/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderTextureSizeTests.cpp | 55 static std::string specializeShader(Context& context, const char* code) function in namespace:deqp::gles31::Functional::__anon5441 185 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, s_positionVertexShaderSource)) << glu::FragmentSource(genFragmentSource()));
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H A D | es31fPrimitiveBoundingBoxTests.cpp | 124 static std::string specializeShader(Context& context, const char* code) function in namespace:deqp::gles31::Functional::__anon5378 682 sources << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())); 683 sources << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())); 686 sources << glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource().c_str())) 687 << glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource().c_str())); 689 sources << glu::GeometrySource(specializeShader(m_context, genGeometrySource().c_str())); 3428 m_program = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexSource)) << glu::FragmentSource(specializeShader(m_context, fragmentSource)))); 3781 sources << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())); 3782 sources << glu::FragmentSource(specializeShader(m_contex [all...] |
H A D | es31fShaderMultisampleInterpolationTests.cpp | 51 static std::string specializeShader(const std::string& shaderSource, const glu::ContextType& contextType) function in namespace:deqp::gles31::Functional::__anon5435 290 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 343 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 498 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 607 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 698 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 746 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 885 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 919 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 989 return specializeShader(bu [all...] |
H A D | es31fSynchronizationTests.cpp | 115 static std::string specializeShader(Context& context, const char* code) function in namespace:deqp::gles31::Functional::__anon5443 517 return specializeShader(m_context, buf.str().c_str()); 859 return specializeShader(m_context, buf.str().c_str()); 1801 return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, buf.str().c_str()))); 1872 return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, buf.str().c_str()))); 1932 return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, buf.str().c_str()))); 2001 return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, buf.str().c_str()))); 2081 return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, buf.str().c_str()))); 2138 return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, buf.str().c_str()))); 2371 return specializeShader(m_contex [all...] |
H A D | es31fProgramInterfaceQueryTests.cpp | 212 static std::string specializeShader(Context& context, const char* code) function in namespace:deqp::gles31::Functional::__anon5383 1451 const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, computeSource))); 1577 const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, computeSource)));
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H A D | es31fProgramStateQueryTests.cpp | 65 static std::string specializeShader(Context& context, const char* code) function in namespace:deqp::gles31::Functional::__anon5386 151 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) 152 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) 153 << glu::GeometrySource(specializeShader(m_context, s_geometryTemplate1))); 168 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) 169 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) 170 << glu::GeometrySource(specializeShader(m_context, s_geometryTemplate2))); 184 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) 185 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) 186 << glu::GeometrySource(specializeShader(m_contex [all...] |
H A D | es31fTessellationGeometryInteractionTests.cpp | 57 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType) function in namespace:deqp::gles31::Functional::__anon5444 113 return specializeShader(source, m_context.getRenderContext().getType()); 126 return specializeShader(source, m_context.getRenderContext().getType()); 367 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 405 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 433 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 674 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 705 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 760 return specializeShader(buf.str(), m_context.getRenderContext().getType()); 1407 return specializeShader(s_positionVertexShade [all...] |
H A D | es31fTextureMultisampleTests.cpp | 126 std::string specializeShader (Context& context, const char* code) function in namespace:deqp::gles31::Functional::__anon5471 356 << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) 357 << glu::FragmentSource(specializeShader(m_context, fragmentShaderSource))); 440 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource))); 802 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 832 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(specializeShader(m_context, fragShaderSource))); 1298 m_drawShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, vertexShaderSource)) << glu::FragmentSource(tcu::StringTemplate(fragmentSource).specialize(fragmentArguments))); 1371 m_samplerShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_contex [all...] |
H A D | es31fGeometryShaderTests.cpp | 118 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType) function in namespace:deqp::gles31::Functional::__anon5347 218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) 219 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) 293 return specializeShader(str.str(), contextType); 321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) 322 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) 428 return specializeShader(str.str(), contextType); 775 << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType)) 776 << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType)) 777 << sglr::pdec::GeometrySource(specializeShader(geometrySourc [all...] |
H A D | es31fTextureGatherTests.cpp | 81 static std::string specializeShader(Context& context, const char* code) function in namespace:deqp::gles31::Functional::__anon5467 1126 return glu::VertexSource(specializeShader(m_context, vertexSource.c_str())); 1159 return glu::FragmentSource(specializeShader(m_context, fragmentSource.c_str()));
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/external/deqp/external/openglcts/modules/glesext/ |
H A D | esextcTestCaseBase.cpp | 337 std::string TestCaseBase::specializeShader(const unsigned int parts, const char* const* code) const function in class:glcts::TestCaseBase 352 std::string specialized = specializeShader(shader_count, shader_string); 418 std::string sh_merged_string = specializeShader(sh_parts, sh_code);
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/external/deqp/modules/glshared/ |
H A D | glsTextureBufferCase.cpp | 365 string specializeShader (const string& shaderTemplateString, glu::GLSLVersion glslVersion) function in namespace:deqp::gls::__anon5530 389 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion); 390 const string fragmentShaderSource = specializeShader(fragmentShaderTemplate, glslVersion);
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