History log of /external/swiftshader/third_party/LLVM/lib/Support/CrashRecoveryContext.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
34adb579c530fdabbcb3783413736f5eb723c37d 11-May-2016 Nicolas Capens <capn@google.com> Disable all LLVM signal handlers.

This fixes issues on Android where applications use these signals in their
normal course of execution. The Mono C# framework uses SIGXCPU for garbage
collection, and ART uses SIGSEGV, SIGQUIT, and SIGUSR1.

Bug 27555932

Change-Id: I4977b8f0419da660a57a8eeef20a7fe747921a63
Reviewed-on: https://swiftshader-review.googlesource.com/5345
Reviewed-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/third_party/LLVM/lib/Support/CrashRecoveryContext.cpp
e602f473062a91e6ac9aa17097de8b5cd75b0852 06-May-2016 Nicolas Capens <capn@google.com> Move LLVM to /third_party.

Bug 28616401

Change-Id: Ia54134e6e1dc6b101c7f81d9047e9bcc9fab3061
Reviewed-on: https://swiftshader-review.googlesource.com/5311
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/third_party/LLVM/lib/Support/CrashRecoveryContext.cpp