1/* //device/java/android/android/view/IWindowSession.aidl
2**
3** Copyright 2006, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18package android.view;
19
20import android.content.ClipData;
21import android.content.res.Configuration;
22import android.graphics.Rect;
23import android.graphics.Region;
24import android.os.Bundle;
25import android.view.InputChannel;
26import android.view.IWindow;
27import android.view.IWindowId;
28import android.view.MotionEvent;
29import android.view.WindowManager;
30import android.view.Surface;
31
32/**
33 * System private per-application interface to the window manager.
34 *
35 * {@hide}
36 */
37interface IWindowSession {
38    int add(IWindow window, int seq, in WindowManager.LayoutParams attrs,
39            in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets,
40            out InputChannel outInputChannel);
41    int addToDisplay(IWindow window, int seq, in WindowManager.LayoutParams attrs,
42            in int viewVisibility, in int layerStackId, out Rect outContentInsets,
43            out Rect outStableInsets, out Rect outOutsets, out InputChannel outInputChannel);
44    int addWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs,
45            in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets);
46    int addToDisplayWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs,
47            in int viewVisibility, in int layerStackId, out Rect outContentInsets,
48            out Rect outStableInsets);
49    void remove(IWindow window);
50
51    /**
52     * Change the parameters of a window.  You supply the
53     * new parameters, it returns the new frame of the window on screen (the
54     * position should be ignored) and surface of the window.  The surface
55     * will be invalid if the window is currently hidden, else you can use it
56     * to draw the window's contents.
57     *
58     * @param window The window being modified.
59     * @param seq Ordering sequence number.
60     * @param attrs If non-null, new attributes to apply to the window.
61     * @param requestedWidth The width the window wants to be.
62     * @param requestedHeight The height the window wants to be.
63     * @param viewVisibility Window root view's visibility.
64     * @param flags Request flags: {@link WindowManagerGlobal#RELAYOUT_INSETS_PENDING},
65     * {@link WindowManagerGlobal#RELAYOUT_DEFER_SURFACE_DESTROY}.
66     * @param outFrame Rect in which is placed the new position/size on
67     * screen.
68     * @param outOverscanInsets Rect in which is placed the offsets from
69     * <var>outFrame</var> in which the content of the window are inside
70     * of the display's overlay region.
71     * @param outContentInsets Rect in which is placed the offsets from
72     * <var>outFrame</var> in which the content of the window should be
73     * placed.  This can be used to modify the window layout to ensure its
74     * contents are visible to the user, taking into account system windows
75     * like the status bar or a soft keyboard.
76     * @param outVisibleInsets Rect in which is placed the offsets from
77     * <var>outFrame</var> in which the window is actually completely visible
78     * to the user.  This can be used to temporarily scroll the window's
79     * contents to make sure the user can see it.  This is different than
80     * <var>outContentInsets</var> in that these insets change transiently,
81     * so complex relayout of the window should not happen based on them.
82     * @param outOutsets Rect in which is placed the dead area of the screen that we would like to
83     * treat as real display. Example of such area is a chin in some models of wearable devices.
84     * @param outBackdropFrame Rect which is used draw the resizing background during a resize
85     * operation.
86     * @param outConfiguration New configuration of window, if it is now
87     * becoming visible and the global configuration has changed since it
88     * was last displayed.
89     * @param outSurface Object in which is placed the new display surface.
90     *
91     * @return int Result flags: {@link WindowManagerGlobal#RELAYOUT_SHOW_FOCUS},
92     * {@link WindowManagerGlobal#RELAYOUT_FIRST_TIME}.
93     */
94    int relayout(IWindow window, int seq, in WindowManager.LayoutParams attrs,
95            int requestedWidth, int requestedHeight, int viewVisibility,
96            int flags, out Rect outFrame, out Rect outOverscanInsets,
97            out Rect outContentInsets, out Rect outVisibleInsets, out Rect outStableInsets,
98            out Rect outOutsets, out Rect outBackdropFrame, out Configuration outConfig,
99            out Surface outSurface);
100
101    /**
102     *  Position a window relative to it's parent (attached) window without triggering
103     *  a full relayout. This action may be deferred until a given frame number
104     *  for the parent window appears. This allows for synchronizing movement of a child
105     *  to repainting the contents of the parent.
106     *
107     *  "width" and "height" correspond to the width and height members of
108     *  WindowManager.LayoutParams in the {@link #relayout relayout()} case.
109     *  This may differ from the surface buffer size in the
110     *  case of {@link LayoutParams#FLAG_SCALED} and {@link #relayout relayout()}
111     *  must be used with requestedWidth/height if this must be changed.
112     *
113     *  @param window The window being modified. Must be attached to a parent window
114     *  or this call will fail.
115     *  @param left The new left position
116     *  @param top The new top position
117     *  @param right The new right position
118     *  @param bottom The new bottom position
119     *  @param deferTransactionUntilFrame Frame number from our parent (attached) to
120     *  defer this action until.
121     *  @param outFrame Rect in which is placed the new position/size on screen.
122     */
123    void repositionChild(IWindow childWindow, int left, int top, int right, int bottom,
124            long deferTransactionUntilFrame, out Rect outFrame);
125
126    /*
127     * Notify the window manager that an application is relaunching and
128     * windows should be prepared for replacement.
129     *
130     * @param appToken The application
131     * @param childrenOnly Whether to only prepare child windows for replacement
132     * (for example when main windows are being reused via preservation).
133     */
134    void prepareToReplaceWindows(IBinder appToken, boolean childrenOnly);
135
136    /**
137     * If a call to relayout() asked to have the surface destroy deferred,
138     * it must call this once it is okay to destroy that surface.
139     */
140    void performDeferredDestroy(IWindow window);
141
142    /**
143     * Called by a client to report that it ran out of graphics memory.
144     */
145    boolean outOfMemory(IWindow window);
146
147    /**
148     * Give the window manager a hint of the part of the window that is
149     * completely transparent, allowing it to work with the surface flinger
150     * to optimize compositing of this part of the window.
151     */
152    void setTransparentRegion(IWindow window, in Region region);
153
154    /**
155     * Tell the window manager about the content and visible insets of the
156     * given window, which can be used to adjust the <var>outContentInsets</var>
157     * and <var>outVisibleInsets</var> values returned by
158     * {@link #relayout relayout()} for windows behind this one.
159     *
160     * @param touchableInsets Controls which part of the window inside of its
161     * frame can receive pointer events, as defined by
162     * {@link android.view.ViewTreeObserver.InternalInsetsInfo}.
163     */
164    void setInsets(IWindow window, int touchableInsets, in Rect contentInsets,
165            in Rect visibleInsets, in Region touchableRegion);
166
167    /**
168     * Return the current display size in which the window is being laid out,
169     * accounting for screen decorations around it.
170     */
171    void getDisplayFrame(IWindow window, out Rect outDisplayFrame);
172
173    void finishDrawing(IWindow window);
174
175    void setInTouchMode(boolean showFocus);
176    boolean getInTouchMode();
177
178    boolean performHapticFeedback(IWindow window, int effectId, boolean always);
179
180    /**
181     * Allocate the drag's thumbnail surface.  Also assigns a token that identifies
182     * the drag to the OS and passes that as the return value.  A return value of
183     * null indicates failure.
184     */
185    IBinder prepareDrag(IWindow window, int flags,
186            int thumbnailWidth, int thumbnailHeight, out Surface outSurface);
187
188    /**
189     * Initiate the drag operation itself
190     */
191    boolean performDrag(IWindow window, IBinder dragToken, int touchSource,
192            float touchX, float touchY, float thumbCenterX, float thumbCenterY, in ClipData data);
193
194   /**
195     * Report the result of a drop action targeted to the given window.
196     * consumed is 'true' when the drop was accepted by a valid recipient,
197     * 'false' otherwise.
198     */
199	void reportDropResult(IWindow window, boolean consumed);
200
201    /**
202     * Cancel the current drag operation.
203     */
204    void cancelDragAndDrop(IBinder dragToken);
205
206    /**
207     * Tell the OS that we've just dragged into a View that is willing to accept the drop
208     */
209    void dragRecipientEntered(IWindow window);
210
211    /**
212     * Tell the OS that we've just dragged *off* of a View that was willing to accept the drop
213     */
214    void dragRecipientExited(IWindow window);
215
216    /**
217     * For windows with the wallpaper behind them, and the wallpaper is
218     * larger than the screen, set the offset within the screen.
219     * For multi screen launcher type applications, xstep and ystep indicate
220     * how big the increment is from one screen to another.
221     */
222    void setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep);
223
224    void wallpaperOffsetsComplete(IBinder window);
225
226    /**
227     * Apply a raw offset to the wallpaper service when shown behind this window.
228     */
229    void setWallpaperDisplayOffset(IBinder windowToken, int x, int y);
230
231    Bundle sendWallpaperCommand(IBinder window, String action, int x, int y,
232            int z, in Bundle extras, boolean sync);
233
234    void wallpaperCommandComplete(IBinder window, in Bundle result);
235
236    /**
237     * Notifies that a rectangle on the screen has been requested.
238     */
239    void onRectangleOnScreenRequested(IBinder token, in Rect rectangle);
240
241    IWindowId getWindowId(IBinder window);
242
243    /**
244     * When the system is dozing in a low-power partially suspended state, pokes a short
245     * lived wake lock and ensures that the display is ready to accept the next frame
246     * of content drawn in the window.
247     *
248     * This mechanism is bound to the window rather than to the display manager or the
249     * power manager so that the system can ensure that the window is actually visible
250     * and prevent runaway applications from draining the battery.  This is similar to how
251     * FLAG_KEEP_SCREEN_ON works.
252     *
253     * This method is synchronous because it may need to acquire a wake lock before returning.
254     * The assumption is that this method will be called rather infrequently.
255     */
256    void pokeDrawLock(IBinder window);
257
258    /**
259     * Starts a task window move with {startX, startY} as starting point. The amount of move
260     * will be the offset between {startX, startY} and the new cursor position.
261     *
262     * Returns true if the move started successfully; false otherwise.
263     */
264    boolean startMovingTask(IWindow window, float startX, float startY);
265
266    void updatePointerIcon(IWindow window);
267}
268