Searched defs:texCoord (Results 1 - 25 of 48) sorted by relevance

12

/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineVertexUtil.hpp47 tcu::Vec4 texCoord; member in struct:vkt::pipeline::Vertex4Tex4
H A DvktPipelineReferenceRenderer.hpp99 tcu::Vec4 texCoord; local
106 readVertexAttrib(texCoord, inputs[1], packet->instanceNdx, packet->vertexNdx);
109 packet->outputs[1] = texCoord;
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cPostDepthCoverageTests.cpp48 "out vec2 texCoord;\n"
52 " texCoord = inTexCoord;\n"
252 "in vec2 texCoord;\n"
269 "in vec2 texCoord;\n"
283 "in vec2 texCoord;\n"
290 " int samp = int(texCoord.y * 4);\n"
329 const GLfloat texCoord[] = { local
350 glu::va::Float("inTexCoord", 2, 3, 0, texCoord) };
353 glu::va::Float("inTexCoord", 2, 3, 0, texCoord) };
356 glu::va::Float("inTexCoord", 2, 4, 0, texCoord) };
[all...]
H A Dgl4cShaderBallotTests.cpp296 float const texCoord[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; local
299 glu::va::Float("inTexcoord", 2, 4, 0, texCoord) };
H A Dgl4cShaderGroupVoteTests.cpp148 float const texCoord[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; local
151 glu::va::Float("inTexcoord", 2, 4, 0, texCoord) };
H A Dgl4cShaderAtomicCounterOpsTests.cpp355 float const texCoord[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; local
358 glu::va::Float("inTexcoord", 2, 4, 0, texCoord) };
H A Dgl4cTextureFilterMinmaxTests.cpp214 float const texCoord[] = { 0.0f, 0.0f, 1.0f, 1.0f }; local
215 return std::vector<float>(texCoord, texCoord + sizeof(texCoord) / sizeof(float));
261 float const texCoord[] = { 0.0f, 0.5f, 0.0f, 0.5f, 1.0f, 0.5f, 1.0f, 0.5f }; local
262 return std::vector<float>(texCoord, texCoord + sizeof(texCoord) / sizeof(float));
305 float const texCoord[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; local
306 return std::vector<float>(texCoord, texCoor
352 float const texCoord[] = { 0.0f, 0.0f, 0.5f, 0.0f, 1.0f, 0.5f, 1.0f, 0.0f, 0.5f, 1.0f, 1.0f, 0.5f }; local
396 float const texCoord[] = { 0.0f, 0.0f, 0.5f, 0.0f, 1.0f, 0.5f, 1.0f, 0.0f, 0.5f, 1.0f, 1.0f, 0.5f }; local
435 float const texCoord[] = { 1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f }; local
[all...]
H A Dgl4cSparseTexture2Tests.cpp161 "out vec2 texCoord;\n"
165 " texCoord = inTexCoord;\n"
175 "in vec2 texCoord;\n"
180 " fragColor = texture(uni_sampler, texCoord);\n"
1299 const GLfloat texCoord[] = { member in namespace:gl4cts
2029 glu::va::Float("inTexCoord", 2, 4, 0, texCoord) };
2074 glu::va::Float("inTexCoord", 2, 4, 0, texCoord) };
2118 glu::va::Float("inTexCoord", 2, 4, 0, texCoord) };
/external/deqp/external/vulkancts/modules/vulkan/texture/
H A DvktTextureCompressedFormatTests.cpp98 vector<float> texCoord; local
110 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
112 m_renderer.renderQuad(rendered, 0, &texCoord[0], sampleParams);
118 sampleTexture(tcu::SurfaceAccess(referenceFrame, pixelFormat), m_texture->getTexture(), &texCoord[0], sampleParams); local
H A DvktTextureFilteringAnisotropyTests.cpp128 vector<float> texCoord; local
130 computeQuadTexCoord2D(texCoord, Vec2(0.0f), Vec2(1.0f));
132 renderer.renderQuad(renderedFrame, position, 0, &texCoord[0], m_refParams, 1.0f);
133 renderer.renderQuad(renderedAnisotropyFrame, position, 0, &texCoord[0], m_refParams, m_refParams.maxAnisotropy);
H A DvktTextureShadowTests.cpp132 const float* texCoord,
157 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams); local
158 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
164 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); local
165 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
328 vector<float> texCoord; local
343 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
345 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams);
361 &texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
372 &texCoord[
129 verifyTexCompareResult(tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const TextureType& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) argument
553 vector<float> texCoord; local
753 const float texCoord[] = local
[all...]
/external/deqp/modules/gles2/functional/
H A Des2fTextureSizeTests.cpp135 vector<float> texCoord; local
137 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
156 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
160 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); local
283 vector<float> texCoord; local
285 computeQuadTexCoordCube(texCoord, face);
303 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
309 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local
H A Des2fTextureWrapTests.cpp171 vector<float> texCoord; local
195 computeQuadTexCoord2D(texCoord, tcu::Vec2(-1.5f, -3.0f), tcu::Vec2(1.5f, 2.5f));
197 m_renderer.renderQuad(0, &texCoord[0], refParams);
201 m_texture->getRefTexture(), &texCoord[0], refParams); local
208 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
210 m_renderer.renderQuad(0, &texCoord[0], refParams);
214 m_texture->getRefTexture(), &texCoord[0], refParams); local
H A Des2fTextureFormatTests.cpp146 vector<float> texCoord; local
160 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
188 m_renderer.renderQuad(0, &texCoord[0], renderParams);
193 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
322 vector<float> texCoord; local
336 computeQuadTexCoordCube(texCoord, face);
356 m_renderer.renderQuad(0, &texCoord[0], renderParams);
361 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
456 vector<float> texCoord; local
458 computeQuadTexCoord2D(texCoord, tc
483 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], refParams); local
568 vector<float> texCoord; local
595 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local
[all...]
H A Des2fTextureCompletenessTests.cpp153 vector<float> texCoord; local
159 computeQuadTexCoord2D (texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
167 renderer.renderQuad (0, &texCoord[0], glu::TextureTestUtil::TEXTURETYPE_2D);
211 vector<float> texCoord; local
223 computeQuadTexCoordCube (texCoord, (tcu::CubeFace)face);
227 renderer.renderQuad (0, &texCoord[0], glu::TextureTestUtil::TEXTURETYPE_CUBE);
H A Des2fTextureFilteringTests.cpp272 vector<float> texCoord; local
286 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
295 m_renderer.renderQuad(0, &texCoord[0], refParams);
313 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
570 vector<float> texCoord; local
572 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
578 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
599 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat);
/external/deqp/modules/gles3/functional/
H A Des3fTextureSizeTests.cpp136 vector<float> texCoord; local
138 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
157 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
161 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); local
284 vector<float> texCoord; local
286 computeQuadTexCoordCube(texCoord, face);
304 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
310 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local
H A Des3fTextureSwizzleTests.cpp153 vector<float> texCoord; local
162 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
189 m_renderer.renderQuad(0, &texCoord[0], renderParams);
197 sampleTexture(tcu::SurfaceAccess(referenceFrame, tcu::PixelFormat(8,8,8,8)), m_texture->getRefTexture(), &texCoord[0], renderParams); local
H A Des3fASTCDecompressionCases.cpp335 vector<float> texCoord; local
336 computeQuadTexCoord2D(texCoord, Vec2(0.0f, 0.0f), Vec2(1.0f, 1.0f));
359 m_renderer.renderQuad(0, &texCoord[0], renderParams);
363 sampleTexture(tcu::SurfaceAccess(referenceDst, renderCtx.getRenderTarget().getPixelFormat()), texture.getRefTexture(), &texCoord[0], renderParams); local
H A Des3fTextureFormatTests.cpp183 vector<float> texCoord; local
197 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
225 m_renderer.renderQuad(0, &texCoord[0], renderParams);
230 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
378 vector<float> texCoord; local
392 computeQuadTexCoordCube(texCoord, face);
412 m_renderer.renderQuad(0, &texCoord[0], renderParams);
417 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
545 vector<float> texCoord; local
554 computeQuadTexCoord2DArray(texCoord, layerNd
579 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
702 vector<float> texCoord; local
737 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
849 vector<float> texCoord; local
880 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
1000 vector<float> texCoord; local
1033 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
1119 vector<float> texCoord; local
1146 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], refParams); local
1231 vector<float> texCoord; local
1258 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); local
[all...]
/external/deqp/modules/glshared/
H A DglsTextureTestUtil.cpp297 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, TextureType texType) argument
299 renderQuad(texUnit, texCoord, RenderParams(texType));
302 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, const RenderParams& params) argument
477 glu::va::Float("a_texCoord", numComps, 4, 0, texCoord)
/external/deqp/external/vulkancts/modules/vulkan/ycbcr/
H A DvktYCbCrFormatTests.cpp263 spec.inputs.push_back(Symbol("texCoord", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
270 "result = texture(u_image, texCoord);\n";
399 vector<Vec2> texCoord; local
405 generateLookupCoordinates(size, &texCoord);
407 result.resize(texCoord.size());
408 reference.resize(texCoord.size());
412 const void* inputs[] = { texCoord[0].getPtr() };
415 executor->execute((int)texCoord.size(), inputs, outputs, *descSet);
426 for (size_t ndx = 0; ndx < texCoord.size(); ++ndx)
428 const Vec2& coord = texCoord[nd
[all...]
/external/deqp/modules/gles31/functional/
H A Des31fTextureFormatTests.cpp204 vector<float> texCoord; local
217 computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx));
239 m_renderer.renderQuad(0, &texCoord[0], renderParams);
243 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); local
354 vector<float> texCoord; local
364 computeQuadTexCoord1D(texCoord, 0.0f, (float)(effectiveRefTexture.getWidth()));
383 m_renderer.renderQuad(0, &texCoord[0], renderParams);
389 fetchTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), effectiveRefTexture, &texCoord[0], spec.lookupScale, spec.lookupBias); local
/external/deqp/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp206 vector<float> texCoord; local
241 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
243 m_renderer.renderQuad(0, &texCoord[0], refParams);
245 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
252 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
254 m_renderer.renderQuad(0, &texCoord[0], refParams);
256 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
281 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
283 m_renderer.renderQuad(0, &texCoord[0], refParams);
285 m_textures[curTexNdx]->getRefTexture(), &texCoord[ local
296 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
483 vector<float> texCoord; local
511 sampleTexture(tcu::SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params); local
[all...]
/external/deqp/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp196 vector<float> texCoord; local
231 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
233 m_renderer.renderQuad(0, &texCoord[0], refParams);
235 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
242 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
244 m_renderer.renderQuad(0, &texCoord[0], refParams);
246 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
271 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
273 m_renderer.renderQuad(0, &texCoord[0], refParams);
275 m_textures[curTexNdx]->getRefTexture(), &texCoord[ local
286 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); local
492 vector<float> texCoord; local
520 sampleTexture(tcu::SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params); local
[all...]

Completed in 367 milliseconds

12