/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineVertexUtil.hpp | 47 tcu::Vec4 texCoord; member in struct:vkt::pipeline::Vertex4Tex4
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H A D | vktPipelineReferenceRenderer.hpp | 99 tcu::Vec4 texCoord; local 106 readVertexAttrib(texCoord, inputs[1], packet->instanceNdx, packet->vertexNdx); 109 packet->outputs[1] = texCoord;
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cPostDepthCoverageTests.cpp | 48 "out vec2 texCoord;\n" 52 " texCoord = inTexCoord;\n" 252 "in vec2 texCoord;\n" 269 "in vec2 texCoord;\n" 283 "in vec2 texCoord;\n" 290 " int samp = int(texCoord.y * 4);\n" 329 const GLfloat texCoord[] = { local 350 glu::va::Float("inTexCoord", 2, 3, 0, texCoord) }; 353 glu::va::Float("inTexCoord", 2, 3, 0, texCoord) }; 356 glu::va::Float("inTexCoord", 2, 4, 0, texCoord) }; [all...] |
H A D | gl4cShaderBallotTests.cpp | 296 float const texCoord[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; local 299 glu::va::Float("inTexcoord", 2, 4, 0, texCoord) };
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H A D | gl4cShaderGroupVoteTests.cpp | 148 float const texCoord[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; local 151 glu::va::Float("inTexcoord", 2, 4, 0, texCoord) };
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H A D | gl4cShaderAtomicCounterOpsTests.cpp | 355 float const texCoord[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; local 358 glu::va::Float("inTexcoord", 2, 4, 0, texCoord) };
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H A D | gl4cTextureFilterMinmaxTests.cpp | 214 float const texCoord[] = { 0.0f, 0.0f, 1.0f, 1.0f }; local 215 return std::vector<float>(texCoord, texCoord + sizeof(texCoord) / sizeof(float)); 261 float const texCoord[] = { 0.0f, 0.5f, 0.0f, 0.5f, 1.0f, 0.5f, 1.0f, 0.5f }; local 262 return std::vector<float>(texCoord, texCoord + sizeof(texCoord) / sizeof(float)); 305 float const texCoord[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; local 306 return std::vector<float>(texCoord, texCoor 352 float const texCoord[] = { 0.0f, 0.0f, 0.5f, 0.0f, 1.0f, 0.5f, 1.0f, 0.0f, 0.5f, 1.0f, 1.0f, 0.5f }; local 396 float const texCoord[] = { 0.0f, 0.0f, 0.5f, 0.0f, 1.0f, 0.5f, 1.0f, 0.0f, 0.5f, 1.0f, 1.0f, 0.5f }; local 435 float const texCoord[] = { 1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f }; local [all...] |
H A D | gl4cSparseTexture2Tests.cpp | 161 "out vec2 texCoord;\n" 165 " texCoord = inTexCoord;\n" 175 "in vec2 texCoord;\n" 180 " fragColor = texture(uni_sampler, texCoord);\n" 1299 const GLfloat texCoord[] = { member in namespace:gl4cts 2029 glu::va::Float("inTexCoord", 2, 4, 0, texCoord) }; 2074 glu::va::Float("inTexCoord", 2, 4, 0, texCoord) }; 2118 glu::va::Float("inTexCoord", 2, 4, 0, texCoord) };
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureCompressedFormatTests.cpp | 98 vector<float> texCoord; local 110 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 112 m_renderer.renderQuad(rendered, 0, &texCoord[0], sampleParams); 118 sampleTexture(tcu::SurfaceAccess(referenceFrame, pixelFormat), m_texture->getTexture(), &texCoord[0], sampleParams); local
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H A D | vktTextureFilteringAnisotropyTests.cpp | 128 vector<float> texCoord; local 130 computeQuadTexCoord2D(texCoord, Vec2(0.0f), Vec2(1.0f)); 132 renderer.renderQuad(renderedFrame, position, 0, &texCoord[0], m_refParams, 1.0f); 133 renderer.renderQuad(renderedAnisotropyFrame, position, 0, &texCoord[0], m_refParams, m_refParams.maxAnisotropy);
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H A D | vktTextureShadowTests.cpp | 132 const float* texCoord, 157 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams); local 158 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold); 164 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local 165 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold); 328 vector<float> texCoord; local 343 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord); 345 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams); 361 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat); 372 &texCoord[ 129 verifyTexCompareResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const TextureType& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument 553 vector<float> texCoord; local 753 const float texCoord[] = local [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureSizeTests.cpp | 135 vector<float> texCoord; local 137 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 156 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); 160 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); local 283 vector<float> texCoord; local 285 computeQuadTexCoordCube(texCoord, face); 303 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); 309 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local
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H A D | es2fTextureWrapTests.cpp | 171 vector<float> texCoord; local 195 computeQuadTexCoord2D(texCoord, tcu::Vec2(-1.5f, -3.0f), tcu::Vec2(1.5f, 2.5f)); 197 m_renderer.renderQuad(0, &texCoord[0], refParams); 201 m_texture->getRefTexture(), &texCoord[0], refParams); local 208 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 210 m_renderer.renderQuad(0, &texCoord[0], refParams); 214 m_texture->getRefTexture(), &texCoord[0], refParams); local
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H A D | es2fTextureFormatTests.cpp | 146 vector<float> texCoord; local 160 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 188 m_renderer.renderQuad(0, &texCoord[0], renderParams); 193 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 322 vector<float> texCoord; local 336 computeQuadTexCoordCube(texCoord, face); 356 m_renderer.renderQuad(0, &texCoord[0], renderParams); 361 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 456 vector<float> texCoord; local 458 computeQuadTexCoord2D(texCoord, tc 483 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], refParams); local 568 vector<float> texCoord; local 595 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local [all...] |
H A D | es2fTextureCompletenessTests.cpp | 153 vector<float> texCoord; local 159 computeQuadTexCoord2D (texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 167 renderer.renderQuad (0, &texCoord[0], glu::TextureTestUtil::TEXTURETYPE_2D); 211 vector<float> texCoord; local 223 computeQuadTexCoordCube (texCoord, (tcu::CubeFace)face); 227 renderer.renderQuad (0, &texCoord[0], glu::TextureTestUtil::TEXTURETYPE_CUBE);
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H A D | es2fTextureFilteringTests.cpp | 272 vector<float> texCoord; local 286 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord); 295 m_renderer.renderQuad(0, &texCoord[0], refParams); 313 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); 570 vector<float> texCoord; local 572 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); 578 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 599 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureSizeTests.cpp | 136 vector<float> texCoord; local 138 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 157 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); 161 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); local 284 vector<float> texCoord; local 286 computeQuadTexCoordCube(texCoord, face); 304 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); 310 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local
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H A D | es3fTextureSwizzleTests.cpp | 153 vector<float> texCoord; local 162 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 189 m_renderer.renderQuad(0, &texCoord[0], renderParams); 197 sampleTexture(tcu::SurfaceAccess(referenceFrame, tcu::PixelFormat(8,8,8,8)), m_texture->getRefTexture(), &texCoord[0], renderParams); local
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H A D | es3fASTCDecompressionCases.cpp | 335 vector<float> texCoord; local 336 computeQuadTexCoord2D(texCoord, Vec2(0.0f, 0.0f), Vec2(1.0f, 1.0f)); 359 m_renderer.renderQuad(0, &texCoord[0], renderParams); 363 sampleTexture(tcu::SurfaceAccess(referenceDst, renderCtx.getRenderTarget().getPixelFormat()), texture.getRefTexture(), &texCoord[0], renderParams); local
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H A D | es3fTextureFormatTests.cpp | 183 vector<float> texCoord; local 197 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 225 m_renderer.renderQuad(0, &texCoord[0], renderParams); 230 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 378 vector<float> texCoord; local 392 computeQuadTexCoordCube(texCoord, face); 412 m_renderer.renderQuad(0, &texCoord[0], renderParams); 417 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 545 vector<float> texCoord; local 554 computeQuadTexCoord2DArray(texCoord, layerNd 579 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 702 vector<float> texCoord; local 737 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 849 vector<float> texCoord; local 880 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 1000 vector<float> texCoord; local 1033 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 1119 vector<float> texCoord; local 1146 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], refParams); local 1231 vector<float> texCoord; local 1258 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local [all...] |
/external/deqp/modules/glshared/ |
H A D | glsTextureTestUtil.cpp | 297 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, TextureType texType) argument 299 renderQuad(texUnit, texCoord, RenderParams(texType)); 302 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, const RenderParams& params) argument 477 glu::va::Float("a_texCoord", numComps, 4, 0, texCoord)
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/external/deqp/external/vulkancts/modules/vulkan/ycbcr/ |
H A D | vktYCbCrFormatTests.cpp | 263 spec.inputs.push_back(Symbol("texCoord", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); 270 "result = texture(u_image, texCoord);\n"; 399 vector<Vec2> texCoord; local 405 generateLookupCoordinates(size, &texCoord); 407 result.resize(texCoord.size()); 408 reference.resize(texCoord.size()); 412 const void* inputs[] = { texCoord[0].getPtr() }; 415 executor->execute((int)texCoord.size(), inputs, outputs, *descSet); 426 for (size_t ndx = 0; ndx < texCoord.size(); ++ndx) 428 const Vec2& coord = texCoord[nd [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureFormatTests.cpp | 204 vector<float> texCoord; local 217 computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx)); 239 m_renderer.renderQuad(0, &texCoord[0], renderParams); 243 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local 354 vector<float> texCoord; local 364 computeQuadTexCoord1D(texCoord, 0.0f, (float)(effectiveRefTexture.getWidth())); 383 m_renderer.renderQuad(0, &texCoord[0], renderParams); 389 fetchTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), effectiveRefTexture, &texCoord[0], spec.lookupScale, spec.lookupBias); local
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/external/deqp/modules/gles2/accuracy/ |
H A D | es2aTextureFilteringTests.cpp | 206 vector<float> texCoord; local 241 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f)); 243 m_renderer.renderQuad(0, &texCoord[0], refParams); 245 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local 252 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 254 m_renderer.renderQuad(0, &texCoord[0], refParams); 256 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local 281 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); 283 m_renderer.renderQuad(0, &texCoord[0], refParams); 285 m_textures[curTexNdx]->getRefTexture(), &texCoord[ local 296 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local 483 vector<float> texCoord; local 511 sampleTexture(tcu::SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params); local [all...] |
/external/deqp/modules/gles3/accuracy/ |
H A D | es3aTextureFilteringTests.cpp | 196 vector<float> texCoord; local 231 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f)); 233 m_renderer.renderQuad(0, &texCoord[0], refParams); 235 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local 242 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 244 m_renderer.renderQuad(0, &texCoord[0], refParams); 246 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local 271 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); 273 m_renderer.renderQuad(0, &texCoord[0], refParams); 275 m_textures[curTexNdx]->getRefTexture(), &texCoord[ local 286 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local 492 vector<float> texCoord; local 520 sampleTexture(tcu::SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params); local [all...] |