Searched refs:uirenderer (Results 26 - 50 of 350) sorted by relevance

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/frameworks/base/libs/hwui/private/hwui/
H A DDrawGlInfo.h21 namespace uirenderer { namespace in namespace:android
86 }; // namespace uirenderer
/frameworks/base/libs/hwui/renderstate/
H A DPixelBufferState.cpp19 namespace uirenderer { namespace in namespace:android
43 } /* namespace uirenderer */
H A DPixelBufferState.h22 namespace uirenderer { namespace in namespace:android
34 } /* namespace uirenderer */
/frameworks/base/libs/hwui/tests/common/
H A DTestScene.cpp20 namespace uirenderer { namespace in namespace:android
35 } /* namespace uirenderer */
/frameworks/base/libs/hwui/tests/microbench/
H A DRenderNodeBench.cpp22 using namespace android::uirenderer;
H A Dmain.cpp27 using namespace android::uirenderer;
H A DFontBench.cpp25 using namespace android::uirenderer;
39 uirenderer::Rect bounds;
/frameworks/base/libs/hwui/tests/unit/
H A DDeviceInfoTests.cpp23 using namespace android::uirenderer;
H A DCanvasContextTests.cpp25 using namespace android::uirenderer;
26 using namespace android::uirenderer::renderthread;
/frameworks/base/libs/hwui/utils/
H A DTimeUtils.h22 namespace uirenderer { namespace in namespace:android
36 } /* namespace uirenderer */
H A DTestWindowContext.cpp35 * Helper class for setting up android::uirenderer::renderthread::RenderProxy.
37 class ContextFactory : public android::uirenderer::IContextFactory {
39 android::uirenderer::AnimationContext* createAnimationContext
40 (android::uirenderer::renderthread::TimeLord& clock) override {
41 return new android::uirenderer::AnimationContext(clock);
48 namespace uirenderer { namespace in namespace:android
74 mRootNode.reset(new android::uirenderer::RenderNode());
79 mRootNode->setPropertyFieldsDirty(android::uirenderer::RenderNode::GENERIC);
82 (new android::uirenderer::renderthread::RenderProxy(false,
88 android::uirenderer
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/frameworks/base/libs/hwui/
H A DBakedOpDispatcher.h24 namespace uirenderer { namespace in namespace:android
50 }; // namespace uirenderer
H A DCanvasProperty.h26 namespace uirenderer { namespace in namespace:android
44 } /* namespace uirenderer */
H A DFboCache.h25 namespace uirenderer { namespace in namespace:android
76 }; // namespace uirenderer
H A DImage.h29 namespace uirenderer { namespace in namespace:android
64 }; // namespace uirenderer
H A DLayerUpdateQueue.cpp22 namespace uirenderer { namespace in namespace:android
42 } // namespace uirenderer
H A DProfileRenderer.cpp20 namespace uirenderer { namespace in namespace:android
39 } /* namespace uirenderer */
H A DProfileRenderer.h22 namespace uirenderer { namespace in namespace:android
41 } /* namespace uirenderer */
H A DSkiaCanvas.h54 uirenderer::RenderNode* renderNode) override {
58 virtual uirenderer::DisplayList* finishRecording() override {
144 virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
145 uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
146 uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
147 uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) override;
148 virtual void drawCircle(uirenderer
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H A DVkLayer.cpp25 namespace uirenderer { namespace in namespace:android
39 }; // namespace uirenderer
/frameworks/base/libs/hwui/debug/
H A DGlesErrorCheckWrapper.h22 namespace uirenderer { namespace in namespace:android
40 } // namespace uirenderer
H A DMockGlesDriver.h24 namespace uirenderer { namespace in namespace:android
35 } // namespace uirenderer
/frameworks/base/libs/hwui/font/
H A DCachedGlyphInfo.h21 namespace uirenderer { namespace in namespace:android
53 }; // namespace uirenderer
/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaOpenGLReadback.h22 namespace uirenderer { namespace in namespace:android
34 } /* namespace uirenderer */
H A DSkiaProfileRenderer.h22 namespace uirenderer { namespace in namespace:android
41 } /* namespace uirenderer */

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