History log of /external/swiftshader/src/D3D8/Direct3DSurface8.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
4e2f4e2952382991e5941100b1eab612edbadebb 14-Dec-2017 Nicolas Capens <capn@google.com> Fix D3D8 build.

Change-Id: I879eb3c3d9093f769f88bd3a2dcc67f91bd6eb47
Reviewed-on: https://swiftshader-review.googlesource.com/15049
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/D3D8/Direct3DSurface8.cpp
2a84d80f4ec928e4955d2d5499353ea3a4092ddd 01-Dec-2017 Nicolas Capens <capn@google.com> Fix D3D8 compilation.

Change-Id: I29e493f91df9ebef948b02096421102eb328d545
Reviewed-on: https://swiftshader-review.googlesource.com/14490
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/D3D8/Direct3DSurface8.cpp
9c6d52227bcdddbce7d206e9be38f719a95e7416 29-Nov-2016 Alexis Hetu <sugoi@google.com> Add support for borders around textures.

Borders are required to support seamless cubemap sampling. Subsequent
patches will fill the borders with pixels from adjacent cube faces.

The border is expressed in pixels and is added on all edges,
resulting in an image of dimensions
(width + 2 * border) x (height + 2 * border).
The surface still exposes dimensions of width x height through the API
and points to the same pixel when locked.

Change-Id: I06d5121267ce1a2c50e628490d8690de71bfeb08
Reviewed-on: https://swiftshader-review.googlesource.com/8208
Tested-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/D3D8/Direct3DSurface8.cpp
3b9e1eab3544111f3f1ff8fc652d6548acb608ba 12-Jun-2017 Nicolas Capens <capn@google.com> Fix D3D8, D3D9, and GL builds.

Bug swiftshader:63
Bug swiftshader:31

Change-Id: I59d08cbc8379e2c30984b9ec0ed4d49317633ce8
Reviewed-on: https://swiftshader-review.googlesource.com/10048
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/D3D8/Direct3DSurface8.cpp
17b29fd4f21db9966607fc502b075dc6840e223b 15-Sep-2016 Nicolas Capens <capn@google.com> Add Direct3D 8 implementation.

Bug swiftshader:5

Change-Id: I6aec7237f2db6222702e828a2b9dae1a1a6ac9af
Reviewed-on: https://swiftshader-review.googlesource.com/7191
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/D3D8/Direct3DSurface8.cpp