Searched defs:textureTarget (Results 1 - 15 of 15) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/wgl/
H A Dstw_ext_rendertexture.c71 translate_target(unsigned textureTarget) argument
73 switch (textureTarget) {
146 target = translate_target(fb->textureTarget);
H A Dstw_ext_pbuffer.c90 int textureTarget = WGL_NO_TEXTURE_ARB; local
124 textureTarget = *piAttrib;
125 if (textureTarget != WGL_TEXTURE_CUBE_MAP_ARB &&
126 textureTarget != WGL_TEXTURE_1D_ARB &&
127 textureTarget != WGL_TEXTURE_2D_ARB &&
128 textureTarget != WGL_NO_TEXTURE_ARB) {
258 fb->textureTarget = textureTarget;
357 *piValue = fb->textureTarget;
H A Dstw_framebuffer.h94 unsigned textureTarget; /**< WGL_NO_TEXTURE or WGL_TEXTURE_1D/2D/ member in struct:stw_framebuffer
/external/swiftshader/src/OpenGL/libEGL/
H A DSurface.hpp95 EGLenum textureTarget; // Type of texture: 2D or no texture member in class:egl::Surface
131 EGLenum textureFormat, EGLenum textureTarget, EGLenum internalFormat,
H A DSurface.cpp65 textureTarget = EGL_NO_TEXTURE;
229 return textureTarget;
418 EGLenum textureFormat, EGLenum textureTarget, EGLenum clientBufferFormat,
427 this->textureTarget = textureTarget;
417 PBufferSurface(Display *display, const Config *config, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureTarget, EGLenum clientBufferFormat, EGLenum clientBufferType, EGLBoolean largestPBuffer, EGLClientBuffer clientBuffer, EGLint clientBufferPlane) argument
H A DDisplay.cpp347 EGLenum textureTarget = EGL_NO_TEXTURE; local
420 textureTarget = attribList[1];
454 if((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
455 (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
526 if(textureTarget != EGL_TEXTURE_RECTANGLE_ANGLE)
551 Surface *surface = new PBufferSurface(this, configuration, width, height, textureFormat, textureTarget, clientBufferFormat, clientBufferType, largestPBuffer, clientBuffer, ioSurfacePlane);
/external/deqp/modules/gles2/functional/
H A Des2fTextureStateQueryTests.cpp201 TextureCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) argument
203 , m_textureTarget (textureTarget)
231 TextureWrapCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget, GLenum valueName) argument
232 : TextureCase (context, verifier, name, description, textureTarget)
272 TextureMagFilterCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) argument
273 : TextureCase(context, verifier, name, description, textureTarget)
309 TextureMinFilterCase (Context& context, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) argument
310 : TextureCase(context, verifier, name, description, textureTarget)
379 GLenum textureTarget; member in struct:deqp::gles2::Functional::__anon4999
388 FOR_EACH_VERIFIER(verifiers, addChild(new TextureWrapCase (m_context, verifier, (std::string(textureTargets[ndx].name) + "_texture_wrap_s" + verifier->getTestNamePostfix()).c_str(), "TEXTURE_WRAP_S", textureTargets[ndx].textureTarget, GL_TEXTURE_WRAP_
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/external/mesa3d/src/glx/windows/
H A Dwindowsgl.c393 void windows_setTexBuffer(windowsContext *context, int textureTarget, argument
399 void windows_releaseTexBuffer(windowsContext *context, int textureTarget, argument
/external/deqp/modules/egl/
H A DteglQuerySurfaceTests.cpp430 const EGLint textureTarget = eglu::querySurfaceInt(egl, display, *surface, EGL_TEXTURE_TARGET); local
432 if (textureTarget != EGL_NO_TEXTURE && textureTarget != EGL_TEXTURE_2D)
434 log << TestLog::Message << " Fail, invalid texture target value " << textureTarget << TestLog::EndMessage;
/external/mesa3d/src/glx/
H A Dglxclient.h144 GLenum textureTarget; member in struct:__GLXDRIdrawableRec
/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp1122 const glw::GLenum textureTarget = getGLTextureTarget (); local
1153 gl.bindTexture(textureTarget, texId);
1154 gl.texParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1155 gl.texParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1156 gl.texParameteri(textureTarget, GL_TEXTURE_BASE_LEVEL, testSize.lodBase);
1171 gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y(), testSize.textureSize.z());
1185 gl.texStorage2D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y());
1200 gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y(), testSize.textureSize.z());
1256 gl.bindTexture (textureTarget, 0);
/external/deqp/modules/gles31/functional/
H A Des31fShaderImageLoadStoreTests.cpp698 const deUint32 textureTarget = getGLTextureTarget(imageType); local
718 glLog.glTexStorage2D(textureTarget, 1, internalFormat, imageSize.x(), imageSize.y());
724 glLog.glTexStorage3D(textureTarget, 1, internalFormat, imageSize.x(), imageSize.y(), imageSize.z());
770 const deUint32 textureTarget = getGLTextureTarget(src.getImageType()); local
771 glLog.glTexSubImage3D(textureTarget, 0, 0, 0, 0, imageSize.x(), imageSize.y(), imageSize.z(), transferFormat.format, transferFormat.dataType, src.getAccess().getDataPtr());
/external/skia/src/gpu/gl/
H A DGrGLGpu.cpp3447 GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture())->target(); local
3450 textureTarget,
/external/skqp/src/gpu/gl/
H A DGrGLGpu.cpp3468 GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture())->target(); local
3471 textureTarget,
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp4307 GLenum textureTarget = GL_NONE; local
4312 textureTarget = GL_TEXTURE_2D;
4320 textureTarget = GL_TEXTURE_CUBE_MAP;
4333 if(textureTarget != GL_NONE)
4337 if(!texture || texture->getTarget() != textureTarget)
4342 if(texture->isShared(textureTarget, textureLevel)) // Bound to an EGLSurface or already an EGLImage sibling
4378 GLenum textureTarget = GL_NONE; local
4382 case EGL_GL_TEXTURE_2D_KHR: textureTarget = GL_TEXTURE_2D; break;
4383 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X; break;
4384 case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR: textureTarget
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