Searched refs:writeMask (Results 1 - 25 of 52) sorted by relevance

123

/external/skia/src/gpu/gl/
H A DGrGLPathRendering.cpp138 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; local
141 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
144 GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask));
162 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; local
166 GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
168 GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask,
171 GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask,
195 GrGLint writeMask = fHWPathStencilSettings.front().fWriteMask; local
201 fillMode, writeMask, gXformType2GLType[transformType],
206 0xffff, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXE
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/external/deqp/modules/glshared/
H A DglsInteractionTestUtil.hpp67 deUint32 writeMask; member in struct:deqp::gls::InteractionTestUtil::StencilState
76 , writeMask (0)
H A DglsInteractionTestUtil.cpp180 state.stencil[ndx].writeMask = rnd.getUint32();
/external/mesa3d/src/glx/
H A Dpixel.c284 GLint writeMask, i; local
317 writeMask = highBitMask;
320 /* Set up writeMask (to write to current byte) */
322 /* Need to trim writeMask */
323 writeMask &= HighBitsMask[bitOffset + elementsLeft];
335 currentByte = (currentByte & ~writeMask) |
336 (writeByte & writeMask);
340 currentByte = (currentByte & ~writeMask) |
341 (sourceImage[0] & writeMask);
359 writeMask
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/external/mesa3d/src/mesa/program/
H A Dprog_print.h66 _mesa_writemask_string(GLuint writeMask);
H A Dprog_execute.c483 GLuint writeMask = dstReg->WriteMask; local
505 if (writeMask & WRITEMASK_X) {
508 writeMask &= ~WRITEMASK_X;
510 if (writeMask & WRITEMASK_Y) {
513 writeMask &= ~WRITEMASK_Y;
515 if (writeMask & WRITEMASK_Z) {
518 writeMask &= ~WRITEMASK_Z;
520 if (writeMask & WRITEMASK_W) {
523 writeMask &= ~WRITEMASK_W;
534 if (writeMask
571 GLuint writeMask = dstReg->WriteMask; local
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H A Dprog_print.c523 _mesa_writemask_string(GLuint writeMask) argument
528 if (writeMask == WRITEMASK_XYZW)
532 if (writeMask & WRITEMASK_X)
534 if (writeMask & WRITEMASK_Y)
536 if (writeMask & WRITEMASK_Z)
538 if (writeMask & WRITEMASK_W)
/external/mesa3d/src/mesa/swrast/
H A Ds_stencil.c554 const GLuint writeMask = ctx->Stencil.WriteMask[0]; local
561 if (!rb || writeMask == 0)
571 if ((writeMask & stencilMax) != stencilMax) {
590 GLubyte clear = ctx->Stencil.Clear & writeMask & 0xff;
591 GLubyte mask = (~writeMask) & 0xff;
617 GLuint clear = (ctx->Stencil.Clear & writeMask & 0xff) << 24;
618 GLuint mask = (((~writeMask) & 0xff) << 24) | 0xffffff;
630 GLuint clear = ctx->Stencil.Clear & writeMask & 0xff;
631 GLuint mask = 0xffffff00 | ((~writeMask) & 0xff);
H A Ds_depth.c657 const GLuint writeMask = ctx->Stencil.WriteMask[0]; local
676 if ((writeMask & stencilMax) != stencilMax) {
698 mask = ((~writeMask) & 0xff) << 24;
699 clear |= (ctx->Stencil.Clear & writeMask & 0xff) << 24;
702 mask = ((~writeMask) & 0xff);
703 clear |= (ctx->Stencil.Clear & writeMask & 0xff);
726 const GLuint sClear = ctx->Stencil.Clear & writeMask;
727 const GLuint sMask = (~writeMask) & 0xff;
/external/deqp/framework/referencerenderer/
H A DrrRenderState.hpp182 deUint32 writeMask; member in struct:rr::StencilState
191 , writeMask (~0U)
/external/deqp/modules/gles2/functional/
H A Des2fDepthStencilTests.cpp82 deUint32 writeMask; member in struct:deqp::gles2::Functional::DepthStencilCaseUtil::StencilParams
91 , writeMask (0)
127 << " write mask = " << tcu::toHex(params.writeMask) << "\n"
360 cmd.params.stencil[rr::FACETYPE_FRONT].writeMask = 0u;
376 dst.writeMask = src.writeMask;
447 glStencilMaskSeparate(glFace, sParams.writeMask);
769 params.stencil[ndx].writeMask = rnd.getUint32();
823 deUint32 writeMask;
879 params.stencil[visible].writeMask
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H A Des2fRandomFragmentOpTests.cpp85 dst.writeMask = src.writeMask;
175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask);
/external/deqp/modules/gles3/functional/
H A Des3fDepthStencilTests.cpp82 deUint32 writeMask; member in struct:deqp::gles3::Functional::DepthStencilCaseUtil::StencilParams
91 , writeMask (0)
127 << " write mask = " << tcu::toHex(params.writeMask) << "\n"
360 cmd.params.stencil[rr::FACETYPE_FRONT].writeMask = 0u;
376 dst.writeMask = src.writeMask;
447 glStencilMaskSeparate(glFace, sParams.writeMask);
769 params.stencil[ndx].writeMask = rnd.getUint32();
823 deUint32 writeMask;
879 params.stencil[visible].writeMask
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H A Des3fRandomFragmentOpTests.cpp85 dst.writeMask = src.writeMask;
175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask);
/external/skia/src/gpu/
H A DGrUserStencilSettings.h244 constexpr static uint16_t EffectiveWriteMask(uint16_t writeMask) { argument
248 return DoesNotModifyStencil(true) ? 0 : writeMask;
/external/swiftshader/src/Renderer/
H A DPixelProcessor.hpp145 void set(int reference, int testMask, int writeMask) argument
149 writeMaskQ = replicate(writeMask);
/external/deqp/external/vulkancts/framework/vulkan/
H A DvkTypeUtil.inl189 inline VkStencilOpState makeStencilOpState (VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp, deUint32 compareMask, deUint32 writeMask, deUint32 reference)
197 res.writeMask = writeMask;
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineStencilTests.cpp233 0x0, // deUint32 writeMask;
733 front.writeMask = config.frontWriteMask;
737 back.writeMask = config.backWriteMask;
976 refStencilFront.writeMask = StencilTest::s_stencilStateConfigs[quadNdx].frontWriteMask;
980 refStencilBack.writeMask = StencilTest::s_stencilStateConfigs[quadNdx].backWriteMask;
/external/mesa3d/src/gallium/drivers/i915/
H A Di915_fpc_translate.c327 const uint writeMask local
334 if (writeMask & TGSI_WRITEMASK_X)
336 if (writeMask & TGSI_WRITEMASK_Y)
338 if (writeMask & TGSI_WRITEMASK_Z)
340 if (writeMask & TGSI_WRITEMASK_W)
/external/skia/src/gpu/vk/
H A DGrVkPipeline.cpp176 stencilInfo->front.writeMask = front.fWriteMask;
189 stencilInfo->back.writeMask = back.fWriteMask;
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
H A DvktDynamicStateDSTests.cpp542 const deUint32 writeMask, const deUint32 readMask,
547 m_writeMask = writeMask;
705 const deUint32 writeMask, const deUint32 readMask,
708 , m_writeMask (writeMask)
541 StencilParamsBasicTestInstance(Context& context, const char* vertexShaderName, const char* fragmentShaderName, const deUint32 writeMask, const deUint32 readMask, const deUint32 expectedValue, const tcu::Vec4 expectedColor) argument
704 StencilParamsBasicTestCase(tcu::TestContext& context, const char *name, const char *description, const deUint32 writeMask, const deUint32 readMask, const deUint32 expectedValue, const tcu::Vec4 expectedColor) argument
/external/swiftshader/src/OpenGL/compiler/
H A DOutputASM.h279 int writeMask(TIntermTyped *destination, int index = 0);
H A DOutputASM.cpp612 mov->dst.mask = writeMask(result, index);
1466 mov->dst.mask = writeMask(result, offset + index);
1876 instruction->dst.mask = writeMask(dst);
2275 mov->dst.mask = writeMask(dst, index);
2330 mov->dst.mask = writeMask(dst, offset);
2462 dst.mask = writeMask(right);
2501 dst.mask = writeMask(symbol);
2618 int OutputASM::writeMask(TIntermTyped *destination, int index) function in class:glsl::OutputASM
/external/ImageMagick/Magick++/lib/Magick++/
H A DImage.h1480 void writeMask(const Image &mask_);
1481 Image writeMask(void) const;
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp308 , writeMask (~0u)
2970 if (setFront) m_stencil[rr::FACETYPE_FRONT].writeMask = mask;
2971 if (setBack) m_stencil[rr::FACETYPE_BACK].writeMask = mask;
3010 static inline void writeMaskedStencil (const rr::MultisamplePixelBufferAccess& access, int s, int x, int y, deUint32 stencil, deUint32 writeMask)
3015 const deUint32 newVal = (oldVal & ~writeMask) | (stencil & writeMask);
3102 writeMaskedStencil(dst, 0, x, y, srcStencil, m_stencil[rr::FACETYPE_FRONT].writeMask);
3274 writeMaskedStencil(dst, sampleNdx, xo, yo, srcStencil, m_stencil[rr::FACETYPE_FRONT].writeMask);
3403 if ((m_stencil[rr::FACETYPE_FRONT].writeMask & ((1u<<stencilBits)-1u)) != ((1u<<stencilBits)-1u))
3409 writeMaskedStencil(access, s, x, y, stencil, m_stencil[rr::FACETYPE_FRONT].writeMask);
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