown...
but no idea at this point what is the actual case.

Change-Id: Iba99ae3242931c8673b17b106c86fc99e2c52abe
/frameworks/base/core/java/android/view/IWindowSession.aidl
bf6956b1d95442e9d9c483894d578fe6b7044cbb 10-Nov-2009 Marco Nelissen <marcone@google.com> Add a way for wallpapers to know the delta between virtual screens.
/frameworks/base/core/java/android/view/IWindowSession.aidl
7580493b014a2c7ea883cd291255798dc72ebbff 21-Oct-2009 Dianne Hackborn <hackbod@google.com> Implement feature #2117336: Create event communication APIs for live wallpaper

Note: currently only implements an async version (no result), and not yet
actually tested.

Change-Id: Id47ed045a4b0eb309ea8c58daf41a0e03eff1d3a
/frameworks/base/core/java/android/view/IWindowSession.aidl
19382ac1a4e4e7c23a1346d299368763f149de9c 12-Sep-2009 Dianne Hackborn <hackbod@google.com> Some optizations to wallpaper drawing/scrolling.

First, fix some issues with the final wallpaper bitmap
we use: ensure it is always 16bpp, and make sure dithering
of its bitmap is turned off. We take of dithering
when loading, to make sure we don't use it when drawing.

Also add new APIs to return the wallpaper with the equivalent
of Launcher's old FastBitmapDrawable. As doing this, also load
the default wallpaper the same way as custom ones, taking care to
resize it as needed at load time.

Finally implement a mechanism for the window manager to wait
for the wallpaper to redraw at its new position before returning
from the application's call to change the offset. This ensures
that the wallpaper better tracks the application. Note that there
is a timeout in this wait that is relatively short, and if it
expires we will run for a while without waiting.

Change-Id: Ife449437746da85958bd447e0a6cf3d2223b398c
/frameworks/base/core/java/android/view/IWindowSession.aidl
c8a0a75e1c61d1ab24bd46a8243041c107e738ac 11-Aug-2009 Dianne Hackborn <hackbod@google.com> Implement support for scrolling a wallpaper.

This currently only works for a wallpaper that is larger than the
screen. Set the scroll position with the new wallpaper API. Right
now only does jump scrolls.
/frameworks/base/core/java/android/view/IWindowSession.aidl
9066cfe9886ac131c34d59ed0e2d287b0e3c0087 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/core/java/android/view/IWindowSession.aidl
d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/core/java/android/view/IWindowSession.aidl
da996f390e17e16f2dfa60e972e7ebc4f868f37e 13-Feb-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //branches/cupcake/...@131421
/frameworks/base/core/java/android/view/IWindowSession.aidl
f013e1afd1e68af5e3b868c26a653bbfb39538f8 18-Dec-2008 The Android Open Source Project <initial-contribution@android.com> Code drop from //branches/cupcake/...@124589
/frameworks/base/core/java/android/view/IWindowSession.aidl
54b6cfa9a9e5b861a9930af873580d6dc20f773c 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/frameworks/base/core/java/android/view/IWindowSession.aidl