1/* 2* Copyright (C) 2016 The Android Open Source Project 3* 4* Licensed under the Apache License, Version 2.0 (the "License"); 5* you may not use this file except in compliance with the License. 6* You may obtain a copy of the License at 7* 8* http://www.apache.org/licenses/LICENSE-2.0 9* 10* Unless required by applicable law or agreed to in writing, software 11* distributed under the License is distributed on an "AS IS" BASIS, 12* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13* See the License for the specific language governing permissions and 14* limitations under the License. 15*/ 16 17#pragma once 18 19#include <stdint.h> 20#include <stdlib.h> 21 22// Set TRACE_CHECKSUMHELPER to 1 to debug creation/destruction of GLprotocol 23// instances. 24#define TRACE_CHECKSUMHELPER 0 25 26#if TRACE_CHECKSUMHELPER 27#define LOG_CHECKSUMHELPER(x...) fprintf(stderr, x) 28#else 29#define LOG_CHECKSUMHELPER(x...) 30#endif 31 32// ChecksumCalculator adds checksum as an array of bytes to GL pipe communication, which 33// size depends on the protocol version. Each pipe should use one ChecksumCalculator. 34// It can: 35// (1) take a list of buffers one by one and compute their checksum string, 36// in this case the checksum should be as the data in those buffers are 37// concatenated; 38// (2) compute the checksum of the buffer list, then either write them into 39// a buffer provided by user, or compare it against a checksum provided 40// by user 41// (3) support different checksum version in future. 42// 43// For backward compatibility, checksum version 0 behaves the same as there is 44// no checksum (i.e., checksumByteSize returns 0, validate always returns true, 45// addBuffer and writeCheckSum does nothing). 46// 47// Notice that to detect package lost, ChecksumCalculator also keeps track of how 48// many times it generates/validates checksums, and might use it as part of the 49// checksum. 50// 51// To evaluate checksums from a list of data buffers buf1, buf2... Please call 52// addBuffer(buf1, buf1len), addBuffer(buf2, buf2len) ... in order. 53// Then if the checksum needs to be encoded into a buffer, one needs to allocate 54// a checksum buffer with size checksumByteSize(), and call 55// writeChecksum(checksumBuffer) to write the checksum to the buffer. 56// If the checksum needs to be validated against an existing one, one needs to 57// call validate(existChecksum, existChecksumLen). 58// 59// The checksum generator and validator must be set to the same version, and 60// the validator must check ALL checksums in the order they are generated, 61// otherwise the validation function will return false. 62// 63// It is allowed to change the checksum version between calculating two 64// checksums. This is designed for backward compatibility reason. 65// 66// Example 1, encoding and decoding: 67// 68// bool testChecksum(void* buf, size_t bufLen) { 69// // encoding message 70// ChecksumCalculator encoder; 71// encoder.setVersion(1); 72// encoder.addBuffer(buf, bufLen); 73// std::vector<unsigned char> message(bufLen + encoder.checksumByteSize()); 74// memcpy(&message[0], buf, bufLen); 75// encoder.writeChecksum(&message[0] + bufLen, encoder.checksumByteSize()); 76// 77// // decoding message 78// ChecksumCalculator decoder; 79// decoder.setVersion(1); 80// decoder.addBuffer(&message[0], bufLen); 81// return decoder.validate(&message[0] + bufLen, decoder.checksumByteSize()); 82// } 83// The return value is true. 84// 85// Example 2, decoding will fail if the order of messages is wrong: 86// 87// bool testChecksumOrder(void* buf1, size_t bufLen1, 88// void* buf2, size_t bufLen2) { 89// // encoding messages 90// ChecksumCalculator encoder; 91// encoder.setVersion(1); 92// 93// std::vector<unsigned char> message1(bufLen1 + encoder.checksumByteSize()); 94// std::vector<unsigned char> message2(bufLen2 + encoder.checksumByteSize()); 95// 96// encoder.addBuffer(buf1, bufLen1); 97// std::vector<unsigned char> message1(bufLen1 + encoder.checksumByteSize()); 98// memcpy(&message1[0], buf1, bufLen1); 99// encoder.writeChecksum(&message1[0] + bufLen1, encoder.checksumByteSize()); 100// 101// encoder.addBuffer(buf2, bufLen2); 102// std::vector<unsigned char> message2(bufLen2 + encoder.checksumByteSize()); 103// memcpy(&message2[0], buf2, bufLen2); 104// encoder.writeChecksum(&message2[0] + bufLen2, encoder.checksumByteSize()); 105// 106// // decoding messages 107// ChecksumCalculator decoder; 108// decoder.setVersion(1); 109// decoder.addBuffer(&message2[0], bufLen2); 110// // returns false because the decoding order is not consistent with 111// // encoding order 112// if (!decoder.validate(&message2[0]+bufLen2, decoder.checksumByteSize())) { 113// return false; 114// } 115// 116// decoder.addBuffer(&message1[0], bufLen1); 117// if (!decoder.validate(&message1[0]+bufLen1, decoder.checksumByteSize())) { 118// return false; 119// } 120// 121// return false; 122// } 123 124class ChecksumCalculator { 125public: 126 enum Sizes { 127 kVersion1ChecksumSize = 8, 128 kMaxChecksumSize = kVersion1ChecksumSize 129 }; 130 131 ChecksumCalculator(); 132 // Get and set current checksum version 133 uint32_t getVersion() const { return m_version; } 134 // Call setVersion to set a checksum version. It should be called before 135 // addBuffer(), writeChecksum() and validate(). And it should be called 136 // exact once per rendering thread if both host and guest support checksum. 137 // It won't be called if either host or guest does not support checksum. 138 bool setVersion(uint32_t version); 139 140 // Maximum supported checksum version 141 static uint32_t getMaxVersion(); 142 // A version string that looks like "ANDROID_EMU_CHECKSUM_HELPER_v1" 143 // Used multiple times when the guest queries the maximum supported version 144 // from the host. 145 // The library owns the returned pointer. The returned pointer will be 146 // deconstructed when unloading library. 147 static const char* getMaxVersionStr(); 148 static const char* getMaxVersionStrPrefix(); 149 150 // Size of checksum in the current version 151 size_t checksumByteSize() const; 152 153 // Update the current checksum value from the data 154 // at |buf| of |bufLen| bytes. Once all buffers 155 // have been added, call writeChecksum() to store 156 // the final checksum value and reset its state. 157 void addBuffer(const void* buf, size_t bufLen); 158 // Write the checksum from the list of buffers to outputChecksum 159 // Will reset the list of buffers by calling resetChecksum. 160 // Return false if the buffer is not long enough 161 // Please query buffer size from checksumByteSize() 162 bool writeChecksum(void* outputChecksum, size_t outputChecksumLen); 163 // Restore the states for computing checksums. 164 // Automatically called at the end of writeChecksum and validate. 165 // Can also be used to abandon the current checksum being calculated. 166 // Notes: it doesn't update the internal read / write counter 167 void resetChecksum(); 168 169 // Calculate the checksum from the list of buffers and 170 // compare it with the checksum encoded in expectedChecksum 171 // Will reset the list of buffers by calling resetChecksum. 172 bool validate(const void* expectedChecksum, size_t expectedChecksumLen); 173protected: 174 uint32_t m_version; 175 // A temporary state used to compute the total length of a list of buffers, 176 // if addBuffer is called. 177 uint32_t m_numRead; 178 uint32_t m_numWrite; 179 // m_isEncodingChecksum is true when between addBuffer and writeChecksum 180 bool m_isEncodingChecksum; 181private: 182 // Compute a 32bit checksum 183 // Used in protocol v1 184 uint32_t computeV1Checksum(); 185 // The buffer used in protocol version 1 to compute checksum. 186 uint32_t m_v1BufferTotalLength; 187}; 188