Searched defs:specializeShader (Results 1 - 12 of 12) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fShaderTextureSizeTests.cpp55 static std::string specializeShader(Context& context, const char* code) function in namespace:deqp::gles31::Functional::__anon5441
185 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, s_positionVertexShaderSource)) << glu::FragmentSource(genFragmentSource()));
H A Des31fPrimitiveBoundingBoxTests.cpp124 static std::string specializeShader(Context& context, const char* code) function in namespace:deqp::gles31::Functional::__anon5378
682 sources << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str()));
683 sources << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str()));
686 sources << glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource().c_str()))
687 << glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource().c_str()));
689 sources << glu::GeometrySource(specializeShader(m_context, genGeometrySource().c_str()));
3428 m_program = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexSource)) << glu::FragmentSource(specializeShader(m_context, fragmentSource))));
3781 sources << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str()));
3782 sources << glu::FragmentSource(specializeShader(m_contex
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H A Des31fShaderMultisampleInterpolationTests.cpp51 static std::string specializeShader(const std::string& shaderSource, const glu::ContextType& contextType) function in namespace:deqp::gles31::Functional::__anon5435
290 return specializeShader(buf.str(), m_context.getRenderContext().getType());
343 return specializeShader(buf.str(), m_context.getRenderContext().getType());
498 return specializeShader(buf.str(), m_context.getRenderContext().getType());
607 return specializeShader(buf.str(), m_context.getRenderContext().getType());
698 return specializeShader(buf.str(), m_context.getRenderContext().getType());
746 return specializeShader(buf.str(), m_context.getRenderContext().getType());
885 return specializeShader(buf.str(), m_context.getRenderContext().getType());
919 return specializeShader(buf.str(), m_context.getRenderContext().getType());
989 return specializeShader(bu
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H A Des31fSynchronizationTests.cpp115 static std::string specializeShader(Context& context, const char* code) function in namespace:deqp::gles31::Functional::__anon5443
517 return specializeShader(m_context, buf.str().c_str());
859 return specializeShader(m_context, buf.str().c_str());
1801 return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, buf.str().c_str())));
1872 return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, buf.str().c_str())));
1932 return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, buf.str().c_str())));
2001 return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, buf.str().c_str())));
2081 return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, buf.str().c_str())));
2138 return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, buf.str().c_str())));
2371 return specializeShader(m_contex
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H A Des31fProgramInterfaceQueryTests.cpp212 static std::string specializeShader(Context& context, const char* code) function in namespace:deqp::gles31::Functional::__anon5383
1451 const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, computeSource)));
1577 const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, computeSource)));
H A Des31fProgramStateQueryTests.cpp65 static std::string specializeShader(Context& context, const char* code) function in namespace:deqp::gles31::Functional::__anon5386
151 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate))
152 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate))
153 << glu::GeometrySource(specializeShader(m_context, s_geometryTemplate1)));
168 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate))
169 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate))
170 << glu::GeometrySource(specializeShader(m_context, s_geometryTemplate2)));
184 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate))
185 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate))
186 << glu::GeometrySource(specializeShader(m_contex
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H A Des31fTessellationGeometryInteractionTests.cpp57 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType) function in namespace:deqp::gles31::Functional::__anon5444
113 return specializeShader(source, m_context.getRenderContext().getType());
126 return specializeShader(source, m_context.getRenderContext().getType());
367 return specializeShader(buf.str(), m_context.getRenderContext().getType());
405 return specializeShader(buf.str(), m_context.getRenderContext().getType());
433 return specializeShader(buf.str(), m_context.getRenderContext().getType());
674 return specializeShader(buf.str(), m_context.getRenderContext().getType());
705 return specializeShader(buf.str(), m_context.getRenderContext().getType());
760 return specializeShader(buf.str(), m_context.getRenderContext().getType());
1407 return specializeShader(s_positionVertexShade
[all...]
H A Des31fTextureMultisampleTests.cpp126 std::string specializeShader (Context& context, const char* code) function in namespace:deqp::gles31::Functional::__anon5471
356 << glu::VertexSource(specializeShader(m_context, vertexShaderSource))
357 << glu::FragmentSource(specializeShader(m_context, fragmentShaderSource)));
440 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource)));
802 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
832 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource)));
1298 m_drawShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(tcu::StringTemplate(fragmentSource).specialize(fragmentArguments)));
1371 m_samplerShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_contex
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H A Des31fGeometryShaderTests.cpp118 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType) function in namespace:deqp::gles31::Functional::__anon5347
218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
219 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
293 return specializeShader(str.str(), contextType);
321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
322 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
428 return specializeShader(str.str(), contextType);
775 << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType))
776 << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType))
777 << sglr::pdec::GeometrySource(specializeShader(geometrySourc
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H A Des31fTextureGatherTests.cpp81 static std::string specializeShader(Context& context, const char* code) function in namespace:deqp::gles31::Functional::__anon5467
1126 return glu::VertexSource(specializeShader(m_context, vertexSource.c_str()));
1159 return glu::FragmentSource(specializeShader(m_context, fragmentSource.c_str()));
/external/deqp/external/openglcts/modules/glesext/
H A DesextcTestCaseBase.cpp337 std::string TestCaseBase::specializeShader(const unsigned int parts, const char* const* code) const function in class:glcts::TestCaseBase
352 std::string specialized = specializeShader(shader_count, shader_string);
418 std::string sh_merged_string = specializeShader(sh_parts, sh_code);
/external/deqp/modules/glshared/
H A DglsTextureBufferCase.cpp365 string specializeShader (const string& shaderTemplateString, glu::GLSLVersion glslVersion) function in namespace:deqp::gls::__anon5530
389 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion);
390 const string fragmentShaderSource = specializeShader(fragmentShaderTemplate, glslVersion);

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