Searched refs:prepareTree (Results 1 - 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
H A DDrawFrameTask.cpp126 mContext->prepareTree(info, mFrameInfo, mSyncQueued, mTargetNode);
128 // This is after the prepareTree so that any pending operations
H A DCanvasContext.cpp312 void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, function in class:android::uirenderer::renderthread::CanvasContext
334 node->prepareTree(info);
516 prepareTree(info, frameInfo, systemTime(CLOCK_MONOTONIC), node);
554 node->prepareTree(info);
H A DCanvasContext.h132 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
/frameworks/base/libs/hwui/tests/unit/
H A DRenderNodeTests.cpp293 nonNullDLNode->prepareTree(info);
300 nullDLNode->prepareTree(info);
328 rootNode->prepareTree(info);
H A DRenderNodeDrawableTests.cpp324 parent->prepareTree(info);
432 //prepareTree is required to find, which receivers have backward projected nodes
439 parent->prepareTree(info);
442 //set a layer after prepareTree to avoid layer logic there
521 //prepareTree is required to find, which receivers have backward projected nodes
528 parent->prepareTree(info);
545 renderNode->prepareTree(info);
/frameworks/base/libs/hwui/
H A DRenderNode.h180 ANDROID_API virtual void prepareTree(TreeInfo& info);
291 // Owned by RT. Lifecycle is managed by prepareTree(), with the exception
358 * prepareTree has been run for this RenderNode
H A DRenderNode.cpp190 void RenderNode::prepareTree(TreeInfo& info) { function in class:android::uirenderer::RenderNode
/frameworks/base/core/jni/
H A Dandroid_view_ThreadedRenderer.cpp165 virtual void prepareTree(TreeInfo& info) override {
175 // Mark the VD dirty so it will damage itself during prepareTree.
186 RenderNode::prepareTree(info);
243 // Run VectorDrawable animators after prepareTree.

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