/external/skia/src/gpu/ccpr/ |
H A D | GrCCTriangleShader.cpp | 15 void GrCCTriangleShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, argument 21 varyingHandler->addVarying("wind", &fCoverageTimesWind, 25 varyingHandler->addVarying("coverage_times_wind", &fCoverageTimesWind); 89 void GrCCTriangleCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, argument 97 varyingHandler->addVarying("corner_location_in_aa_boxes", &fCornerLocationInAABoxes); 100 varyingHandler->addVarying("bisect_in_aa_boxes", &fBisectInAABoxes, Interpolation::kCanBeFlat); 110 varyingHandler->addVarying("wind_times_half", &fWindTimesHalf, Interpolation::kCanBeFlat);
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H A D | GrCCCubicShader.cpp | 80 void GrCCCubicShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, argument 87 varyingHandler->addVarying("klmd", &fKLMD); 92 this->onEmitVaryings(varyingHandler, scope, code); 109 void GrCCCubicHullShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, argument 112 varyingHandler->addVarying("grad_matrix", &fGradMatrix); 134 void GrCCCubicCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, argument 139 varyingHandler->addVarying("dklmddx", &fdKLMDdx, Interpolation::kCanBeFlat); 145 varyingHandler->addVarying("dklmddy", &fdKLMDdy, Interpolation::kCanBeFlat);
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H A D | GrCCQuadraticShader.cpp | 36 void GrCCQuadraticShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, argument 43 varyingHandler->addVarying("xydw", &fXYDW); 51 this->onEmitVaryings(varyingHandler, scope, code); 79 void GrCCQuadraticHullShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, argument 82 varyingHandler->addVarying("grad", &fGrad); 102 void GrCCQuadraticCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, argument 107 varyingHandler->addVarying("dXYDdx", &fdXYDdx, Interpolation::kCanBeFlat); 113 varyingHandler->addVarying("dXYDdy", &fdXYDdy, Interpolation::kCanBeFlat);
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H A D | GrCCCoverageProcessor_GSImpl.cpp | 38 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; variable 39 this->emitGeometryShader(proc, varyingHandler, args.fGeomBuilder, args.fRTAdjustName); 40 varyingHandler->emitAttributes(proc); 41 varyingHandler->setNoPerspective(); 49 GrGLSLVaryingHandler* varyingHandler, GrGLSLGeometryBuilder* g, 84 fShader->emitVaryings(varyingHandler, GrGLSLVarying::Scope::kGeoToFrag, &fnBody, 48 emitGeometryShader(const GrCCCoverageProcessor& proc, GrGLSLVaryingHandler* varyingHandler, GrGLSLGeometryBuilder* g, const char* rtAdjust) const argument
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H A D | GrCCPathProcessor.cpp | 153 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; local 160 varyingHandler->emitAttributes(proc); 164 varyingHandler->addVarying("texcoord", &texcoord); 165 varyingHandler->addPassThroughAttribute(&proc.getInstanceAttrib(InstanceAttribs::kColor), 218 this->emitTransforms(v, varyingHandler, uniHandler, GrShaderVar("pathcoord", kFloat2_GrSLType),
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/external/skia/src/gpu/effects/ |
H A D | GrShadowGeoProc.cpp | 23 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; variable 28 varyingHandler->emitAttributes(rsgp); 30 varyingHandler->addPassThroughAttribute(rsgp.inShadowParams(), "shadowParams"); 33 varyingHandler->addPassThroughAttribute(rsgp.inColor(), args.fOutputColor); 40 varyingHandler,
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H A D | GrBitmapTextGeoProc.cpp | 27 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; variable 31 varyingHandler->emitAttributes(btgp); 49 varyingHandler->addPassThroughAttribute(btgp.inColor(), args.fOutputColor); 60 varyingHandler,
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/external/skqp/src/gpu/ccpr/ |
H A D | GrCCTriangleShader.cpp | 15 void GrCCTriangleShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, argument 21 varyingHandler->addFlatVarying("wind", &fCoverageTimesWind); 24 varyingHandler->addVarying("coverage_times_wind", &fCoverageTimesWind); 88 void GrCCTriangleCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, argument 95 varyingHandler->addVarying("corner_location_in_aa_boxes", &fCornerLocationInAABoxes); 98 varyingHandler->addFlatVarying("bisect_in_aa_boxes", &fBisectInAABoxes); 108 varyingHandler->addFlatVarying("wind_times_half", &fWindTimesHalf);
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H A D | GrCCCubicShader.cpp | 80 void GrCCCubicShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, argument 87 varyingHandler->addVarying("klmd", &fKLMD); 92 this->onEmitVaryings(varyingHandler, scope, code); 109 void GrCCCubicHullShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, argument 112 varyingHandler->addVarying("grad_matrix", &fGradMatrix); 134 void GrCCCubicCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, argument 137 varyingHandler->addFlatVarying("dklmddx", &fdKLMDdx); 143 varyingHandler->addFlatVarying("dklmddy", &fdKLMDdy);
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H A D | GrCCQuadraticShader.cpp | 36 void GrCCQuadraticShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, argument 43 varyingHandler->addVarying("xydw", &fXYDW); 51 this->onEmitVaryings(varyingHandler, scope, code); 79 void GrCCQuadraticHullShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, argument 82 varyingHandler->addVarying("grad", &fGrad); 102 void GrCCQuadraticCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, argument 105 varyingHandler->addFlatVarying("dXYDdx", &fdXYDdx); 111 varyingHandler->addFlatVarying("dXYDdy", &fdXYDdy);
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H A D | GrCCCoverageProcessor_GSImpl.cpp | 38 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; variable 39 this->emitGeometryShader(proc, varyingHandler, args.fGeomBuilder, args.fRTAdjustName); 40 varyingHandler->emitAttributes(proc); 41 varyingHandler->setNoPerspective(); 49 GrGLSLVaryingHandler* varyingHandler, GrGLSLGeometryBuilder* g, 75 fShader->emitVaryings(varyingHandler, GrGLSLVarying::Scope::kGeoToFrag, &fnBody, 48 emitGeometryShader(const GrCCCoverageProcessor& proc, GrGLSLVaryingHandler* varyingHandler, GrGLSLGeometryBuilder* g, const char* rtAdjust) const argument
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H A D | GrCCPathProcessor.cpp | 151 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; local 158 varyingHandler->emitAttributes(proc); 162 varyingHandler->addVarying("texcoord", &texcoord); 163 varyingHandler->addFlatPassThroughAttribute(&proc.getInstanceAttrib(InstanceAttribs::kColor), 216 this->emitTransforms(v, varyingHandler, uniHandler, GrShaderVar("pathcoord", kFloat2_GrSLType),
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/external/skqp/src/gpu/effects/ |
H A D | GrShadowGeoProc.cpp | 23 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; variable 28 varyingHandler->emitAttributes(rsgp); 30 varyingHandler->addPassThroughAttribute(rsgp.inShadowParams(), "shadowParams"); 33 varyingHandler->addPassThroughAttribute(rsgp.inColor(), args.fOutputColor); 40 varyingHandler,
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H A D | GrBitmapTextGeoProc.cpp | 27 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; variable 31 varyingHandler->emitAttributes(btgp); 49 varyingHandler->addPassThroughAttribute(btgp.inColor(), args.fOutputColor); 60 varyingHandler,
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/external/skia/src/gpu/glsl/ |
H A D | GrGLSLGeometryProcessor.h | 43 GrGLSLVaryingHandler* varyingHandler, 47 this->emitTransforms(vb, varyingHandler, uniformHandler, localCoordsVar, SkMatrix::I(), 42 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& localCoordsVar, FPCoordTransformHandler* handler) argument
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H A D | GrGLSLGeometryProcessor.cpp | 54 GrGLSLVaryingHandler* varyingHandler, 86 varyingHandler->addVarying(strVaryingName.c_str(), &v); 53 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& localCoordsVar, const SkMatrix& localMatrix, FPCoordTransformHandler* handler) argument
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H A D | GrGLSLPrimitiveProcessor.h | 71 GrGLSLVaryingHandler* varyingHandler, 84 , fVaryingHandler(varyingHandler) 68 EmitArgs(GrGLSLVertexBuilder* vertBuilder, GrGLSLGeometryBuilder* geomBuilder, GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrPrimitiveProcessor& gp, const char* outputColor, const char* outputCoverage, const char* rtAdjustName, const SamplerHandle* texSamplers, const TexelBufferHandle* texelBuffers, FPCoordTransformHandler* transformHandler) argument
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/external/skqp/src/gpu/glsl/ |
H A D | GrGLSLGeometryProcessor.h | 43 GrGLSLVaryingHandler* varyingHandler, 47 this->emitTransforms(vb, varyingHandler, uniformHandler, localCoordsVar, SkMatrix::I(), 42 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& localCoordsVar, FPCoordTransformHandler* handler) argument
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H A D | GrGLSLGeometryProcessor.cpp | 54 GrGLSLVaryingHandler* varyingHandler, 86 varyingHandler->addVarying(strVaryingName.c_str(), &v); 53 emitTransforms(GrGLSLVertexBuilder* vb, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderVar& localCoordsVar, const SkMatrix& localMatrix, FPCoordTransformHandler* handler) argument
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H A D | GrGLSLPrimitiveProcessor.h | 71 GrGLSLVaryingHandler* varyingHandler, 84 , fVaryingHandler(varyingHandler) 68 EmitArgs(GrGLSLVertexBuilder* vertBuilder, GrGLSLGeometryBuilder* geomBuilder, GrGLSLPPFragmentBuilder* fragBuilder, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* caps, const GrPrimitiveProcessor& gp, const char* outputColor, const char* outputCoverage, const char* rtAdjustName, const SamplerHandle* texSamplers, const TexelBufferHandle* texelBuffers, FPCoordTransformHandler* transformHandler) argument
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/external/skia/src/gpu/ |
H A D | GrPathProcessor.cpp | 49 void emitTransforms(GrGLSLVaryingHandler* varyingHandler, argument 60 GrGLVaryingHandler* glVaryingHandler = (GrGLVaryingHandler*) varyingHandler;
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H A D | GrDefaultGeoProcFactory.cpp | 77 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; variable 81 varyingHandler->emitAttributes(gp); 86 varyingHandler->addVarying("color", &varying); 145 varyingHandler, 153 varyingHandler, 163 varyingHandler->addPassThroughAttribute(gp.inCoverage(), "alpha");
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/external/skia/tests/ |
H A D | GrPipelineDynamicStateTest.cpp | 88 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; variable 89 varyingHandler->emitAttributes(mp); 90 varyingHandler->addPassThroughAttribute(&mp.fColor, args.fOutputColor);
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/external/skqp/src/gpu/ |
H A D | GrPathProcessor.cpp | 49 void emitTransforms(GrGLSLVaryingHandler* varyingHandler, argument 60 GrGLVaryingHandler* glVaryingHandler = (GrGLVaryingHandler*) varyingHandler;
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/external/skqp/tests/ |
H A D | GrPipelineDynamicStateTest.cpp | 88 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; variable 89 varyingHandler->emitAttributes(mp); 90 varyingHandler->addPassThroughAttribute(&mp.fColor, args.fOutputColor);
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