Searched refs:GL_TEXTURE_2D_ARRAY (Results 1 - 25 of 77) sorted by relevance

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/external/deqp/framework/opengl/
H A DgluStateReset.cpp221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
222 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
223 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
224 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
225 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT);
226 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT);
227 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED);
228 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
229 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
230 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_
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H A DgluTexture.cpp561 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture);
575 gl.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr());
587 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture);
602 gl.compressedTexImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, compressedFormat,
/external/deqp/modules/gles3/functional/
H A Des3fNegativeTextureApiTests.cpp171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]);
180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]);
2092 glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
2106 glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
2122 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2124 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2126 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2128 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2149 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2151 glTexImage3D(GL_TEXTURE_2D_ARRAY,
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H A Des3fTextureStateQueryTests.cpp82 { "texture_2d_array", GL_TEXTURE_2D_ARRAY },
H A Des3fFboCompletenessTests.cpp245 GLenum textureKind; //< GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY
292 case GL_TEXTURE_2D_ARRAY:
462 { GL_TEXTURE_2D_ARRAY, 1, 0 },
463 { GL_TEXTURE_2D_ARRAY, 1, 3 },
464 { GL_TEXTURE_2D_ARRAY, 4, 3 },
465 { GL_TEXTURE_2D_ARRAY, 4, 15 },
H A Des3fTextureUnitTests.cpp499 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_3D || m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY);
511 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY)
668 case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D); break;
820 GLenum type = is2dTex ? GL_TEXTURE_2D : isCubeTex ? GL_TEXTURE_CUBE_MAP : is2dArrayTex ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_3D;
954 if (type == GL_TEXTURE_2D_ARRAY)
964 case GL_TEXTURE_2D_ARRAY: samplerTypes.push_back(glu::getSampler2DArrayType(fmt)); break;
1015 case GL_TEXTURE_2D_ARRAY: texSizes.push_back(IVec3(m_textures2dArray[texNdxInType]->getWidth(), m_textures2dArray[texNdxInType]->getHeight(), 0)); break;
1127 context.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_textureParams[texNdx].internalFormat, width, height, layers, 0 /* border */, formatGl.format, formatGl.dataType, access.getDataPtr());
1195 case GL_TEXTURE_2D_ARRAY: upload2dArrayTexture(texNdx, context); break;
H A Des3fFboColorbufferTests.cpp515 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
516 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
517 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
518 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
519 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST);
520 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST);
521 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.format, transferFmt.dataType, DE_NULL);
581 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
H A Des3fTextureShadowTests.cpp917 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture());
918 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, m_minFilter);
919 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, m_magFilter);
920 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, m_wrapS);
921 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, m_wrapT);
922 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
923 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC, m_compareFunc);
H A Des3fTextureSpecificationTests.cpp478 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
479 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
480 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
481 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
482 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
483 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1);
765 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
778 glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr());
2221 glBindTexture (GL_TEXTURE_2D_ARRAY, tex);
2222 glTexStorage3D (GL_TEXTURE_2D_ARRAY, m_numLevel
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/external/deqp/modules/gles31/functional/
H A Des31fNegativeTextureApiTests.cpp123 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]);
132 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]);
141 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[2]);
144 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[3]);
171 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[4]);
2716 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
2739 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
2756 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2758 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2760 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY,
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H A Des31fIndexedStateQueryTests.cpp521 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB);
522 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4);
649 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB);
650 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4);
713 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB);
714 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4);
777 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB);
778 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4);
841 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB);
842 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY,
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H A Des31fStencilTexturingTests.cpp314 gl.bindTexture(GL_TEXTURE_2D_ARRAY, srcTex);
315 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
316 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
317 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
603 gl.bindTexture(GL_TEXTURE_2D_ARRAY, *depthStencilTex);
604 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, m_format, width, height, levels);
605 glu::texSubImage3D(renderCtx, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, uploadLevel);
H A Des31fShaderFramebufferFetchTests.cpp1161 m_gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texColorBuffer);
1163 m_gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, m_format, VIEWPORT_WIDTH, VIEWPORT_HEIGHT, 1, 0, m_transferFmt.format, m_transferFmt.dataType, DE_NULL);
1164 m_gl.generateMipmap(GL_TEXTURE_2D_ARRAY);
1174 m_gl.texImage3D(GL_TEXTURE_2D_ARRAY, level, m_format, levelW, levelH, 1, 0, m_transferFmt.format, m_transferFmt.dataType, levelData.getAccess().getDataPtr());
1177 m_gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
1267 m_gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texColorBuffer);
1268 m_gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, m_format, VIEWPORT_WIDTH, VIEWPORT_HEIGHT, numLayers);
1276 m_gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, layer, VIEWPORT_WIDTH, VIEWPORT_HEIGHT, 1, m_transferFmt.format, m_transferFmt.dataType, layerData.getAccess().getDataPtr());
1279 m_gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
H A Des31fCopyImageTests.cpp174 case GL_TEXTURE_2D_ARRAY: return "texture2d_array";
250 case GL_TEXTURE_2D_ARRAY:
365 DE_ASSERT(m_target == GL_TEXTURE_2D_ARRAY || m_target == GL_TEXTURE_3D || m_size.z() == 1);
391 else if (target == GL_TEXTURE_2D_ARRAY)
409 if (target != GL_TEXTURE_2D_ARRAY)
514 case GL_TEXTURE_2D_ARRAY: result << "Layer" << imageIndex; break;
534 case GL_TEXTURE_2D_ARRAY: result << " and Layer " << imageIndex; break;
563 case GL_TEXTURE_2D_ARRAY:
1574 gl.bindTexture(GL_TEXTURE_2D_ARRAY, name);
1577 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_
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H A Des31fTextureStateQueryTests.cpp121 { "texture_2d_array", GL_TEXTURE_2D_ARRAY, false, },
H A Des31fTextureLevelStateQueryTests.cpp57 case GL_TEXTURE_2D_ARRAY: return true;
75 case GL_TEXTURE_2D_ARRAY: return true;
106 case GL_TEXTURE_2D_ARRAY:
366 return target == GL_TEXTURE_2D || target == GL_TEXTURE_2D_ARRAY;
702 level.depth = (target == GL_TEXTURE_2D_ARRAY) ? (2) : (1);
745 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
759 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
774 else if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
1661 { "texture_2d_array", GL_TEXTURE_2D_ARRAY, },
H A Des31fGeometryShaderTests.cpp2956 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture);
2957 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
3658 case TARGET_2D_ARRAY: return GL_TEXTURE_2D_ARRAY;
5076 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture);
5077 gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
5078 gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
5079 gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
5158 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture0);
5159 gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
5160 gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTE
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/external/mesa3d/src/mesa/main/
H A Dgenmipmap.c63 case GL_TEXTURE_2D_ARRAY:
H A Dformatquery.c77 case GL_TEXTURE_2D_ARRAY:
406 case GL_TEXTURE_2D_ARRAY:
485 case GL_TEXTURE_2D_ARRAY:
583 case GL_TEXTURE_2D_ARRAY:
742 case GL_TEXTURE_2D_ARRAY:
1305 case GL_TEXTURE_2D_ARRAY:
H A Dtextureview.c404 case GL_TEXTURE_2D_ARRAY:
505 case GL_TEXTURE_2D_ARRAY:
681 case GL_TEXTURE_2D_ARRAY:
H A Dcopyimage.c93 case GL_TEXTURE_2D_ARRAY:
H A Dteximage.c242 case GL_TEXTURE_2D_ARRAY:
555 case GL_TEXTURE_2D_ARRAY:
603 case GL_TEXTURE_2D_ARRAY:
645 case GL_TEXTURE_2D_ARRAY:
684 case GL_TEXTURE_2D_ARRAY:
884 case GL_TEXTURE_2D_ARRAY:
1176 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1665 target != GL_TEXTURE_2D_ARRAY &&
2859 target != GL_TEXTURE_2D_ARRAY &&
3228 if (target != GL_TEXTURE_2D_ARRAY)
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/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_tex_layout.c72 case GL_TEXTURE_2D_ARRAY:
162 case GL_TEXTURE_2D_ARRAY:
676 case GL_TEXTURE_2D_ARRAY:
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_tex_image.c145 image->TexObject->Target == GL_TEXTURE_2D_ARRAY) {
/external/mesa3d/src/mesa/state_tracker/
H A Dst_texture.c167 case GL_TEXTURE_2D_ARRAY:

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