Searched refs:gridNum (Results 1 - 2 of 2) sorted by relevance

/external/skia/gm/
H A Dlightingshader2.cpp151 int gridNum = 0; variable
160 SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
161 SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
197 gridNum++;
206 SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
207 SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
214 gridNum++;
219 SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
220 SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
227 gridNum
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H A Dlightingshaderbevel.cpp150 int gridNum = 0; variable
161 SkScalar xPos = (gridNum / GRID_NUM_ROWS) * GRID_CELL_WIDTH;
162 SkScalar yPos = (gridNum % GRID_NUM_ROWS) * GRID_CELL_WIDTH;
196 gridNum++;
206 SkScalar xPos = (gridNum / GRID_NUM_ROWS) * GRID_CELL_WIDTH;
207 SkScalar yPos = (gridNum % GRID_NUM_ROWS) * GRID_CELL_WIDTH;
238 gridNum++;
242 SkASSERT(gridNum == (NUM_COMBINATIONS_PER_SHAPE*NUM_SHAPES));

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