Searched refs:levelNdx (Results 1 - 25 of 48) sorted by relevance

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/external/deqp/framework/opengl/
H A DgluTexture.cpp91 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++)
93 if (m_refTexture.isLevelEmpty(levelNdx))
96 tcu::ConstPixelBufferAccess access = m_refTexture.getLevel(levelNdx);
97 gl.texImage1D(GL_TEXTURE_1D, levelNdx, m_format, access.getWidth(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr());
174 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++)
176 if (m_refTexture.isLevelEmpty(levelNdx))
368 gl.texImage2D(getGLCubeFace((tcu::CubeFace)face), levelNdx, m_format, access.getWidth(), access.getHeight(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr()); local
397 gl.compressedTexImage2D(getGLCubeFace((tcu::CubeFace)face), levelNdx, compressedFormat, local
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineImageUtil.cpp624 for (int levelNdx = 0; levelNdx < texture.getNumLevels(); levelNdx++)
625 texture.allocLevel(levelNdx);
633 for (int levelNdx = 0; levelNdx < texture.getNumLevels(); levelNdx++)
634 levels[levelNdx] = *reinterpret_cast<const tcu::PixelBufferAccess*>(&texture.getLevel(levelNdx));
667 for (size_t levelNdx
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H A DvktPipelineImageSamplingInstance.cpp1085 for (int levelNdx = 0; levelNdx < texture.getNumLevels(); ++levelNdx)
1087 copy->allocLevel(levelNdx);
1088 swizzle(texture.getLevel(levelNdx), copy->getLevel(levelNdx), swz);
1101 for (int levelNdx = 0; levelNdx < texture.getNumLevels(); ++levelNdx)
1103 copy->allocLevel((tcu::CubeFace)faceNdx, levelNdx);
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/external/deqp/modules/gles31/functional/
H A Des31fTextureLevelStateQueryTests.cpp737 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)
739 const glu::TransferFormat transferFormat = (spec.levels[levelNdx].compressed) ? (glu::TransferFormat()) : (glu::getTransferFormat(glu::mapGLInternalFormat(spec.levels[levelNdx].internalFormat)));
741 if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D)
742 gl.glTexStorage2D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height);
743 else if (spec.immutable && !spec.levels[levelNdx]
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H A Des31fStencilTexturingTests.cpp469 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++)
475 if (!src.isLevelEmpty(face, levelNdx))
477 dst.allocLevel(face, levelNdx);
479 const tcu::ConstPixelBufferAccess srcLevel = src.getLevelFace(levelNdx, face);
480 const tcu::PixelBufferAccess dstLevel = dst.getLevelFace(levelNdx, face);
593 for (int levelNdx = 0; levelNdx < levels; levelNdx
949 const int levelNdx = 2; local
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H A Des31fTextureFilteringTests.cpp225 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
227 m_gradientTex->getRefTexture().allocLevel(levelNdx);
229 const tcu::PixelBufferAccess levelBuf = m_gradientTex->getRefTexture().getLevel(levelNdx);
242 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
244 m_gridTex->getRefTexture().allocLevel(levelNdx);
246 const tcu::PixelBufferAccess levelBuf = m_gridTex->getRefTexture().getLevel(levelNdx);
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H A Des31fTextureGatherTests.cpp362 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++)
364 if (src.isLevelEmpty(levelNdx))
366 dst.allocLevel(levelNdx);
367 swizzlePixels(dst.getLevel(levelNdx), src.getLevel(levelNdx), swizzle);
374 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx
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/external/deqp/modules/gles2/functional/
H A Des2fTextureCompletenessTests.cpp284 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
286 int levelW = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.x() : de::max(1, m_size.x() >> levelNdx);
287 int levelH = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.y() : de::max(1, m_size.y() >> levelNdx);
292 glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
353 for (int levelNdx = 0; levelNdx < numLevel
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H A Des2fTextureSizeTests.cpp103 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
105 m_texture->getRefTexture().allocLevel(levelNdx);
106 tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(levelNdx), tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
236 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
240 m_texture->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
241 fillWithComponentGradients(m_texture->getRefTexture().getLevelFace(levelNdx, (tc
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H A Des2fTextureFilteringTests.cpp181 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
186 m_textures[0]->getRefTexture().allocLevel(levelNdx);
187 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
191 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
194 deUint32 rgb = step*levelNdx;
198 m_textures[1]->getRefTexture().allocLevel(levelNdx);
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H A Des2fVertexTextureTests.cpp497 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
502 m_textures[0]->getRefTexture().allocLevel(levelNdx);
503 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
507 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
510 const deUint32 rgb = step*levelNdx;
514 m_textures[1]->getRefTexture().allocLevel(levelNdx);
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H A Des2fTextureMipmapTests.cpp166 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
169 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff);
174 m_texture->getRefTexture().allocLevel(levelNdx);
175 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec());
518 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
521 deUint32 inc = deClamp32(step*levelNdx,
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/external/deqp/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp141 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
146 m_textures[0]->getRefTexture().allocLevel(levelNdx);
147 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
154 deUint32 rgb = step*levelNdx;
158 m_textures[1]->getRefTexture().allocLevel(levelNdx);
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/external/deqp/modules/gles3/functional/
H A Des3fTextureSizeTests.cpp104 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
106 m_texture->getRefTexture().allocLevel(levelNdx);
107 tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(levelNdx), tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
237 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
241 m_texture->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
242 fillWithComponentGradients(m_texture->getRefTexture().getLevelFace(levelNdx, (tc
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H A Des3fTextureUnitTests.cpp894 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
897 m_textures2d.back()->allocLevel(levelNdx);
899 m_texturesCube.back()->allocLevel((tcu::CubeFace)face, levelNdx);
901 m_textures2dArray.back()->allocLevel(levelNdx);
903 m_textures3d.back()->allocLevel(levelNdx);
905 int curCellSize = deMax32(1, GRID_CELL_SIZE >> levelNdx); // \note Scale grid cell size for mipmaps.
907 tcu::PixelBufferAccess access = is2dTex ? m_textures2d.back()->getLevel(levelNdx)
908 : isCubeTex ? m_texturesCube.back()->getLevelFace(levelNdx, (tc
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H A Des3fTextureShadowTests.cpp239 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
241 m_textures[0]->getRefTexture().allocLevel(levelNdx);
242 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
246 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
249 deUint32 rgb = step*levelNdx;
253 m_textures[1]->getRefTexture().allocLevel(levelNdx);
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H A Des3fTextureFilteringTests.cpp181 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
186 m_textures[0]->getRefTexture().allocLevel(levelNdx);
187 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
191 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
194 deUint32 rgb = step*levelNdx;
198 m_textures[1]->getRefTexture().allocLevel(levelNdx);
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H A Des3fVertexTextureTests.cpp597 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
602 m_textures[0]->getRefTexture().allocLevel(levelNdx);
603 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
607 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
610 const deUint32 rgb = step*levelNdx;
614 m_textures[1]->getRefTexture().allocLevel(levelNdx);
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/external/deqp/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
156 m_textures[0]->getRefTexture().allocLevel(levelNdx);
157 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
161 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
164 deUint32 rgb = step*levelNdx;
168 m_textures[1]->getRefTexture().allocLevel(levelNdx);
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/external/deqp/external/vulkancts/modules/vulkan/texture/
H A DvktTextureShadowTests.cpp246 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx)
248 tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, 0), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
252 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
255 const deUint32 rgb = step*levelNdx;
259 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(colorB).toVec());
464 for (int levelNdx
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H A DvktTextureFilteringAnisotropyTests.cpp109 for (int levelNdx = 0; levelNdx < m_refParams.maxLevel + 1; levelNdx++)
111 const int gridSize = max(texture->getLevel(levelNdx, 0).getHeight() / 8, 1);
112 tcu::fillWithGrid(texture->getLevel(levelNdx, 0), gridSize, Vec4(0.0f, 0.0f, 0.0f, 1.0f), Vec4(1.0f));
H A DvktTextureFilteringTests.cpp128 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
133 tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, 0), gMin, gMax);
137 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
140 const deUint32 rgb = step*levelNdx;
144 tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
329 for (int levelNdx
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/external/deqp/modules/gles2/performance/
H A Des2pTextureCases.cpp172 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
174 texture->getRefTexture().allocLevel(levelNdx);
175 tcu::fillWithComponentGradients(texture->getRefTexture().getLevel(levelNdx),
/external/deqp/modules/gles3/performance/
H A Des3pTextureCases.cpp198 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
201 texture->getRefTexture().allocLevel(levelNdx);
202 tcu::fillWithComponentGradients(texture->getRefTexture().getLevel(levelNdx),
/external/deqp/framework/common/
H A DtcuTexture.cpp2860 static inline ConstPixelBufferAccess getCubeArrayFaceAccess (const ConstPixelBufferAccess* const levels, int levelNdx, int slice, CubeFace face)
2862 const ConstPixelBufferAccess& level = levels[levelNdx];
3047 inline int getMipPyramidLevelSize (int baseLevelSize, int levelNdx)
3049 return de::max(baseLevelSize >> levelNdx, 1);
3066 for (int levelNdx = 0; levelNdx < other.getNumLevels(); levelNdx++)
3068 if (!other.isLevelEmpty(levelNdx))
3070 const tcu::ConstPixelBufferAccess& srcLevel = other.getLevel(levelNdx);
3072 m_data[levelNdx]
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