ac0e8ca014917c8b87e50ad9873c7152cec86067 |
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04-Nov-2016 |
Yurii Zubrytskyi <zyy@google.com> |
Improve ChecksumCalculator - Expose the checksum sizes through public constants to allow users to preallocate static arrays for those - Get rid of a slower memcpy() operations in checksum calculation Change-Id: Ieaa92fce7b32b75a5db0f94d505c917ecfa16f74
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ChecksumCalculator.h
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d90692889a26513d87f9f652221aeb727ad67a94 |
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18-Jun-2016 |
Yahan Zhou <yahan@google.com> |
Make build script compatible with klp and up It gets rid of c++11 and makes build script compatible with klp and up. It also includes GL headers here, because headers in framework/native might be different across API levels. Change-Id: Ida425416a392cef878256965d69b54afe42b7263
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ChecksumCalculator.h
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e222fd545669310b91ffb4603f1c6b16f847c077 |
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16-Mar-2016 |
Yahan Zhou <yahan@google.com> |
Checksum for GLES messages from host to guest Add checksum for GLES messages from host to guest. This patch contains generated code (gl_enc.cpp, gl2_enc.cpp, renderControl_enc.cpp) and shared code with the host (ChecksumCalculator.cpp, ChecksumCalculator.h). Change-Id: I577a34cae5208d3f11a165f861a69fa0971cf864
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ChecksumCalculator.h
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b7f09089a7f736a070825d7130601d74b150d147 |
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10-Mar-2016 |
Yahan Zhou <yahan@google.com> |
Checksum for GL pipe communication This is the guest side implementation for cl go/oag/c/207292. It initializes checksum whenever a renderControl is created. Each HostConnection owns a checksum structure. The list contains mostly auto-generated code by emugen. Change-Id: I5f7bb9ec8a0cea82f3687f8a15839081651fd841
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ChecksumCalculator.h
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